MMO Updates

MMO Updates


Player banks $10,000 with Diablo III

Posted: 07 Aug 2012 10:00 AM PDT

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Player banks $10,000 with Diablo III
A gamer who says he's been interested in item markets and economics since he started trading in Neopets is seeing that interest pay off in Diablo III. Redditor WishboneTheDog posted some screenshots lending proof to his impressive claim of making $10,000 with Diablo III's real money auction house and invited other players to ask him (almost) anything.

He said he'd never botted, scammed, or otherwise cheated at all in his efforts, because trading in item markets is part of how he has fun so it "wouldn't make sense" to cheat.
Gold is like a foreign currency. It represents value, but only within the specific game world. You can't use gold to buy things in stores in the US, just like you can't use Yen to buy things in those stores. If, however, you can convert that currency to a usable one, it has an "exchange rate." Gold has an exchange rate exactly like a foreign currency has. (Except gold is more easily exchanged than 90% of the currencies in the world.) -- WishboneTheDog

MassivelyPlayer banks $10,000 with Diablo III originally appeared on Massively on Tue, 07 Aug 2012 12:00:00 EST. Please see our terms for use of feeds.

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ArcheAge trailer shows off new houses and more

Posted: 07 Aug 2012 09:30 AM PDT

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ArcheAge
ArcheAge is a little more than a week away from its fifth closed beta test, and the new features up for testing are being highlighted one by one. The newest trailer introduces the Mirage Island, a location where players will be able to window shop and preview different sorts of items.

The video shows players testing out mounts, looking at fancy clothes, and inspecting houses. The Island allows for players to try out items and see what it is that suits their fancy, with everything from adorable pets (which can grow up to be big, strong mounts!) to miniaturized towers lined up side-by-side for comparison.

Jump below the cut to see for yourself.

Continue reading ArcheAge trailer shows off new houses and more

MassivelyArcheAge trailer shows off new houses and more originally appeared on Massively on Tue, 07 Aug 2012 11:30:00 EST. Please see our terms for use of feeds.

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Aion 3.0 to launch in Europe on August 15th

Posted: 07 Aug 2012 09:15 AM PDT

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Aion 3.0 to launch in Europe on August 15th
For quite some time, Aion players across the pond have eagerly waited for their turn to participate in the massive update that introduces housing, mounts, a higher level cap, and two brand new areas to the game. That wait is finally over: Gameforge has announced Aion's 3.0 patch will launch in Europe next Wednesday, August 15th!

Come next week, every Daeva over level 21 will be able to own their own space. Along with housing, players will be able to specialize in the new furniture making crafting profession to decorate and personalize their home-sweet-home. Characters level 55 through 60 (the new level cap) will be able to access the newest areas of Balaurea: Sarpan and Tiamaranta. While Tiamaranta brings four new fortresses to conquer, Sarpan is a PvP-free zone where Asmodians and Elyos must live together under a truce.

With so many new features, now is definitely a good time to come back or check out the world of Atreia!

[Source: Gameforge press release]

MassivelyAion 3.0 to launch in Europe on August 15th originally appeared on Massively on Tue, 07 Aug 2012 11:15:00 EST. Please see our terms for use of feeds.

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    DayZ becomes a standalone project

    Posted: 07 Aug 2012 09:00 AM PDT

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    DayZ
    DayZ, the little mod that could, has grown up and moved out of the house. The Arma II mod will now be developed as a standalone project by Bohemia Interactive with lead developer Dean Hall as the project's lead.

    The mod and the standalone game will continue to be developed side-by-side, so if you're invested in the mod now you can keep on keepin' on just as you have been. Like Minecraft, the game will have an alpha version available for a big discount, and alpha will go through fast iterations.

    Hall promised more information in the coming weeks.

    MassivelyDayZ becomes a standalone project originally appeared on Massively on Tue, 07 Aug 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Shadowrun Online reveals world view and legwork videos

    Posted: 07 Aug 2012 08:30 AM PDT

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    Shadowrun Online
    Cliffhanger Production's Kickstarter campaign for Shadowrun Online is entering the home stretch, which means it's time for new videos and information about the game!

    World views in Shadowrun Online allow players to access the information that matters most to them: a Hacker will receive and manipulate different information than a Mage, as they have skills and abilities geared towards different gameplay styles. Not only does this help tailor individual play, it creates a much more information-rich style of team dynamics when players can provide their allies with different information.

    The game's concept of legwork is that of being prepared for a situation rather than running, guns blazing, into a room full of hostiles. It means gathering information and having a plan to deal with security guards because unlike some (and by some we mean most) online worlds, people tend to notice when they suddenly go missing.

    The team has scheduled a Reddit AMA for August 8th at 3:00 p.m. EDT. Skip below the cut for the two new videos.

    Continue reading Shadowrun Online reveals world view and legwork videos

    MassivelyShadowrun Online reveals world view and legwork videos originally appeared on Massively on Tue, 07 Aug 2012 10:30:00 EST. Please see our terms for use of feeds.

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    Guild Wars 2 interview touches on mobile app development and structured PvP

    Posted: 07 Aug 2012 08:00 AM PDT

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    Guild Wars 2 interview touches on mobile app development and structured PvP
    During a recent interview, ArenaNet discussed the topic of Guild Wars 2 mobile applications for players. The studio explained that although there won't be any mobile apps at the game's launch, shortly after "we'll be launching a robust app development program in conjunction with our community that should allow for the development of some truly spectacular GW2 app and website development."

    The topic of structured PvP also received attention. ArenaNet noted that the most important goals behind this feature "were to make it accessible and fun, skill-based to keep players playing, and to support it well." Part of doing that is to focus on the structured PvP mode known as Conquest, and doing it well. However, the studio also stated that it would like to introduce more game types at some point.

    Other topics also touched on were lore, weapons, events, and the new player experience. You can read more details in the full interview.

    [Thanks to Steven for the tip!]

    MassivelyGuild Wars 2 interview touches on mobile app development and structured PvP originally appeared on Massively on Tue, 07 Aug 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Game Archaeologist: Neocron and Neocron 2

    Posted: 07 Aug 2012 07:00 AM PDT

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    The Game Archaeologist Neocron
    It's the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn't solved the issue of war; it's just made it that much more bloody.

    PlanetSide 2? Nope -- this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it "that game with the most regrettable cover art in the history of video games," but that isn't quite as snappy.

    Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Is it just a myth? A practical joke to make us believe in a MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started digging.

    Continue reading The Game Archaeologist: Neocron and Neocron 2

    MassivelyThe Game Archaeologist: Neocron and Neocron 2 originally appeared on Massively on Tue, 07 Aug 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you feel bad about leaving a good MMO?

      Posted: 07 Aug 2012 06:00 AM PDT

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      Sad kitteh
      Sometimes you're just not into it, you know?

      That said, I always feel a mite guilty when I cancel a sub for one of my favorite MMOs. Yes, I know, subs are a rarity these days, but I nearly always spring for the "premium" membership tier on games that have gone free-to-play, both for the goodies and to support the development team.

      These games aren't evergreen, though, and eventually you need to step away for a time to avoid burnout, messy breakups, or both. For today's breakfast topic, we want to know if leaving a game is a tough decision, or if you shrug it off and move on. Do you feel bad about leaving a good MMO?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you feel bad about leaving a good MMO? originally appeared on Massively on Tue, 07 Aug 2012 08:00:00 EST. Please see our terms for use of feeds.

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        PlanetSide 2 dev diary video shows off Light Assault gameplay

        Posted: 06 Aug 2012 07:15 PM PDT

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        PlanetSide 2 dev diary video shows off Light Assault gameplay
        Rumor has it that a few lucky souls got into the PlanetSide 2 beta when it kicked off this morning. For the rest of us, there's Sony Online Entertainment's latest Command Center video episode.

        The 12-minute clip features Creative Director Matt Higby and Senior Art Director Tramell Isaac talking about the start of PS2's beta, a recent community event, and a few details on the game's Light Assault class.

        The gameplay footage starts around the 5:15 mark and features a trio of Terran Republic Light Assault types jetpacking around the map, harassing a New Conglomerate tank, and laying the smack down on some NC ground troops in a quick firefight. View it after the break.

        [Source: SOE press release]

        Continue reading PlanetSide 2 dev diary video shows off Light Assault gameplay

        MassivelyPlanetSide 2 dev diary video shows off Light Assault gameplay originally appeared on Massively on Mon, 06 Aug 2012 21:15:00 EST. Please see our terms for use of feeds.

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          TERA shows off new skills for Lancers and Warriors

          Posted: 06 Aug 2012 07:00 PM PDT

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          Warriors are dramatic, not always so much with the accuracy.
          Are you a Lancer in TERA who's tired of standing in place while Warriors gracefully dance about? Are you a Warrior in TERA who's tired of dodging everything when some attacks are just easier to block through? Are you just a person who likes to watch videos of new class abilities? All three groups will be happy with the newest TERA video, which shows off the two new Lancer abilities and three new Warrior abilities debuting in the game's next major patch.

          Lancers gain Backstep, which does more or less exactly what it sounds like, and Wallop, which hits the ground hard and knocks over your enemy. Warriors gain Cross Parry, which functions as a block; Smoke Flanker, which teleports the Warrior behind the enemy and hits back; and Reaping Slash, a spiraling attack that knocks down your target. Click on past the break to see all of the skills in action in this short video.

          Continue reading TERA shows off new skills for Lancers and Warriors

          MassivelyTERA shows off new skills for Lancers and Warriors originally appeared on Massively on Mon, 06 Aug 2012 21:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: Cash prizes, tournaments, and hero spotlights

          Posted: 06 Aug 2012 06:00 PM PDT

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          Not So Massively title image
          For those with the skills to enter competitive gaming tournaments, there are huge cash prizes to be won. The Major League Gaming League of Legends summer tournament ended this week with $10,000 US going to Azubu Blaze, and Moscow 5 narrowly beat bitter rival CLG.eu to win the $15,000 US top prize in the ECC Poland tournament. Dota 2 continued to update its in-game tournament access and spectator modes in preparation for upcoming major tournaments.

          Firefall announced a massive €10,000 EU beta tournament due to take place this month live at Gamescom 2012. If you aren't the competitive gaming type, you might be interested in Blacklight: Retribution's 30 Days of Fight event that lets players win raffle tickets for daily prizes of $1,000 for an entire month.

          Console MOBA Guardians of Middle-earth revealed its new champions this week, support mage Galadriel and tanky warrior Uglúk from Lord of the Rings lore. Heroes of Newerth showed off its new melee strength hero Rally, and SMITE revealed Egyptian god Anhur, Slayer of Enemies. Finally, Diablo III released a hotfix to address the rubber-banding problems that have been affecting players recently, and an odd bug has surfaced that could potentially be duplicating items.

          Continue reading Not So Massively: Cash prizes, tournaments, and hero spotlights

          MassivelyNot So Massively: Cash prizes, tournaments, and hero spotlights originally appeared on Massively on Mon, 06 Aug 2012 20:00:00 EST. Please see our terms for use of feeds.

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            End of Nations outlines Heroes and Mercenaries in a new video

            Posted: 06 Aug 2012 05:30 PM PDT

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            Continuing the proud JRPG tradition of having the most important people on the battlefield driving larger, more conspicuous vehicles.
            End of Nations has a large number of units, and each of them has a relatively fixed role. You know at a glance what any given unit is meant to do and how it works with other units in the game. And then there are hero units, which are specifically meant to throw that balance off. Heroes possess multiple special abilities, generally ones that synergize well with other units, allowing you to pull out an unexpected set of abilities on an unsuspecting opponent.

            Some Heroes are willing to work for any side in a conflict, and these Mercenaries are arguably even more powerful. When you hire a company of Mercenaries, you acquire both a Hero unit and several sidekick units specifically tuned to complement the Hero's abilities. That means a full strike force tuned for maximum impact, one that might enable a strategy not normally available to your faction. Jump on past the break for the full video explaining Heroes and showing these powerful units in action.

            [Source: Trion Worlds press release]

            Continue reading End of Nations outlines Heroes and Mercenaries in a new video

            MassivelyEnd of Nations outlines Heroes and Mercenaries in a new video originally appeared on Massively on Mon, 06 Aug 2012 19:30:00 EST. Please see our terms for use of feeds.

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              MechWarrior Online developer blog discusses beta stages and launching

              Posted: 06 Aug 2012 05:00 PM PDT

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              Soon, all Founders can experience the joy of figuring out why in the world this planet is worth figthing over.
              The term "open beta" has kind of been kicked around in the world of free-to-play MMOs, with several games entering open beta and essentially remaining there for eternity. MechWarrior Online's latest developer blog leads off by describing this problem, pointing out that terms like "launch" and "beta" don't have the same meaning when applied to a free-to-play game. But the game is still progressing toward open testing and a launched state, and the timeline for both is outlined in the blog.

              Starting on August 7th, all Founders will have full access to the closed beta, complete with currency to purchase items. All funds spent on purchasing items during closed beta will be refunded with each major patch and refunded again when the game switches to open beta. If you still haven't quite grabbed the Founder's Package yet, you've still got some time, as the package is being extended past the initial cut-off date of August 7th. For more details on the testing schedule and what's next for the game, look through the full rundown of the testing phases and the road to launch.

              MassivelyMechWarrior Online developer blog discusses beta stages and launching originally appeared on Massively on Mon, 06 Aug 2012 19:00:00 EST. Please see our terms for use of feeds.

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              Stalk your friends with Diablo III's new character profiles

              Posted: 06 Aug 2012 04:00 PM PDT

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              Diablo III new character profile
              If you're familiar with World of Warcraft's elaborate online armory database, then you probably already suspected Diablo III was next in line for a character brag-board. Fortunately, your wait is over today because a new character profile system for Blizzard's hack-and-slash title is now live on Battle.net.

              The new profiles allow you to poke around your characters' gear and stats, view your progression through the game's difficulty modes, and see just how much you love your Witch Doctor compared to the other classes. And when you tire of reminding yourself how awesome you are, you can paw through your friends' profiles too. Your flatmate could really use an amulet upgrade, and you should take any opportunity to tell him so.

              Says Blizzard, "We like profiles so much that we plan to add even more functionality to them as Diablo III evolves, including detailed statistics and tabs for achievements and artisans."

              Check out the new toys on Battle.net.

              MassivelyStalk your friends with Diablo III's new character profiles originally appeared on Massively on Mon, 06 Aug 2012 18:00:00 EST. Please see our terms for use of feeds.

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              SOE defends EverQuest appearance system cost

              Posted: 06 Aug 2012 03:00 PM PDT

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              SOE defends EverQuest appearance system cost
              If you've been a heady mix of excited and confused over EverQuest's upcoming Hero's Forge appearance system, then it's time to take confusion out of the equation. SOE's posted a nine-point FAQ on the system, explaining its various features and specifics.

              The Hero's Forge will not be free but instead purchased for each character you'd like to dress up. SOE defended this separate cost by stating that "because of the very intensive nature of developing features such as Hero's Forge, by selling this feature in the Marketplace [SOE] can make it immediately available to players who desire such content much more quickly and without tying it to an expansion."

              The studio says that there are over 10,000 items created for this system and that even those who don't buy the system can benefit by selling pieces they find or make. SOE has plans to expand the Hero's Forge in the future, including the possible addition of wizard hats and holiday-related outfits.

              MassivelySOE defends EverQuest appearance system cost originally appeared on Massively on Mon, 06 Aug 2012 17:00:00 EST. Please see our terms for use of feeds.

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              Age of Conan merging Set, Wiccana servers this week

              Posted: 06 Aug 2012 02:00 PM PDT

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              Age of Conan - Warmonk Monastery boss fight
              Server merges are coming to Age of Conan this week, and Funcom has posted a lengthy FAQ on the game's official forums that answers most of the inevitable questions.

              For starters, the big day is August 7th. American PvE servers Set and Wiccana will be merged, with the resulting server retaining the Set name. If character name conflicts arise, they will be resolved based on account status (with actives given priority), character level (higher levels get priority), and account age.

              Guilds will keep their names but will have their server-of-origin name appended. Guild cities will retain their playfields and spots, with new instances being created when necessary. Battlekeep spots will be cleared, and currently, occupying guilds will see their resources reimbursed. Hit up the AoC forums for further details.

              MassivelyAge of Conan merging Set, Wiccana servers this week originally appeared on Massively on Mon, 06 Aug 2012 16:00:00 EST. Please see our terms for use of feeds.

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              DayZ surpasses one million unique players

              Posted: 06 Aug 2012 01:00 PM PDT

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              DayZ surpasses one million unique players
              Less than a month ago, Arma II mod DayZ surpassed the 500,000-player mark. As of this morning, over one million of you have tried the game since its inception earlier this year. According to the counter on the mod's official website, players have killed over 22.5 million zombies and accumulated nearly 1,220 years of total play time since the game went live.

              DayZ is the brainchild of Dean "Rocket" Hall, and it transforms the modern military shooter Arma II into a post-apocalyptic sandbox infested with zombies and murderous fellow players. The object of the game is to survive as long as possible. Hall added injury effects as well as the need to eat and drink in order to heighten both the difficulty and the sense of realism.

              MassivelyDayZ surpasses one million unique players originally appeared on Massively on Mon, 06 Aug 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Riot investing heavily in e-sports, creating new LoL-focused pro league

              Posted: 06 Aug 2012 12:00 PM PDT

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              League of Legends - Diana concept art
              It's pretty obvious that League of Legends is a bona fide phenomenon at this point. What many gamers may not have known, though, is just how big Riot's free-to-play behemoth has become.

              The company has just unveiled a new level-up initiative that aims to take the entire e-sports scene up a few notches via the creation of a new LoL-focused pro league. The league will feature salaried teams from multiple countries, regular streamed matches with television-quality production values, and what Riot calls "the largest, most ambitious investment in e-sports ever made by a video game developer."

              The format for the new league mirrors traditional sporting leagues by way of regular season matches followed by regional playoffs and a world championship. You can see a trailer for the new league after the cut.

              [Source: Riot press release]

              Continue reading Riot investing heavily in e-sports, creating new LoL-focused pro league

              MassivelyRiot investing heavily in e-sports, creating new LoL-focused pro league originally appeared on Massively on Mon, 06 Aug 2012 14:00:00 EST. Please see our terms for use of feeds.

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                ArcheAge CBT5 emphasizes use of the sea with new features

                Posted: 06 Aug 2012 11:00 AM PDT

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                ArcheAge CBT5 emphasizes use of the sea with new features
                From Kraken hunts to deck-side skirmishes, previously released videos have shown that combat on (and under) the high seas is a given in the upcoming sandbox ArcheAge. At this year's Chinajoy convention, XLGAMES revealed that the seas will play an even bigger role than just a pirate's playground; resources acquired from the sea will be an important part of the game. Players will be exposed to PvE and PvP battles organically while trying to gain control of these resources and battleships will become more vital. And players who prefer a life at sea can forgo living on the mainland as aqua farms and houses at sea can be built in a designated area.

                XLGAMES announced the addition of specific Chinese content as well, including Chinese-style castles and medium-sized homes. The studio also announced a new reinforcement feature for siege warfare but didn't release details. Players will be able to try the system out for themselves during the fifth Korean closed beta next week. As always, we will keep you updated with more details as they surface!

                MassivelyArcheAge CBT5 emphasizes use of the sea with new features originally appeared on Massively on Mon, 06 Aug 2012 13:00:00 EST. Please see our terms for use of feeds.

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                ArenaNet's Grubb and Soesbee on Twitch this afternoon

                Posted: 06 Aug 2012 10:45 AM PDT

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                Guild Wars 2 war banner concept art
                Can't get enough Guild Wars 2? You'll probably want to tune in to ArenaNet's TwitchTV channel today at 2:00 p.m. EDT for a live chat with a couple of developer notables. Lore guru Jeff Grubb and designer Ree Soesbee are slated to talk "fantasy, RPGs, and storytelling," according to the official Guild Wars 2 Facebook page.

                ArenaNet is coming off its latest beta stress test, and we're counting down the days to GW2's official release on August 28th.

                MassivelyArenaNet's Grubb and Soesbee on Twitch this afternoon originally appeared on Massively on Mon, 06 Aug 2012 12:45:00 EST. Please see our terms for use of feeds.

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                Wings Over Atreia: Three signs you've crossed that line

                Posted: 06 Aug 2012 10:00 AM PDT

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                Wings Over Atreia
                We know it's there. That line. The one that separates folks who have a clue and those who may need to rent one for a while. In Aion, as in life, many people see the line and tactfully veer away from it. Others might stumble across it occasionally (perhaps after being tripped by rambunctious friends?). Some, however... well, some are why we have a topic for today. Some choose to pole vault over the line and keep on going, much to all of our detriment.

                Let's face it -- despite growing popularity and our hobby's movement farther into the mainstream, there are still plenty of negative stereotypes surrounding gaming and the people who enjoy it. If our favorite hobby already has a bad rap, we certainly don't need to add to it! So showing a bit of common sense, decorum, and class as a community is actually pretty important, especially with the influx of new players since Aion went free-to-play. After all, we want those people to enjoy and stay in the game!

                After witnessing a few situations in-game lately demonstrating an utter lack of class, I wondered whether perhaps folks just haven't had a chance to obtain wise counsel in regard to their behaviors. So today, Wings Over Atreia is proud to debut "Dear MJ," the new column designed to dispense invaluable -- though not necessarily solicited -- advice aimed at bettering our Atreian community.

                Continue reading Wings Over Atreia: Three signs you've crossed that line

                MassivelyWings Over Atreia: Three signs you've crossed that line originally appeared on Massively on Mon, 06 Aug 2012 12:00:00 EST. Please see our terms for use of feeds.

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