MMO Updates |
- Black Gold Online secures $97M in funding from Chinese banks
- EVE Online 4000-person battle largest yet
- Massively Exclusive: Episode 5 of Mabinogi the Saga: Iria
- The Nexus Telegraph: What WildStar isn't revealing
- The Stream Team: SOE Live edition, July 29 - August 4, 2013
- The Daily Grind: How long do you wait before kicking an AFK group mate?
- MMO Week in Review: MMO hipsters are annoying
- EVE Evolved: Colonising deep space
- Guild Wars 2: Living story to get more serious, more permanent, and more personal
- Stick and Rudder: The myth of the PC master race
Black Gold Online secures $97M in funding from Chinese banks Posted: 29 Jul 2013 10:00 AM PDT Filed under: Betas, Sci-Fi, Economy, MMO Industry, New Titles, Steampunk After the successful launch of Age of Wushu, Snail Games is looking ahead to its latest MMO title, Black Gold Online. And thanks to a recent $97 million loan from four Chinese banks, the future of BGO is looking brighter.Snail Games and publisher Shanda Games will also be chipping in a cool $32.6 million for marketing the steampunk MMO title. Black Gold Online is currently in closed beta in China with a North American launch to come next year. If you'd like to read more about the game, check out our impressions from E3 this year. Black Gold Online secures $97M in funding from Chinese banks originally appeared on Massively on Mon, 29 Jul 2013 12:00:00 EST. Please see our terms for use of feeds.
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EVE Online 4000-person battle largest yet Posted: 29 Jul 2013 09:00 AM PDT Filed under: Sci-Fi, EVE Online, Events (In-Game), Sandbox Last night, EVE Online players did what they do best: organize record-breaking battles with internet spaceships. The 4000-player battle between TEST Alliance and the Goonswarm-led CFC lasted more than five hours at the cost of almost 3,000 ships, according to reports from Eurogamer.CFC emerged victorious after a two-month invasion of TEST's homeland, Fountain. This battle is said to be the largest of its kind, dwarfing January's 3000-person battle in the lowsec system of Asakai. EVE Online 4000-person battle largest yet originally appeared on Massively on Mon, 29 Jul 2013 11:00:00 EST. Please see our terms for use of feeds.
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Massively Exclusive: Episode 5 of Mabinogi the Saga: Iria Posted: 29 Jul 2013 08:30 AM PDT Filed under: Fantasy, Trailers, Video, Lore, Free-to-Play, Mabinogi Are you on the edge of your seat wondering what comes next in Mabinogi? Then wait no more: The fifth episode of the Iria Saga, dubbed Proud Heritage: The Battle, is here. And the battle is really heating up. After acquiring the help of the Giants and Elves in previous episodes, players reciprocate by agreeing to help those races retake Hillwen and Skyllien, and the counterattack goes very well. Or maybe too well.This week's episode offers some twists and turns, where alliances break down and danger rears up from new directions. Watch how it all plays out in the video after the break. Then join in as it is played live Tuesday, July 30th, @ 5:00 p.m. EDT on Massively TV. You can also get a a recap of all the action in the first three episodes in Rise and Shiny. Continue reading Massively Exclusive: Episode 5 of Mabinogi the Saga: Iria Massively Exclusive: Episode 5 of Mabinogi the Saga: Iria originally appeared on Massively on Mon, 29 Jul 2013 10:30:00 EST. Please see our terms for use of feeds. |
The Nexus Telegraph: What WildStar isn't revealing Posted: 29 Jul 2013 08:00 AM PDT Filed under: Betas, Sci-Fi, Opinion, WildStar, The Nexus Telegraph We now know about the last two races coming to WildStar. We don't yet know about the last two classes, but that's pretty much assured for release in the near future. (I'm betting on PAX Prime, based on nothing more than speculation.) In fact, we're getting plenty of interesting and deep reveals... as well as a few things that the developers aren't talking about, things that are mentioned in passing and then allowed to just go unaddressed.Some of this doesn't really matter one way or the other, but there are some places where these unreveals are pretty worrisome. I'm not sure how much of this comes down to limited time for reveals and how much is actually shady, but in lieu of more information, I think some questions should be asked about why we've heard nothing regarding some stuff that, logically, should have gotten its own day in the revelation sunlight. Continue reading The Nexus Telegraph: What WildStar isn't revealing The Nexus Telegraph: What WildStar isn't revealing originally appeared on Massively on Mon, 29 Jul 2013 10:00:00 EST. Please see our terms for use of feeds. |
The Stream Team: SOE Live edition, July 29 - August 4, 2013 Posted: 29 Jul 2013 07:00 AM PDT Filed under: Polls, Massively Meta, Livestream, Miscellaneous, The Stream Team It's almost here! And by the end of this week, it will be over for another year. Yes, I am talking about SOE Live, that renamed iteration of the Fan Faire that celebrates all things SOE for one full weekend in Las Vegas. Some folks are literally shaking with anticipation for this event, while others are looking on in interest and others still aren't even glancing. But regardless of your stance on the particular games of this studio, there is no denying the fact that this year's con could have repercussions on the MMO industry as a whole. Will the big unveiling be as monumental as hinted? You'll just have to wait and see.Luckily, we have something to help you pass the time while waiting: brand-new live episodes on Massively TV! Join your favorite Stream Team members as they adventure in a variety of worlds spanning the MMOverse. During the lulls in live shows, you can catch up on the ones you missed before. But before you get caught up in all that, let us know if we'll be seeing you in the city that never sleeps in our poll after the break. Continue reading The Stream Team: SOE Live edition, July 29 - August 4, 2013 The Stream Team: SOE Live edition, July 29 - August 4, 2013 originally appeared on Massively on Mon, 29 Jul 2013 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: How long do you wait before kicking an AFK group mate? Posted: 29 Jul 2013 06:00 AM PDT Filed under: Sci-Fi, PvE, Opinion, Free-to-Play, The Daily Grind, Star Wars: The Old Republic, Dungeons Yesterday whilst playing Star Wars: The Old Republic, I queued for a pickup group flashpoint to try and nudge my Sniper past level 40. Being a DPS class, it literally took an hour to get a group to pop, and then one of my three teammates decided to go AFK shortly after we entered the instance.After about six minutes -- yes, I timed it -- the group leader initiated a vote kick, which passed and sent our AFK mate packing. Right before the system removed him from the group, though, we saw his 'hi guys, I'm finally back' text in the group chat. The moral of today's story is that there is no moral. There is a Daily Grind question, though, and it is this: How long do you wait before kicking an AFK group mate? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: How long do you wait before kicking an AFK group mate? originally appeared on Massively on Mon, 29 Jul 2013 08:00:00 EST. Please see our terms for use of feeds. |
MMO Week in Review: MMO hipsters are annoying Posted: 28 Jul 2013 06:00 PM PDT Filed under: World of Warcraft, Massively Meta, Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.Every few months when it's time for Blizzard's quarterly reports, MMO hipsters come out of the woodwork to tell us all how World of Warcraft is the worst thing ever and that they are just way too cool to play it -- that the loss of six hundred thousand more players just proves that it really is a terrible game and just you wait because soon vindication will be theirs! Except for the part about how Activision-Blizzard just bought itself from Vivendi and its stocks rocketed up. And the part about how World of Warcraft lost more players in three months than whatever game everyone else is playing has total and mostly shrugged it off because piles of money. That doesn't fit the narrative, see. Join us past the break for a look at the rest of this week's top MMO stories. Continue reading MMO Week in Review: MMO hipsters are annoying MMO Week in Review: MMO hipsters are annoying originally appeared on Massively on Sun, 28 Jul 2013 20:00:00 EST. Please see our terms for use of feeds. |
EVE Evolved: Colonising deep space Posted: 28 Jul 2013 04:00 PM PDT Filed under: Sci-Fi, EVE Online, Culture, Expansions, Game Mechanics, PvP, PvE, Opinion, EVE Evolved, Sandbox, Dungeons, Player-Generated Content, Subscription If you were watching the news coming out of this year's EVE Online Fanfest, you no doubt heard Senior Producer Andie Nordgren's incredibly ambitious five year vision. The past few expansions have been mostly filled with bug fixes and improvements to existing gameplay, but the goal is now to begin delivering an epic vision of deep space exploration, colonisation, and PvP raids on enemy infrastructure. The five year roadmap toward this goal includes the addition of player-built stargates and completely uncharted solar systems to locate, explore and build an empire in. If the very idea of that doesn't make shivers go down your spine, something may be wrong with your central nervous system.CCP has opened new space before with the addition of the drone regions in nullsec and some new lowsec systems for faction warfare, but it wasn't until 2009's Apocrypha expansion that we saw a true exploration and long-term colonisation effort get underway. I think the intoxicating draw of wormhole exploration was primarily due to the fact that the new systems were hidden and the information on them wasn't public. Just adding new solar systems to the existing stargate network wouldn't have had the same effect. Nordgren's vision may take up to 10 expansions to fully realise, but what kinds of features will we need in those expansions to recreate true exploration and deep space colonisation? In this week's EVE Evolved, I look at some of the challenges CCP will have to overcome to make deep space colonisation a reality and what small steps could be taken in each expansion to get us there. Continue reading EVE Evolved: Colonising deep space EVE Evolved: Colonising deep space originally appeared on Massively on Sun, 28 Jul 2013 18:00:00 EST. Please see our terms for use of feeds. |
Guild Wars 2: Living story to get more serious, more permanent, and more personal Posted: 28 Jul 2013 02:00 PM PDT Filed under: Fantasy, Interviews, Guild Wars 2, Dungeons, Buy-to-Play An interview on US Gamer with ArenaNet Game Director Colin Johanson serves as an interesting follow-up to his Guild Wars 2 planning post from earlier this month. In it he addresses the direction that the living story is taking as well as his intention to overhaul many of the game's dungeons.Johanson said that the team is responding to feedback by working to make GW2's living story matter more to the player with more serious stories that will "blend" with the player's own personal story. He reiterated that ArenaNet has great plans to use the living story to shape the game's future: "There is now, and certainly will be a lot larger focus on ensuring that the content we're building is creating experiences that people can permanently have when they come back two years later. Instead of saying, 'I see something that happened two years ago but I can't experience it,', we want players to say, 'I'm playing this and I'm playing it as a result of something that happened two years ago.'" The game's dungeons are also fair game for shaping. Johanson confirmed that the team will be revisiting most of its dungeons to make them "more exciting, more fun, more compelling, and also more rewarding." He even mentioned the possibility of "blowing up" dull dungeons to replace with something better. Guild Wars 2: Living story to get more serious, more permanent, and more personal originally appeared on Massively on Sun, 28 Jul 2013 16:00:00 EST. Please see our terms for use of feeds.
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Stick and Rudder: The myth of the PC master race Posted: 28 Jul 2013 12:00 PM PDT Filed under: Sci-Fi, Game Mechanics, MMO Industry, Opinion, Consoles, Sandbox, Stick and Rudder, Star Citizen One of the finest games I've ever played in my life is a console-only title. Last night I finished devouring Naughty Dog's PS3-exclusive The Last of Us, and I've logged more hours in Turn 10's sublime Forza Motorsport series than I care to admit.That said, the PC is and likely always will be my preferred gaming device, and those games I just mentioned would have better served my personal funtime goals if they'd been available on the PC. More importantly for the purposes of this particular column, the PC is the only platform that can do justice to a giant juicy steak of a game like Star Citizen. Continue reading Stick and Rudder: The myth of the PC master race Stick and Rudder: The myth of the PC master race originally appeared on Massively on Sun, 28 Jul 2013 14:00:00 EST. Please see our terms for use of feeds. |
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