MMO Updates

MMO Updates


Infinite Crisis shows off what's going on behind the scenes

Posted: 05 Aug 2013 10:00 AM PDT

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In front of the scenes it's superhumans punching each other.  You knew that.
On one level, Infinite Crisis feels like an obvious premise. Take a setting that already gives players plenty of reasons to beat one another up as iconic heroes and villains, give those players plenty of iconic heroes and villains, enjoy the show. But according to the new behind-the-scenes video, the game took a fair bit more effort than that. It's partly a result of game technology finally matching up with what players need and want in this sort of game.

The video features commentary by both DC Comics creators and Turbine Entertainment staff members. One of the big elements of the game is that environments are not static things, that they can be interacted with and damaged during play, and that helps contribute to the feel of a game of superheroes rather than just another MOBA. If you want a closer look, check out the full video embedded just past the break.

[Source: Turbine Entertainment press release]

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MassivelyInfinite Crisis shows off what's going on behind the scenes originally appeared on Massively on Mon, 05 Aug 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Captain's Log: Interview with STO's Daniel Stahl, wrap-up

    Posted: 05 Aug 2013 09:00 AM PDT

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    STO Talvath
    Late in May I had the opportunity to head over to Cryptic Studios to meet and interview several members of the Star Trek Online development team. This week I will be finishing up my synopsis of my conversation with Star Trek Online' Executive Producer Daniel Stahl.

    We were able to touch on his hopes for the game's user-generated content tool, The Foundry, and he also shared a lot of his thoughts on the potential market growth for STO as well as Cryptic's new subsidiary Cryptic North. Join us after the cut as we discuss what all of this might mean for the future of the studio and for Star Trek Online.

    Continue reading Captain's Log: Interview with STO's Daniel Stahl, wrap-up

    MassivelyCaptain's Log: Interview with STO's Daniel Stahl, wrap-up originally appeared on Massively on Mon, 05 Aug 2013 11:00:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Take my money already edition, Aug 5 - 11, 2013

      Posted: 05 Aug 2013 08:00 AM PDT

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      The Stream Team  Aug 5  11, 2013
      Now's a good time to be a sandbox fan... if you can stand the wait, that is! So many more games in the pipeline are leaning towards virtual worlds than ever before, boasting exciting features like dynamic AI, construction, and hidden quests. The only problem is that few of them are out yet. It doesn't matter how many times we shove a fistful of cash at our monitors, the games won't magically launch. Darn it.

      It's a good thing we don't have wait for Massively TV! With plenty of reruns to watch between the live shows, you get to enjoy The Stream Team's antics any time you want. What's coming up this week? Check out the schedule below. And tell us which upcoming sandbox is tempting you the most.

      Continue reading The Stream Team: Take my money already edition, Aug 5 - 11, 2013

      MassivelyThe Stream Team: Take my money already edition, Aug 5 - 11, 2013 originally appeared on Massively on Mon, 05 Aug 2013 10:00:00 EST. Please see our terms for use of feeds.

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        PlanetSide 2 inches toward character transfers but can't make cross-platform play happen

        Posted: 05 Aug 2013 07:30 AM PDT

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        PlanetSide 2 inches toward character transfers but can't make crossplatform play happen
        It's time for another exciting episode of Good News, Bad News with your host, Mr. Matt Higby! PlanetSide 2's creative director had a few things to say at SOE Live about the challenges of running the game across multiple platforms.

        The good news is that SOE is looking into character transfers that will allow players to jump between PC and PlayStation 4 versions. The bad news is that, at least for now, cross-platform play isn't possible.

        "Because of the update cadence, and the additional steps you have to go through to be able to release an update on the PlayStation network, we're not going to be able to keep our servers in sync, so you won't be able to just play with the same people," said Higby. "But we're also talking about having character portability, so a PC character could transfer to PlayStation 4 and then back. The character format's the same on both; it's just purely a matter of the server updates."

        MassivelyPlanetSide 2 inches toward character transfers but can't make cross-platform play happen originally appeared on Massively on Mon, 05 Aug 2013 09:30:00 EST. Please see our terms for use of feeds.

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        Massively's Guild Wars 2 Queen's Jubilee patch preview

        Posted: 05 Aug 2013 07:00 AM PDT

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        Massively's Guild Wars 2 Queen's Jubilee patch preview
        It's party time again in Guild Wars 2! The young ruler of Kryta, Queen Jennah, is pulling out the stops to celebrate human resilience and ingenuity at the ten year anniversary of her reign. All of Kryta's allies are invited -- yes, even you. Yes, even after that unfortunate incident with the cake. This is a time of healing. All is forgiven.

        ArenaNet recently invited Massively to take a peek at what it has in store for the latest living story release, Queen's Jubilee. While the developers were careful not to spoil any plot details, we did get a preview of some of the new content, features and quality of life improvements GW2 players have to look forward to. Jump past the break to check it out!

        Continue reading Massively's Guild Wars 2 Queen's Jubilee patch preview

        MassivelyMassively's Guild Wars 2 Queen's Jubilee patch preview originally appeared on Massively on Mon, 05 Aug 2013 09:00:00 EST. Please see our terms for use of feeds.

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          SOE Live 2013: EverQuest Next's mechanics and more

          Posted: 05 Aug 2013 06:30 AM PDT

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          SOE Live 2013  EverQuest Next's mechanics and more

          Anyone who attended SOE Live this year heard quite a bit about EverQuest Next. Even if the upcoming sandbox was not the reason you came, you couldn't help but learn a thing or two. And for those who braved the crowds to attend multiple panels focused on the game, chances are you are still trying to sort through all the information and remember everything that was said! That's where we come in.

          After attending all the panels and sitting down with multiple devs, we've complied and summarized as much information as we can for you. Today's focus is on various mechanics (such as armor, combat, and classes) as well as a few other odds and ends we tossed in. So why are you still here? All that good stuff is after the break!

          Continue reading SOE Live 2013: EverQuest Next's mechanics and more

          MassivelySOE Live 2013: EverQuest Next's mechanics and more originally appeared on Massively on Mon, 05 Aug 2013 08:30:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: What's your favorite thing about EverQuest Next?

            Posted: 05 Aug 2013 06:00 AM PDT

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            The Daily Grind What's your favorite thing about EverQuest Next
            So, EverQuest Next.

            Huh. Wow. Sheesh. Jeeze. Dayum. I could go on, but you get the idea.

            It's safe to say that not many people expected what SOE delivered over the weekend, and even though it's a ways off, it's also safe to say that there isn't another MMO quite like EQN. After rewatching the livestream and scarfing up most of the related coverage, I think my favorite thing about the title at this point is actually Landmark, along with the way it's going to allow content creators and decorators to port their stuff into EQN proper.

            What about you, Massively readers? What's your favorite aspect of EQN thus far?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: What's your favorite thing about EverQuest Next? originally appeared on Massively on Mon, 05 Aug 2013 08:00:00 EST. Please see our terms for use of feeds.

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              SOE Live 2013: DCUO changing its loot mechanics

              Posted: 04 Aug 2013 07:00 PM PDT

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              SOE Live 2013  DCUO changing its loot mechanics
              Even though the focus of DC Universe Online's presence at SOE Live was the upcoming DLC Sons of Trigon, SOE had some other superheroic news to deliver as well.

              The devs are rebooting the game's loot system, so now when groups and raids kill a boss, every single person will get items of their very own. The items will be random as far as piece and class, so no one is assured to get something they can actually use. Although no exact date was given, Creative Director Jens Andersen stated that the change would be rolled out in stages instead of waiting for the entire system to be overhauled. He added that the newer tiers would see the change first, then the lower levels.

              Keep an eye out for our upcoming DCUO panel impressions for more info.

              What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporters MJ Guthrie and Karen Bryan to this year's SOE Live, from which they'll be transmitting all the best fan news on EverQuest Next, EverQuest II, DC Universe Online, and the other MMOs on SOE's roster.

              MassivelySOE Live 2013: DCUO changing its loot mechanics originally appeared on Massively on Sun, 04 Aug 2013 21:00:00 EST. Please see our terms for use of feeds.

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                MMO Week in Review: You're in your world now

                Posted: 04 Aug 2013 06:00 PM PDT

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                MMO Week in Review - You're in your world now
                At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

                Whoa!

                That's pretty much the consensus from the Massively staff and many of you who joined us for Friday's livestream reveal for EverQuest Next. But it wasn't just EQN, was it?

                There's this crazy-cool Landmark thing. Then there's EQN proper with its stylized avatars, its Storybricks integration, and its focus on sandbox mechanics and unfamiliar progression paradigms. In short, there was plenty to take in and talk about after SOE's initial reveal. Oh, and a few other things happened in MMOland this week, too. Join us past the cut for a recap of our biggest stories.

                Continue reading MMO Week in Review: You're in your world now

                MassivelyMMO Week in Review: You're in your world now originally appeared on Massively on Sun, 04 Aug 2013 20:00:00 EST. Please see our terms for use of feeds.

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                  Darkfall tweaks Sea Fortress events, Slayer barrage skill

                  Posted: 04 Aug 2013 05:00 PM PDT

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                  Darkfall tweaks Sea Fortress events, Slayer barrage skill
                  This week's planned Darkfall patch is worth noting for a couple of reasons. No, those reasons aren't the new frigate and the new ship of the line, though they are both pretty slick.

                  We're talking about the introduction of Agon's new Sea Fortresses, which Aventurine is touting as "a big server event." The firm has adjusted the frequency of the events from every three days to every six and 11 days. In particular, the second fortress event will feature "appropriately bigger loot." Drops will include a big chunk of gold and possibly runestones, portal shards, black powder, cannons, modules, advanced ship modules, and more.

                  Aventurine also previews changes to the Slayer's barrage skill in its latest dev blog. Click through the links below to read all about it.

                  [Thanks Dengar!]

                  MassivelyDarkfall tweaks Sea Fortress events, Slayer barrage skill originally appeared on Massively on Sun, 04 Aug 2013 19:00:00 EST. Please see our terms for use of feeds.

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                  EVE Evolved: Strategic resources for everyone!

                  Posted: 04 Aug 2013 04:00 PM PDT

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                  Game title image
                  The past four EVE Online expansions have mostly focused on adding small features and overhauling old game mechanics and content that were beginning to show their age. Crucible delivered dozens of small but highly-requested features and gameplay improvements, and Inferno and Retribution continued with overhauls of several aging PvP systems. Even Odyssey contained mostly small features and revamps, its biggest gameplay features being a new hacking minigame and a streamlined scanning interface. It's been several years since EVE has received a truly massive and game-changing feature like wormholes or a sovereignty revamp, but that may all be about to change!

                  CCP recently announced its intention to start reaching for big ideas again, but this time set over a more realistic timeframe. If everything goes according to plan, the next five years could see the introduction of player-built stargates and true deep space colonisation. I wrote about the potential of this concept last week and looked at some of the big features we'd need to make it a reality, but I didn't really delve into my personal favourite idea for a potential future expansion: New strategic resources and player-created deadspace complexes.

                  In this week's EVE Evolved, I look at how strategic resources could be used to get even individual players invested in something worth fighting for, and how player-created deadspace dungeons could be a great way to introduce them.

                  Continue reading EVE Evolved: Strategic resources for everyone!

                  MassivelyEVE Evolved: Strategic resources for everyone! originally appeared on Massively on Sun, 04 Aug 2013 18:00:00 EST. Please see our terms for use of feeds.

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                    The International: A Primer on Dota 2 and the biggest single-game tournament in eSports history

                    Posted: 04 Aug 2013 02:00 PM PDT

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                    Dota 2: The International
                    Dota is a Big Deal. The original Defense of the Ancients, which was nothing more than a mod for Warcraft III: Reign of Chaos, became a core pillar of the competitive online gaming scene thanks to its tight balance and deep strategy. It was played by millions and showcased at tournaments across the globe. Dota is considered one of the primary influences on the now booming genre of games that we refer to as MOBAs; League of Legends is supposedly the biggest game in the world, but without Dota, it would have never existed.

                    When Valve snagged the mod's developer, known as IceFrog, and charged him with making a sequel, expectations were high. Dota is a game celebrated for its intricate design, complex metagame, and robust character roster -- the pressure to improve on this formula without losing the basics was immense. It took over two years of somewhat closed beta testing to get everything right, and changes rolled out every week like Clockwerk.

                    But that's all history. Dota 2 launched last month, finally. For better or worse, the game is considered complete (minus a few heroes). And what better way to celebrate the launch of a hotly anticipated title than by throwing one of the biggest tournaments in all of competitive gaming?

                    Welcome to The International.

                    Continue reading The International: A Primer on Dota 2 and the biggest single-game tournament in eSports history

                    MassivelyThe International: A Primer on Dota 2 and the biggest single-game tournament in eSports history originally appeared on Massively on Sun, 04 Aug 2013 16:00:00 EST. Please see our terms for use of feeds.

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                      Venus Rising now in alpha with 'thousands of active users'

                      Posted: 04 Aug 2013 12:00 PM PDT

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                      Venus Rising now in alpha with 'thousands of active users'
                      Venus Rising, the adult-oriented MMO formerly known as Orgia Romanus, is now in alpha testing. Developer FoxySoft has issued a press release which boasts "thousands of active users."

                      "This game is going to change the way adults play MMORP games," says FoxySoft CEO Alex Allen. "Until now gamers had to choose between high quality roleplaying games or adult entertainment. With Venus Rising they get both."

                      The title also has a crowdfunding presence on InvestedIn. FoxySoft says that "early adopters of the game have long-term gameplay advantages such as exclusive land purchases, access to first movers-only areas in the game, lifetime VIP subscription, and much more." We've embedded Allen's crowdfunding pitch video after the break.

                      [Source: FoxySoft press release]

                      Continue reading Venus Rising now in alpha with 'thousands of active users'

                      MassivelyVenus Rising now in alpha with 'thousands of active users' originally appeared on Massively on Sun, 04 Aug 2013 14:00:00 EST. Please see our terms for use of feeds.

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                        SOE Live 2013: Delving deeper into EQN's Landmark

                        Posted: 04 Aug 2013 11:30 AM PDT

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                        SOE Live 2013 Delving deeper into EQN's Landmark
                        EverQuest Next Landmark: Didn't see that one coming, did you? The public announcement for this new building MMO at SOE Live definitely took most people by surprise. But after the shock wore off and the initial information sunk in, players were very eager to learn more about this separate-yet-tied-to-EverQuest Next title. And SOE obliged with an entire panel dedicated to creativity and Landmark.

                        During that hour, developers discussed things like the hows and whats of construction, the social aspects, and how Player Studio will work. Oh, and they mentioned a little something about how housing can transfer to EQN proper. I also got to speak with Franchise Director Dave Georgeson separately for added insights.

                        Continue reading SOE Live 2013: Delving deeper into EQN's Landmark

                        MassivelySOE Live 2013: Delving deeper into EQN's Landmark originally appeared on Massively on Sun, 04 Aug 2013 13:30:00 EST. Please see our terms for use of feeds.

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