MMO News: PlanetSide 2 launching November 20th, 2012
Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.
During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."
Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.
During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."