MMO Updates

MMO Updates


Chinese government forbids MMO television series

Posted: 06 Aug 2012 09:00 AM PDT

China Bans TV Shows Based On MMOs
OK, chances are that you weren't holding out hope that BBC One was suddenly going to announce Chuck Norris: Warcraft Ranger or Syfy was going to sign EVE Online to a three-season deal. TV shows based on MMORPGs don't happen -- at least not yet -- but if there was any place that you could imagine one being made, it would probably be in China. Unfortunately, it looks like this hypothetical daydream is off the table for the time being, as the government ruled that no TV show can be made from an MMO property.

What gives, China? Why no love for the MMO? This strange restriction is one of several new guidelines announced over the weekend by the Chinese State Administration of Radio, Film, and Television. Among the guidelines is the rule that broadcast TV can't be based on online games.

The only current show on Chinese TV related to MMO is Rift in the Sky (which is based on the game Sword of the Yellow Emperor). Considering how popular MMOs are in the country, it seems odd that the government feels that they're unworthy of appearing on air.

MassivelyChinese government forbids MMO television series originally appeared on Massively on Mon, 06 Aug 2012 11:00:00 EST. Please see our terms for use of feeds.

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PlanetSide 2 will be available on Steam

Posted: 06 Aug 2012 08:30 AM PDT

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PlanetSide 2 will be available on Steam
When dispensing news about Planetside 2, John Smedley has been utilizing Twitter quite a bit lately for everything from beta key clarification to keeping eager players notified about the status of the beta test. Now, after being queried about the PS2 launch on Twitter, the Sony Online Entertainment president has announced that the highly anticipated MMOFPS will be available via Steam. He tweeted, "PlanetSide 2 will be on Steam. Yes it will."

Closed beta testing for PlanetSide 2 began today.

MassivelyPlanetSide 2 will be available on Steam originally appeared on Massively on Mon, 06 Aug 2012 10:30:00 EST. Please see our terms for use of feeds.

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Leaderboard: Raid vs. small group content

Posted: 06 Aug 2012 08:00 AM PDT

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Leaderboard Raid vs small group content
When it comes to partying up in MMOs, it seems like everyone has their own preference for what size is ideal. While I've dipped my toes into the waters of raiding, I found it far too chilly and impersonal for my temperament. Yet while I prefer small group instance runs, I'm not blind to the fact that raiding remains immensely popular among part of the population.

Small group content offers a more intimate setting for you and a few friends (or strangers with potty mouths) to tackle an instance. Because there are so few of you, each one needs to pull his or her own weight and become a hero. These runs tend to be less stressful and far more accessible to the game's population.

On the other hand, raids offer the most challenging content in the game. It requires all involved to be geared up, skilled, and knowledgeable in the ways of fight patterns. Participating in one can feel downright epic, especially when you consider that you can see content that many players will never witness.

So let's put it to a vote! Which do you prefer: raid or small group content?

Continue reading Leaderboard: Raid vs. small group content

MassivelyLeaderboard: Raid vs. small group content originally appeared on Massively on Mon, 06 Aug 2012 10:00:00 EST. Please see our terms for use of feeds.

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    MV Guide: August 6 - 12, 2012

    Posted: 06 Aug 2012 07:00 AM PDT

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    MV Guide August 6  12, 2012
    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

    Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

    Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week!

    Continue reading MV Guide: August 6 - 12, 2012

    MassivelyMV Guide: August 6 - 12, 2012 originally appeared on Massively on Mon, 06 Aug 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Is it lazy to retool classic dungeons for endgame?

      Posted: 06 Aug 2012 06:00 AM PDT

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      Mr Smite, Deadmines, World of Warcraft, courtesy of WoW Insider
      Over the last few expansions, Blizzard has been attempting to transform antique World of Warcraft dungeons into modern, heroic experiences, from Cataclysm's reimagined Deadmines to Mists of Pandaria's level-cap Scholomance. But most of WoW's dungeons -- and most dungeons in ever-changing MMOs period -- languish in the past with outdated mechanics and loot surpassed by overland quest drops. You might go there as a tourist occasionally, but no one takes those places seriously.

      I like a chance to go back to reworked older zones to get my nostalgia fix on boosted, endgame content. But I can see why players might object to the practice. After all, a fresh coat of paint doesn't really make it a new room. It can feel as if the devs cheaped out and just pasted some new textures and mechanics into an already-built zone instead of implementing something truly new.

      What do you think -- is it lazy to retool classic dungeons for a new endgame?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Is it lazy to retool classic dungeons for endgame? originally appeared on Massively on Mon, 06 Aug 2012 08:00:00 EST. Please see our terms for use of feeds.

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        MMO Week in Review: Keep calm and carry on

        Posted: 05 Aug 2012 06:00 PM PDT

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        Epic SWTOR facepalm screenshot
        At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        It's been a brutal week for both the old and the new guard of the MMO genre. World of Warcraft announced losses of over a million subscription players in the last three months, while Star Wars: The Old Republic dipped under a million subs and revealed plans to adopt a hybrid free-to-play model to counter its shrinkage. But don't panic! As analysts point out, WoW has Mists of Pandaria to look forward to, and F2P SWTOR will likely result in "significant profit" for EA, though Forbes predicts doom for Activision.

        The rest of our top MMO stories lie beyond the cut.

        Continue reading MMO Week in Review: Keep calm and carry on

        MassivelyMMO Week in Review: Keep calm and carry on originally appeared on Massively on Sun, 05 Aug 2012 20:00:00 EST. Please see our terms for use of feeds.

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          EVE Evolved: Getting people to actually fight

          Posted: 05 Aug 2012 04:00 PM PDT

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          EVE Evolved title image
          EVE Online has always been strongly focused on PvP, from the obvious activity of smashing ships together to the more subtle cutthroat nature of competitive market trading and corporate politics. EVE is testament to the fact that if you put enough people in one place and ask them to share and play nice, pretty soon they'll be tearing each other's eyes out. Though the lack of direct flight controls and steep death penalty turn a lot of people off trying EVE, I have to admit that I've yet to find a better PvP experience in any MMO -- when I can actually get a good fight, that is.

          Everyone who engages in PvP regularly will have stories to tell of some of the awesome fights he's had, but in truth they're few and far between. For every fight so spectacular that its story is retold for years, there are hundreds of quiet nights, failed roams, and encounters that end in disaster. Lowsec is particularly troublesome as the lack of warp disruption fields can make it hard to deprive enemies of an escape route and get them to actually fight. Warp bubbles bring their own problems, so what can be done to add more PvP opportunities to lowsec without allowing players to use area-effect warp disruption?

          In this week's EVE Evolved, I look at some of the factors that prevent good fights and stifle PvP in lowsec.

          Continue reading EVE Evolved: Getting people to actually fight

          MassivelyEVE Evolved: Getting people to actually fight originally appeared on Massively on Sun, 05 Aug 2012 18:00:00 EST. Please see our terms for use of feeds.

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            One Shots: Death by tentacles

            Posted: 05 Aug 2012 02:00 PM PDT

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            One Shots
            Massively reader The Platypus knows the secret behind taking a good One Shots entry: a good death! He sent in this amazing shot from The Secret World with a quick note:
            Hey Massively -- long-time reader The Platypus here! Two friends and I decided to three-man the Polaris dungeon in The Secret World last night, and while it went more smoothly than I imagined it would, we still had a little trouble with the Ur-Draug (TSW's Cthulhu analogue). As I was dying the first time and the creeping inevitability of my fate overcame me, I did the only logical thing I could do with the last few seconds of life: I took a screenshot! Enjoy!
            Tentacles past the break. Hit it!

            Continue reading One Shots: Death by tentacles

            MassivelyOne Shots: Death by tentacles originally appeared on Massively on Sun, 05 Aug 2012 16:00:00 EST. Please see our terms for use of feeds.

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