MMO Updates

MMO Updates


Jukebox Heroes: Wrath of the Lich King's soundtrack

Posted: 07 May 2013 10:00 AM PDT

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Jukebox Heroes Wrath of the Lich King's soundtrack
After my so-so review of The Burning Crusade's score a few months ago, I'm sure a few of you thought I was barking mad. World of Warcraft is well-known for great orchestra pieces, but I stick by saying that most of the brilliant stuff stayed the heck away from Outland. Fortunately, the sound quality got a lot better when we went up north for Wrath of the Lich King in 2008.

The score was composed and arranged by Russell Brower, Derek Duke, Matt Uelmen, Neal Acree, and Glenn Stafford. As to be expected by that name sandwich, the score features a lot of variety. While there are epic chants and the like that are to be expected from WoW, there's also a lonely, savage feel to the music that represents these far-off lands. There's also a lot of blowing wind that segues between tracks if you listen to the album straight through, and if that doesn't make you envision a snow-blasted landscape, I don't know what would.

The liner notes say that "this is the music of ice and despair, a dirge and a call to arms." I couldn't put it better myself. Let's dive into my picks for the best tracks from this score, shall we?

Continue reading Jukebox Heroes: Wrath of the Lich King's soundtrack

MassivelyJukebox Heroes: Wrath of the Lich King's soundtrack originally appeared on Massively on Tue, 07 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Guild Wars 2's The Secret of Southsun will end culling, add WvW features [Updated]

    Posted: 07 May 2013 09:00 AM PDT

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    Guild Wars 2's The Secret of Southsun will end culling, add WvW features
    May has just gotten started and already ArenaNet has another content update scheduled for Guild Wars 2. Called The Secret of Southsun, this May 14th update comes right on the heels of the final installment of Flame and Frost and extends the episodic content that began with that first series. This time, the adventures focus on troubles brewing on the tropical island of Southsun Cove where players must quell the rising violence and discover the secret that hides there.

    The Secret of Southsun also brings an end to culling in the rest of the world (it was previously only disabled in World vs. World) and introduces two improvements to WvW -- traps and an improved award system. Traps will remove supply from enemies and players will gain reward for a wider range of activities in the Mists, such as destroying siege weapons, escort missions, and repairing walls. Players can also try their hand at a new crab toss mini-game.

    On top of the update annoucnement, ArenaNet has recently posted additional lore expanding the story of Rox, the Charr. Read on to see where her latest adventures lead.

    [Update: It seems ArenaNet let some of this info out before they intended to, as detailed in this forum post. So the WvW changes won't be in just yet.]

    [Source: ArenaNet press release]

    MassivelyGuild Wars 2's The Secret of Southsun will end culling, add WvW features [Updated] originally appeared on Massively on Tue, 07 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Sneak a peek at various vessels in World of Warships

    Posted: 07 May 2013 08:00 AM PDT

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    Sneak a peek at various vessels in World of Warships
    From tanks to planes and now ships, Wargaming is definitely known for the exquisite detail of its WWII-period vehicles. And today the company released new screenshots and renderings showing off that detail in the battleships of the upcoming naval MMO World of Warships.

    While the screenshots show a variety of vessels, the renderings draw attention to the USS New Mexico, a battleship that served the US Navy for decades and was a force to be reckoned with during World War II. Get a glimpse of some of the giant warships setting sail in WoWS in the gallery below.

    [Source: Wargaming.net press release]

    MassivelySneak a peek at various vessels in World of Warships originally appeared on Massively on Tue, 07 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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      Massively Speaking Episode 247: TransMMO synergy!

      Posted: 07 May 2013 07:00 AM PDT

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      Massively Speaking Episode 247  TransMMO synergy!
      Crossovers are cool, in this humble author's opinion. They not only keep comics spicy and interesting but have offered MMO studios the opportunity to join the hands of two games together in holy geekamony. As Massively Speaking makes a triumphant return this week, we talk about transMMO synergy, Camelot victorious, Flame and Frost, and more.

      Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

      Get the podcast:
      [RSS] Add Massively Speaking to your RSS aggregator.
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      Listen here on the page:



      Read below the cut for the full show notes.

      Continue reading Massively Speaking Episode 247: TransMMO synergy!

      MassivelyMassively Speaking Episode 247: TransMMO synergy! originally appeared on Massively on Tue, 07 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What abilities do you find the most fun to use?

        Posted: 07 May 2013 06:00 AM PDT

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        The downside is that I wind up never having any energy left because I'm too busy rolling around like an acrobat.
        Hitting 51 on my Scoundrel in Star Wars: The Old Republic meant getting what is probably the greatest ability ever, the ability to quickly roll forward. I absolutely love any sort of quick movement ability like that, especially rolls -- anything that lets me dart around the battlefield without being directly tied to combat. Being able to do so in Guild Wars 2 was one of my favorite parts of the game as a whole.

        We've all got certain abilities that we just like making use of in MMOs. Sometimes they're not really beneficial to our builds, and sometimes they're not even all that useful, but darn it they're just plain fun to trigger. So what abilities do you find the most fun to use? Silly cosmetic tricks? Certain impressive storms of particle effects? Or are you just fond of abilities that work well from a mechanical standpoint with no concern for silly elements?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What abilities do you find the most fun to use? originally appeared on Massively on Tue, 07 May 2013 08:00:00 EST. Please see our terms for use of feeds.

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          Massively Exclusive: New Aion RvR Guardian General event starts May 8th

          Posted: 06 May 2013 09:00 PM PDT

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          Massively Exclusive New Aion RvR Guardian General event starts May 8th
          As the clock ticks down to the June release of Aion's big 4.0 update, NCsoft is ramping up the event machine. First up: an all-new RvR event dubbed the Guardian General Showdown. Running from May 8th, 2013, through May 22nd, 2013, this event will take place in Jotun Square in Silentera Canyon (necessitating that Daevas be level 50 and over to participate). There, each faction will fight to defeat the Guardian General of the enemy while simultaneously protecting its own.

          The Guardian Generals -- Furious Dux for the Elyos and Furious Stalari for the Asmodians -- will spawn support mobs to join in the fray every 30 seconds. Once one general is defeated, both (and all accompanying mobs) will disappear and the 12-hour countdown to repawn begins. The league that contributes the most to defeating the other faction's Guardian General first will earn the Guardian General's Treasure Chest, which will provide every member with one mithril medal, one special manastone box (grade II), and one major ancient crown.

          [Source: NCsoft press release]

          MassivelyMassively Exclusive: New Aion RvR Guardian General event starts May 8th originally appeared on Massively on Mon, 06 May 2013 23:00:00 EST. Please see our terms for use of feeds.

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            Not So Massively: MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset

            Posted: 06 May 2013 08:00 PM PDT

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            Not So Massively MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset
            This week is packed with MOBA news as almost every major title released a new patch. Infinite Crisis introduced new champions Poison Ivy and Gaslight Catwoman and announced that the game's closed beta will start in two days' time on May 8th. SMITE introduced new Norse god Fenrir the Unbound, and League of Legends released a champion spotlight on new Ice Witch champion Lissandra. Dota 2 also released new hero Elder Titan based on the original DotA hero Tauren Chieftain, and Heroes of Newerth released several months of balance changes at once in its colossal version 3.1 update.

            Star Citizen celebrated hitting $9 million US in its ongoing crowdfunding campaign, and to celebrate, developers controversially gave all current backers free lifetime insurance on their ships. The title's success has also spurred EVE Online developer CCP Games to show off its own virtual reality dogfighter called EVR that uses the upcoming Oculus Rift headset.

            Diablo III's first anniversary is just over a week away; details of any celebrations haven't yet been released. Developers confirmed that the PlayStation 4 version will not be getting mouse and keyboard support and that the PC version won't be getting support for analog controllers. For those of you up for some oldschool dungeon-crawling, Diablo II also announced that its ladder will be reset on May 14th this week and all players will start the game fresh again.

            Continue reading Not So Massively: MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset

            MassivelyNot So Massively: MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset originally appeared on Massively on Mon, 06 May 2013 22:00:00 EST. Please see our terms for use of feeds.

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              Captain's Log: Playing with Legacy of Romulus characters in Star Trek Online

              Posted: 06 May 2013 07:00 PM PDT

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              STO LoR Header
              In just over two weeks, Star Trek Online's first expansion, The Legacy of Romulus, will be released. The developers at Cryptic Studios have been working furiously, and we'll all get to see the results of all of the hard work on Tuesday, May 21st, 2013.

              I've had the opportunity to jump into the Star Trek Online's test server, Tribble, to catch a few glimpses of some of the character works in progress. With more material being pushed to Tribble on almost a daily basis, there should be lots to see in the next couple of weeks!

              Continue reading Captain's Log: Playing with Legacy of Romulus characters in Star Trek Online

              MassivelyCaptain's Log: Playing with Legacy of Romulus characters in Star Trek Online originally appeared on Massively on Mon, 06 May 2013 21:00:00 EST. Please see our terms for use of feeds.

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                DUST 514's Uprising update is now live

                Posted: 06 May 2013 06:00 PM PDT

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                Screenshot -- DUST 514
                The official launch of DUST 514 is planned to go live later this month on -- what else -- May 14th. But judging by the latest CCP dev blog, players can expect a whole bevy of new features before the game launches thanks to an update by the name of Uprising which, as it happens, went live today. For starters, the skill system is getting totally revamped in order to "make it more intuitive and deep." CCP is also introducing three new dropsuits to the game, along with a new assault dropship. As if that weren't enough, the studio has "done major rebalancing on weapons, dropsuits, modules, and vehicles." In light of all of these changes, players will be receiving full skill respecs and market refunds. Uprising will also include the addition of the new starmap, new UI and graphics features, and adjustments to the faction warfare system.

                But that's not all. When the game officially goes live on the 14th, CCP will introduce DUST's planetary conquest system, which means that DUST players will be able to take part in the great territorial control battles that will tie the game into EVE Online. The launch will also bring a few new weapons and a new game mode (Domination) and new maps over which players can vie for supremacy. If that's not enough to look forward to, then we're not sure what to tell you. For the full details on Uprising and DUST 514's official launch, go on and check out the full dev blog on the game's official site.

                MassivelyDUST 514's Uprising update is now live originally appeared on Massively on Mon, 06 May 2013 20:00:00 EST. Please see our terms for use of feeds.

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                The Elder Scrolls Online answers all your questions, assuming they're about lore

                Posted: 06 May 2013 05:00 PM PDT

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                Here's your lore.  There are giant spiders.  Kill them.  What else is relevant?
                We're not kidding about that title. The latest set of answers for The Elder Scrolls Online's Ask Me Anything is full of lore. Spilling over with lore. Its lore cup runneth over. Do you want to know how old an elf has to be before he's actually old? 200-300 years is old. Want to know if there will be any Dragonborn running around a la Skyrim? Nope, and shouts are a thing of legend. It's all the lore you've wanted and were clearly not afraid to ask about.

                There are some other answers in the mix as well. Players will have to guess about the abilities of their opponents in PvP to some extent, since the armor system will not allow you to guess at abilities by appearance. Players can also expect to find puzzles in the game rather than pure combat encounters, although no details are given. So while you'll find the most meat if you're looking for lore, even more system-focused players will find some relevant answers in the full set.

                MassivelyThe Elder Scrolls Online answers all your questions, assuming they're about lore originally appeared on Massively on Mon, 06 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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                Collect all the things in Star Wars: The Old Republic's 2.1 patch

                Posted: 06 May 2013 04:00 PM PDT

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                Everyone dresses like Thana, all the time.  News at 11.
                The downside of picking up some special items and drops in Star Wars: The Old Republic is that a lot of them are limited. Sure, you might be able to buy Revan's Mask, but you have to decide which of your characters will get to wear it. But that's changing in patch 2.1. A recent interview sheds more light on the upcoming Collections system, which will allow you to unlock items you have obtained on one character for repeated access.

                Once you've obtained an item on a character, that item will be marked in your collection, allowing you to recreate that item for that character. Pay a few Cartel Coins and that item unlocks for every character in your account, including characters on other servers. The system will include mounts, armors, and pets, with more room for special promotions and the like in the future. So now you don't have to worry about who gets the special mount -- everyone can get the benefit.

                MassivelyCollect all the things in Star Wars: The Old Republic's 2.1 patch originally appeared on Massively on Mon, 06 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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                World of Darkness 'years away' from launch

                Posted: 06 May 2013 03:00 PM PDT

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                World of Darkness still has years of development ahead of it
                If you are hanging your hopes and dreams on World of Darkness coming along to rescue you from the humdrum of life and your precious mortality, well... be prepared to settle in for a good long wait. Executive Producer Chris McDonough said in an interview that the title is still in pre-production and that players shouldn't expect to see it for a few years yet. However, CCP did show a few technical videos to the press to assure folks that the game is still alive.

                McDonough did have good news to share, however. World of Darkness has a 70-person crew that is currently building the framework for the title, and according to the producer, they are "making phenomenal progress." The team plans to host the entire game on a single server where active combat and politicking between vampires will be the crux of the content.

                "We're making sure this is a next-generation MMO. It's very focused on movement and motion and capturing what it's like to be a vampire," he said. "People ask about our high level designs for World of Darkness, and we've called this a vampire simulator. What's it like to be a vampire. Not a superhero, but a super-powered individual. The way the characters move around the city feels very vampiric."

                MassivelyWorld of Darkness 'years away' from launch originally appeared on Massively on Mon, 06 May 2013 17:00:00 EST. Please see our terms for use of feeds.

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                Chaos Theory: Player projects enhance The Secret World experience

                Posted: 06 May 2013 02:00 PM PDT

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                Chaos Theory  Player projects enhance The Secret World experience
                One of The Secret World's most unique elements makes it ripe for producing immersive experiences, even outside of the game. Set in the modern real world (as opposed to the fantasy or even sci-fi themes prevalent in our MMOverse), a game can more easily blur the line between logged in and logged out. Players can, and do, generate ways to be a part of the game while still out and about in the real world. Today, I'm going to shine a spotlight on two of these projects that use very different methods to continue immersion beyond actual gameplay.

                In January, one TSW fan ran an Alternate-Reality Game (ARG) for fellow players. Using Twitter, the forums, email, and even in-game characters, this player orchestrated a full-on investigation for participants to work through. And just recently, a new site offering to immerse players more deeply into the game through imagery was beta-launched. Both projects further player involvement in the world of the game -- the stories, the conspiracies, the histories, and the surroundings -- beyond the actual game. Both received support from Funcom in their efforts to expand the fans' experiences. And both are definitely worth checking out, so I sat down with the creators to get the scoop on the why, the how, and the what's next.

                Continue reading Chaos Theory: Player projects enhance The Secret World experience

                MassivelyChaos Theory: Player projects enhance The Secret World experience originally appeared on Massively on Mon, 06 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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                  Leaderboard: What's your favorite player-generated content tool?

                  Posted: 06 May 2013 01:00 PM PDT

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                  Leaderboard - What's your favorite player-generated content tool?
                  Neverwinter recently launched, and Cryptic's Forgotten Realms MMO brought with it a substantial player-generated content toolset called the Foundry. The Foundry isn't the first of its kind, however, or even the first of its name. Star Trek Online boasts an earlier version of Cryptic's Foundry, and other games going back a decade or more have also tried their hand at user content suites.

                  Assuming you've played around with a few of these tools, which one is your favorite? Vote after the cut!

                  Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

                  Continue reading Leaderboard: What's your favorite player-generated content tool?

                  MassivelyLeaderboard: What's your favorite player-generated content tool? originally appeared on Massively on Mon, 06 May 2013 15:00:00 EST. Please see our terms for use of feeds.

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                    First Impressions: Forge

                    Posted: 06 May 2013 12:00 PM PDT

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                    He just wants a hug.
                    When I first picked up Forge on Steam back in the day (when it first hit the Greenlight service), I was hesitant to say the least. The last time I played any sort of game billed as a class-based PvP arena, it was FURY (does anyone else remember that?) and Dark Messiah of Might and Magic before that. To say those games were less-than-stellar would be a bit of an understatement. Despite my trepidation, I still snagged the game since it was fairly cheap and I felt there was at least a good deal of potential for it to finally do justice to the concept.

                    Unfortunately, Forge ended up being released far too early because of (as I understand it) a lack of funds, so many of the advertised features (such as a ranking system, matchmaking, and so forth) were conspicuously absent. So I figured I'd put it on the backburner and check it out once it had received some much-needed polish. So of course I was pretty pleased when Dark Vale Games announced that Forge had been "re-released" with many of the missing features in tow, but my initial worries about the game were far from assuaged, and I figured it would just be FURY 2: Electric Boogaloo.

                    But man, do I love being proven wrong.

                    Continue reading First Impressions: Forge

                    MassivelyFirst Impressions: Forge originally appeared on Massively on Mon, 06 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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                      EVE Online smashes PCU record during anniversary celebrations

                      Posted: 06 May 2013 11:30 AM PDT

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                      EVE Online smashes PCU record during anniversary celebrations
                      Sci-fi MMO EVE Online has seen phenomenal success recently, from breaking through the 500,000 subscriber boundary to successfully relaunching in China. The game officially turned ten years old today, and CCP celebrated the occasion with events and gifts for all current subcribers. The part-jovian Gnosis battlecruiser was given to every subscribed account at midnight last night and can be claimed before the end of the month, and players logging in yesterday or today will have found a whole slew of bonus gifts.

                      EVE smashed its previous Peak Concurrent User total during the festivities by a clear margin, replacing 2011's record of 63,170 with a new figure of 65,303 players logged in simultaneously. Part of the reason for the record was the huge number of player-run events taking place that evening, such as the ever-popular Flight of a Thousand Rifters. The event saw almost 2,500 players join together to take down player Marlona Sky's expensive supercarrier. Most of the participants were in small frigates like Rifters and ended up being easy prey when a nullsec sniper Loki fleet turned up. The event was nevertheless a massive success and huge fun for those involved. Continue reading for a gallery of screenshots from the event and video footage from player Scott Manley.

                      Continue reading EVE Online smashes PCU record during anniversary celebrations

                      MassivelyEVE Online smashes PCU record during anniversary celebrations originally appeared on Massively on Mon, 06 May 2013 13:30:00 EST. Please see our terms for use of feeds.

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                      LotRO Update 11 brings five new areas on May 13

                      Posted: 06 May 2013 11:00 AM PDT

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                      LotRO Update 11 brings five new areas on May 13
                      Come next week, denizens of Middle-earth will have five new areas to explore and adventure in; Lord of the Rings Online launches Update 11: Treachery of the White Hand on Monday, May 13th. The epic story will continue in Wildermore, the remote area of Eastern Rohan, where players will attempt to restore the region from the icy destruction brought by the stone giant Núrzum.

                      The journey will take players through Writhendowns, The Fallows, Whitshaws, High Knolls, and Balewood where they will face Uruk-hai threats, marauding Warbands, violent Huorns, and Wood-trolls in an effort to protect the people and fight against growing evil and corruption.

                      Update 11 also includes a mounted combat revamp, daily Silver Hobbit Presents for logging in, and improved VIP benefits including an improved bonus experience system. The Wildermore Quest pack is free to VIPs. Check out the adventure that awaits in the gallery below.
                      [Source: Turbine press release]

                      MassivelyLotRO Update 11 brings five new areas on May 13 originally appeared on Massively on Mon, 06 May 2013 13:00:00 EST. Please see our terms for use of feeds.

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