MMO Updates

MMO Updates


New MapleStory character returns from the dark side

Posted: 28 Jun 2013 09:00 AM PDT

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New MapleStory character returns from the dark side
If you fell for the line, "Come to the dark side -- we have cookies," it's your own fault. But such was not the case for MapleStory EU's newest hero, Xenon. Captured, his body altered, and his mind erased, this once normal boy became a pawn to be used by the evil scientist Gelimer of the Black Wings. But redemption arrived in the form of a lab raid by the Resistance, and Xenon's memories of his past started to break through the corruption and restart him on the path with the Resistance.

Armed with both his lightsaber Energy Sword and a mastery of the Energy Control System, Xenon -- the first character to utilize a hybrid fighting style -- set out to fully rediscover his past. Players will participate in special stories that will help Xenon regain his memory and possibly unveil more mysteries along the way.

[Source: NEXON Europe press release]

MassivelyNew MapleStory character returns from the dark side originally appeared on Massively on Fri, 28 Jun 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Second Wind: Ultima Online

    Posted: 28 Jun 2013 08:00 AM PDT

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    Ultima Online
    When I (legally) sold my Ultima Online accounts in 2000 for the hefty sum of $1800, the game was already three years old and being challenged by the likes of EverQuest and Asheron's Call. I thought I was done forever. My guild was eyeing Dark Age of Camelot, and I wanted to cash out and rid myself of the chore of maintaining a dozen grandfathered houses on the dying half of a shard struggling to find its footing in a post-open-PvP ruleset.

    I was wrong. A year later I was back in UO with a new account, prowling around Britannia. And the year after that. And every year since, only I never again made the mistake of selling my accounts even when I took extended breaks. It has a special magic that only a handful of MMOs have captured (let alone topped) since, and what it lacks in modern conveniences it often makes up for in unique features.

    The granddaddy of MMORPGs and one of the only true sandboxes still standing turns 16 this autumn, having survived EverQuest, World of Warcraft, the internet bubble, EA's blundering, Mythic's takeover, layoffs, price hikes, a recession, and disastrous design shifts. But is it still worth playing?

    Continue reading Second Wind: Ultima Online

    MassivelySecond Wind: Ultima Online originally appeared on Massively on Fri, 28 Jun 2013 10:00:00 EST. Please see our terms for use of feeds.

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      Storyboard: Both sides of roleplaying

      Posted: 28 Jun 2013 07:00 AM PDT

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      It's a cat kind of night.
      I don't mind disagreeing with someone, but I really like to know why because the why usually leads to more interesting conclusions.

      You won't be surprised to know that I spend a good portion of my time thinking about how the divide in roleplaying has happened. It's definitely there, and it often gets painted as a divide between newer and older players. There are people who point to Star Wars Galaxies as one of the greatest games for RP of all time, and there are those who look at it and just don't see what the big deal was. It's too much to come down purely to difference in taste.

      The idea has been rolling around in my head for a while, but a few discussions on the topic finally pushed me into the conclusion that what we're looking at is a split between ramblers and orienteers. We're treating two distinct hobbies as the same thing because they've got a lot of overlap, but despite what we think, that overlap is narrower than it seems at a glance.

      Continue reading Storyboard: Both sides of roleplaying

      MassivelyStoryboard: Both sides of roleplaying originally appeared on Massively on Fri, 28 Jun 2013 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What's the sneakiest cash-shop trick in MMO land?

        Posted: 28 Jun 2013 06:00 AM PDT

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        Casino chain Harrah's could teach MMO cash shops a thing or two. The casino famously employs a complicated system of tracking and metrics to estimate when precisely an individual losing player will walk away from a gambling game... and right before that predicted moment arrives, employees swoop in with complimentary food and free currency to encourage the loser to stick around (and lose more, of course).

        I don't know of any MMOs that use this exact trick, but they certainly could. An MMO could easily track how many mobs you're willing to kill for a drop or how many lockboxes you're willing to buy before you stop playing and stop buying altogether, then trigger a drop custom-tailored for you just to keep you around. The thought of it is a little creepy but not entirely unwelcome after all the Dragon Chests I've opened to no avail lately.

        That day is not yet upon us, so today, we're wondering just what is the sneakiest cash-shop trick in MMO land?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What's the sneakiest cash-shop trick in MMO land? originally appeared on Massively on Fri, 28 Jun 2013 08:00:00 EST. Please see our terms for use of feeds.

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          The Guild Counsel: Three problem players and how to handle them

          Posted: 27 Jun 2013 07:00 PM PDT

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          The Guild Counsel  Three treatening players, and how to handle them
          Guild drama is something that can bring headaches to a guild leader. When you have dozens of players with a variety of personalities under the same virtual roof, there are bound to be some conflicts. On top of that, players don't have the benefit of being face to face, so there's room for misinterpretations and mixed signals.

          While it's practically impossible to avoid all guild drama, there are a few player types that are pose a bigger threat to a guild's happy atmosphere. In today's Guild Counsel, let's look at three player types to watch out for and consider a few ways to keep them, and the guild, happy together.

          Continue reading The Guild Counsel: Three problem players and how to handle them

          MassivelyThe Guild Counsel: Three problem players and how to handle them originally appeared on Massively on Thu, 27 Jun 2013 21:00:00 EST. Please see our terms for use of feeds.

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            The Think Tank: Do you play single-player games as well as MMOs?

            Posted: 27 Jun 2013 06:00 PM PDT

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            The Think Tank Do you play singleplayer games as well as MMOs
            As gamers, most of us enjoy a wide variety of game genres. The social interaction of an MMO is great, but sometimes you just want to hide in the corner of a single-player game and forget that the healer in that raid PUG today didn't heal or that XxXGrImReApErYoLo420XxX is better at PlanetSide 2 than you are.

            Since everyone on the Massively staff is obviously an expert in the field of MMOs, I thought it might be interesting to pick the writers' brains and find out what single-player games (and features of those games) they also enjoy.

            Continue reading The Think Tank: Do you play single-player games as well as MMOs?

            MassivelyThe Think Tank: Do you play single-player games as well as MMOs? originally appeared on Massively on Thu, 27 Jun 2013 20:00:00 EST. Please see our terms for use of feeds.

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              The Summoner's Guidebook: League of Legends is hard but satisfying

              Posted: 27 Jun 2013 05:00 PM PDT

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              The Summoner's Guidebook League of Legends is hard, but satisfying
              I am not the only person to ever say League of Legends is a hard game. If you've ever read a message board for a game that isn't LoL (or any general gaming board), you have likely heard about how hard League of Legends is compared to whatever other game is being discussed.

              Some veterans insist that LoL is not a hard game. Recently, a pretty famous internet blogger set out to prove that indeed, League is not hard and anyone can be good at it. Ultimately, I don't like his methodology, but he did not disprove my point.

              League of Legends is a hard game. MOBA veterans and people who read and study guides don't find it that difficult, but if you're coming to LoL and don't read guides on how to play, it will be hard for you too. That doesn't mean it's a bad game; both awful players and experts can enjoy the game equally. It's the biggest game in the world. That means there has to be a way for bad players to feel comfortable too, right?

              Continue reading The Summoner's Guidebook: League of Legends is hard but satisfying

              MassivelyThe Summoner's Guidebook: League of Legends is hard but satisfying originally appeared on Massively on Thu, 27 Jun 2013 19:00:00 EST. Please see our terms for use of feeds.

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                DUST 514 prepares to deploy Uprising 1.2

                Posted: 27 Jun 2013 04:00 PM PDT

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                DUST 514 prepares to deorbit Update 12
                CCP is promising to roll out new DUST 514 updates on a "near-monthly basis" and is preparing to roll out Uprising 1.2 for the game on July 2nd.

                "We have decided to move into a faster, more iterative update cycle," said CCP Praetorian. "This is unique in the console space, only possible because our friends at Sony work with us to evolve the submission processes to suit free-to-play massively multiplayer titles like DUST."

                Uprising 1.2's star feature is the addition of the Commando dropsuit. This role allows players to equip dual light weapons to go all John Woo on the competition. Don't be jealous if you don't go Commando, as CCP's also prepping "Neo" dropsuits for every role. Other changes coming with 1.2 include shield energizer modules, unlocked conquered districts, ISK transfers, better visuals and game performance, optimal range limits on weapons, and improved sound.

                MassivelyDUST 514 prepares to deploy Uprising 1.2 originally appeared on Massively on Thu, 27 Jun 2013 18:00:00 EST. Please see our terms for use of feeds.

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                Pathfinder to feature hands-on construction, building, planning

                Posted: 27 Jun 2013 03:00 PM PDT

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                Pathfinder to feature hands-on construction, building, planning
                Many modern-day MMOs have relegated crafting to an automated afterthought. Not Pathfinder Online, though. No sirree, GoblinWorks' crowdfunding sandbox will feature plenty of hands-on construction, according to the firm's latest blog post. "While it may be easier to wave your hand and decree that your minions build whatever you want, we think it's a little more interesting if players have to think hard, plan ahead, and cooperate to get the most out of their settlements," writes developer Rich Baker.

                How is it all going to work? That's a pretty lengthy discussion, which you'll find on the official Pathfinder dev blog. You'll also find a brief work-in-progress video clip that shows the progression of a market settlement. We've embedded that for you after the break.

                Continue reading Pathfinder to feature hands-on construction, building, planning

                MassivelyPathfinder to feature hands-on construction, building, planning originally appeared on Massively on Thu, 27 Jun 2013 17:00:00 EST. Please see our terms for use of feeds.

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                EverQuest starts testing Heart of Fear update

                Posted: 27 Jun 2013 02:00 PM PDT

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                EverQuest starts testing Heart of Fear update
                The latest chapter in EverQuest's epic story has gone into beta. The fourth tier of this expansion cycle is called Heart of Fear, and players can check it out on the test server starting today.

                Heart of Fear's story began back in 2010's House of Thule and continued through EverQuest's various expansions and updates. Once Heart of Fear hits in July, players will finally get to see the exciting conclusion as they go up against the remnants of Cazic-Thule and his stronghold. The update includes the Heart of Fear fortress, new class-specific weapons that can be upgraded, and plenty of new collections, achievements, and missions to explore.

                Players who were in the Rain of Fear or Shadow of Fear betas automatically qualify to be a part of this test.

                MassivelyEverQuest starts testing Heart of Fear update originally appeared on Massively on Thu, 27 Jun 2013 16:00:00 EST. Please see our terms for use of feeds.

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                Blizzard brings out the Diablo III banhammer

                Posted: 27 Jun 2013 01:30 PM PDT

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                Diablo III
                If there is one particular group of fools that Blizzard Entertainment cannot suffer, it is nefarious tricksters attempting to sneak an advantage in its games through the use of hacks, bots, and other malicious cheats. The company has just confirmed its latest round of mass-bannings in Diablo III, and while no specific number or reasoning is given, the post leans heavily on the rules regarding botting and hacking.

                Reiterated in the ban-wave announcement are the things that Blizzard prohibits players from doing with third-party software, including automate gameplay, obtain information about the game that isn't normally available to players, modify D3's game files, and change the way the game interacts with Battle.net.

                Blizzard also noted that using hacks and bots isn't a victimless crime; third-party software can sometimes cause big technical issues for both the offender and other players. More info on Diablo III's exploitation policy is available on the official Blizzard support website.

                MassivelyBlizzard brings out the Diablo III banhammer originally appeared on Massively on Thu, 27 Jun 2013 15:30:00 EST. Please see our terms for use of feeds.

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                PlanetSide 2 is letting players make the missions

                Posted: 27 Jun 2013 01:00 PM PDT

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                You magnificent bastard, I read your post on the official forums!
                The world of PlanetSide 2 is a battlefield, one that is constantly evolving and changing. Sometimes you need a commander who can come up with some off-the-wall strategies, a desperate flank, an ambush for a pursuing force, something like that. So the developers at Sony Online Entertainment are giving players a tool to make that happen via player generated missions. Anyone with the required command certifications can start creating missions at the relevant location visible to the entire faction.

                The missions are meant to be short-term bursts of activity, with major experience bonuses for a limited series of objectives. So someone on the ground might put out a call for an air strike, offering big bonuses to flyers who divert and take out hardened ground targets. It's a fascinating idea that can offer mechanical bonuses for improved leadership and placement, something that players will have more reason to practice once the system gets rolled out later this summer.

                MassivelyPlanetSide 2 is letting players make the missions originally appeared on Massively on Thu, 27 Jun 2013 15:00:00 EST. Please see our terms for use of feeds.

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                Talk about internet spaceships and lose money at EVE Vegas 2013

                Posted: 27 Jun 2013 12:00 PM PDT

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                EVE Online
                EVE Fanfest is the biggest gathering of EVE Online fans in the world. There's just one small problem for folks who live in North America: Fanfest is in Iceland, which is very far away. Like, super far. You probably couldn't even drive there.

                The distance between the Americas and Iceland is one reason CCP holds another annual fan gathering in Las Vegas, known as EVE Vegas. And in a dev blog posted early this morning, the company outlined what attendees can expect from this year's romp in the desert.

                This year's EVE Vegas, will feature presentations from devs and players of both EVE Online and DUST 514, a tournament with prizes, and a pub and club crawl, with the main party taking place on the roof of the Rio hotel. CCP is also sending more devs this time around.

                Perhaps most interesting: Capsuleers can pay the $200 EVE Vegas ticket price with PLEX. EVE Vegas 2013 brings even more spreadsheets to the city of sin from October 18th to October 20th.

                MassivelyTalk about internet spaceships and lose money at EVE Vegas 2013 originally appeared on Massively on Thu, 27 Jun 2013 14:00:00 EST. Please see our terms for use of feeds.

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                MU Rebirth begins beta sign-ups

                Posted: 27 Jun 2013 11:00 AM PDT

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                Mu Rebirth begins beta signups
                Never get to attached to an upcoming game title in this industry, as it can change at the drop of a hat. Webzen has renamed MU Chronicle R to the somewhat-less-unwieldy MU Rebirth and announced that the title is now accepting sign-ups for its closed beta test.

                MU Rebirth is a remake of MU Online with a heavy PvP emphasis. The level cap will remain at 400, although Webzen says that it is significantly speeding up the leveling process so that players will hit that number in two hours. Yes, you read that right. This plays into the "rebirth" feature, which allows players to go back to level 1 while retaining gained stats.

                The closed beta test of MU Rebirth will run from July 3rd to the 10th. Webzen will be hosting a global PvP tournament during the test, although details for this contest are forthcoming.

                [Source: Webzen press release]

                MassivelyMU Rebirth begins beta sign-ups originally appeared on Massively on Thu, 27 Jun 2013 13:00:00 EST. Please see our terms for use of feeds.

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                The next chapter of The Aurora World launches with in-game events

                Posted: 27 Jun 2013 10:30 AM PDT

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                The Aurora World Reveals The Next Chapter
                Not one to dilly-dally around (it moved The Aurora World from closed to open beta in less than a month, after all), GBE Games launched the next chapter of the free-to-play fantasy game today. This content update includes a level cap increase to 70, new areas, upgraded servers, and Nation War PvP.

                To celebrate the release of this next chapter, The Aurora World is kicking off two events. In the first, aptly dubbed The Leveling King, the first 10 players who reach level 70 from each nation will receive both a special title and a legendary dragon costume. Not one of those first 10? That's where the second event comes in: All players who obtain five level 60 purple armors and enhance them to +6 will get an exclusive level 70 unicorn Majinn. Interested players can jump in and enjoy the new content now.

                [Source: GBE Games press release]

                MassivelyThe next chapter of The Aurora World launches with in-game events originally appeared on Massively on Thu, 27 Jun 2013 12:30:00 EST. Please see our terms for use of feeds.

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