Allods Online is going to release a new update titled Autumn Wind on October 30. The update comes with changes to its interface, changes in the Xadaganian female model and additions to the craft systems and to the popular skirmish system.
Allods Online is going to release a new update titled Autumn Wind
Allods Online is going to release a new update titled Autumn Wind on October 30. The update comes with changes to its interface, changes in the Xadaganian female model and additions to the craft systems and to the popular skirmish system.
World of Warcraft Mega Bloks commercial airs
Don't call them "LEGOs" or "Blocks," although we would forgive you if you did make one of these common mistakes when dealing with Mega Bloks. The definitely-not-LEGO toymaker is releasing a series of World of Warcraft sets and now has the commercial to prove it.
The 30-second spot shows the creation of Stormwind castle, one of the Horde zeppelins, and several action figures of WoW characters (including Arthas). Each has interchangable armor, which is right in step for what you'd expect from an MMO franchise.
Dungeon & Fighter – New zombie mode for Halloween
Nexon Korea added in a new zombie mode for Dungeon & Fighter recently, just in time for the Halloween season. In this mode, a minimum of 6 (maximum 8) level 15 characters will enter the dungeon, where 2 players will be randomly changed into zombies. [Read more at Gameforumer.com]
Winged Beasts to Take Flight in Newly Announced Dragon's Prophet
Last night at its annual fan event, SOE Live, Sony Online Entertainment LLC (SOE) announced a new licensing and publishing partnership with Runewaker Entertainment to bring the fantasy massively multiplayer online game (MMO) Dragon's Prophet™ to North America. Developed by Runewaker Entertainment, Dragon's Prophet transports players to the dragon-filled, beautiful world of Auratia, where they can capture, train and ride dragons.
Heroes and Villains will soon have a place to call home as Sony Online Entertainment, LLC (SOE) today announced Home Turf, its sixth downloadable content (DLC) pack for DC Universe™ Online (DCUO). Available in early 2013 for download on the PC and PlayStation®3 computer entertainment system, Home Turf will introduce customizable housing for the first time to the popular massively multiplayer online (MMO) game, providing players with a base of operations, and all-new customizable backdrops for super-charged combat.
Aion Released Shooting Star Preview Trailer
With the reveal of the new class 'Shooting Star', many of you must be more and more interested in this new class in Aion 4.0. Several days ago, you've seen the concept arts of the new class, today you are going to check out the preview trailer of the Shooting Star.
Saga Kingdoms Releases Kickstarter Page, Quest System Revealed
If you are a crazy game fans, that you must know saga, a 2008 MMORTS with collectible card game-like elements. Saga Kingdoms is the continuation of that franchise, seeking to create a MMORTS with more of a focus on co-op and quests than the pure PvP of contenders past. Here are some early details on how this questing system will function.
Cabal II: First English Server Announced
The first English (and overseas) server for Cabal II will made by Southeast Asia publisher, Asiasoft, which has its headquarters in Thailand offices in various SEA countries such as Singapore, Malaysia and Vietnam. Asiasoft will be publishing Cabal II in the English and Thai languages for 3 years.
Guild Wars 2 - Dealing With Mesmer Clones in PvP
Hey everyone, today I am a bit enrage and mad at something that is going on in 'World vs World', I will try to be polite but the nature of what I am going to say can be a bit harsh to some people. Just in case, it had something to do with mesmers!!!!
Assassins and Aimons: New Class and Race Coming to SEVENCORE
Gala Networks Europe, one of the leading free-to-play games publishers and operator of the www.gPotato.eu portal, today announces the addition of new in-game contents to its recently launched fusion fantasy MMORPG SEVENCORE: From November 1st, 2012, onwards, players will be able to also dive into their adventure by playing assassin class characters, as well as to choose from a new race, called Aimons. Furthermore, the level cap will be raised to 95.
WoW Mists of Pandaria Updates to Patch 5.1
Blizzards most Cash Cow: WoW renowned as World of Warcraft keeps its next foot to Patch 5.1 with the Launch of Mists of Pandaria. A Uniqueness in Character "Panda" or Bear" which specializes in Monk ability.
Go Gamers Pay more and Get More Goodies..... At Last empty your Pockets (become Poket).. :)
Short MMO Review: District 187- Sin Streets
District 187: Sin Streets has recently come out on Open Beta, updating its map and weapon selection. But is it worth playing? Should you take the time to download and play District 187, as opposed to more popular online first-person shooter (FPS) games such as Alliance of Valiant Arms or Blacklight: Retribution?
Aion 4.0 – NCsoft reveals Shooting Star preview trailer
Rise and Shiny revisit: Dark Age of Camelot
About once a year I like to take a look back at Dark Age of Camelot, the classic PvP MMO by Mythic Entertainment, just to reassure myself that older MMOs are still some of the best around. Dark Age of Camelot comes from that older crop of titles like Asheron's Call and EverQuest, games that still shine despite their age. Of course the next logical question is, "If these games are still so good, why aren't more of us still playing them?" There's an easy answer, really. First of all, we don't spend time sitting around listening to our favorite albums or watching our favorite movies constantly, but we still appreciate them, possibly more than we did when we first found them. Next, all games are finite for us as individuals. There is no MMO that offers endless content if we take away the endless player-made content that comes from roleplay or exploration.
No matter how good a game like Dark Age of Camelot was and still is, many of us have already experienced it quite a bit. It's only human to become slightly bored with something we've played with time and again. But once again, I've spent a week in a game that shows it's always a good thing to check back on our favorites. They just might surprise you all over again.
RIFT drops Storm Legion NDA, livecasts player housing tour
In the livestream, the dimensions of Granite Falls Inn, Faen's Retreat and Dormant Core were shown off. Players are able to have multiple dimensions, with the first two available for free. At the launch of Storm Legion, there will be 250 objects included in the system with more to come.
Dimensions can be set to either private or public, with the latter being able to hold up to 200 people at once. Public dimensions have a rating system, may be joined randomly, and can have the option to allow visitors to add their own creations as well.
You can watch the full dimensions video after the jump, and stay tuned for Massively's hands on with the beta!
Do you play some games inactively?
I can log into RIFT any time I want. I have my subscription active, and I'm perfectly happy to give Trion Worlds my money on a monthly basis. But my actual playtime with the game is spotty at best. Despite this, I still describe myself as playing the game, because I am still playing, just not in an active capacity. An inactive capacity, if you will.
With free-to-play becoming the dominant business model in the MMO genre, it's easier than ever to be an inactive player in your game of choice. You jump in for a couple of days, let the game sit for a week, then jump back in without any real penalties. You don't have to stick with any game longer than you want to. Still, there are games that require a subscription to play, and some people will pop into a free-to-play game to buy new things and then jump right out. So what about you? Is there a game that keeps getting your money even though it's not an active part of your play rotation?
Gameforumer's Basic Promo Videos at YouTube
Skylanders Giants a Review
A Review of Skylanders Giants Skylanders was one of the biggest surprises of 2011. Pretty much everyone expected it to be a cheap cash-in of 90s nostalgia to sell toys to unsuspecting kids — and boy, were we wrong. It was actually a pretty fun, serviceable action game [Read more at Gameforumer.com]
Rift: Storm Legion NDA Drops, Beta 2 Begins
Trion Worlds has announced that the second beta event for the upcoming RIFT expansion, Storm Legion, is now underway and will run through the weekend. Additionally, Trion has lifted the NDA on Storm Legion, so feel free to discuss the expansion to your heart's content!
PlanetSide 2 launching November 20th 2012
Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.
During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."
PlanetSide 2 launching November 20th 2012
Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.
During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."
PlanetSide 2 launching November 20th 2012
Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.
During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."
PlanetSide 2 launching November 20th 2012
Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.
During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."
PlanetSide 2 launching November 20th 2012
Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.
During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."
PlanetSide 2 launching November 20th 2012
Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.
During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."
PlanetSide 2 launching November 20th 2012
Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.
During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."
DC Universe Online's next DLC introduces player housing
What's better than having a your own place to get away from the rigors of crime fighting in Gotham or Metropolis? Having a place you can personalize to your own style and tastes! And while having a place to hang your cape is all well and good, DCUO is going to offer more than just a private space. Not only will players be able to decorate their lairs, but they will be able to engage in battles right within their own four walls. Friend or foe, you're having company over, super-hero style!
Star Trek Online shows off the Azure Nebula event
Sometimes you can't help but feel a little blue. Maybe it's because you're overtired, maybe it's because you don't have as much money as you want, or maybe it's because you've been trapped in the Azure Nebula by Tholians. Admittedly that last problem is pretty much only applicable for Romulan ships in Star Trek Online's upcoming Season 7, but it's still relevant to players, since they'll be the ones tasked with rescuing the captured ships for fun and profit.
The new event will be accessible via a queue system for players at Vice Admiral/Lieutenant General rank or higher. Several Tholian prisons have been set up through the nebula, and players will be tasked with freeing as many ships as possible within a time limit. Bigger ships mean greater rewards, but they're also guarded by more formidable Tholian warships. Success rewards players with both fleet commendations and new Romulan commendations, a fitting prize for making wayward ships feel a little less blue.
New super heroes arrive to Marvel Universe
Gazillion Entertainment has announced that Jean Grey, Nova and Luke Cage are going to join Marvel Universe . These iconic super heroes join the 25 heroes that the game already have that includes Spider-man, Iron Man, Captain America, Hulk and Wolverine. Source of information: Gazillion Entertaintment press release
Guild Wars 2 has announced its first major content update, Shadow of the Mad King
On 22 October, Guild Wars 2 is going to release its first major content update, called the Shadow of the Mad King. “Halloween has a long history in Tyria, and in times past was always marked by the spirit of Mad King Thorn cavorting among the people unleashing his own brand of insanity.
Guild Wars 2: ArenaNet Programmers Speak to the Challenges of Coding Tyria
Our own Garrett Fuller was at GDC Online this past week, and spoke with several members of ArenaNet's programming team for Guild Wars 2, including Cameron Dunn, Studio Technical Director, Braeden Shosa, Gameplay Programming Team Lead, Chad Taylor, Engine Programming Team Lead, and Stephen Clarke-Willson, Server Programming Team Lead.
General gaming
General gaming |
- Dissecting the Horror: The Mysteries of Spec Ops The Line
- Call of Duty Elite Simplifies Itself By Going Free For All
- The Unfinished Swan Review: Abstract Art
- Cover Story: Gaming's Greatest Mysteries
- Among the Missing: Notable Games Lost to Time
- All the World's a Stage in Sony's The Puppeteer
Dissecting the Horror: The Mysteries of Spec Ops The Line Posted: 15 Oct 2012 05:31 PM PDT
Feature 1UP COVER STORY Dissecting the Horror: The Mysteries of Spec Ops The LineCover Story: Writer Walt Williams discusses the enigmatic beats of this year's biggest surprise.W hen we look back on 2012 decades from now, I have no doubt that one of the defining titles will be Spec Ops: The Line. 2K Games managed to use the framework of a third-person shooter to create a horrific tale of what war does to man. Spec Ops tackled topics and utilized a lens our medium has rarely dared to dabble in. Its depictions of PTSD, justified murder, and moral ambiguity contributed countless emotional beats that lingered with the player long after the credits rolled. 1UP had a chance to sit down with writer Walt Williams and discuss his story's inspirations, ramifications, and ultimate goals in the continuing maturation of our medium. 1UP: So just kicking things off... At the start, I'm wondering how the story came to be. Was it the setting first? Did you always know this was going to be Dubai? Or did you start writing the story and all of a sudden the setting... We need to have this place with such a stark juxtaposition between the lavish and the impoverished... |
Call of Duty Elite Simplifies Itself By Going Free For All Posted: 15 Oct 2012 03:46 PM PDT The way Call of Duty Elite -- the subscription service for the massively popular FPS series -- worked never really seemed like the most sensible way to go. By having free and premium tiers, there was always a great deal of confusion among gamers, and this led to some unfair criticisms about how the money-hungry Activision was charging for stat-tracking services other games offered for free when, in reality, that was not the case. As Elite approaches the beginning of its second year in existence with the launch of Call of Duty: Black Ops II next month, Activision is doing the sensible thing: it's making Elite (sans downloadable content) free for everyone to access. When it was originally launched last year, the $50-per-year version of Elite offered a year's worth of downloadable content, extra storage for replay videos, the ability for clans to level up, tournaments with real-world prizes, and Elite TV. The DLC was obviously the big attraction, as on its own that same content would cost $60. But the manner in which DLC was handled was not immediately apparent: If I purchase an Elite membership this past June, do I get all of the previously released content? Do I get Black Ops II DLC released prior to next June? It was needlessly confusing. |
The Unfinished Swan Review: Abstract Art Posted: 15 Oct 2012 02:50 PM PDT 1UP COVER STORY G iant Sparrow had me at hello, although their greeting was a bit on the untraditional side. Upon entering the world of The Unfinished Swan, the very first thing a player can do is toss a ball of black paint onto the stark-white canvas of a three-dimensional world. The entire game is built upon variations of this wildly simple action, but the sheer joy that comes from filling in the geography of Swan's environments immediately demanded my attention. After playing through the brief, but lovely title multiple times over the course of a single day, it became clear to me that Giant Sparrow has created a PSN title that embraces the pleasures of exploration, all through the guise of a Golden Book come to life. You play as Monroe, an inquisitive boy stuck in a world comprised of questions. At the birth of his adventure, he finds himself amidst the infinity of a featureless landscape, and armed only with a supply of paintballs. Every ball of paint that you hurl answers countless riddles about the environment around you, and in such, Monroe's journey through this magical kingdom is inherently tied to the core act of uncovering the secrets of the world. Each area of The Unfinished Swan is uniquely gorgeous in a way that ties in with the core mechanics of that given moment. When you're painting in the world around you, the final artistic result stems directly from the type of player that you are. Those who go trigger happy and flood the world with color will find themselves in an environment that looks wildly different from someone who plays the game with an eye for conservative minimalism. |
Cover Story: Gaming's Greatest Mysteries Posted: 15 Oct 2012 01:02 PM PDT
Feature 1UP COVER STORY 1UP COVER STORY | WEEK OF OCTOBER 15 | GAMING'S GREATEST MYSTERIES Cover Story: Gaming's Greatest MysteriesJoin us all this week for a thorough exploration of digital enigmas.It's no coincidence that some of the most popular games of all time contain their share of secrets; both Super Mario Bros. and The Legend of Zelda kept people talking long after they defeated the final boss, if only to share intel on hidden items, warps, and Easter eggs. The answer to some mysteries, like Samus Aran's gender, became common knowledge after hitting the pages of Nintendo Power, but these early examples taught us all that poking and prodding at a game's exterior could eventually yield a beautiful bounty. And though modern games tend to overexplain themselves for the benefit of a wider audience, contemporary developers have learned from these classics of the 8-bit era, causing most new releases to include at least a handful of squirreled-away secrets for the most diligent of players. The advancement of narrative in gaming would eventually present many opportunities for mystery, as games that show rather than tell fill our minds with questions and leave us wanting more. Stories that don't end with a definitive conclusion keep us wrapped in discussion years after their original release, as we've seen with titles like Ico, Silent Hill 2, and Portal. (Though fans of Mass Effect don't seem to appreciate this approach.) And these mysteries aren't just limited to the games themselves; the fickle, unpredictable nature of the industry brings forth even more head-scratching opportunities, as projects and people fade from relevance, never to be seen again. Needless to say, with so many of its elements shrouded in mystery, our little hobby does an excellent job of appealing to the natural curiosity of the human brain. |
Among the Missing: Notable Games Lost to Time Posted: 15 Oct 2012 01:01 PM PDT
Feature 1UP COVER STORY Among the Missing: Notable Games Lost to TimeCover Story: Why we can't play some intriguing pieces of game history.I n a perfect game industry, nothing would be lost. Developers would back up every project assiduously. Companies would archive every scrap of data. And every commercially released game would be perfectly stored by anyone who bought it. Yet ours is not a perfect game industry, and even today's technology allows a few games to slip into oblivion. A look back into earlier eras reveals that some games were rescued by pure luck, while other endangered titles have never bobbed to the surface. We discuss canceled games in another feature this week, and here we explore those lost games that were apparently complete. Some vanished just before hitting stores, and a few even disappeared after they were available to the public. All of them share one unfortunate trait: they haven't yet been rediscovered in an age where the great majority of older games are preserved and disseminated for anyone to enjoy. |
All the World's a Stage in Sony's The Puppeteer Posted: 15 Oct 2012 09:12 AM PDT The framing device of a video game can often have a profound effect on a its presentation, especially if used creatively. Games like Viewtiful Joe, LittleBigPlanet, and Kirby's Epic Yarn each present their own unique devices and closely tie them into game play. Just think of those cardboard cutouts, the strips of duct tape on the sets, and the adorable hand-stitched nature of LittleBigPlanet's world, and you'll realize how perfectly it represented the idea of a canvass for virtual do-it-yourself ideas. Revealed this past August for the PS3, Puppeteer takes a similarly inspired approach -- one where the game takes place on a theatrical stage and resembles a 3D animated puppet show of sorts. Surprisingly, the title comes from a diverse set of talent that include Sony's Japan Studio, Gavin Moore as game director (formerly the lead animator on The Getaway), lead game planning by Kazunobu Sato (formerly a lead character designer on Siren and Siren 2), and producer Takashi Mizutani -- who previously served as a lead artist for three installments of the Metal Gear Solid series. |
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MMOGaming News
MMOGaming News |
- SWTOR Patch 1.5 HK-51 Companion Sneakpeak
- Defiance Launches New Trailer for its TV Show
- Patch 5.0.5 Hotfixes - October 12
- Dragon Nest CN Halloween 2012 Costume and Weapons
- Riot Released League of Legends Community Infographic
- Mists of Pandaria - Patch 5.1 Changes and additions
- District 187: Important Information Regarding Regional Servers
- LOTRO: Riders of Rohan Expansion Launches With New Trailer
- The State Of The MMO Genre: 2012 Edition!
- Core Online Closed Beta on Oct. 17th
- DAYZ Interior Work-in-progress Screenshots
- New War of the Roses Content Updates Announced
- Transformers Universe Trailer Unveiled, Beta Registrations Open
- Warpportal Treats Players to Fright Extravaganza!
SWTOR Patch 1.5 HK-51 Companion Sneakpeak Posted:
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Defiance Launches New Trailer for its TV Show Posted:
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Patch 5.0.5 Hotfixes - October 12 Posted: |
Dragon Nest CN Halloween 2012 Costume and Weapons Posted:
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Riot Released League of Legends Community Infographic Posted:
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Mists of Pandaria - Patch 5.1 Changes and additions Posted:
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District 187: Important Information Regarding Regional Servers Posted:
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LOTRO: Riders of Rohan Expansion Launches With New Trailer Posted:
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The State Of The MMO Genre: 2012 Edition! Posted:
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Core Online Closed Beta on Oct. 17th Posted:
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DAYZ Interior Work-in-progress Screenshots Posted:
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New War of the Roses Content Updates Announced Posted:
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Transformers Universe Trailer Unveiled, Beta Registrations Open Posted:
|
Warpportal Treats Players to Fright Extravaganza! Posted:
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