MMO Updates

MMO Updates


Shroud of the Avatar unleashes its content creation kit

Posted: 30 Jul 2013 10:00 AM PDT

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Shroud of the Avatar unleashes its content creation kit
Richard Garriott's Portalarium may have successfully kickstarted its Shroud of the Avatar project back in April, but that doesn't mean the team is done with the rewards.

In last night's dev update, Executive Producer Dallas Snell introduced the Dungeon Kit: a Unity-based content creation tool that is now available to all Developer-Level ($400+ pledge tier) backers. This tool not only lets you build assets for SotA, but it also allows you to build assets for any Unity-based game that you may be working on. Snell reports that this may be the first time that something like this has been made available to other game devs or publishers before the game is even released.

Be sure to check out the full update for much more on getting started with the kit, getting started with Unity, and some interesting factoids on how surveyed devs will be using the Dungeon Kit.

MassivelyShroud of the Avatar unleashes its content creation kit originally appeared on Massively on Tue, 30 Jul 2013 12:00:00 EST. Please see our terms for use of feeds.

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Darkfall gains two new warships and a new class today

Posted: 30 Jul 2013 09:30 AM PDT

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Two new warships and a new class join Darkfall today
Bug fixing updates are all well and good (not to mention necessary), but you can't help but love a patch that adds more content as well! And today's Darkfall Unholy Wars patch does both. Besides some HUD and general fixes, Aventurine has added two new ships and a new class to the sandbox.

The Junk and Barque are both fairly slow warships, lined with cannons -- 12 side and one rear on the former and nine side and two on each the front and rear on the latter. To craft either, a player needs a shipbuilding mastery of 50. The new class is the Slayer, a melee warrior with skills like Battle Rage and Vampiric Strike.

Changes were also made to the village capturing and stealing mechanics to help the villages fall more in line with their envisioned purpose of being PvP hotspots. Full details on these and the other changes can be found in the patch notes.

[Thanks to Dengar for the tip!]

MassivelyDarkfall gains two new warships and a new class today originally appeared on Massively on Tue, 30 Jul 2013 11:30:00 EST. Please see our terms for use of feeds.

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Razer unveils redesigned Naga MMO mouse

Posted: 30 Jul 2013 09:00 AM PDT

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Razer Naga
Razer has just revealed the newest edition of its MMO-centric Naga gaming mouse. Changes to the peripheral range from big to small: the 12-key thumb grid is receiving mechanical keys that are easier to access and a slight redesign, the mouse wheel now features tilt-clicking, and the interchangeable body pieces of the Naga 2013 have been replaced by a one-size-fits-all design.

Also new with this edition of the Naga is an in-game configuration tool that allows users to set keybindings to the device directly from the game of their choosing. The tech specs look like this: 19 programmable buttons, 8200 DPI 4G sensor, green LED backlighting, 7-foot braided cable, and 1000Hz ultrapolling.

Perhaps most interesting: Razer is releasing both right-handed and left-handed versions of the new Naga. Our own Eliot Lefebvre is taking a run with the updated mouse and will be reporting his findings here once he's put it through its paces.

[Source: Razer press release]

MassivelyRazer unveils redesigned Naga MMO mouse originally appeared on Massively on Tue, 30 Jul 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Chat up the NPCs with The Repopulation's new Inquiry System

    Posted: 30 Jul 2013 08:30 AM PDT

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    Chat up the NPCs with The Repopulation's new Inquiry System
    Ever wondered what other information a NPC might be hiding behind the usual quest dialogue or vendor window? What secrets is that random NPC out in the world privy to? You can find out in The Repopulation. Lead developer Joshua Halls presents an overview of the sci-fi sandbox's new Inquiry System that allows players to glean additional information from NPCs throughout the world.

    The system works like this: You simply click the NPC to make an inquiry. After any quest dialogues and vending is taken care of, the inquiry chat bubble will appear. Players can then ask about directions to someone or something or try to illicit hidden information using diplomacy skill. Want more information about a particular NPC, such as personality traits and profession? Ask his NPC friends around town! If you are interested in learning more of the world backstory or obtaining hidden missions, you can weasel that knowledge out of NPCs as well.

    The Inquiry system will also be dynamic, with NPC moods and world events affecting what may become available during an inquiry.

    MassivelyChat up the NPCs with The Repopulation's new Inquiry System originally appeared on Massively on Tue, 30 Jul 2013 10:30:00 EST. Please see our terms for use of feeds.

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    Massively Speaking 257: Bubble hearth

    Posted: 30 Jul 2013 08:00 AM PDT

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    Massively Speaking 257
    Meet Justin, the original MMO hipster. He was playing massively multiplayer online games back when the rest of the world was gaming on the Atari 2600. Meet Bree, the original MMO poser. She claims that she grew up playing Star Wars Galaxies and Ultima Online, but she was really just into Second Life and Habbo Hotel. Together they form VOLFORCE, defender of the inner solar system! It's truth, justice, and the Massively way!

    Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
    [RSS] Add Massively Speaking to your RSS aggregator.
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    Read below the cut for the full show notes.

    Continue reading Massively Speaking 257: Bubble hearth

    MassivelyMassively Speaking 257: Bubble hearth originally appeared on Massively on Tue, 30 Jul 2013 10:00:00 EST. Please see our terms for use of feeds.

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      Guild Wars 2 celebrates the Queen's Jubilee

      Posted: 30 Jul 2013 07:00 AM PDT

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      Guild Wars 2 celebrates the Queen's Jubilee
      Citizens! Queen Jennah, ruler of the human kingdom of Kryta, is preparing to celebrate the 10-year anniversary of her reign in ArenaNet's latest living story update for Guild Wars 2. All of Tyria is invited except bad guys, presumably, but we're beginning to notice a pattern in these little celebrations and won't be shocked if some show up to crash the party anyway.

      If you're not bent on the subjugation or destruction of the entire world (or can at least keep quiet about it for the first act or so), you're welcome to hitch a ride in one of the nifty hot air balloons Her Majesty has provided to take guests to the brand-new Crown Pavilion in the human home city of Divinity's Reach. Fighting stuff is de rigueur for any Tyrian social event, and players can earn rewards through single combat in the Queen's Gauntlet, where the value of the rewards increases as challengers take more risks and fulfill special conditions.

      The crown is also employing a new technology known as watchwork; players will be able to gather it themselves for use in crafting new recipes and purchasing the new Sovereign weapon set. Completing the meta-achievement for the event will earn you a sweet miniature replica of one of Jennah's intimidating Watchknights. They're pretty creepy-looking, but they seem a lot less prone to putting their feet in their mouths than Logan Thackeray is.

      Continue reading Guild Wars 2 celebrates the Queen's Jubilee

      MassivelyGuild Wars 2 celebrates the Queen's Jubilee originally appeared on Massively on Tue, 30 Jul 2013 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What does it take to keep your interest?

        Posted: 30 Jul 2013 06:00 AM PDT

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        Or maybe it's just a matter of making a nice skin for your ship.  Sometimes that does it.
        Every MMO wants you to play forever. The longer you play, the longer you give the company money, which is sort of how companies operate. The troublesome element is that developing features that will keep one person playing for a long period of time might very well mean ignoring other groups of players. There are only so many hours in the day and only so many developers working on new features, after all.

        So today we're coming at this from the obvious angle -- what does it take to keep your interest? Is it a question of update speed, whether you prefer rapid updates like Guild Wars 2 or big expansions a la World of Warcraft? Is it a question of fundamental mechanics, such that you prefer a wide-open sandbox like EVE Online or a directed experience in Star Wars: The Old Republic? Is it a matter of feel and lore that keeps you invested in Star Trek Online or Final Fantasy XIV? What does it take to keep your interest?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What does it take to keep your interest? originally appeared on Massively on Tue, 30 Jul 2013 08:00:00 EST. Please see our terms for use of feeds.

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          ANet's Stein talks Guild Wars 2 design team goals and roles

          Posted: 29 Jul 2013 07:00 PM PDT

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          ANet's Stein talks Guild Wars 2 design team goals and roles
          ArenaNet lead writer Bobby Stein is featured in an interview at Guild Wars 2 Hub. Stein talks about how his role has evolved since the game's launch, the challenges inherent in GW2's new two-week content cadence, and a host of other design-related topics.

          Stein also offers some frank analysis with regard to GW2's lofty pre-launch goals. "You can't pour your blood, sweat, and tears into something for more than five years and not see a million things that you'd do differently, if given the chance," he explains.

          MassivelyANet's Stein talks Guild Wars 2 design team goals and roles originally appeared on Massively on Mon, 29 Jul 2013 21:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: Dota 2's 5 million players, Path of Exile's death penalty, and Blizzard as an 'indie'

          Posted: 29 Jul 2013 06:00 PM PDT

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          Not So Massively Dota 2 passes 5 million monthly players, Blizzard isn't indie, and Path of Exile cuts its death penalty
          Star Citizen revealed details of the Hurston Dynamics corporation and jump-hub star system Terra in two new Galactic Guide lore articles this week. Diablo III developer Blizzard Entertainment regained its status as an independent development studio after CEO Bobby Kotick bought $8.2 billion US worth of shares back from parent company Vivendi. Path of Exile developer Grinding Gear Games announced plans to cut its XP death penalty by 50% in the next patch but pushed back new skills and performance improvements until the next update.

          Meanwhile, League of Legends announced that its new website will be released soon following promising results from beta testers. The new site includes a community portal and a heavier focus on images and videos. Heroes of Newerth discussed its new design strategy of making every player feel different and announced plans to revamp Blitz, Ravener, and Lord Salforis in Patch 3.2. Dota 2 showed that its recent launch may have been a big success as it passed the 5 million unique player mark. And Prime World officially entered open beta this week and released an extensive guide for new players.

          Continue reading Not So Massively: Dota 2's 5 million players, Path of Exile's death penalty, and Blizzard as an 'indie'

          MassivelyNot So Massively: Dota 2's 5 million players, Path of Exile's death penalty, and Blizzard as an 'indie' originally appeared on Massively on Mon, 29 Jul 2013 20:00:00 EST. Please see our terms for use of feeds.

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            PlanetSide 2's Player Studio functionality now live

            Posted: 29 Jul 2013 05:00 PM PDT

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            PlanetSide 2 Player Studio helmetsWe told you last week about PlanetSide 2's foray into the player-generated content realm courtesy of SOE's Player Studio initiative. Today we're happy to tell you that the update is live!

            US-based players may "download sample geometry, learn how virtual items are constructed, and try designing items." SOE says that players can even pen an item name, description, and rationale for fitting their creations into the lore of the neverending war on Auraxis.

            Approved items will be placed in the PS2 marketplace alongside SOE-created items. A portion of the proceeds will be shared with the player content author.

            MassivelyPlanetSide 2's Player Studio functionality now live originally appeared on Massively on Mon, 29 Jul 2013 19:00:00 EST. Please see our terms for use of feeds.

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            Camelot Unchained hires more staff, lays out roadmap

            Posted: 29 Jul 2013 04:00 PM PDT

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            Camelot Unchained hires more staff, lays out roadmap
            Camelot Unchained has emerged from its slumber to deliver a doozy of an update. For starters, City State Entertainment has hired three new full-time staff members for its upcoming MMO: a producer, gameplay engineer, and community manager.

            CEO Mark Jacobs also vowed to deliver regular roadmaps to the community regarding the current progress and upcoming goals of the team. The first such update mentions initial passes to server loops and the patching system, not to mention work on overhauling the website. The team's also beginning work on the next race: "We have two possibilities right now (both are Arthurians) and one of them is definitely a little easier than the other but we'll see. One draws heavily on a Scottish legend while the other, well, it's different and also not so different at the same time."

            Finally, Jacobs posted concept art for the Hamadryads after giving his team some guidance where to go with this race. "First, I told them to think of the Hamadryads in a different way than is usually seen for this type of creature," he said. "Secondly, I told them to study both Guild War 2's Sylvari and the Dark Age of Camelot's Sylvan and make sure that our Hamadryads weren't clones, or even close to, those races."

            MassivelyCamelot Unchained hires more staff, lays out roadmap originally appeared on Massively on Mon, 29 Jul 2013 18:00:00 EST. Please see our terms for use of feeds.

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            Age of Wushu Changing Skies trailer features new weather systems, lots of kung fu

            Posted: 29 Jul 2013 03:00 PM PDT

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            Age of Wushu Changing Skies trailer shows off new weather systems
            Age of Wushu's Chinese server is getting a content update on August 8th. You don't have to wait that long to see it, though, thanks to a new trailer posted at MMO Culture. The patch, loosely translated as Changing Skies, will add new weather and day/night cycle systems. There will also be sandstorms that reveal secret locations, changing environmental sounds, and the new character selection screen shown above.

            Thus far Snail Games has not indicated when the new content will be exported to Age of Wushu's American or European servers.

            Click past the cut to watch the trailer.

            Continue reading Age of Wushu Changing Skies trailer features new weather systems, lots of kung fu

            MassivelyAge of Wushu Changing Skies trailer features new weather systems, lots of kung fu originally appeared on Massively on Mon, 29 Jul 2013 17:00:00 EST. Please see our terms for use of feeds.

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            Chaos Theory: The joys of build-swapping in The Secret World

            Posted: 29 Jul 2013 02:00 PM PDT

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            Chaos Theory The joys of buildswapping in The Secret World
            Unless you've only ever played sandboxes, chances are you're used to wielding just one or two types of weapons in your games because access to others is restricted. As such, forethought often goes into what you play. Whether you decide on your death delivery system based on how cool it looks, playstyle (melee or ranged), or roleplay reasons, you're stuck with it unless you roll another alt. So it's understandable if you settle into a familiar routine of keeping to just two select weapons when playing The Secret World. However, if that's the case, then you are missing out on one of the key aspects that make TSW unique.

            Previously, we covered how to improve your DPS build, but we focused mainly on gear and stats, only touching on swapping out abilities. This time, we're going to zero in on the ability to swap between weapons and abilities on the fly and how it can really enhance your experience.

            Continue reading Chaos Theory: The joys of build-swapping in The Secret World

            MassivelyChaos Theory: The joys of build-swapping in The Secret World originally appeared on Massively on Mon, 29 Jul 2013 16:00:00 EST. Please see our terms for use of feeds.

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              TESO Ask Us Anything talks roleplay, add-on support

              Posted: 29 Jul 2013 01:00 PM PDT

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              TESO
              ZeniMax Online's latest The Elder Scrolls Online dev blog contains a few tiny tidbits for lovers of roleplaying. In the Ask Us Anything post, ZeniMax confirmed that the US and EU will have separate servers (though players can choose where they want to play), animated emotes are already in the game (with custom emotes possible via "/emote"), and that characters will have the option of walking instead of running.

              More specific to role-play lovers: ZeniMax has no plans to give players a place to write their own backstory, but noted that TESO's add-on system will be flexible enough that the community should be able to come up with something. Players will also have access to privacy settings including an invisible mode that shows them as being offline.

              Finally, the studio hinted at what types of weather players should expect to see while hanging out in Tamriel:
              From snowstorms in Skyrim to rain showers over the moors of Glenumbra, you'll experience lots of weather as you explore -- through the day and night -- in ESO."

              MassivelyTESO Ask Us Anything talks roleplay, add-on support originally appeared on Massively on Mon, 29 Jul 2013 15:00:00 EST. Please see our terms for use of feeds.

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              Captain's Log: Interview with Star Trek Online's Daniel Stahl, part two

              Posted: 29 Jul 2013 12:00 PM PDT

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              STO Sela
              I recently had the opportunity to travel to Northern California and stop by and spend some time with the Star Trek Online team at Cryptic Studios. This week I continue my series of interviews with the team with part two of my conversation with Star Trek Online Executive Producer Daniel Stahl.

              Take a leap past the break and read more about what Stahl had to say about the new trait system, what a new level cap raise might entail, and his own involvement with writing new story content for the Klingon faction!

              Continue reading Captain's Log: Interview with Star Trek Online's Daniel Stahl, part two

              MassivelyCaptain's Log: Interview with Star Trek Online's Daniel Stahl, part two originally appeared on Massively on Mon, 29 Jul 2013 14:00:00 EST. Please see our terms for use of feeds.

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                Massive update coming to AIKA Online in August

                Posted: 29 Jul 2013 11:00 AM PDT

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                Massive update coming to AIKA Online in August
                Is your summer filled with the same old, same old? It's not for AIKA Online fans as August will see a big update hit the game. Called Zereca's Plot: Land of Wailing, this giant patch includes plenty of new content and features, including a level cap increase to 90 (with accompanying new equipment, of course), new skills, a new dungeon, and more.

                A new skill will be unlocked for each job class when player hits level 85, but to get the new Heavenly Set equipment, players will have to utilize the new Disassembly System and acquire the materials by taking apart level 80 unique equipment. The new Hell Mode dungeon -- Kynari Aviary -- is located in the new Land of Wailing map, where monsters range in level from 90-95. Players can enter Kynari Aviary daily for a chance to challenge the powerful boss Seridunn.

                Prans also get some update love: Not only do they get skill improvements, but with the Property Change feature, they also have wider customization options.

                [Source: Redbana press release]

                MassivelyMassive update coming to AIKA Online in August originally appeared on Massively on Mon, 29 Jul 2013 13:00:00 EST. Please see our terms for use of feeds.

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