MMO Updates

MMO Updates


New action combat MOBA Skara begins Kickstarter campaign

Posted: 17 May 2013 10:00 AM PDT

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New action combat MOBA begins Kickstarter campaign
"Imagine an experience with the action of Street Fighter inside a story and land like World of Warcraft, all blended into a fast-paced Call of Duty style arena." That's how 8 Bit Studios describes its newest MOBA Kickstarter project entitled Skara: The Blade Remains.

Skara looks to be high on the action with combat based on actual attack directions and multiplayer combos. This Kickstarter campaign has just begun, but offers some exciting rewards, including a digital copy of the game as low as the £15 tier.

Check out the project page and the informative video -- featuring some pretty sweet dev facial hair -- just after the jump.

[Thanks to Alex for the tip!]

Continue reading New action combat MOBA Skara begins Kickstarter campaign

MassivelyNew action combat MOBA Skara begins Kickstarter campaign originally appeared on Massively on Fri, 17 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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Why I Play: PlanetSide 2

Posted: 17 May 2013 09:00 AM PDT

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PlanetSide 2 screenshot
I was this close to saving myself a lot of time by finishing this article with only a few simple words: Why do I play PlanetSide 2? Because it's fun. I'm pretty sure my boss would want me to expand on it just a bit, however, but let me drive those three words home: Because it's fun. I think we are all familiar with the word "fun," but it's something that we really don't hear enough about in MMOs. I don't think we play MMOs mainly because they're fun; I think we play them because they pull out other emotions in us, emotions like wonder or awe. They might help fill in social needs that are sometimes hard to fill out in real life. These are all positive and worthy reactions, but they're different from sheer fun.

I have oodles of fun in PlanetSide 2. Gobs of it. Barrels of fun. The fun is powerful in this one. You get the point. PlanetSide 2 actually makes me laugh to myself, makes me yell at the screen -- you know, those noises you hear from someone who is having a blast. Of course, there are a few other reasons I play PlanetSide 2 as well, so I'll fill you in on those.

Continue reading Why I Play: PlanetSide 2

MassivelyWhy I Play: PlanetSide 2 originally appeared on Massively on Fri, 17 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Maplestory celebrates eight years with events

    Posted: 17 May 2013 08:00 AM PDT

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    Maplestory celebrates eight years with events
    Do you remember what you were doing eight years ago? Nexon does. It was introducing the 2-D fantasy MMORPG game MapleStory to North America. Since then, the game has grown with plenty of content from new characters (like Kanna and Hayato) to extensive character customization options.

    To celebrate this eighth anniversary, Maplestory is holding a number of events for players to enjoy, including daily eighth anniversary coin giveaways to all players level 10 and above, and special XP bonus events and hot-days throughout the month. Special celebration boxes containing in-game items will also drop off defeated mobs.

    As for going into the ninth year, NA Producer Teddy Kim stated, "We have a dedicated and engaged group of players, and we appreciate the loyalty and passion they have for MapleStory. We are committed to continuing to deliver the best content to our players to keep the adventures rolling."

    [Source: Nexon America press release]

    MassivelyMaplestory celebrates eight years with events originally appeared on Massively on Fri, 17 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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      MMObility: What needs to happen to make the mobile market shine

      Posted: 17 May 2013 07:00 AM PDT

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      Life is Magic screenshot
      I've recently written about what the MMO future might look like, but in case you haven't read that piece yet, I can sum it up for you. Essentially I see the new generation being so used to gaming and communicating on portable yet powerful devices that the sit-down keyboard and mouse setup might very well be doomed. Even major PC manufacturers and sellers are noticing the trend. Take a visit to your local Gamestop or equivalent game shop and you will notice that the chains have started to sell tablets as well.

      All of this tablet gaming might wound the current style of MMOs. I suspect that within the next decade or two it will all come full circle back to massive three-dimensional worlds on tech that becomes even more powerful and common, so we have to look at what the mobile market can do currently to keep MMOs in the lineup.

      Continue reading MMObility: What needs to happen to make the mobile market shine

      MassivelyMMObility: What needs to happen to make the mobile market shine originally appeared on Massively on Fri, 17 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do Kickstarter perks put you off from MMOs?

        Posted: 17 May 2013 06:00 AM PDT

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        Star Citizen art
        Last week, drama swirled around Chris Roberts' Star Citizen pseudo-MMO when he announced and then clarified that certain early crowdfunders will receive lifetime insurance on their ships once the game launches. Potential players rightfully worried that such a move could taint the economy and create a special class of characters with pay-to-win perks that place everyone else at a serious disadvantage.

        MMO players are becoming inured to the idea that Kickstarting a game might land them a poster or tattoo or title or even beta access, but non-cosmetic advantages seem to rile everyone up. It's one thing when Camelot Unchained offers special chat and another altogether when it promises big-time donors their own in-game islands. Then again, without such generous Kickstarter pledges, the games might never be made for the rest of us to play at all, so maybe the trade-off is worth it.

        What do you think? Does it bother you that gamers with money can buy their way into godhood before a game is even made? Are there Kickstarter perks that put you off from future MMOs?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do Kickstarter perks put you off from MMOs? originally appeared on Massively on Fri, 17 May 2013 08:00:00 EST. Please see our terms for use of feeds.

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          RuneScape 3 dev diary gets serious about audio

          Posted: 16 May 2013 05:00 PM PDT

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          RuneScape 3 dev diary gets serious about audio
          RuneScape 3 is coming soon. To get you all excited about it, the devs have released a new video talking about audio improvements in the game. The team recently recorded an orchestral score, but that's apparently just the beginning of its plans for RuneScape 3's audio. A lot of smaller recordings have been done to provide music for menus, incidentals, and poignant story moments. Audio isn't limited to just music, though. Jagex is focusing on strong, believable voice acting to draw players into the world and narrative. Ambient sound effects are also getting some loving polish.

          Skip below the cut to hear (get it?) all about the upcoming improvements.

          [Source: Jagex press release]

          Continue reading RuneScape 3 dev diary gets serious about audio

          MassivelyRuneScape 3 dev diary gets serious about audio originally appeared on Massively on Thu, 16 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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            Bungie squashes rumors that Destiny might come to the PlayStation Vita

            Posted: 16 May 2013 04:00 PM PDT

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            Bungie squashes rumors that Destiny might come to the PlayStation Vita
            Some rumors recently started circulating regarding Bungie's upcoming title, Destiny, and the PlayStation Vita. Bungie confirmed that these rumors are false and that Destiny will not be revealed on the PlayStation Vita (despite some previous vague hints to the contrary in the preorder page's source code).

            The rumors started after the release of an image that hinted at a Bungie game coming to PS Vita in 2014 called Destiny of Spirits. Given that Sony trademarked the name Destiny of Spirits, something may still be afoot there.

            Destiny officially launches for the Xbox 360, PlayStation 3, and PlayStation4 some time next year.

            MassivelyBungie squashes rumors that Destiny might come to the PlayStation Vita originally appeared on Massively on Thu, 16 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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            Prosecutors laugh last, Lulzsec hackers sentenced

            Posted: 16 May 2013 03:00 PM PDT

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            Jail cell
            The Lulzsec hackers responsible for a string of 2011 cyber attacks that targeted game companies including Sony, Nintendo, Epic, Bethesda, and Mojang have been sentenced to jail time.

            Gamespot reports that Ryan Cleary, Jake Davis, Mustafa al-Bassam, and Ryan Ackroyd pled guilty last month. The BBC says that the men could also face extradition to the United States due to various indictments. Lulzsec targeted a number of high profile corporations during the summer of 2011. The attacks resulted in Sony Online Entertainment MMOs and Sony's PlayStation Network going offline for several weeks.

            MassivelyProsecutors laugh last, Lulzsec hackers sentenced originally appeared on Massively on Thu, 16 May 2013 17:00:00 EST. Please see our terms for use of feeds.

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            ArcheAge Chinese beta trailer impresses

            Posted: 16 May 2013 02:30 PM PDT

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            ArcheAge hang-gliders are badass
            How's your Chinese? Mine's not very good either, but I imagine that the narrator for the new ArcheAge trailer is just saying the Mandarin word for badass over and over again for the duration of the clip's two-minute-and-29-second running time.

            That's because everything in the clip is indeed badass, from the location fly-throughs to the mounts to the boat construction to the combat. The trailer is being released to build excitement for ArcheAge's Chinese beta phase, which is less than a week away. I'd say it's doing a pretty fine job of it, wouldn't you agree? Click past the cut to have a look.

            Continue reading ArcheAge Chinese beta trailer impresses

            MassivelyArcheAge Chinese beta trailer impresses originally appeared on Massively on Thu, 16 May 2013 16:30:00 EST. Please see our terms for use of feeds.

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            Marvel Heroes prepares for the end at the beginning

            Posted: 16 May 2013 02:00 PM PDT

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            Marvel Heroes prepares for the end at the beginning
            With early access to Marvel Heroes coming on May 28th and the actual launch a few days later on June 4th, the Gazillion team is on super-high alert. CEO David Brevik talked with us about the final additions that the team is putting in place, saying that most of the features are complete at this point.

            Brevik most wanted to talk about Marvel Heroes' endgame. Interestingly enough, the main PvE story will take your character only about halfway to the level 60 cap. After that, Gazillion expects players to fully rely on a robust endgame to finish the journey.

            The endgame is made up of three primary PvE activities (in addition to PvP): daily missions, group challenges, and survival challenges. Daily missions, which can be soloed or done in a group, are unlocked in a chain. The five-man group challenges only have a single entry at this point, although there are several variations on that challenge. Then the survival challenges can take groups of 10 to 15 players and pit them against waves of increasingly difficult foes. Difficulty for these wave battles can be lowered by grabbing shards and defeating enemies, and depending on how well your team performs, the boss could be a pushover or insanely tough. Gazillion is placing a premium on randomness and variety to keep things fresh, so don't expect all similar-looking mobs to actually be the same!

            Read on for all of the last-minute changes that players will encounter when they take on their superhero personae next month!

            Continue reading Marvel Heroes prepares for the end at the beginning

            MassivelyMarvel Heroes prepares for the end at the beginning originally appeared on Massively on Thu, 16 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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              The Elder Scrolls Online wants you to explore everywhere

              Posted: 16 May 2013 01:30 PM PDT

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              The Elder Scrolls Online wants you to explore everything
              Any RPG player worth his or her salt knows that there are two primary maxims to making it big: explore everywhere and take everything not nailed down. Fortunately, ZeniMax subscribes to this philosophy as well, which is why the team has placed an emphasis on exploration and loot-gobbling in The Elder Scrolls Online.

              In a new video, Creative Director Paul Sage shows how players can loot all manner of goods in the world and then use those items for crafting. He also points out how the world will be populated with readable books, fishable areas, hidden chests, and ability-boosting stones. So if you were wondering if it's OK to rob a church in TESO, the following video should assure you that it's more than fine -- it's encouraged.

              Continue reading The Elder Scrolls Online wants you to explore everywhere

              MassivelyThe Elder Scrolls Online wants you to explore everywhere originally appeared on Massively on Thu, 16 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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              Champions Online brings back the Bloodmoon event and prepares for space gladiators

              Posted: 16 May 2013 01:00 PM PDT

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              yeah you heard me. SPACE. GLADIATORS.
              Players of Champions Online, rejoice! The Bloodmoon has risen once again, and dark and dire perils threaten Millennium City. From this Thursday at 3:01 p.m. EDT until Tuesday at 2:59 a.m. EDT, you'll be able to hop into the action and bathe in the blood of your ghoulish enemies. Do ghouls have blood? We'll assume so.

              Did you know that there are aliens hiding on the dark side of the moon? Of course you did! But here's the thing: There are also aliens hiding on the dark side of the moon in Champions Online. They've been kidnapping heroes from earth to fight in their lunar gladiatorial arena. Soon, the Forum Malvanum custom alert will be open to any Earthling brave enough to step up to the challenge.

              Skip below the cut to catch a bit of history on what the Bloodmoon is all about.

              Continue reading Champions Online brings back the Bloodmoon event and prepares for space gladiators

              MassivelyChampions Online brings back the Bloodmoon event and prepares for space gladiators originally appeared on Massively on Thu, 16 May 2013 15:00:00 EST. Please see our terms for use of feeds.

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              Diablo III devs talk about creating console controls

              Posted: 16 May 2013 12:00 PM PDT

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              Diablo 3 video talks us through developing console controls
              Diablo III, as you (savvy, informed reader that you are) surely know, is being released for the PS3 and PS4 at some point. Bringing the game over to a new platform has been an exciting challenge for the devs, which they discuss in this shiny new dev diary video. The crucial part of porting the experience, they say, is the controller. It acts as your connection to the character and really your agency in the game world.

              Skip below the cut to hear the devs talk about giving console gamers dodging, a quick equip option, and use of the touchpad.

              Continue reading Diablo III devs talk about creating console controls

              MassivelyDiablo III devs talk about creating console controls originally appeared on Massively on Thu, 16 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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              The Guild Counsel: How Stargell stars can help your guild

              Posted: 16 May 2013 11:00 AM PDT

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              The Guild Counsel  How Stargell stars can help your guild
              When I was a kid, I loved the Red Sox, but I was dying to get a Pittsburgh Pirates baseball cap. It's not that I was a fan of the team; I just loved the unusual look of the hat, with its pillbox shape, gold stripes, and most importantly, rows and rows of gold stars. Those stars were called Stargell stars and were the creative genius of Hall of Famer Willie Stargell.

              It might seem strange to be talking baseball in a guild column, but those Stargell stars played a key role in the Pirates' success, and they serve as a great example of successful guild management. Can a little embroidered star really make a difference? Let's take a look in this week's Guild Counsel.

              Continue reading The Guild Counsel: How Stargell stars can help your guild

              MassivelyThe Guild Counsel: How Stargell stars can help your guild originally appeared on Massively on Thu, 16 May 2013 13:00:00 EST. Please see our terms for use of feeds.

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