MMO Updates

MMO Updates


Flameseeker Chronicles: Raiding in Guild Wars 2

Posted: 18 Jun 2013 10:00 AM PDT

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Flameseeker Chronicles Raiding in Guild Wars 2
Guild Wars 2 has been criticized in the past for not having having much PvE content for guilds and large groups of players. Several months ago, guild missions were added and helped fill that gap, but apparently we have more to look forward to.

ArenaNet's Chris Whiteside was chatting with players in the game and was asked whether or not we'd ever see raiding in Guild Wars 2. His reply was, "Our answer to raiding may very well be in the works! It is something I am very excited about and will be unique to GW2."

What could this mean for Guild Wars 2 and its players? What kind of unique spin could ArenaNet put on raiding? Let's dive into those questions after the break in a video edition of the Flameseeker Chronicles!

Continue reading Flameseeker Chronicles: Raiding in Guild Wars 2

MassivelyFlameseeker Chronicles: Raiding in Guild Wars 2 originally appeared on Massively on Tue, 18 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Exclusive: Mabinogi trailer teases new saga in Iria

    Posted: 18 Jun 2013 09:00 AM PDT

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    Exclusive  Mabinogi trailer teases new saga in Iria
    A new story is unfolding in the land of Iria in the fantasy free-to-play game Mabinogi and we've got the teaser trailer to kick things off. It all begins when Shamala, who has been imprisoned in Cor Village and purifying the demons, suddenly and mysteriously disappears, leaving players to help defend the village from the demons. In the midst of this, players meet up with Milia, a girl bent on punishing Shamala for the death of her father at the hands of the demons.

    What's the full story behind it all? Perhaps players will find out in the new series of quests that will accompany the story when the new episodes begin next week. Until then, check out the teaser trailer after the break.

    [Source: Nexon press release]

    Continue reading Exclusive: Mabinogi trailer teases new saga in Iria

    MassivelyExclusive: Mabinogi trailer teases new saga in Iria originally appeared on Massively on Tue, 18 Jun 2013 11:00:00 EST. Please see our terms for use of feeds.

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      City of Steam dev journal discusses game events

      Posted: 18 Jun 2013 08:00 AM PDT

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      City of Steam dev journal discusses game events
      With a name meaning the center, you'd expect City of Steam's Nexus to be a happening place even in beta, right? That means plenty of events for folks to get in on. Well, it just so happens that there are two general events already in game and a third on the way, and Mechanist Games gives players the lowdown on how to get in on the action in the latest dev journal.

      Unlike temporary in-game events, events in CoS are permanent instances you queue for. Of course, victory promises reward. Of the two current events, the Arena is all about survival of the soloist as waves of mobs crash into you whereas Tesla Defense is a five-man tower defense. When patch 1.3 releases, the PvP-based Siege of the Spire will join the event lineup as a MOBA-inspired arena that includes mobs, turrets, and team bases. Players can join the regular events as well as daily and weekly events with larger rewards. For more details, check out the official site.

      MassivelyCity of Steam dev journal discusses game events originally appeared on Massively on Tue, 18 Jun 2013 10:00:00 EST. Please see our terms for use of feeds.

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      Jukebox Heroes: Tabula Rasa's soundtrack

      Posted: 18 Jun 2013 07:00 AM PDT

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      Jukebox Heroes Tabula Rasa's soundtrack
      It's a well-known fact that the ghost of Tabula Rasa haunts the Massively offices. I think it's because Shawn keeps feeding it ectopellets because he's not quite ready to let his beloved MMO go. The ghost is driving the rest of us crazy because it's constantly switching the labels on our lunchboxes and whistling the Tabula Rasa theme through the air ducts while we're trying to get honest work done.

      So while the MMO no longer exists outside of a few forlorn collector's editions picking up dust on store shelves, the music persists. Tabula Rasa boasted a strong score thanks to the work of Tracy W. Bush. Bush is a name you should know when it comes to MMO soundtracks: He had a huge hand in the World of Warcraft score and contributed to several NCsoft titles (which are all dead, but that's probably not his fault).

      I find that sci-fi MMOs, particularly shooter-based ones, tend to elicit heavier tracks and more synth work than orchestral, and they are sometimes relentlessly grim. All of the above certainly can be applied to Tabula Rasa, up to and including its final surprising track.

      Continue reading Jukebox Heroes: Tabula Rasa's soundtrack

      MassivelyJukebox Heroes: Tabula Rasa's soundtrack originally appeared on Massively on Tue, 18 Jun 2013 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you like getting email updates regarding MMOs?

        Posted: 18 Jun 2013 06:00 AM PDT

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        I seriously don't care about Nightmare Mode Anything.
        Yesterday morning I received an email from Star Wars: The Old Republic to let me know that the latest game patch went live and I should totally play and check it out. Which is kind of pointless, because I have been playing. I didn't stop playing. Playing has been happening consistently the whole time. The mail shares a space in the same folder I reserve for mails like the ones from EVE Online urging me to come back after playing for one month seven years ago.

        Admittedly, working for this site means that there are very few bits of MMO information that don't manage to hit our ears at some point. But are these mails ever received with any real joy or interest? I ask you, dear readers: Do you like getting email updates regarding MMOs? Or would you prefer that games of all stripes stop pestering you and let you play what and when you want?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you like getting email updates regarding MMOs? originally appeared on Massively on Tue, 18 Jun 2013 08:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT

          Posted: 17 Jun 2013 06:00 PM PDT

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          Game title image
          This week saw the world's largest annual LAN party get underway as Sweden played host to DreamHack Summer 2013 and a series of live cash-prize competitive game tournaments. League of Legends had the biggest showing, with a dedicated 1,200-person stage for its $30,000 DreamHack Championship tournament. Heroes of Newerth presented the $30,000 HoNTour grand finals with livestreaming and commentary from the Honcast crew. Dota 2 launched its own huge $46,600 tournament for the event, but fans have been up in arms about the tiny seating area reserved for their game.

          Blizzard revealed more details on its upcoming console release of Diablo III, from skill and runes to transferring your co-op characters between consoles. Path of Exile tackled the issue of RMT head-on by locking currency items to new players' accounts until one of their characters hits level 25 and revealed that thousands of players are being banned each week for botting and RMT spam. Indie MOBA Skara also dropped a gameplay trailer this week and was at E3 to show the game off, but things aren't looking good for its kickstarter campaign.

          Continue reading Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT

          MassivelyNot So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT originally appeared on Massively on Mon, 17 Jun 2013 20:00:00 EST. Please see our terms for use of feeds.

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            Catapult your friends and foes with Forge's new Tinker character

            Posted: 17 Jun 2013 05:00 PM PDT

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            Catapult your friends and foes with Forge's new Tinker character
            Are you looking for a new character to play in Dark Vale's Forge PvP title? Look no further than Tinker, who is the game's next piece of free DLC.

            Tinker is available in the live game starting today, and Dark Vale has posted some teaser info -- including three gameplay videos -- on Forge's official forums. You can also get a load of Tinker's cata pad, armored booth, barricade, buzz saw, turret, and more via the clips that we've embedded just past the break.

            Continue reading Catapult your friends and foes with Forge's new Tinker character

            MassivelyCatapult your friends and foes with Forge's new Tinker character originally appeared on Massively on Mon, 17 Jun 2013 19:00:00 EST. Please see our terms for use of feeds.

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            Chaos Theory: A guide to auxiliary weapons in The Secret World

            Posted: 17 Jun 2013 04:00 PM PDT

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            Chaos Theory A guide to getting your auxiliary weapons
            With Issue #7 A Dream to Kill inching closer and closer, my anticipation for the new auxiliary weapon coming to The Secret World is reaching near impossible heights. I'll admit it: As a pyro at heart, I am giddy with the thought of wrapping my hands around a permanent flamethrower! And I'm certainly not alone in that sentiment, either.

            But an excitement for the new weapon doesn't diminish any of the current ones that are already in game; each auxiliary weapon -- the rocket launcher, the chainsaw, the quantum brace, and the whip -- is awesome in its own right with distinct skills and style. Is one right for you? Heck yeah! If you aren't taking advantage of an auxiliary weapon, you are depriving yourself of some extra oomph in your fights, not to mention an eighth active and passive skill on your hot bar.

            How do you know which one is better for you? Honestly, you needn't choose just one; as with regular weapons, you can earn all four. But with a hefty price of 35 SP per weapon, payable all at once, it's impossible to get more than one at a time. So which do you choose first? And then how do you go about getting it? This guide will give a general overview of the four current auxiliary weapons and the paths to acquiring them.

            Continue reading Chaos Theory: A guide to auxiliary weapons in The Secret World

            MassivelyChaos Theory: A guide to auxiliary weapons in The Secret World originally appeared on Massively on Mon, 17 Jun 2013 18:00:00 EST. Please see our terms for use of feeds.

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              Turn-based MOBA Arena of Heroes enters open beta

              Posted: 17 Jun 2013 03:00 PM PDT

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              Arena of Heroes
              If your primary complaint about MOBAs is that they move too quickly, Arena of Heroes might be something that lands a bit more in your comfort zone. Developed by Sneaky Games, Arena of Heroes is a turn-based, tactical MOBA that focuses more on strategy than on twitch-clicking hard skills.

              Essentially, you and another player square off in an arena (duh), each controlling a team of four heroes in a battle for supremacy. It's your basic MOBA fare, but with a smaller battle zone and a slower, more deliberate pace. You and your opponent receive two minutes each to make your moves, or you can try the game's asynchronous mode and play several games simultaneously, with up to two days being allotted for turns.

              Arena of Heroes has officially shifted into open beta, so you're free to check it out at your leisure. You can also read our hands-on with the game for a more detailed look at its inner workings.

              The free-to-play game will launch on PC, Mac, iOS, and, at some point, Ouya and Android.

              [Thanks to Venova for the tip]

              MassivelyTurn-based MOBA Arena of Heroes enters open beta originally appeared on Massively on Mon, 17 Jun 2013 17:00:00 EST. Please see our terms for use of feeds.

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                Over 50,000 gamers petition Ubisoft for a PC version of The Division

                Posted: 17 Jun 2013 02:00 PM PDT

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                the division pc petition
                Last week's E3 reveal of Ubisoft's The Division MMO shooter was met with some oohs, some ahhs, and some WTFs as PC gamers realized that the software giant was ignoring their platform of choice to focus on the PlayStation 4 and Xbox One.

                What's a disgruntled gamer to do? Sign a petition, of course, and as of press time, over 50,000 disgruntled gamers have expressed their desire to see the Tom Clancy-style title find a home on the PC. According to Dark Side of Gaming and PC Gamer, Division developers encouraged potential players to "sign petitions, get on forums, and post their requests."

                MassivelyOver 50,000 gamers petition Ubisoft for a PC version of The Division originally appeared on Massively on Mon, 17 Jun 2013 16:00:00 EST. Please see our terms for use of feeds.

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                Undead Labs still negotiating with Microsoft on Class4 MMO

                Posted: 17 Jun 2013 01:00 PM PDT

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                Undead Labs
                Undead Labs' latest game for Xbox Live, State of Decay, is a resounding success. The game moved over 250,000 copies in its first 48 hours of release, landing it the title of "Fastest Selling Xbox Live Game that isn't Minecraft." However, one successful game does not guarantee another, and Undead is still at the mercy of Microsoft when it comes to getting its next game off the ground.

                The studio is set to begin work on Class4, an MMO follow-up to State of Decay, but cannot proceed until Microsoft gives it the go-ahead. According to Undead's Sanya Weathers, none of this can happen until the two parties reach a "mutually agreeable contract." She also noted that the two companies must agree on the goals of the project and on where the technology will be by the time Class4 finishes its multi-year development cycle.

                According to Weathers, the discussion between Microsoft and Undead is "in progress."

                MassivelyUndead Labs still negotiating with Microsoft on Class4 MMO originally appeared on Massively on Mon, 17 Jun 2013 15:00:00 EST. Please see our terms for use of feeds.

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                I went to a Dota 2 tournament and not one person called me a noob

                Posted: 17 Jun 2013 12:00 PM PDT

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                Dota 2 Tourney
                There are many things you could say about people who play MOBAs. Most of those things would be negative. Games in the MOBA bracket, most notably League of Legends and Dota 2, have a reputation for being unkind to new players, both in terms of the mechanical skill required to play and the vitriolic communities that tear apart new players for not being instantly granted that skill upon downloading the game.

                Conduct in MOBAs is so awful that it has become a design issue. Riot Games created a Tribunal system that allows players to report the bad behavior of others, and Valve has done much the same thing. Every new developer showing off an in-development MOBA is at some point asked the question, "How are you going to deal with all the jerks?" Built-in mechanisms for handling abusive teammates and opponents are now considered mandatory features.

                There is no question that some MOBA players are bad apples. But something has always bothered me about the pigeonholing of these gamers into this negative space. Surely not all MOBA players are elitist snobs waiting to smack down any new player stupid enough to join a public match. Surely not all of these passionate gamers are horrible humans waiting in the dark to pounce on unsuspecting noobs with a barrage of verbal abuse; there have to be some friendly diamonds in the manure-piled rough.

                I swung by the first-ever Chicago Dota 2 Open, billed as the biggest open Dota 2 tournament in the Midwest, to find out.

                Continue reading I went to a Dota 2 tournament and not one person called me a noob

                MassivelyI went to a Dota 2 tournament and not one person called me a noob originally appeared on Massively on Mon, 17 Jun 2013 14:00:00 EST. Please see our terms for use of feeds.

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                  Captain's Log: Star Trek Online's Daniel Stahl at E3

                  Posted: 17 Jun 2013 11:00 AM PDT

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                  STO Odyssey Header
                  Last week the unstoppable Jasmine Hruschak was one member of Massively's crack team who braved the traffic of Los Angeles to take in the sights, sounds, hawking, yelling, and craziness that was the Electronic Entertainment Expo. While she was there, she interviewed Star Trek Online's Executive Producer, Daniel Stahl, and put forth a few questions from the Massively team.

                  Stahl was able to drop a few hints about the future of Star Trek Online in his responses, so join me past the jump as I deliver the highlights from their conversation!

                  Continue reading Captain's Log: Star Trek Online's Daniel Stahl at E3

                  MassivelyCaptain's Log: Star Trek Online's Daniel Stahl at E3 originally appeared on Massively on Mon, 17 Jun 2013 13:00:00 EST. Please see our terms for use of feeds.

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                    The Nexus Telegraph: It's all right if people don't like WildStar

                    Posted: 17 Jun 2013 10:00 AM PDT

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                    My girl wants to party all the time.  I favor a more nuanced partying portfolio.
                    I like WildStar a lot. You knew from an early time that I liked the game's aesthetic and sense of humor, and as time went on it became clear that I also liked the mechanics and the approaches it has toward an endgame. When I finally got my first hands-on playtime with the game, I liked that, too. What I'm getting at here is that WildStar is currently fighting with Final Fantasy XIV for the title of my absolute favorite MMO, and they both coexist in a space of I want to play you both all the time.

                    But some people aren't in that boat. Some people aren't that wild about the game, even some people whom I work alongside. And that is totally fine.

                    Last week's events made me decide to do one of my periodic column-topic-switches to discuss the fact that there is going to be bad press about WildStar out there, sometimes even bad press that complains about things that you don't think are relevant. And the best thing you can do is be cool.

                    Continue reading The Nexus Telegraph: It's all right if people don't like WildStar

                    MassivelyThe Nexus Telegraph: It's all right if people don't like WildStar originally appeared on Massively on Mon, 17 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.

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