MMO Updates |
- FFXIV: A Realm Reborn screenshot video montage shows off beta
- Wurm Online's summer update tweaks graphics, UI, and more
- The Stream Team: Caveman edition, June 17 - 23, 2013
- The Daily Grind: How do you feel about the console MMO trend?
- MMO Week in Review: E3 didn't suck
- EVE Evolved: Fitting battleships for PvP in Odyssey
- Stick and Rudder: On Star Citizen's E3 absence
FFXIV: A Realm Reborn screenshot video montage shows off beta Posted: 17 Jun 2013 09:00 AM PDT Filed under: Betas, Fantasy, Video, Game Mechanics, MMO Industry, News Items, Final Fantasy XIV Although sharing sound, music, and video from the Final Fantasy XIV: A Realm Reborn beta is still prohibited, testers' thoughts and screenshots from phase three are now allowed. Taking advantage of that partial NDA lift, one creative beta participant has put together a montage of stills in video form to show off the upcoming reboot of the game. Wondering if you can glean what's going on from the screenshots alone? Don't worry -- he also added commentary to explain each shot.The nearly 33-minute montage includes character creation (all races have two genders to select from), the public quests (Fates), menus and the UI, combat, and a look at the updated graphics. Get a glimpse of the game for yourself in the video after the break. [Thanks to Chris for the tip!] Continue reading FFXIV: A Realm Reborn screenshot video montage shows off beta FFXIV: A Realm Reborn screenshot video montage shows off beta originally appeared on Massively on Mon, 17 Jun 2013 11:00:00 EST. Please see our terms for use of feeds. |
Wurm Online's summer update tweaks graphics, UI, and more Posted: 17 Jun 2013 08:00 AM PDT Filed under: Fantasy, Game Mechanics, MMO Industry, Wurm Online, News Items, Free-to-Play, Browser, Sandbox, Crafting Ready for Wurm Online's summer update? It happens tomorrow, June 18th, and it's all about enhancing client performance in the long-running browser-based sandbox. Also on tap are new housing extensions, fence types, mystical sorcery powers, and overhauls of the foraging and botanising system.The UI and the graphics are getting an overhaul, too, thanks to new creature models, animations, inventory grouping and more. So, yeah, it's a pretty substantial patch. You can read more about it at Wurm's official blog and be sure to check out our recent revisit of the classic sandbox game. Wurm Online's summer update tweaks graphics, UI, and more originally appeared on Massively on Mon, 17 Jun 2013 10:00:00 EST. Please see our terms for use of feeds.
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The Stream Team: Caveman edition, June 17 - 23, 2013 Posted: 17 Jun 2013 07:00 AM PDT Filed under: Massively Meta, Livestream, Miscellaneous, The Stream Team With all the talk about bashing stuff lately, I can't help but envision a certain prehistoric child going around whacking everything with a club, "Bam! Bam! Bam!" Of course, who can blame the little tyke? There are definitely times in game that we've all wanted to swing a cudgel or two, be it a nerf design or a just-quitcher-whining bat.Destructive tendencies can even be harbored in the gentle hearts of your favorite Stream Team hosts. A number of you can surely attest to that. Need proof? Just watch Massively TV and see for yourself. Warning: You may start to feel sympathy for those poor mobs... Continue reading The Stream Team: Caveman edition, June 17 - 23, 2013 The Stream Team: Caveman edition, June 17 - 23, 2013 originally appeared on Massively on Mon, 17 Jun 2013 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: How do you feel about the console MMO trend? Posted: 17 Jun 2013 06:00 AM PDT Filed under: MMO Industry, Opinion, Consoles So the big E3 MMO news centered on consoles this year, with existing titles like DC Universe Online and PlanetSide 2 as well as upcoming projects like The Elder Scrolls Online and Final Fantasy XIV's reboot unveiling their plans for extensive console ports.For today's Daily Grind, we're interested to know what you think about the increased consolization of the MMO market. Do you think it's a good thing, or do you think it will ultimately water down what have traditionally been complex PC games? Are you planning to play any of the aforementioned titles on a console? How do you feel about the current console MMO trend? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: How do you feel about the console MMO trend? originally appeared on Massively on Mon, 17 Jun 2013 08:00:00 EST. Please see our terms for use of feeds. |
MMO Week in Review: E3 didn't suck Posted: 16 Jun 2013 06:00 PM PDT Filed under: Massively Meta, Events (Massively's Coverage), Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.Color us surprised: What we expected to be another hum-drum E3 for the MMO industry was actually packed with genuine reveals and even new title announcements. Massively's away team returned home loaded down with interviews and hands-on with big-budget MMOs like WildStar, huge console-port news for several games including The Elder Scrolls Online, and a peek at upcoming IP-driven titles like Warhammer 40k: Eternal Crusade. Join us after the break for a roundup of all our E3 coverage as well as a few other top MMO stories from the past week. Continue reading MMO Week in Review: E3 didn't suck MMO Week in Review: E3 didn't suck originally appeared on Massively on Sun, 16 Jun 2013 20:00:00 EST. Please see our terms for use of feeds. |
EVE Evolved: Fitting battleships for PvP in Odyssey Posted: 16 Jun 2013 04:00 PM PDT Filed under: Sci-Fi, EVE Online, Expansions, Game Mechanics, Patches, PvP, Endgame, Opinion, Hands-On, EVE Evolved, Guides, Sandbox Tech 1 ships in EVE Online used to be arranged in tiers that determined the cost and power of the ship and what level of the appropriate skill was required to fly it. This gave a sense of progression back in 2004 when all we had was frigates, cruisers, and battleships, but developers have since filled in the gaps between ship classes with destroyers, battlecruisers, strategic cruisers, and tech 2 ships of all shapes and sizes. In a recent game design initiative, CCP has been removing the tiers from within each tech 1 ship class by buffing the lower-tier ships up to the same rough power level as the largest ship in its class.The recent Odyssey expansion saw the humble battleship buffed beyond all recognition. The Megathron, Raven, Tempest, and Apocalypse all became extreme damage-dealing powerhouses, but the Dominix, Scorpion, Typhoon, and Armageddon were buffed the most. Each of them can now fit several monster setups, dealing upward of 1,000 damage per second or completely disabling enemy ships with energy neutralisers and electronic warfare. The build costs of these tier one battleships were more than doubled in the expansion, but prices are only slowly rising due to the existing stock on the market. That makes the tier one battleships incredibly cost-effective PvP powerhouses at the moment, and players are beginning to take advantage of it. In this week's EVE Evolved, I experiment with PvP setups for the newly revamped Typhoon, Armageddon, Scorpion, and Dominix battleships. Continue reading EVE Evolved: Fitting battleships for PvP in Odyssey EVE Evolved: Fitting battleships for PvP in Odyssey originally appeared on Massively on Sun, 16 Jun 2013 18:00:00 EST. Please see our terms for use of feeds. |
Stick and Rudder: On Star Citizen's E3 absence Posted: 16 Jun 2013 12:00 PM PDT Filed under: Sci-Fi, Events (Real-World), MMO Industry, New Titles, News Items, Sandbox, Stick and Rudder, Star Citizen, Buy-to-Play So E3 happened this past week. If you're a Massively regular, you're no doubt aware of that since we spammed up our front page and your RSS feed with gobs of hands-on coverage including everything from racing games to The Elder Scrolls Online.One thing we didn't cover was Star Citizen, because thankfully, Cloud Imperium's upcoming space sim sandbox didn't bother with an official E3 presence. Continue reading Stick and Rudder: On Star Citizen's E3 absence Stick and Rudder: On Star Citizen's E3 absence originally appeared on Massively on Sun, 16 Jun 2013 14:00:00 EST. Please see our terms for use of feeds. |
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