MMO Updates |
- RIFT's Ffinch on monetization and playing incognito
- Raptr hosts Neverwinter dev Q&A, prizes offered
- Vanguard producer's letter talks Pankor Zhi, bug fixes, and a new network layer
- GoblinWorks 'solidly on track' to hit Pathfinder's early enrollment goal
- The Daily Grind: Do you try to recruit your friends to play MMOs?
- MMO Family: The many ways video games teach children
- Choose My Adventure: Revisiting Middle-earth
- PAX Australia 2013: Aussies on cosplay, World of Tanks, and more
- Creating the DDO: Shadowfell Conspiracy character of your dreams
- City of Heroes spiritual successor plans Kickstarter for Sept. 8th
- PAX Australia 2013: Massively interviews Wargaming's Victor Kislyi
- Coming soon to a console near you: MMOs
- PlanetSide 2 update brings lattice system to Esamir
- WildStar spotlights Chua and Mordesh celebrities
- Chang'e, Faerie of the Moon dances into the SMITE fray
- Leaderboard: How excited are you for EverQuest Next?
- World of Tanks 8.7 update rolls into Europe today
- Neverwinter test shard gets new zone and more in hefty patch
RIFT's Ffinch on monetization and playing incognito Posted: 25 Jul 2013 10:00 AM PDT Filed under: Fantasy, Business Models, Interviews, MMO Industry, News Items, Free-to-Play, RIFT RIFT senior design director Simon Ffinch spoke to PCGamesN about the fantasy title's free-to-play conversion recently. Ffinch said the switch has "been amazing," and he also offers a few quotables with regard to both F2P discourse and the perils of playing a game you've developed."I just hate that word 'monetize,' Ffinch said. "'Let's monetize our players!' They're people and they're playing a game because they want to have fun, they're not a frickin' ATM machine. I don't like that attitude at all, and in the business world you can't help but hear it." He also drops a few interesting tidbits about his in-game experiences. "I'm in a guild and they don't even know I'm a dev," Ffinch says, before adding that he avoids voice chat but tries to "gently probe" his fellow players for useful feedback. "Some of the responses just make me glow inside," Ffinch explains," but then there's also the other side of it, when they respond with 'I don't know what those devs were doing, they're frickin retarded!'" RIFT's Ffinch on monetization and playing incognito originally appeared on Massively on Thu, 25 Jul 2013 12:00:00 EST. Please see our terms for use of feeds.
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Raptr hosts Neverwinter dev Q&A, prizes offered Posted: 25 Jul 2013 09:00 AM PDT Filed under: Fantasy, Contests, Events (Real-World), Patches, News Items, Free-to-Play, Community Q&A, Promotions, Neverwinter Raptr, a gaming community that touts it rewards people for playing, is turning its rewarding eye toward Neverwinter players. The site is hosting a Q&A session with Lead Designer Zeke Sparkes, Foundry Producer Rob Overmeyer, and Community Manager Som Pourfarzaneh tomorrow, July 26th, from 1:00 to 9:00 p.m. EDT. Fans wishing to lob questions at these devs about the upcoming Fury of the Feywild module or the Foundry can leave their queries in the Q&A thread starting now. The community can also "like" others' questions, and the ones with the most likes will be answered first.But wait, what about the reward mentioned? That would be three Feywild starter packs, one for each of the top three questions submitted; these top questions, however, will be determined by the Raptr staff, not the likes. [Thanks to Dengar for the tip!] Raptr hosts Neverwinter dev Q&A, prizes offered originally appeared on Massively on Thu, 25 Jul 2013 11:00:00 EST. Please see our terms for use of feeds.
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Vanguard producer's letter talks Pankor Zhi, bug fixes, and a new network layer Posted: 25 Jul 2013 08:00 AM PDT Filed under: Fantasy, Game Mechanics, MMO Industry, News Items, Vanguard, Free-to-Play Well, what do we have here? Is... is that a Vanguard producer's letter? It is a Vanguard producer's letter!SOE's Harvey "Rahtiz" Burgess does the honors, and he says that those of you who've been away from Telon for a while will notice some changes starting with a new network layer. "While this won't solve all of the issues that we have had since the launch of Vanguard," Burgess explains, "what it will do is help us track down problematic areas of latency where we will be able to examine and resolve. Before this, we didn't really have an adequate way of troubleshooting these issues." The Vanguard team has also squashed over 50 long-standing bugs and is also still working on Pankor Zhi, though Burgess notes that it "is definitely going to be a long-term project for us." There's more to the letter, of course, so head to the official Vanguard site to read it all. Vanguard producer's letter talks Pankor Zhi, bug fixes, and a new network layer originally appeared on Massively on Thu, 25 Jul 2013 10:00:00 EST. Please see our terms for use of feeds.
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GoblinWorks 'solidly on track' to hit Pathfinder's early enrollment goal Posted: 25 Jul 2013 07:00 AM PDT Filed under: Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Pathfinder Online GoblinWorks is breaking up Pathfinder Online's development process into quarterly chunks. These chunks are known as milestones, and the latest dev blog for the fantasy sandbox title says milestone one was completed on April 15th while milestone two wrapped on July 15th.The first quarter goal involved getting the game's tools and pipeline firmly in place, as well as "switching to the Unity middleware engine." The second milestone involved core game systems as well as the integration of a procedural terrain sculpting tool called Grome, the escalation system for PvE content, and plenty of art and programming work. So what about milestone three? That's covered in the lengthy dev blog as well, and GoblinWorks' Ryan Dancey says that it boils down to "polish polish polish." He also mentions that the team is "solidly on track to hit our early enrollment goal." You can read the full entry at the GoblinWorks website. [Thanks Chrysillis!] GoblinWorks 'solidly on track' to hit Pathfinder's early enrollment goal originally appeared on Massively on Thu, 25 Jul 2013 09:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: Do you try to recruit your friends to play MMOs? Posted: 25 Jul 2013 06:00 AM PDT Filed under: MMO Industry, Opinion, The Daily Grind Try as I might, I can't get many of my meatspace friends interested in MMOs. I've corrupted a couple, mind you, but most simply don't get it. Well, let me rephrase. They get what MMOs are, who doesn't, really, but they don't get the appeal.To be fair, there are days when I don't either, but I still enjoy the genre more often than not, and therefore I'm prone to try impromptu recruiting pitches to random family members, friends, and acquaintances. What about you, Massively readers? Do you try to recruit your friends to play MMOs? How successful have you been? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Do you try to recruit your friends to play MMOs? originally appeared on Massively on Thu, 25 Jul 2013 08:00:00 EST. Please see our terms for use of feeds. |
MMO Family: The many ways video games teach children Posted: 24 Jul 2013 07:00 PM PDT Filed under: Kids, MMO Family, Family, Miscellaneous Video games get a bad rap these days, but we've looked at several ways that they do redeem themselves. One area in particular is games-based learning, and there are some great games that are helping bring about a revolution in how we look at education.But there are some more subtle ways that video games are teaching our children, too, and Forbes Contributing Editor Jordan Shapiro has put together a list of five types of learning through video games, regardless of whether a child is playing a serious game or is just putzing around. Let's look at the "other" side of learning through gaming, and see how it's perfectly tailored towards kid-friendly MMO experiences. Continue reading MMO Family: The many ways video games teach children MMO Family: The many ways video games teach children originally appeared on Massively on Wed, 24 Jul 2013 21:00:00 EST. Please see our terms for use of feeds. |
Choose My Adventure: Revisiting Middle-earth Posted: 24 Jul 2013 06:00 PM PDT Filed under: Fantasy, Polls, Lord of the Rings Online, Classes, Opinion, Free-to-Play, Choose My Adventure The people have spoken, and the people want me to play Lord of the Rings Online! With 449 votes (26.6% of the total vote), LotRO edged out APB: Reloaded to be the game that I'll be playing for the next six weeks in this edition of Choose My Adventure.But the question is: How will I play the game? LotRO is one of those classic MMOs with so much content that we won't be hurting for choices. I bought the lifetime option when the game launched, making me a current VIP, so this should open up some additional options. For this first week, you'll be choosing how I begin. Should I use an existing character or start fresh? Check out the polls after the jump below while I try to remember my account name and password. Continue reading Choose My Adventure: Revisiting Middle-earth Choose My Adventure: Revisiting Middle-earth originally appeared on Massively on Wed, 24 Jul 2013 20:00:00 EST. Please see our terms for use of feeds. |
PAX Australia 2013: Aussies on cosplay, World of Tanks, and more Posted: 24 Jul 2013 05:00 PM PDT Filed under: Video, Culture, Events (Real-World), MMO Industry, Events (Massively's Coverage) The PAX Australia 2013 coverage continues as Massively's David "Psykopig" Desi gets down and dirty with the people of PAX. Follow along after the break to catch what some Australians thought of World of Tanks as well as their general impressions of the event as it unfolded!And while we're talking WoT, don't forget to check out our interview with Wargaming CEO Victor Kislyi. Continue reading PAX Australia 2013: Aussies on cosplay, World of Tanks, and more PAX Australia 2013: Aussies on cosplay, World of Tanks, and more originally appeared on Massively on Wed, 24 Jul 2013 19:00:00 EST. Please see our terms for use of feeds. |
Creating the DDO: Shadowfell Conspiracy character of your dreams Posted: 24 Jul 2013 04:00 PM PDT Filed under: Betas, Fantasy, Dungeons and Dragons Online, Classes, Expansions, Previews, Free-to-Play Last week, we sat down with Turbine to look at Dungeons and Dragons Online: Shadowfell Conspiracy's new adventure hub of Wheloon. But running through these special missions and dungeons are only part of the expansion, as your character's growth and build are always at the core of DDO. So for our second sit-down session covering the upcoming expansion, Turbine chose to focus on the three new iconic classes coming to the game and the overhaul to the enhancement system that should make building the character of your dreams a lot easier.Prior to adding new enhancements, reincarnations, or epic destinies, DDO had only a meager 250,000,000,000,000 possible builds to choose from. No, we didn't fall asleep pressing the "0" key. But now the choices are even greater, which is why it's of increasing importance that players understand what their characters are capable of doing and how to best build a functional toon. After all, even Turbine admits that many of the 250 trillion builds "are not really great to play with." So what will be fun to play? And why should players be interested in rolling one of the new iconic classes instead of sticking with their tried-and-true Bards? Continue reading Creating the DDO: Shadowfell Conspiracy character of your dreams Creating the DDO: Shadowfell Conspiracy character of your dreams originally appeared on Massively on Wed, 24 Jul 2013 18:00:00 EST. Please see our terms for use of feeds. |
City of Heroes spiritual successor plans Kickstarter for Sept. 8th Posted: 24 Jul 2013 03:30 PM PDT Filed under: Betas, Super-hero, Interviews, Miscellaneous, Crowdfunding One of the candidates vying to be the spiritual successor to City of Heroes will be moving into its fundraising stage come this September. Missing Worlds Media's The Phoenix Project, is preparing a Kickstarter campaign for September 8th. The team says that if all goes well (read: the project gets the moolah it needs), the title could be launched by the end of 2015, although it's hoping to get an avatar creator in our hands by next summer.In an interview with Polygon, Technical Director Nate Downes said that the project is 25% to 33% done, although the game is being made completely by 136 volunteers who have other jobs or are full-time students. The Phoenix Project is being built using the Unreal Engine, as Epic has licensed the engine to Missing Worlds with no money down until the team gets funded. Downes hopes that fans will continue to rally to the cause: "This project has grown out of the community that was left behind when City of Heroes closed, so it's really just a lot of passionate people getting together to rebuild that home for themselves." City of Heroes spiritual successor plans Kickstarter for Sept. 8th originally appeared on Massively on Wed, 24 Jul 2013 17:30:00 EST. Please see our terms for use of feeds.
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PAX Australia 2013: Massively interviews Wargaming's Victor Kislyi Posted: 24 Jul 2013 03:00 PM PDT Filed under: Historical, Real-Life, Events (Real-World), Game Mechanics, Interviews, MMO Industry, PvP, News Items, War, Free-to-Play, Events (Massively's Coverage), World of Tanks, World of Warplanes, World of Warships Sometimes Australia does get the big names! Massively's David "Psykopig" Desi met up with the Wargaming crew at this year's PAX Australia, and fortunately for you he filmed the whole thing! Wargaming was on hand to talk up its Australian World of Tanks servers as well as elaborate on its plans for a substantial push into the Asia/Pacific region.Join us after the break as the infamous Pig interviews Wargaming CEO Victor Kislyi on the current state of World Tanks, World of Warplanes, and World of Warships, as well as what fans can expect in the future. Continue reading PAX Australia 2013: Massively interviews Wargaming's Victor Kislyi PAX Australia 2013: Massively interviews Wargaming's Victor Kislyi originally appeared on Massively on Wed, 24 Jul 2013 17:00:00 EST. Please see our terms for use of feeds. |
Coming soon to a console near you: MMOs Posted: 24 Jul 2013 02:05 PM PDT Filed under: Fantasy, Sci-Fi, Launches, MMO Industry, New Titles, Previews, PvP, PvE, Free-to-Play, Consoles, Casual, MMOFPS, Free Realms, DC Universe Online, Final Fantasy XIV, DUST 514, World of Tanks, Family, Post-Apocalyptic, EverQuest Next, Miscellaneous, PlanetSide 2, Sandbox, Diablo III, Defiance, The Elder Scrolls Online, Destiny, MMORPG, Buy-to-Play Remember E3 2013? That huge video games conference thing from earlier in the summer? Weeks have passed since Microsoft and Sony squared off in the Los Angeles convention center (while Nintendo posted up at Best Buy and Ouya sulked in the parking lot), but the news made there continues to reverberate through the games industry.One curious trend seems to have been missed amid the clashing of proverbial titans: There sure are a lot of MMOs and online-focused games due on consoles this generation. And since MMOs are the business of Massively, we thought it might be fun to compile a quick list of all the ones we can find that are either already available on our current consoles or set for launch on the next batch. The list, as it turns out, is pretty extensive. Continue reading Coming soon to a console near you: MMOs Coming soon to a console near you: MMOs originally appeared on Massively on Wed, 24 Jul 2013 16:05:00 EST. Please see our terms for use of feeds. |
PlanetSide 2 update brings lattice system to Esamir Posted: 24 Jul 2013 01:30 PM PDT Filed under: Sci-Fi, Patches, PvP, News Items, Free-to-Play, MMOFPS, PlanetSide 2 PlanetSide 2's Game Update 13 is now live, and with it comes a major overhaul to the way battles play out on the icy continent of Esamir. The lattice system, added in Update 9 to help direct the flow of battles and make it easier for players to strategize where and when to attack or defend, is now active on the continent's snowy tundras. Esamir's facilities have been enhanced and modified accordingly.Sony Online Entertainment's latest PS2 update also includes new premium weapons, Vanu weapon audio changes, a respawn screen chatbox and additions to the game's tutorial. Full patch notes from creative director Matt Higby cover the details. Implants, once planned for GU13, didn't make the cut. [Source: SOE press release] PlanetSide 2 update brings lattice system to Esamir originally appeared on Massively on Wed, 24 Jul 2013 15:30:00 EST. Please see our terms for use of feeds. |
WildStar spotlights Chua and Mordesh celebrities Posted: 24 Jul 2013 01:00 PM PDT Filed under: Betas, Sci-Fi, Lore, WildStar The buzz around the WildStar watercooler this past week is all about the final two racial reveals for the game: the Chua and the Mordesh. Carbine thinks that players might relate better to these... odd races if each has a face to put with its name, which is why the studio is introducing us to Mondo Zax and Victor Lazarin.Mondo was the runt of a Chua family who used his brilliance and psychopathic ways to off his family and secure a job as Chief Technologist for one of the Dominion's R&D firms. While crazy and cranky, Mondo has followed his ingenuity to Nexus, where he continues to research horrible tools of mass destruction from an orbital station around the planet. So go figure that the space zombie is actually the more peaceful of the two. Victor is the guy responsible for the Mordesh's undead status, as an eternal life serum he devised ended up cursing his race instead. Victor's been trying to atone for his actions by slowing the contagion and looking for ways to reverse it entirely with the revelations coming out of Nexus. WildStar spotlights Chua and Mordesh celebrities originally appeared on Massively on Wed, 24 Jul 2013 15:00:00 EST. Please see our terms for use of feeds.
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Chang'e, Faerie of the Moon dances into the SMITE fray Posted: 24 Jul 2013 12:30 PM PDT Filed under: Fantasy, Trailers, Video, Patches, PvP, News Items, Free-to-Play, MOBA Hi-Rez's latest SMITE patch brings a host of stuff to the game including skins, voicepacks, new ranked queues, and a variety of item and ability tweaks. Most importantly, the new update marks the entry of Chang'e, Faerie of the Moon into the SMITE arena, along with her adorable jade rabbit minion.Chang'e can purchase and sell items remotely by sending the jade rabbit to pick them up, similar to a courier in Dota 2 except that only one item can be carried at a time. All of her abilities are based in some way on dancing, and she receives a 25% movement speed bonus when using them. Chang'e is a support character, boasting evade mechanics, a stun, and ways to heal mana and hit points. Check out the Chang'e reveal trailer after the break. Continue reading Chang'e, Faerie of the Moon dances into the SMITE fray Chang'e, Faerie of the Moon dances into the SMITE fray originally appeared on Massively on Wed, 24 Jul 2013 14:30:00 EST. Please see our terms for use of feeds.
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Leaderboard: How excited are you for EverQuest Next? Posted: 24 Jul 2013 12:00 PM PDT Filed under: Fantasy, Game Mechanics, MMO Industry, Opinion, EverQuest Next, Sandbox, Leaderboard So, EverQuest Next is a thing. A rapidly approaching thing, given that SOE Live and the sandbox title's world premier is less than a fortnight hence. We can't really tell you what we know about the super sekrit sequel just yet, but we can indulge in a little bit of speculation.Actually, we've been doing that already, and today's Leaderboard is as good a place as any to continue that tradition. So, assuming that EQN follows EverQuest II's lead in deviating substantially from its predecessor, how likely are you to play it? Let's even say, for the sake of argument, that EQN is incredibly different not only from EverQuest and EQII, but from most other MMOs as well. Would you still be itching to play it? How excited are you for EverQuest Next? Vote after the break! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard! Continue reading Leaderboard: How excited are you for EverQuest Next? Leaderboard: How excited are you for EverQuest Next? originally appeared on Massively on Wed, 24 Jul 2013 14:00:00 EST. Please see our terms for use of feeds. |
World of Tanks 8.7 update rolls into Europe today Posted: 24 Jul 2013 11:30 AM PDT Filed under: Historical, Galleries, Screenshots, Trailers, Video, Patches, PvP, News Items, War, Free-to-Play, World of Tanks Two weeks ago we brought you news of World of Tank's upcoming 8.7 update. Today, European players logging in will get to experience the new branch of British self-propelled guns, the new winter map of Severogorsk, and other visual revamps and post-World War II prototypes. North American players will gain access on July 29th and Korean players will have access on August 1st.Want to scope out the Birch Gun, Bishop, FV3805, Loyd Gun Carriage, Sexton II, and more? Check out the various new machines and the new zone in the gallery below. Then catch the update trailer after the break. [Source: Wargaming.net press release] Continue reading World of Tanks 8.7 update rolls into Europe today World of Tanks 8.7 update rolls into Europe today originally appeared on Massively on Wed, 24 Jul 2013 13:30:00 EST. Please see our terms for use of feeds. |
Neverwinter test shard gets new zone and more in hefty patch Posted: 24 Jul 2013 11:00 AM PDT Filed under: Fantasy, Game Mechanics, Patches, News Items, Free-to-Play, Neverwinter One of the great things about test servers is a chance to see what's coming up in your favorite games -- that, and hopefully squashing any bugs before going live, of course! And the Preview Shard for Neverwinter got quite a patch with plenty of goodies for players to experience. Want to explore a new zone? There's Sharandar for the level 60 adventuring crowd. How about upgrading a max-ranked companion? For the cost of some Astral diamonds, you've got that, too.If you prefer to immerse yourself in the Foundry, a whole new suite of assets is coming with the release of Fury of the Feywild, including costumes, encounters, an Elven city interior, maps, objects, and more. The Foundry, however, will be disabled for the first part of the expansion play test. Other odds and ends of this patch include changing the reset time for daily quests to a standard 6:00 a.m. EDT, new items, and class adjustments along with a fair amount of tweaks and bug fixes. Catch all the details in the full patch notes. [Thanks to Dengar for the tip!] Neverwinter test shard gets new zone and more in hefty patch originally appeared on Massively on Wed, 24 Jul 2013 13:00:00 EST. Please see our terms for use of feeds.
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