MMO Updates

MMO Updates


The Secret World updated 1.7 features today, not Issue #7 content

Posted: 26 Jun 2013 10:00 AM PDT

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The Secret World updated 17 features today, not Issue #7 content
The Secret World fans who might have gotten overly excited for a stealth launch for the upcoming Issue #7 A Dream to Kill are in for a bit of disappointment: Today's patch contains all the fixes and code features for the update, but does not activate the new content. That said, the launchpad announcement makes it sound like the new content can be turned on with a flip of a switch, so the new missions and flamethrower auxiliary weapon may not be too far behind.

However, even without snowmobile chases, base-jumping, and flamethrower, update 1.7 is a hefty one, filled with tons of tweaks and bug fixes to combat, signets, dungeons, PvP, and more. For a full run-down of all the changes, check out the patch notes.

MassivelyThe Secret World updated 1.7 features today, not Issue #7 content originally appeared on Massively on Wed, 26 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.

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MMO Family: Setting screen time limits this summer

Posted: 26 Jun 2013 09:00 AM PDT

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MMO Family  Setting screen time limits this summer
As June comes to a close, throngs of school children are free from "pencils, books, and teacher's dirty looks." But the end of school can bring a new problem, as parents and kids battle it out to to determine acceptable limits on game time.

How can parents set limits on screen time and still preserve some sense of sanity this summer? Let's look at a few pieces of valuable advice in this week's MMO Family.

Continue reading MMO Family: Setting screen time limits this summer

MassivelyMMO Family: Setting screen time limits this summer originally appeared on Massively on Wed, 26 Jun 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Aion 4.0 launches today, includes Asmodian incentives

    Posted: 26 Jun 2013 08:30 AM PDT

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    Aion 40 launches today, includes Asmodian incentives
    Today's the day! After months of waiting, Daevas will finally be able to spread their wings in Aion's latest expansion, Dark Betrayal. And 4.0 comes with a dizzying array of changes, not the least of which includes the new Gunslinger and Songweaver classes to try, the new lands to explore, new fortresses to siege, and new levels and new skills to gain.

    To entice players into more balanced populations, NCsoft is also implementing an incentive program to encourage folks to play as Asmodians on certain servers; Asmodians on Tiamat, Siel, and Israphel will be rewarded with weapons, armor, and other supplies upon reaching certain levels. These rewards, however, are not retroactive and will only be granted on levels moving forward.

    While those additions alone sound like enough to keep many a Daeva busy, there's plenty more. Other tidbits introduced in 4.0 are an extension of the Fast Track server to include Inggison and Gelkmaros and the removal of arrows when using bows. For even more details and impressions on Dark Betrayal, watch for Wings Over Atreia this weekend. And check out the new classes tonight in a two-hour show (with a special guest) on Massively TV starting at 7:00 p.m. EDT.

    [Source: NCsoft press release]

    MassivelyAion 4.0 launches today, includes Asmodian incentives originally appeared on Massively on Wed, 26 Jun 2013 10:30:00 EST. Please see our terms for use of feeds.

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      Age of Wushu releases full feature list for first expansion

      Posted: 26 Jun 2013 08:00 AM PDT

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      Age of Wushu expansion full feature list
      While Snail Games showed off a bit of Age of Wushu's new content at E3 this year, the studio has just released a detailed full feature list for its martial arts MMO's first major expansion.

      Age of Wushu: Legends of Mount Hua will introduce a special competition for the top players of each server, a new instance with five different stoylines, a MOBA-style battle arena, quicker training for low-level characters, the Jianghu faction system, and more.

      You can check out more on this new content and browse today's item shop additions at the official website.

      MassivelyAge of Wushu releases full feature list for first expansion originally appeared on Massively on Wed, 26 Jun 2013 10:00:00 EST. Please see our terms for use of feeds.

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      Jagex boasts best financial year ever

      Posted: 26 Jun 2013 07:00 AM PDT

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      Jagex boasts best financial year ever
      Jagex has announced today that the company has had its most successful year to date, earning £50 million for the first time in the studio's history. In addition, the largest independent game studio in the UK employs a staff of over 550 people with the potential to grow even further.

      "2013 is set to be an even bigger year for Jagex as we release the biggest update in RuneScape's history, launch Transformers Universe and publish a number of new titles." CEO Mark Gerhard pointed out in a press release this morning. The studio's flagship title, RuneScape, saw "tens of millions of new players enter the game for the first time during 2012," solidifying the classic MMO as a free-to-play powerhouse.

      [Source: Jagex press release]

      MassivelyJagex boasts best financial year ever originally appeared on Massively on Wed, 26 Jun 2013 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you ever roll two of the same class?

        Posted: 26 Jun 2013 06:00 AM PDT

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        The Daily Grind Do you ever roll two of the same class
        Every once in a while I'll hear from a friend that he or she has rolled a new character in an MMO. This by itself is not strange nor unusual, but what is weird is that the new character is of the exact same class as another one that the player regularly uses.

        To me, this is a hard concept to wrap my head around. MMO characters take so much time to develop as it is, and part of the joy of rolling a new alt is trying a different experience. Why would someone want to play the same class again if there are others that haven't been touched yet?

        I'm sure they have their reasons, and I'm curious if you've done this. Do you ever roll two of the same class, and if so, why? Explain yourself!

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you ever roll two of the same class? originally appeared on Massively on Wed, 26 Jun 2013 08:00:00 EST. Please see our terms for use of feeds.

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          MechWarrior Online reveals Project Phoenix pre-order program

          Posted: 25 Jun 2013 07:00 PM PDT

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          MechWarrior Online reveals Project Phoenix preorder program
          If you're one of those peeps who loves pre-ordering video games, and you've got a soft spot for the MechWarrior IP, you'll probably want to look into MechWarrior Online's limited edition pre-launch Battlemechs.

          Project Phoenix offers fans "the chance to nab rare, beloved, and perk-wielding 'Mechs" at prices ranging from $20 to $80. Package purchasers will take delivery on October 15th, and Piranha Games says that the special edition rides with custom exteriors and camo schemes will never be available again following the completion of the pre-order sale. You learn more about all of the available 'Mechs on MWO's official website.

          [Source: Piranha Games press release]

          MassivelyMechWarrior Online reveals Project Phoenix pre-order program originally appeared on Massively on Tue, 25 Jun 2013 21:00:00 EST. Please see our terms for use of feeds.

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            Hyperspace Beacon: Why I roleplay in Star Wars: The Old Republic

            Posted: 25 Jun 2013 06:00 PM PDT

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            Hyperspace Beacon Why I roleplay in Star Wars The Old Republic
            "There is a diabolical twist to Star Wars fandom, you see, that defies comprehension and yet is the life-blood of all Star Wars fans. It is this: Star Wars fans hate Star Wars." That singular truth was originally penned in a JIVEmagazine essay titled The Complete and Terrifying Reality of Star Wars fandom. Unfortunately, the essay no longer exists on the internet. Don't click on the link; I just wanted to credit the original author. That link is quite dead. The essay goes on to explain that the true Star Wars fan does not actually like the core aspects of the franchise. From the stiff and forced script of the prequels to the whiny mouth of Luke Skywalker, a "true" Star Wars fan hates all of it. Even the cuddly Ewoks and comical Jar Jar Binks don't escape our nerdy wrath.

            I can't even pretend that I have all the answers, but I believe the same compulsion that drives Star Wars fans back to each and every movie and convention despite the primary principles that he or she finds wrong with the franchise is the same compulsion that drives a Star Wars: The Old Republic player back to the game. Just read some of my past Hyperspace Beacons; you don't have to step back far to find an article where I extensively berate the development decisions. Yet here I am still playing nearly every day since day one.

            Continue reading Hyperspace Beacon: Why I roleplay in Star Wars: The Old Republic

            MassivelyHyperspace Beacon: Why I roleplay in Star Wars: The Old Republic originally appeared on Massively on Tue, 25 Jun 2013 20:00:00 EST. Please see our terms for use of feeds.

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              Star Trek Online dev blog outlines Lohlunat Festival rewards

              Posted: 25 Jun 2013 05:00 PM PDT

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              Screenshot -- Star Trek Online
              In two days, Star Trek Online is going to be hosting quite a party on the pleasure planet of Risa as it kicks off the Lohlunat Festival in-game event. And while you'd think the very act of being on a planet known primarily for its luxury and hospitality would be enough for most people, the folks at Cryptic know that STO players want more than just a relaxing vista; they want shiny items, too. In light of this, the latest Star Trek Online dev blog details all of the nifty rewards players will be able to get their spacefaring hands (or other alien appendages) on throughout the course of the festival.

              The festival will introduce two new currencies -- Lohlunat Pearls and Lohlunat Favors -- that players can collect and trade for a variety of rewards. But how do you earn these precious new currencies? Well, Favors can be earned by participating in the Horga'hn Hunt or -- we kid you not-- a dance competition. Pearls, on the other hand, are considerably more rare, and players can only earn 40 per day. Once 1000 pearls have been gathered, they can be used to complete an Event Reputation Project that rewards a shiny new Risian Corvette starship. For all the details on Favors, Pearls, and dance-offs, head on over to the STO official site.

              MassivelyStar Trek Online dev blog outlines Lohlunat Festival rewards originally appeared on Massively on Tue, 25 Jun 2013 19:00:00 EST. Please see our terms for use of feeds.

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              Ubisoft reads the internet, may bring The Division to PC

              Posted: 25 Jun 2013 04:00 PM PDT

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              Ubisoft reads the internet, may bring The Division to PCUbisoft continues its coy dance with PC gamers regarding The Division, a new action MMO announced at E3. Initially the firm said that the title was coming to next-gen consoles. Shortly thereafter, Division developers implored interested PC gamers to make their voices heard, and they did via an internet petition that garnered over 100,000 signatures.

              Now, in a video published on IGN, Ubisoft's Ryan Barnard says that "we're not ruling out other platforms because we do also read the internet. I think Ubisoft as a company considers maximizing the potential of a game, so if the audience is there and the desire is there..."

              Curiously, IGN's video was recorded at E3 but held for publication until June 24th, so Barnard's comments indicate that Ubisoft was considering a PC version of The Division even before the aforementioned brouhaha.

              MassivelyUbisoft reads the internet, may bring The Division to PC originally appeared on Massively on Tue, 25 Jun 2013 18:00:00 EST. Please see our terms for use of feeds.

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              ArenaNet aiming for new Guild Wars 2 content every two weeks

              Posted: 25 Jun 2013 03:30 PM PDT

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              ArenaNet aiming for new Guild Wars 2 content every two weeks
              How would fresh Guild Wars 2 content twice a month grab you? If that sounds pretty good, you'll probably want to read ArenaNet lead content designer Mike Zadorojny's comments on GamerZines.com.

              "We're doing three weeks [updates] currently, but now we're pushing to two weeks," Zadorojny told the website. "It's a marathon not a sprint and we've been getting better with each of our releases in terms of how we budget, how we plan it out, how we manage personnel, etc. Now we have four full living world teams that are building these content updates, so that we can stagger releases and make sure that people can decompress and get the quality time necessary to build a good design document before going back in and trying to implement it all over again."

              The twice monthly updates will reportedly include new features and story content as well as new loot and achievements.

              [Thanks Andy!]

              MassivelyArenaNet aiming for new Guild Wars 2 content every two weeks originally appeared on Massively on Tue, 25 Jun 2013 17:30:00 EST. Please see our terms for use of feeds.

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              Final Fantasy XIV sells $50 soundtrack with pet

              Posted: 25 Jun 2013 03:00 PM PDT

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              Final Fantasy XIV sells $50 soundtrack with pet
              Would you spend $50 on a video game soundtrack? Here's a better question: What would a video game soundtrack have to include and feature to justify a $50 price tag? Square-Enix is taking a stab at tempting the fanatical and faithful into purchasing the complete Final Fantasy XIV OST, and the studio is prepared to make it worth the hefty price tag.

              The soundtrack itself is a Japanese import on Blu-Ray and includes 104 tracks and the game trailer remastered in 5.1 surround sound. The five-plus hours of music on the disc are also available in MP3 format for computers with Blu-Ray disc drives. Final Fantasy XIV: Before Meteor is currently available to pre-order for $49.99, and the price includes a code for an exclusive in-game Wind-Up Dalamud pet.

              MassivelyFinal Fantasy XIV sells $50 soundtrack with pet originally appeared on Massively on Tue, 25 Jun 2013 17:00:00 EST. Please see our terms for use of feeds.

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              The Soapbox: Tokens suck!

              Posted: 25 Jun 2013 02:00 PM PDT

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              The Soapbox Tokens suck
              A few weeks ago we reported on a somewhat silly article in which the author advocated that studios could and should charge players real money transaction fees to trade items. I didn't see a lot of people in favor of this idea, but I definitely agreed with one thing that he pointed out: MMOs have become increasingly anti-trade in practice.

              It's not something that I've thought a lot about recently, but once this article triggered some introspection, I realized that the issue of trade (particularly relating to restrictions) has become a growing frustration of mine. My veteran characters in several MMOs are absolutely loaded -- with basic currency, that is (usually gold). And yet I am sitting on this Scrooge McDuck pile of wealth with no useful things to buy because (a) everything seems to take tokens these days and (b) so much of the good stuff in games is bind-to-character (or bind-to-account).

              I started feeling fidgety and then I let out a grunt of frustration. Tokens, in a word, suck.

              Continue reading The Soapbox: Tokens suck!

              MassivelyThe Soapbox: Tokens suck! originally appeared on Massively on Tue, 25 Jun 2013 16:00:00 EST. Please see our terms for use of feeds.

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                Flameseeker Chronicles: The history of weapon and armor skins in Guild Wars 2

                Posted: 25 Jun 2013 01:00 PM PDT

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                Flameseeker Chronicles The history of weapon and armor skins in Guild Wars 2
                The Sky Pirates of Tyria game update for Guild Wars 2 launches today, and if you haven't checked out our video preview, there's no time like the present to catch up. Along with a smattering of in-game activities for players to experience, ArenaNet has added three new armor skins to the gem store.

                The Aetherblade armor sets will be the first light, medium, and heavy skins to hit the gem store since the game's launch last August, and unlike town clothing, these steampunk-themed items can be worn in combat. Many fans will also appreciate that this new gear is available for direct purchase and not offered as a rare drop from a gambling chest.

                Guild Wars 2 players realize that ArenaNet needs the financial support of its gem store to sustain the game for years to come. But there has been a rash of negative feedback lately whenever a new weapon skin is offered as a rare drop from a gem store purchase. Whether we like it or not, however, randomizing the contents of a product has been proven to increase profits since the days of baseball cards.

                In this week's video edition of the Flameseeker Chronicles, I dissect the weapon and armor skin offerings in Guild Wars 2 since launch and analyze the various methods ArenaNet has used to distribute them. Have the gem store weapons been distributed most often through random loot boxes, direct purchases, or through in-game activities? Let's investigate.

                Continue reading Flameseeker Chronicles: The history of weapon and armor skins in Guild Wars 2

                MassivelyFlameseeker Chronicles: The history of weapon and armor skins in Guild Wars 2 originally appeared on Massively on Tue, 25 Jun 2013 15:00:00 EST. Please see our terms for use of feeds.

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                  PlanetSide 2 launches in China to surprising numbers

                  Posted: 25 Jun 2013 12:30 PM PDT

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                  It's a shot in the arm.  Also the leg, neck, and sternum.
                  Bringing a game to another nation always prompts certain questions. There's no way to be sure a title that makes perfect sense in the US will hit upon the same level of success when it launches in China. And in the case of PlanetSide 2, that's exactly what's happened. John Smedley tweeted earlier today that the launch in China is not going as well as it did in the US -- it's going significantly better.

                  Smedley's tweet claims that the game is already seeing bigger numbers than it has in the US after only eight hours of launch, although what exactly those numbers are isn't specified. Whether this is a result of a serious hole in the shooter market in China compared to the US or just a matter of marketing is up for debate, but it seems that both Sony Online Entertainment and The9 made a good call to bring the shooter over.

                  MassivelyPlanetSide 2 launches in China to surprising numbers originally appeared on Massively on Tue, 25 Jun 2013 14:30:00 EST. Please see our terms for use of feeds.

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                  Security warning issued by Blizzard, World of Warcraft mobile auctions offline

                  Posted: 25 Jun 2013 12:00 PM PDT

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                  Someone violated your right to sell Peacebloom stacks from the safety of your desk at work.
                  Blizzard Entertainment has issued a security warning for all World of Warcraft players. According to the warning, the studio has been tracking an uptick in unauthorized logins via both the website and the World of Warcraft mobile armory application, with individual warnings being sent to any players who do not have an authenticator and whose accounts have recently seen unusual activity. Players in this group should check their emails for information about resetting and securing their accounts.

                  Aside from encouraging all players to take extra steps to secure their accounts, Blizzard has temporarily shut down mobile access to the World of Warcraft auction house as an added security measure. Customer service will restore any items or currency lost as a result of this action. There's no information that this represents any kind of mass hacking, but it's probably best to change your password and get an authenticator if you don't already have one.

                  MassivelySecurity warning issued by Blizzard, World of Warcraft mobile auctions offline originally appeared on Massively on Tue, 25 Jun 2013 14:00:00 EST. Please see our terms for use of feeds.

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                  TERA's new battleground promotes a siege mentality

                  Posted: 25 Jun 2013 11:30 AM PDT

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                  Get ready to buckle all of your swashes.
                  The newest TERA battleground is meant to be big. It's not about two sides plinking away at one another across a field; it's about tearing down the walls of a castle and razing the structure. Corsairs' Stronghold is your chance to take part in both sides of a castle assault, and the development team has put together a little video preview to show off just what your role will be in this two-stage assault.

                  Players will alternate between being attackers and defenders, with attackers trying to tear down the Anchorstone as the defenders beat them back. The map includes elements like ladders to scale, siege weapons to hit the walls, and plenty of spots for characters to engage in pitched fighting for the sake of this castle. The battleground also sees the inclusion of several pieces of pirate-themed cosmetic gear, which are also previewed in another video past the cut. There's plenty to see, in other words.

                  Continue reading TERA's new battleground promotes a siege mentality

                  MassivelyTERA's new battleground promotes a siege mentality originally appeared on Massively on Tue, 25 Jun 2013 13:30:00 EST. Please see our terms for use of feeds.

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                  Jukebox Heroes Exclusive: Aion 4.0's soundtrack

                  Posted: 25 Jun 2013 11:00 AM PDT

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                  Jukebox Heroes Exclusive Aion 40's soundtrack
                  This week, Aion will welcome into the world a bouncing baby expansion: Dark Betrayal, aka Aion 4.0, on June 26th. While I don't play the game, I've been keenly interested in the soundtrack ever since first sampling its wares for the first-ever Jukebox Heroes column. There are several scores out for Aion now, and once Dark Betrayal hits this week, there will be yet another one.

                  Aion 4.0's score was handled by four composers: Jeon Byungkyu, Joo In Ro, Kim Won Ki, and Park Soyeon. There are action pieces, tranquil tunes, and even goofy medleys, but the theme that connects all of these composers' works together is a pristine beauty that is the hallmark of Aion's collective score.

                  So how would you like to listen to some new music? How would you like to hear six exclusive tracks from Aion 4.0? I know I was pretty excited when the team sent me the entire soundtrack and asked me to cherry-pick my favorites for this column, and I hope you enjoy what you're about to hear.

                  Continue reading Jukebox Heroes Exclusive: Aion 4.0's soundtrack

                  MassivelyJukebox Heroes Exclusive: Aion 4.0's soundtrack originally appeared on Massively on Tue, 25 Jun 2013 13:00:00 EST. Please see our terms for use of feeds.

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