MMO Updates

MMO Updates


Choose My Adventure: Final thoughts on my return to LotRO

Posted: 21 Aug 2013 10:00 AM PDT

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Choose my Adventure
This week marks my last time in Lord of the Rings Online for this Choose My Adventure, and I've really enjoyed myself. The game has changed tremendously since I last played it, and it was exciting to finally sit down and spend some quality time with what once was my favorite MMO.

Last week, you voted for me to focus on the changes in Evendim for this last write-up, so I will not only do that but also let you know what I think of the game as it stands right now as a level 34 Warden.

Continue reading Choose My Adventure: Final thoughts on my return to LotRO

MassivelyChoose My Adventure: Final thoughts on my return to LotRO originally appeared on Massively on Wed, 21 Aug 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Gamescom 2013: Diablo III unveils its first expansion, Reaper of Souls

    Posted: 21 Aug 2013 09:00 AM PDT

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    He seems nice!
    What happens when an angel gets ahold of a demon's soulstone in Diablo III? You probably don't want to know; it's not going to be pretty. The game's first expansion, Reaper of Souls, was announced today at Gamescom, and the fact that Malthael the angel possesses the soulstone harboring Diablo himself is all the justification you need for fighting him. This is a very bad thing.

    All right, the mechanical side of things does come into play. Even if you don't care about the lore or about fighting off fallen angels, you can still care about features like a refined loot system that focuses on providing less loot that's more likely to be useful instead of quite so much garbage. There's also a new class being added, the Crusader, who looks similar at a glance to Diablo II's Paladin. Add in a new NPC who can reallocate stats on gear and you've probably got all of the incentive you need to look forward to the expansion.

    Continue reading Gamescom 2013: Diablo III unveils its first expansion, Reaper of Souls

    MassivelyGamescom 2013: Diablo III unveils its first expansion, Reaper of Souls originally appeared on Massively on Wed, 21 Aug 2013 11:00:00 EST. Please see our terms for use of feeds.

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    MMO Family: MMO trends from kid-friendly game conventions

    Posted: 21 Aug 2013 08:00 AM PDT

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    MMO Family MMO trends from kidfriendly game conventions
    Summer is convention season, and adults weren't the only ones who got to celebrate their favorite games and talk to the developers who make them. Young fans of Free Realms and Clone Wars Adventures attended panels at SOE Live, while Roblox fans recently wrapped up the third leg of the BLOXcon tour, which was held in Chicago, London, and New York City. And Minecraft fans scooped up tickets to MineCon as soon as they were made available.

    Kid-gamers are a force to be reckoned with, and they can be just as passionate about their games as adults. What can we learn from them about trends in MMOs? Let's take a look in this week's MMO Family.

    Continue reading MMO Family: MMO trends from kid-friendly game conventions

    MassivelyMMO Family: MMO trends from kid-friendly game conventions originally appeared on Massively on Wed, 21 Aug 2013 10:00:00 EST. Please see our terms for use of feeds.

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      World of Tanks opens up European beta for Xbox 360 edition

      Posted: 21 Aug 2013 07:30 AM PDT

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      I wouldn't think Europeans would normally be eager to see WWII tanks rolling through the streets again, but apparently...
      Fans of tank-based combat who live in Europe have some good news today. World of Tanks has opened its beta servers for European players to test out the Xbox 360 version of the game, thus allowing another continent's worth of players access to all of the console-based tank mayhem. Eager participants in both North America and Europe are encouraged to sign up for the beta on the official site.

      This particular update doesn't just allow more people into the beta; it also adds new tanks to the game. United States and German tanks of tiers VII and VIII have been added to the game, increasing the firepower on all sides of the playerbase. No word yet on an official release, but the easiest way to speed it along is by logging in and testing to provide plenty of data on the console version's performance.

      [Source: Wargaming.net press release]

      MassivelyWorld of Tanks opens up European beta for Xbox 360 edition originally appeared on Massively on Wed, 21 Aug 2013 09:30:00 EST. Please see our terms for use of feeds.

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        WildStar locks you down for a look at crowd control

        Posted: 21 Aug 2013 07:00 AM PDT

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        Everybody get on the floor!
        Whether it's made up of stuns, knockdowns, sleeps, or disarms, there's a whole part of MMO gameplay dedicated to making sure your opponents don't get to do anything. The latest WildStar Dev Speak video notes that this is an important gameplay aspect that's also very challenging to manage from a design perspective. After all, having the ability to disable others adds a lot of strategic depth... but absolutely nobody enjoys being beaten on by multiple opponents without being able to do anything.

        So what's the WildStar solution? Simple: Make sure that even crowd-controlled players have something to do. If you're stunned, you can mash on a key to try and break out early as in many fighting games. Knocked down? Use a roll to get back on your feet quickly. Disarmed? Run over and grab your weapon! You can see several forms of crowd control in the video below, and while the changes might not prevent you from being stunlocked by seven people, you can at least react with something other than patience.

        [Source: Carbine Studios press release]

        Continue reading WildStar locks you down for a look at crowd control

        MassivelyWildStar locks you down for a look at crowd control originally appeared on Massively on Wed, 21 Aug 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What do you like about the early game?

          Posted: 21 Aug 2013 06:00 AM PDT

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          The Daily Grind What do you like about the early game
          One of the reasons that I can't seem to resist rolling new alts is that they give me an excuse to become reaquainted with an old friend: the early zones. In my experience, these zones are above the cut due to a longer period of polish back in beta, a friendlier atmosphere, and a more relaxed pace. They also bring back memories of my first steps in the game, and I'm always up for a hit of pleasant nostalgia.

          Of course, that isn't the only good part of the early game. While we sometimes seem to be so focused on what the, ahem, elder game offers, there's something to be said about the charms of the beginning. So what do you like about the early game?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What do you like about the early game? originally appeared on Massively on Wed, 21 Aug 2013 08:00:00 EST. Please see our terms for use of feeds.

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            The Elder Scrolls Online will be subscription-based, 'will not jump onto the free-to-play train'

            Posted: 21 Aug 2013 05:45 AM PDT

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            The Elder Scrolls Online will be subscriptionbased
            WildStar isn't the only upcoming MMO that's dipping back into the subscription well, as The Elder Scrolls Online has announced that it will be subscription-only when it launches.

            ZeniMax General Manager Matt Firor confirmed TESO's subscription model in an interview with GameStar. "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play," Firor said. "Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."

            Firor was adamant that this was the right move for the game. "The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support -- and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month. The Elder Scrolls Online will not jump onto the free-to-play train."

            TESO will offer 30 days of play with the purchase of the client. The subscription price will be $14.99/€12.99/£8.99 a month, and Firor said that the studio will announce pricing discounts in the future.

            MassivelyThe Elder Scrolls Online will be subscription-based, 'will not jump onto the free-to-play train' originally appeared on Massively on Wed, 21 Aug 2013 07:45:00 EST. Please see our terms for use of feeds.

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            Divination is RuneScape's 26th skill

            Posted: 20 Aug 2013 07:00 PM PDT

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            Divination is RuneScape's 26th skill
            RuneScape is all about the changes lately, what with an upgrade to RuneScape 3, a graphical makeover, and plenty of new bells and whistles. Jagex has even added a new skill to the long-running fantasy MMO.

            Divination is now officially a thing, and it allows players to make signs and portents, transmute resources, and conjur "bountiful divine locations" ripe for harvesting. A new blog post on the RuneScape website has all the details, including where to get started, how to train, and a list of benefits.

            [Thanks Derrick!]

            MassivelyDivination is RuneScape's 26th skill originally appeared on Massively on Tue, 20 Aug 2013 21:00:00 EST. Please see our terms for use of feeds.

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            Disney's Pirates of the Caribbean Online sunsetting in September

            Posted: 20 Aug 2013 06:30 PM PDT

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            Disney's Pirates of the Caribbean Online sunsetting in September
            It looks as though Disney is going on a good old-fashioned reaping today and culling some of its less-profitable MMO properties. In addition to shuttering Toontown Online, the Mouse House is sunsetting Pirates of the Caribbean Online on September 19th.

            The official announcement informed players today of the sad news and explained the decision to cancel this title: "The Walt Disney Company is committed to offering high-quality, entertaining play experiences in both online virtual worlds and mobile apps. At this time, we are shifting our development focus towards other online and mobile play experiences, such as Club Penguin and a growing selection of Disney mobile apps."

            The upshot of this is that the final month will be playable for free to anyone interested, and any players who paid up past August 20th will receive an email with details regarding refunds.

            MassivelyDisney's Pirates of the Caribbean Online sunsetting in September originally appeared on Massively on Tue, 20 Aug 2013 20:30:00 EST. Please see our terms for use of feeds.

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            Jukebox Heroes: Wurm Online's soundtrack

            Posted: 20 Aug 2013 06:00 PM PDT

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            Jukebox Heroes Wurm Online's soundtrack
            When is a soundtrack not a soundtrack? When it's Wurm Online, of course. This cult sandbox has one of the most unusual scores that I've ever heard paired with an MMO. It's made up of sparsely used incidental music that just so happens to be folksy blues songs (with lyrics), composed by Joss Sanglier and performed by 21st Century Blues. It's catchy, don't get me wrong, but it comes with a case of mental whiplash if you were expecting the typical fantasy fare. Think of it this way: All of these songs sound as if they were originally made for a steakhouse commercial.

            "In Wurm, we don't play music constantly," explained Lead Designer Rolf Jansson. "Instead we play a song every now and then often based on the setting or a special event such as when you form a village. If you ever played the Lara Croft Tomb Raider game, the rare music scores really enhanced special situations, and that's what I was aiming for as well."

            To make matters more interesting, recently the Wurm Online team has sponsored the creation of not one, not two, but three concept albums that will be worked into the game itself. The first such album, Meditation and Work, is now out and is quite good. While we're going to look at the "classic" Wurm tunes today, I didn't want to overlook this new project. Perhaps we'll even get back to it some day!

            Continue reading Jukebox Heroes: Wurm Online's soundtrack

            MassivelyJukebox Heroes: Wurm Online's soundtrack originally appeared on Massively on Tue, 20 Aug 2013 20:00:00 EST. Please see our terms for use of feeds.

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              Disney's Toontown closing on September 19

              Posted: 20 Aug 2013 05:30 PM PDT

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              Disney Toontown closing next month
              Disney's Toontown Online is closing up shop on September 19th. As of August 20th, paid member accounts will no longer feature recurring charges, and memberships are no longer available for purchase. Disney says that all Toons may now play as members for free through the game's closing date.

              The announcement post also hints at "Toontastic activities and kooky celebrations" on tap for the title's final month.

              [Thanks Master Von SuperJinks!]

              MassivelyDisney's Toontown closing on September 19 originally appeared on Massively on Tue, 20 Aug 2013 19:30:00 EST. Please see our terms for use of feeds.

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              Game of Thrones: Ascent to introduce item enhancements and alliance PvP

              Posted: 20 Aug 2013 05:00 PM PDT

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              Game of Thrones Ascent
              Big changes are headed to browser-based social MMO Game of Thrones: Ascent. In a lengthy and detailed developer blog, studio Disruptor Beam outlined the challenges it sees with keeping players engaged in GoTA at the endgame point and how it plans to address those challenges.

              The main problem, it appears, is that there currently isn't enough to do after finishing volumes one and two of the story. Disruptor Beam determined that the lack of options upon the completion of the story leaves players with no reason to play, noting, "There needs to be something more to our endgame."

              The studio has a two-part plan to keep players engaged. The first is item enhancement, which allows players to modify items to adjust their attributes and unlock new abilities. Improved items can be made permanent so they persist through reincarnation. The second part is alliance vs. alliance combat and diplomacy, which enables players to create alliances of up to 500 members and declare war (or form peaceful bonds). Alliances will be able to own camps and use those camps as launch points for attacks against other alliances.

              According to Disruptor Beam, both of these features are still in the deep testing phase. The studio hopes to have them rolled out in the next few months. In the meantime, it appears as though Game of Thrones: Ascent is growing more and more into a fully featured MMO every day.

              [Thanks to Dengar for the tip]

              MassivelyGame of Thrones: Ascent to introduce item enhancements and alliance PvP originally appeared on Massively on Tue, 20 Aug 2013 19:00:00 EST. Please see our terms for use of feeds.

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              Here's a trailer for Defiance's first DLC pack

              Posted: 20 Aug 2013 04:00 PM PDT

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              Here's a trailer for Defiance's first DLC pack
              You know what today is? Yes, yes it is Tuesday and aren't you clever? But it's also release day for Defiance's first piece of add-on content. The Castithan Charge Pack boasts new story missions, vehicles, customization options, gameplay rewards, and more, according to a Trion press release.

              The titular Castithan species is available should you wish to create a new character. Or feel free to change the species of your existing avatar if you'd rather. Trion has also added an instanced single-player horde mode option that ties into the new storyline. If you're playing on consoles, you've also got some new achievements and trophies to hunt.

              The Castithan Charge Pack costs $9.99 on PCs and the PlayStation 3. Xbox 360 users will need 800 Microsoft points. Don't forget to check out the trailer after the cut.

              [Source: Trion press release]

              Continue reading Here's a trailer for Defiance's first DLC pack

              MassivelyHere's a trailer for Defiance's first DLC pack originally appeared on Massively on Tue, 20 Aug 2013 18:00:00 EST. Please see our terms for use of feeds.

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                League of Legends compromised; North American accounts and transactions accessed

                Posted: 20 Aug 2013 03:00 PM PDT

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                League of Legends
                Riot Games has just issued a letter to League of Legends players revealing that North American account information has been compromised by hackers. According to the message, usernames, email addresses, "salted password hashes," and real names were accessed. Riot insists that password information is unreadable but that players with easy-to-guess passwords might be at risk.

                Also accessed were hashed and salted credit card numbers from around 120,000 transactions made in 2011. Riot noted that the payment system in question has not been used since July of 2011 and that it is "taking appropriate action to notify and safeguard affected players."

                If your information was affected, you will receive an email from Riot. All North American players will be required to change their passwords "to stronger ones that are much harder to guess." In the meantime, keep an eye on your accounts for any suspicious activity.

                MassivelyLeague of Legends compromised; North American accounts and transactions accessed originally appeared on Massively on Tue, 20 Aug 2013 17:00:00 EST. Please see our terms for use of feeds.

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                The Soapbox: That's not an MMO

                Posted: 20 Aug 2013 02:00 PM PDT

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                Soapbox: Hearthstone
                You may not be aware of this, but Massively is a website focused primarily on massively multiplayer online games. It's kind of what we do. However, the world of MMOs in 2013 is far different from the world of MMOs in 2007, when the site was founded. The niche has changed and the games industry has evolved.

                There was a time when "online" told you everything you needed to know about a game because there was really only one type of online game. You knew in picking up an online game that you and some friends would be leveling, looting gear, and slaying dragons. It took a while for developers to notice that online play was actually a thing that could work in more than one particular format.

                Nowadays, online games range from traditional MMORPGs like Guild Wars 2 and RIFT to MOBAs like SMITE and League of Legends. There's no clear definition for what an MMO is or isn't because so many games are massive, multiplayer, and online.

                Maybe it's time to embrace MMO as a broader term than previously thought.

                Continue reading The Soapbox: That's not an MMO

                MassivelyThe Soapbox: That's not an MMO originally appeared on Massively on Tue, 20 Aug 2013 16:00:00 EST. Please see our terms for use of feeds.

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                  Gamescom 2013: Merc Elite melds MOBA with military tactics

                  Posted: 20 Aug 2013 01:00 PM PDT

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                  Gamescom 2013 Merc Elite melds MOBA with military tactics
                  Tired of fantasy MOBAs clogging up your hard drive? Bigpoint's got a change of venue for you with Merc Elite, a near-future military MOBA that's now in beta. The game takes place in a future when five corporations now rule over the battle-scarred planet, and players must fight for one side and (presumably) a 10% corporate discount at the commissary.

                  Merc Elite is being developed by 49Games and is the first title that studio has produced for Bigpoint since being acquired in 2011. It's going into open beta this summer and will be playable in a browser with the Unity 3D engine.

                  The title was introduced at Gamescom this week. If you're hanging around there, you can get your hands on it now in Hall 8.1, booth B11; otherwise, you can sign up for the beta on the website.

                  [Source: Bigpoint press release]

                  MassivelyGamescom 2013: Merc Elite melds MOBA with military tactics originally appeared on Massively on Tue, 20 Aug 2013 15:00:00 EST. Please see our terms for use of feeds.

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                    Guild Wars 2's Clockwork Chaos, end to PvE culling, Zodiac weapons, and the possible return of Super Adventure Box [Updated]

                    Posted: 20 Aug 2013 12:30 PM PDT

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                    That's not a clock.  Gears are not inherently clockwork.
                    The usual ending of the Queen's Jubilee is not a horde of clockwork monsters attacking all over Tyria. Guild Wars 2 players will need to deal with these party crashers the only way they know how: calm and reasoned discourse. Or egregious violence; that works out pretty good too.

                    Scarlet Briar has revealed both herself and her minions with the latest patch for the game, and that means more things for players to do across the game. Content-wise, activities center around the invasions popping up all over the game world, including enemies from previous Living World updates arriving in droves. New meta-achievements are available along with a new instance to tie up the story and give players the opportunity to push back the invaders for good.

                    If that's not enough for you, you can also pick up new items in the game's cash shop or enjoy the usual array of bugfixes and tweaks. So what are you waiting for? Log in and start smashing some clocks.

                    [Update: ArenaNet's PR has further contacted us to promise an end to culling in PvE. Culling is GW2's system for hiding players and mobs from view to help FPS. Optimizations made since the removal of WvWvW culling enabled the team to turn it off in PvE as well. We've posted behind the break two images provided by Anet intended to show the difference in Lion's Arch.]

                    [Update 2: We've also embedded Richie's awesome preview of the new Zodiac weapons after the cut.]

                    [Update 3: Based on a preview image found on the official GW2 site, clever Redditors have postulated that Super Adventure Box will be returning on September 8th!]

                    Continue reading Guild Wars 2's Clockwork Chaos, end to PvE culling, Zodiac weapons, and the possible return of Super Adventure Box [Updated]

                    MassivelyGuild Wars 2's Clockwork Chaos, end to PvE culling, Zodiac weapons, and the possible return of Super Adventure Box [Updated] originally appeared on Massively on Tue, 20 Aug 2013 14:30:00 EST. Please see our terms for use of feeds.

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                    Shadowfell Conspiracy now live in Dungeons and Dragons Online

                    Posted: 20 Aug 2013 12:00 PM PDT

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                    Dungeons and Dragons Online: Shadowfell Conspiracy
                    The next major content expansion for Turbine's Dungeons and Dragons Online, known around these parts as Shadowfell Conspiracy, is officially live. Dragon-slayers across the globe can now cruise the prison city of Wheloon and venture into the mountainous passes of Stormhorms, killing new monsters, collecting new loot, and earning new levels along the way.

                    Shadowfell Conspiracy brings a host of features to Dungeons and Dragons Online including new iconic heroes, the now-standard geographical expansion, and a level cap raise to 28. Two versions of the expansion are available: one collector's edition ($49.99) that includes three character slots and three iconic heroes and a standard edition ($29.99) including one character slot and one iconic hero. Both include varying quantities of Turbine Points and skill tomes.

                    If you're curious to see Shadowfell Conspiracy in action, be sure to check out our in-depth look from July.

                    [Source: Turbine press release]

                    MassivelyShadowfell Conspiracy now live in Dungeons and Dragons Online originally appeared on Massively on Tue, 20 Aug 2013 14:00:00 EST. Please see our terms for use of feeds.

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                      Flameseeker Chronicles: A Guild Wars 2 anniversary wish list

                      Posted: 20 Aug 2013 11:30 AM PDT

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                      Flameseeker Chronicles
                      Guild Wars 2 is doing very well. Even setting aside ArenaNet's announcement last week that the game is officially the fastest-selling MMO ever, GW2 has enough players who are dedicated to it and spending money on it to justify a content patch every two weeks, and the development team is showing no signs of slowing down. It's a success story in an unforgiving industry where successes are few and far between; while many other studios are restructuring and redefining their games -- or even shutting games down altogether -- GW2 is holding steady a year after launch. Happy birthday, GW2!

                      I love this game. If I didn't, I'd be nuts to devote time to writing a weekly column about it, let alone play it almost every day. Even though I had nothing to do with its creation, I'm proud of it in a way, and I'm happy for the people who made it because they deserve success. Based on what's been talked about, I feel pretty good about what's coming up in the second half of the year. There are a few lingering nitpicks I have, though, that run the risk of becoming so entrenched that they hang out on the back of the priority list for years -- and they're at the top of my wish list for things I'd like to see before GW2's two-year anniversary rolls around.

                      Continue reading Flameseeker Chronicles: A Guild Wars 2 anniversary wish list

                      MassivelyFlameseeker Chronicles: A Guild Wars 2 anniversary wish list originally appeared on Massively on Tue, 20 Aug 2013 13:30:00 EST. Please see our terms for use of feeds.

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                        Hyperspace Beacon: Six misconceptions about SWTOR free-to-play

                        Posted: 20 Aug 2013 11:00 AM PDT

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                        Hyperspace Beacon Six misconceptions about SWTOR freetoplay
                        I am not an apologist for the Star Wars: The Old Republic free-to-play model, but many people (mostly those who have not seen it in action) make it out to be something that it's not. But before I begin breaking down those misconceptions, I would like to talk about some cold hard facts. For Instance, completely free players do have a significant experience point penalty, so much so that I could not finish grinding my way to level 50 in my free-to-play experiment. It was a bust on that front. I believe that BioWare needs to work on changing that portion of SWTOR. However, the game changes when you hit maximum level; at that point, the free-to-play model becomes unlike any other F2P model I've ever seen.

                        In my guild, we have a couple of players who no longer pay for the game through a subscription. Most are raiders who do nothing but raid or roleplayers who are just interested in telling their characters' stories within the MMO. However, there is one member of my guild who I believe has truly beaten the free-to-play model. Surprisingly, he has spent nothing on the game since coming back a little more than a month ago. He has everything unlocked, a stockpile of bonuses and weekly passes, and about three million credits sitting in his bank that he can actually use despite the escrow limitation. During the next couple of editions of my free-to-play experiment, I will focus on his experience.

                        But first, let's debunk some misconceptions about F2P.

                        Continue reading Hyperspace Beacon: Six misconceptions about SWTOR free-to-play

                        MassivelyHyperspace Beacon: Six misconceptions about SWTOR free-to-play originally appeared on Massively on Tue, 20 Aug 2013 13:00:00 EST. Please see our terms for use of feeds.

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                          Trion's senior vice president of marketing talks RIFT, Defiance, and business

                          Posted: 20 Aug 2013 10:30 AM PDT

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                          Maffitt further stated that he doesn't know what the deal is with that rose monster before shrugging.
                          There's been a bunch of bad news swirling around Trion Worlds recently, but a new interview with the company's senior vice president of marketing, Noah Maffitt, is far more positive. Maffitt isn't talking about game mechanics or design principles but results, and by those metrics RIFT did quite well with its free-to-play conversion. Sales went up, player figures went up, and his forecast for the game's future seems quite rosy.

                          One of the major elements Maffitt discusses is the company's willingness to try different marketing techniques compared to those traditionally used in the industry. He stresses the need for businesses to change with the times, noting that free-to-play models are something to embrace as a new direction of the marketplace. The result is a need to be more analytical and flexible in strategies and have quicker turnarounds for what does or does not work, a strategy being used with vigor with Defiance. If the business side interests you, check out the full interview with Maffitt.

                          MassivelyTrion's senior vice president of marketing talks RIFT, Defiance, and business originally appeared on Massively on Tue, 20 Aug 2013 12:30:00 EST. Please see our terms for use of feeds.

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