MMO Updates

MMO Updates


Free for All: My favorite female armor sets

Posted: 24 Apr 2013 10:00 AM PDT

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Brienne picture
Of all of the crazy characters from HBO's Game of Thrones, Brienne is easily my favorite. Why is she my favorite? It's not because she's just heroic or brave or any of the things that people often attribute to her; it's because she's a survivor. Much of that survival comes from her armor and the fact that she knows well enough to be able to protect herself! The actress Gwendoline Christie has talked about how uncomfortable the armor is to wear. I've heard the producers say that the metal skin is supposed to look sort of mismatched, and I love that. It only makes it stronger.

I often wish MMOs represented armor in better ways, especially for female characters. Some MMOs do a better job than others, and some MMOs do a decent job some of the time. Here are some of my picks for my favorite armor sets for female humans, orcs, goblins or... well, you get the point.

(Please don't post Game of Thrones spoilers in the comments section.)

Continue reading Free for All: My favorite female armor sets

MassivelyFree for All: My favorite female armor sets originally appeared on Massively on Wed, 24 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Choose My Adventure: Extreme DIY makeover edition

    Posted: 24 Apr 2013 09:00 AM PDT

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    Choose My Adventure Extreme DIY makeover edition
    Life may be like a box of chocolates, but gaming is like a Do-It-Yourself project. It may not be as mouth-watering an analogy, but it is certainly fitting: MMOs are a giant construction zone where players build their own experiences in a virtual world using tools from the game and their own imagination.

    Each project is a unique undertaking, bearing the personal touches of the builder, whether the builder is an individual or a group like a guild. Some players prefer to build a single residence and settle in, while others enjoy moving from project to project, exploring new territory and testing new tools. Me? I tend toward the former; I'm the kind who tinkers around in one place over a long period of time. But all that's about to change. Again.

    That's right, folks; it's my turn to break ground on yet another Choose My Adventure! For the next six weeks I am leaving the comfy confines of my familiar surroundings and allowing you to direct my next MMO project. Yes, my dear Massively friends, you will be the foreman of this endeavor, determining every step of the construction, from where I'll build my newest experience to what tools I'll get to use.

    Continue reading Choose My Adventure: Extreme DIY makeover edition

    MassivelyChoose My Adventure: Extreme DIY makeover edition originally appeared on Massively on Wed, 24 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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      World of Tanks' 8.5 patch expands armor roster, adds premium features for free players

      Posted: 24 Apr 2013 08:00 AM PDT

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      World of Tanks' 8.5 patch expands armor roster, adds premium features for free players
      World of Tanks' 8.5 update is here, and it's brought a bunch of updates with it. Chief among them are expanded tank rosters for both Germany and the USSR as well as the introduction of premium feature options for free players.

      Previously, premium consumables were only purchasable with gold, the in-game currency purchased with real-world money," Wargaming.net's press release explains. "In addition, all players, both paying and non-paying, will be able to create 3-member platoons and companies."

      Finally, the patch features the new Pearl River battle arena and visual revamps to Siegfried Line, South Coast, and Malinovka. The 8.5 patch releases on April 24th in Europe and April 25th in the U.S. You can view the 8.5 teaser video after the break.

      [Source: Wargaming.net press release]

      Continue reading World of Tanks' 8.5 patch expands armor roster, adds premium features for free players

      MassivelyWorld of Tanks' 8.5 patch expands armor roster, adds premium features for free players originally appeared on Massively on Wed, 24 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.

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        LotRO's Helms Deep expansion coming this Fall

        Posted: 24 Apr 2013 07:30 AM PDT

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        LotRO's Helms Deep expansion coming this Fall
        Lord of the Rings Online's fifth expansion has been announced, and Middle-earth explorers will travel to Helm's Deep sometime in the Fall of 2013. Turbine is raising the game's level cap to 95, while the epic storyline will continue through the western plains of Rohan and allow players to directly participate in the battle at Helm's Deep.

        Additionally, Turbine's press release mentions new skills and "completely updated class specializations," as well as locations including Edoras, Dunharrow, and the fortress of the Hornburg.

        [Source: Turbine press release]

        MassivelyLotRO's Helms Deep expansion coming this Fall originally appeared on Massively on Wed, 24 Apr 2013 09:30:00 EST. Please see our terms for use of feeds.

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          A Mild-Mannered Reporter: DC Universe Online's crisis of origins

          Posted: 24 Apr 2013 07:00 AM PDT

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          Haven't had time to remake these headers yet.
          DC comics has always had a history of patch jobs. It's inevitable, really, since DC is both older than Marvel and replete with characters inherited from other publishers or characters originally designed to work in a vacuum. The fact that we've had multiple multiverse-spanning events that completely rewrite the fabric of the universe within the comics makes it clear that this is not a franchise afraid to retroactively remake an entire character only to change said character back in another remake four months later.

          It sometimes makes DC rather painful to read even without the mess that the New 52 became, but that's a different article on a different site. Right now we're talking about DC Universe Online getting in on the whole parallel reality game.

          Why the preamble? Because this was always pretty much inevitable given the franchise. That having been said, there's some interesting stuff within the upcoming Origin Crisis DLC that bears discussion, so let's talk about the upcoming DLC and how it ties into the game as a whole both thematically and mechanically.

          Continue reading A Mild-Mannered Reporter: DC Universe Online's crisis of origins

          MassivelyA Mild-Mannered Reporter: DC Universe Online's crisis of origins originally appeared on Massively on Wed, 24 Apr 2013 09:00:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: How important is endgame progression to you?

            Posted: 24 Apr 2013 06:00 AM PDT

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            The Daily Grind How important is endgame progression to you
            For some players, the real meat of an MMORPG begins when you don't have any more pesky levels to worry about. Leveling is training, but using all that training to clear through the hardest content in the game is what you signed up for. Whether it's in World of Warcraft or Guild Wars 2, these players feel that the real push is to have the best possible gear and optimize your character specialties.

            For other players, the endgame is just an addition, sometimes even an unwelcome one. Having the best gear or the best build is nice, but it's not worth pursuing at the detriment of your enjoyment. Far better to just do dailies in Star Wars: The Old Republic or level a new character in Champions Online. These players can be just as dedicated to the game, but they just don't care for the endgame push.

            So which category do you lean toward? Is the progression track at the top what you live for, or is it just a distraction? How important is endgame progression to you?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: How important is endgame progression to you? originally appeared on Massively on Wed, 24 Apr 2013 08:00:00 EST. Please see our terms for use of feeds.

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              Storybricks team announces EverQuest Next collaboration

              Posted: 23 Apr 2013 08:30 PM PDT

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              EverQuest Next collaborating with Storybricks
              What's the Storybricks team been up to lately? Oh, nothing much. A few tweaks here, an idea or two there, and a whole lot of vacationing in Norrath. What's that, you say? It turns out that Namaste Entertainment has been teaming up with SOE to work on EverQuest Next, of all things.

              "After several months of working together with Sony Online," the team posted, "we can finally reveal that we are collaborating on EverQuest Next. EQNext is 'the biggest sandbox ever designed' and we are extremely happy to be working on the most innovative MMORPG under development."

              The post couldn't go into specifics about the project, but it did say that the team is doing "remarkable things" with the game.

              MassivelyStorybricks team announces EverQuest Next collaboration originally appeared on Massively on Tue, 23 Apr 2013 22:30:00 EST. Please see our terms for use of feeds.

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              Jukebox Heroes: Battle music!

              Posted: 23 Apr 2013 06:00 PM PDT

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              Jukebox Heroes Battle music!
              It's time once again to take a week off from looking at specific MMO soundtracks and open ourselves up to a theme instead. The topic? Battle music. Yeah, it can be some of the most obnoxious music in the game, especially after hearing it for the 3,000th time, but every once in a while I hear a piece that has some merit to it. These are the ones we want to examine today.

              What makes for a good battle music track? I think it has to get you excited without being annoying or grating and not so loud or incredibly noticeable that you can't help but get tired of it sooner rather than later. It was actually pretty tricky to pull together six such tracks for this column, but I managed to do with with the help of Colonel Bugle up there. He's got the best MP3 collection around.

              Continue reading Jukebox Heroes: Battle music!

              MassivelyJukebox Heroes: Battle music! originally appeared on Massively on Tue, 23 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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                Massively Exclusive: A look at C9's new 'extreme' dungeon

                Posted: 23 Apr 2013 05:00 PM PDT

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                Massively Exclusive A look at C9's new 'extreme' dungeon
                Continent of the Ninth Seal is preparing to unleash a raid to end all raids tomorrow. Webzen is marketing Bardiel Seal as an "extreme dungeon" that will send innocent players to their doom as they fight three new raid bosses: Molleck, Creios, and the Rebecca twins.

                Despite the raid designation, Bardiel Seal only requires four level-62 players to tackle. If the bosses are downed, the game will reward the victors with some of the best armor to hit C9 yet. The fourth and final boss of the dungeon will be patched in next month.

                To celebrate the release of Bardiel Seal, Webzen is handing out a reward package for returning players. Get a first look at the dungeon in the gallery and trailer below!

                Continue reading Massively Exclusive: A look at C9's new 'extreme' dungeon

                MassivelyMassively Exclusive: A look at C9's new 'extreme' dungeon originally appeared on Massively on Tue, 23 Apr 2013 19:00:00 EST. Please see our terms for use of feeds.

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                  Anno Online goes into closed beta

                  Posted: 23 Apr 2013 04:00 PM PDT

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                  Anno Online goes into closed beta
                  City-builders rejoice, for Anno Online has gone into closed beta for its English version. The title is an MMO sequel to the Anno 1404 single-player strategy game and will be playable entirely within your browser. The goal is to build up medieval cities over time, establish trade routes, and expand one's empire over multiple islands.

                  As the beta testing progresses, Ubisoft has plans to implement a guild system next month. Each guild can hold up to 25 people and construct guild halls for gatherings.

                  You can check out the trailer for Anno Online after the jump!

                  [Source: Ubisoft press release]

                  Continue reading Anno Online goes into closed beta

                  MassivelyAnno Online goes into closed beta originally appeared on Massively on Tue, 23 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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                    Origins of Malu moves beta start to May 4th

                    Posted: 23 Apr 2013 03:00 PM PDT

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                    Origins of Malu delays beta start to May 4th
                    Origins of Malu fans have been twiddling their thumbs after Burning Dog announced a week ago that the start of the beta would be delayed. Today the studio has put a firm date for that start up front and center: May 4th. There is a possibility, however, that the beta may begin before that if all goes well.

                    Burning Dog apologized for the delay and said that it will be careful the next time it promises a set date that it can make the mark. "The pressure to not let the community down is high and we take this very seriously," the team said.

                    In the meantime, beta players with keys can go ahead and download the client in preparation of the test.

                    MassivelyOrigins of Malu moves beta start to May 4th originally appeared on Massively on Tue, 23 Apr 2013 17:00:00 EST. Please see our terms for use of feeds.

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                    League of Legends player goes pro to pay rent

                    Posted: 23 Apr 2013 02:00 PM PDT

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                    Yiliang
                    What would you do if you were kicked out of your house as a teenager with nothing but a bicycle, a computer, and a tiny bit of cash to your name? Most people would probably answer, "beg on a street corner" or "curl up and cry forever," but not League of Legends player Yiliang "Doublelift" Peng, who decided he was going to make ends meet by becoming a full-time pro gamer. Seems like a long shot, right? After all, pro gaming isn't what most people would call a reliable source of income.

                    But somehow, he pulled it off, becoming an integral part of pro-gaming team Counter Logic Gaming in the process. Peng's story is so remarkable that the folks over at Machinima.com have put together a short documentary video that highlights Doublelift's rise to power in the League of Legends pro scene. It's something of a rags-to-riches story for the gaming generation, and whether you're a fan of e-sports or just a fan of uplifting success stories, it's certainly worth a watch. And as it happens, you can find the video past the cut, so why don't you check it out for yourself?

                    Continue reading League of Legends player goes pro to pay rent

                    MassivelyLeague of Legends player goes pro to pay rent originally appeared on Massively on Tue, 23 Apr 2013 16:00:00 EST. Please see our terms for use of feeds.

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                    Finding the 'world' in Prime World

                    Posted: 23 Apr 2013 01:00 PM PDT

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                    Finding the 'world' in Prime World
                    Welcome to my Prime World castle! Enjoy the mountain air, the multiple residential buildings, the fountain and bench I decided I had room for, and the general atmosphere. No, really, enjoy them now because you sadly can't even see them in the game. While a few of my mates and I had the pleasure of experiencing Prime World via the English client on the live Russian server, there were a few oddities that popped up during our prime-binge, and I'm not referring to my Russian comrades.

                    For those who haven't heard of Prime World, let me giver you a primer: It's set in a fantasy world where a new material called "prime" has revolutionized both the scientific and natural world. Players are tasked with building their own little base to gather resources, make friends, hire heroes, and fight for more prime against the other faction (unless your side currently heavily outnumbers the other faction, in which case the game allows you the option to fight other people of your faction in order to speed up the queues). Really, it's like StarCraft and League of Legends had a baby and asked Facebook to raise the kid, except that you needn't make use of the Facebook integration to play the game and can opt to use an email address instead. However, you'll still find a need for a social network when it comes to the non-MOBA part of the game.

                    Continue reading Finding the 'world' in Prime World

                    MassivelyFinding the 'world' in Prime World originally appeared on Massively on Tue, 23 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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                      Hyperspace Beacon: The SWTOR free-to-play experiment, week one

                      Posted: 23 Apr 2013 12:00 PM PDT

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                      Hyperspace Beacon The SWTOR freetoplay experiment, week one
                      The complaints about free-to-play and Star Wars: The Old Republic have been itching at me. Although I'm sure there are legitimate issues that players have with BioWare's F2P model, but with all the vitriol, it's hard to tell the difference between which problems are caused by BioWare and which are misconceptions generated by a dissatisfied playerbase. So I aim to challenge those perceptions. One way or another, we'll find out which side is telling the truth.

                      For this project, I created a new Smuggler on The Ebon Hawk server. However, I made this character on a brand-new account with none of the perks of my real account. I plan to take this character all the way to level 50 without subscribing. Then, to top it off, I plan to play endgame as well, all without playing a dime. I believe it will be difficult, but I don't think it's impossible. My hypothesis: A player can get what he wants to play SWTOR effectively without paying any real money but by using the GTN and other in-game means to get items from the Cartel Market.

                      Continue reading Hyperspace Beacon: The SWTOR free-to-play experiment, week one

                      MassivelyHyperspace Beacon: The SWTOR free-to-play experiment, week one originally appeared on Massively on Tue, 23 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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                        The Secret World has a lot of clothing options

                        Posted: 23 Apr 2013 11:00 AM PDT

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                        tsw dev guide on costumes  see team email
                        If you've played The Secret World for more than five minutes, you're probably aware of the fact that it has some of the most extensive outfit options of any MMORPG on the market. If you're not aware of that fact, well, you're the target audience of Funcom's latest dev blog.

                        It's all about avatar customization, and it details how TSW's stats are kept separate from clothing items in order to satisfy your inner min-maxer and fashion maven simultaneously. Since the game is set in the modern world, you'll find many authentic styles available to earn in-game or purchase through the cash shop. If you're a fan of the otherworldly, don't fret. There are plenty of sci-fi, steampunk, horror, fantasy, and medieval get-ups as well.

                        MassivelyThe Secret World has a lot of clothing options originally appeared on Massively on Tue, 23 Apr 2013 13:00:00 EST. Please see our terms for use of feeds.

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