MMO Updates

MMO Updates


New Defiance trailer short, but sweet

Posted: 23 Aug 2012 10:00 AM PDT

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New Defiance trailer short, but sweet
Ah, the smell of plasma guns in the morning. Although clocking in at only 15 seconds, the new Defiance teaser trailer released by Trion Worlds and Syfy packs in brief action clips from both the upcoming television show and the MMORPG. The trailer, premiering as a commercial on the Syfy channel last night, whets the appetites of fans eager to try out this new multi-media project that intertwines gaming and television. The game and show are both set to launch in April 2013.

Catch a glimpse of the action in the video after the break. And for more info about Defiance, check out Massively's hands-on experience at E3.

Continue reading New Defiance trailer short, but sweet

MassivelyNew Defiance trailer short, but sweet originally appeared on Massively on Thu, 23 Aug 2012 12:00:00 EST. Please see our terms for use of feeds.

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More Project Copernicus videos highlight Jottunhessen

Posted: 23 Aug 2012 09:00 AM PDT

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More Project Copernicus videos highlight Jottunhessen
Is it harder waiting in anticipation for a game that may never be or mourning a game that could have been, but died? Unfortunately, MMO players who were looking forward to the completion of Copernicus have the opportunity to test that question for themselves, and more videos are revealing just what the players will be missing out on.

Yesterday we shared a Copernicus video fly-through highlighting parts of the game. Today, two more videos give viewers a virtual tour of the splendor of the city of Jottunhessen. Check them out after the break.

Continue reading More Project Copernicus videos highlight Jottunhessen

MassivelyMore Project Copernicus videos highlight Jottunhessen originally appeared on Massively on Thu, 23 Aug 2012 11:00:00 EST. Please see our terms for use of feeds.

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How Jace Hall ruined the latest Planetside 2 trailer

Posted: 23 Aug 2012 08:00 AM PDT

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Jace Hall creates a Planetside 2 trailer
Some guys have all the luck. While at the Sony Online Entertainment office, the video-game-focused internet reality series The Jace Hall Show was tasked with creating a trailer for the upcoming MMOFPS PlanetSide 2. SOE President John Smedley himself requested a Saving Private Ryan-esque feel for a serious portrayal of the epic battle players will experience. The result, however, was not quite what was expected.

Check out the final product (including Matt Higby's impressive acting debut) in the humorous video after the cut. The PS2 trailer adventure begins at the 2:20 mark.

[Source: SOE press release]

Continue reading How Jace Hall ruined the latest Planetside 2 trailer

MassivelyHow Jace Hall ruined the latest Planetside 2 trailer originally appeared on Massively on Thu, 23 Aug 2012 10:00:00 EST. Please see our terms for use of feeds.

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    Rumor: Retailers instructed to destroy Final Fantasy XIV

    Posted: 23 Aug 2012 07:00 AM PDT

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    Rumor Retailers instructed to destroy FFXIV
    Is Square-Enix issuing a termination order for store copies of Final Fantasy XIV? That's the disturbing rumor that's emerged today, as a retailer on the NeoGaf forums posted an email stating that the company has levied a decree to get rid of the remaining stock.

    The email states, "Square is discontinuing Final Fantasy XIV. They will be doing a field destroy credit of $16.00 each."

    This move may be in preparation for the upcoming version 2.0 of the title, now called A Realm Reborn, which is slated to release for both PC and the PlayStation 3. A Realm Reborn will actually remove some of the content from FFXIV, possibly necessitating a new product, or else Square-Enix may just be looking at rolling out a new package for the relaunched title.

    When asked about the rumor, the company declined to address the email, and stated that the beta will happen later this year.

    MassivelyRumor: Retailers instructed to destroy Final Fantasy XIV originally appeared on Massively on Thu, 23 Aug 2012 09:00:00 EST. Please see our terms for use of feeds.

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    World of Warcraft won't raise free-to-play above level 20

    Posted: 23 Aug 2012 06:30 AM PDT

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    World of Warcraft won't raise F2P above level 20
    If you're holding your breath in hopes that Blizzard will relent and open up World of Warcraft's free trial to the post-level 20 experience, please, please take another breath. You'll die otherwise. The studio confirmed that it has no plans to expand its free-to-play offering past the initial 20 levels.

    Producer John Lagrave said in an interview with CVG that the studio is content with the way things are. "[The free trial gives] a good sense of what our game is," he said. "You know, we looked at it lots, we looked at whether level 20 would give you a good sense of what our game is, and we think it does. There's also a lot of things in the game that are special that we want to reserve for our paying customers."

    Lagrave pointed out that Blizzard has been beefing up the trial experience by including additional features that were previously reserved for subscribers only.

    MassivelyWorld of Warcraft won't raise free-to-play above level 20 originally appeared on Massively on Thu, 23 Aug 2012 08:30:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you use MMORPG mobile apps?

    Posted: 23 Aug 2012 06:00 AM PDT

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    PlanetSide 2 - air assault
    So PlanetSide 2 has a pretty spiffy looking mobile app on the horizon. Assuming the developers make an Android version, I'll definitely check it out thanks to the slick-sounding map updates and the nifty stat-tracking functionality.

    I'll probably also enjoy a superfluous geek moment or two by opening the app on my tablet and my phone while sitting in front of my command center display PC monitor.

    That said, I'm not a fan of the small screens and crappy controls that go along with mobile gaming, so PS2's mobile app is something I'll rarely use after the novelty has worn off. What about you, morning folk? Do you use the mobile apps tied to your favorite MMORPG, or are you content to wait until you're in front of your computer to check in with the game?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you use MMORPG mobile apps? originally appeared on Massively on Thu, 23 Aug 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Choose My Adventure: Once more into The Kingdom of Loathing

      Posted: 22 Aug 2012 06:00 PM PDT

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      The Kingdom of Loathing screenshot
      Wow, how time flies. Here it is, the second-to-last Choose My Adventure for The Kingdom of Loathing. I have to admit I am surprised at how much I am enjoying the experience so far. The reasons I am enjoying it might be surprising, but it's possible that my time with KoL is nothing new. After all, the game is one of surprises and twists as well as options for play. I've also discovered that the world of KoL is a steady one. I really expected it to be much more loosely assembled because the variable pace and lazy artwork seemed indicative of a developer that doesn't care.

      It turns out that quite a lot of care has gone into The Kingdom of Loathing, whether the developers are aware of it or not. Judging by the podcast they host twice a week, I suspect they are too consumed by developer details to notice just how deep their own world goes. (Developers often get a bad case of tunnel vision.) I find the communication each week to be refreshingly different from what I see from many other developers. Most seem too afraid to say anything at all, much less to host a scheduled podcast on which they curse and discuss game mechanics.

      So in this last vote of the run, be sure to make your voice heard! Give me advice!

      Continue reading Choose My Adventure: Once more into The Kingdom of Loathing

      MassivelyChoose My Adventure: Once more into The Kingdom of Loathing originally appeared on Massively on Wed, 22 Aug 2012 20:00:00 EST. Please see our terms for use of feeds.

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        Gamescom 2012: Behind closed doors with Trion Worlds

        Posted: 22 Aug 2012 05:00 PM PDT

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        Gamescom 2012 Behind closed doors with Trion Worlds
        Germany is crazy about MMOs. Proof of this was the Gamescom attendance of almost all major players in the genre, showing off what they had in store. Trion Worlds -- known well to fans of RIFT, Defiance, and End of Nations -- was no exception. The studio gave us a closer look at some of what it's got in store for us: RIFT's first real expansion, Storm Legion, and brand-new third-person sci-fi shooter Defiance. Jump past the break to read all about them.

        Continue reading Gamescom 2012: Behind closed doors with Trion Worlds

        MassivelyGamescom 2012: Behind closed doors with Trion Worlds originally appeared on Massively on Wed, 22 Aug 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Dark Age of Camelot calls for the guards with a new patch

          Posted: 22 Aug 2012 04:30 PM PDT

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          It's good news for defending players, and attacking players who enjoy failure.
          So you've captured a Relic in Dark Age of Camelot. The challenge is finding a spot to keep it, since it's obviously a big draw for enemy players. But the latest patch makes it a little bit easier to defend your captured Relics in non-Relic Keeps by adding in special Relic Guards. These defenders spawn in the same keep as a captured Relic to aid its defense, but they also spawn at lower levels as the number of total Relics controlled by a given realm grows.

          The patch also brings along major changes for Maulers and Realm abilities, both of which should change existing player strategies significantly. Last but not least, the patch adds several new resist tokens to existing realm vendors and tinkers with values for the existing resistance spells. All in all, these changes should help shake up the existing balance of power in the game and force new strategies to come to light.

          MassivelyDark Age of Camelot calls for the guards with a new patch originally appeared on Massively on Wed, 22 Aug 2012 18:30:00 EST. Please see our terms for use of feeds.

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          Enter at Your Own Rift: RIFT's upcoming housing boom

          Posted: 22 Aug 2012 04:00 PM PDT

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          Enter at Your Own Rift RIFT's upcoming housing boom
          Have no doubt, it's been an absolutely barnburner of a week or so for RIFT. As Trion Worlds chugs toward the unknown release date for Storm Legion, we've seen the reveal of the first new soul (the Harbinger), a special annual subscription offer, a tour of several areas of the expansion from Gamescom, and oh yeah, news that Trion's all but eliminating factional barriers.

          And with all that, do you know what everyone's jabbering on about in the forums? Housing. Housing, housing, housing!

          It doesn't surprise me; as a long-time proponent of player housing, I know full well the powerful attraction and appeal housing has when done right (emphasis on the last three words there). Housing gives players a sense of attachment to the game world, an outlet for creativity, and a personalized place to socialize. And finally we've heard the first concrete details (with video footage!) of RIFT's dimensions.

          There's no avoiding it; there's going to be a huge housing boom in RIFT come this fall. So what will it look like?

          Continue reading Enter at Your Own Rift: RIFT's upcoming housing boom

          MassivelyEnter at Your Own Rift: RIFT's upcoming housing boom originally appeared on Massively on Wed, 22 Aug 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Free for All: RaiderZ's Mark Hill talks punching, slashing, and beta

            Posted: 22 Aug 2012 03:30 PM PDT

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            RaiderZ beta screenshot
            I was first introduced to RaiderZ back at E3 2011. The game has been in testing since then and has apparently grown a lot. I've had some time now to try the beta and chop up some monsters, and I have to say that the action is frantic but the open-world is not something I am used to from action-based MMOs.

            Mark Hill, Senior Producer for RaiderZ, answered my questions and explained just why we should be excited for this new free-to-play title. I'll let you read his answers, but I'd also ask that you try it out when you can. It really is a nice step forward from other action-based titles, but you can judge that for yourself. And after all, we love non-instanced combat, right?

            Continue reading Free for All: RaiderZ's Mark Hill talks punching, slashing, and beta

            MassivelyFree for All: RaiderZ's Mark Hill talks punching, slashing, and beta originally appeared on Massively on Wed, 22 Aug 2012 17:30:00 EST. Please see our terms for use of feeds.

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              WildStar Wednesday details crafting and economy

              Posted: 22 Aug 2012 03:00 PM PDT

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              Screenshot -- WildStar
              Here we are at yet another hump day, but there's no need to moan and groan. Carbine Studios is here to relieve the midweek slump with a new WildStar Wednesday, this time focusing on the upcoming sci-fi title's economic and crafting systems. If you're the type of player who would rather be a trade magnate than a fierce warrior, then this WildStar Wednesday is for you.

              According to the devs, player crafting "will play an integral role" in WildStar because of the game's item modification system, and they stress that "modifying your gear [is] about choice and customization, rather than following a blueprint for the 'best' choices." The developers also reveal that dye and costume systems will be in the game, allowing players to perfect their outfits so they can explore the universe in style without sacrificing function. For the full interview, which includes a few more juicy tidbits on the costume and crafting systems, head on over to WildStar Central and check it out.

              MassivelyWildStar Wednesday details crafting and economy originally appeared on Massively on Wed, 22 Aug 2012 17:00:00 EST. Please see our terms for use of feeds.

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              Gamescom 2012: Cryptic's Neverwinter

              Posted: 22 Aug 2012 02:30 PM PDT

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              Neverwinter
              Neverwinter Nights and Neverwinter Nights 2 are games that live vividly in memories of gamers around the globe, especially those with a passion for Dungeons & Dragons and fantasy RPGs. If you are one of them, rejoice because the next instalment in the series, developed by Cryptic Studios and published by Perfect World, will go massively multiplayer. We were at Gamescom this year to take a closer look at this upcoming free-to-play title, and Craig Zinkievich, Cryptic's COO and executive producer of Neverwinter, was on hand to fill us in on the details.

              Continue reading Gamescom 2012: Cryptic's Neverwinter

              MassivelyGamescom 2012: Cryptic's Neverwinter originally appeared on Massively on Wed, 22 Aug 2012 16:30:00 EST. Please see our terms for use of feeds.

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                Forsaken World releases Frostgale Fjord battlefield

                Posted: 22 Aug 2012 02:00 PM PDT

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                Forsaken World releases Nightfall update
                Forsaken World is taking its players to the frozen north today, as Perfect World's fantasy title released its second Nightfall update. This update centers around a brand-new 12v12 battleground in the colder climes of Eyrda.

                Perfect World said that the Frostgale Fjord battleground is quite flexible, boasting level-based matchmaking. It also is tempting; in it, skilled and lucky players can attain tough gear and rare mounts. PvPers get expanded soul power trees and the option of better weapons for their fights as well.

                The update also gives a boost to the game's guilds with a treasure system. Guild members can complete special quests to unlock a treasure chest and gain access to the wealth inside. The more quests completed, the better the treasure becomes.

                MassivelyForsaken World releases Frostgale Fjord battlefield originally appeared on Massively on Wed, 22 Aug 2012 16:00:00 EST. Please see our terms for use of feeds.

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                TERA digital download clients 60% off through August 28th

                Posted: 22 Aug 2012 01:30 PM PDT

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                TERA digital download clients 60% off through August 28th
                If you've been holding out to purchase TERA, you might be happy to know that En Masse has just put the digital download copies up for sale.

                You can grab the standard version of the game for $14.99, while the digital collector's edition will set you back a measly $19.99 (that's a whopping 60% off if you're counting at home). Both bundles include 30 days of free gameplay, while CE purchases also net you a Frostlion mount and a couple of stat-enhancing necklaces.

                The sale runs through August 28th.

                [Thanks to potato for the tip!]

                MassivelyTERA digital download clients 60% off through August 28th originally appeared on Massively on Wed, 22 Aug 2012 15:30:00 EST. Please see our terms for use of feeds.

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                Trion to stream RIFT, Defiance, and End of Nations live from PAX

                Posted: 22 Aug 2012 01:00 PM PDT

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                Trion to stream RIFT, Defiance, and End of Nations live from PAX
                If you're a RIFT fan who can't make it to PAX next weekend, we've got some good news. Trion is going to be streaming live from the show floor beginning on Friday, August 31st.

                The RIFT website says that "the latest in Storm Legion with interviews, playtests, and more" will be available for viewing via Trion's Twitch TV channel. Trion devs will also be accepting questions via the Twitch page, and the company will be showing its Defiance MMOFPS and its End of Nations MMORTS throughout the show.

                MassivelyTrion to stream RIFT, Defiance, and End of Nations live from PAX originally appeared on Massively on Wed, 22 Aug 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Turbine lifts LotRO's Rohan NDA, unveils Mac client

                Posted: 22 Aug 2012 12:30 PM PDT

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                LotRO lifts Rohan NDA, unveils Mac client
                On the flip side of the news earlier that Turbine is delaying Riders of Rohan until October 15th is the word that the studio has dropped the NDA for LotRO's fourth expansion.

                Community Manager Rick Heaton announced the lift on the forums: "Today we have officially released Riders of Rohan beta testers from their NDA. Beta testing will continue as we move towards our new release date of October 15th. In the meantime, those beta testers who wish to share their thoughts and experiences thus far with the general community are encouraged to do so here."

                With the NDA lift comes news that Turbine has been secretly working on a native OSX client for Mac players. It remains to be seen whether or not this client will be available with Riders of Rohan's launch.

                MassivelyTurbine lifts LotRO's Rohan NDA, unveils Mac client originally appeared on Massively on Wed, 22 Aug 2012 14:30:00 EST. Please see our terms for use of feeds.

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                Former 38 Studios dev releases Copernicus video, details player-driven systems

                Posted: 22 Aug 2012 12:00 PM PDT

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                Former 38 Studios dev releases internal Copernicus video
                Stop us if you've heard this one before. Former 38 Studios developer shows us how awesome Copernicus the Kingdoms of Amalur massively multiplayer title would have been, and quality-starved MMO players cry into their beer.

                In any event, here's another posthumous reveal, this time courtesy of Steve "Moorgard" Danuser's personal blog. Danuser has posted a fly-through video that was originally intended as an in-engine milestone for internal eyes only. Now it's a bit more salt in the wound unless the shuttered MMO's assets ever find their way into the hands of another studio.

                Danuser doesn't stop with the video, though. He goes into some detail about aspects of the game's design that would have differentiated it from much of the current MMO landscape.
                There's a lot more I'd like to tell you about the game, such as how our fully planned four-year story arc was driven by player participation.

                How the theme of choice and consequence permeated our systems, content, and world design. How the choices players made during our chapter-based story arc would cause permanent and lasting changes to each server -- changes that could be different from other servers.

                How expansions to the game world had already been mapped out and were tied into that chapter storyline, so the world would grow in a very organic and logical way rather than feeling like expansions were tacked onto the core game by a new team that was bored with the work that had been done before. How our storyline had a real conclusion-because you can't tell a great story without an ending.
                Head past the break for the full video.

                [Thanks to Syeric for the tip!]

                Continue reading Former 38 Studios dev releases Copernicus video, details player-driven systems

                MassivelyFormer 38 Studios dev releases Copernicus video, details player-driven systems originally appeared on Massively on Wed, 22 Aug 2012 14:00:00 EST. Please see our terms for use of feeds.

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                MMO Family: Pirate101 and the Pixar effect

                Posted: 22 Aug 2012 11:00 AM PDT

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                MMO Family Pirate101 and the Pixar Effect
                Back at the ranch, it's been a pretty busy (and off the grid) summer. We've spent the bulk of it at the grandparents' house at the beach, complete with snorkeling, beach combing, hikes to a nearby island, and lots of late nights discussing the finer points of the Harry Potter series. That made for many late nights, but a couple of weeks ago, I suddenly didn't have to struggle to get my kids to go to bed. Turns out, they wanted to play a certain game to wrap up their day, and that game was Pirate101. What's interesting is that they liked it for different reasons than I do, and I actually found myself rethinking my approach to games by watching them play.

                In this week's MMO Family, we'll look at some first impressions from a kid's-eye view and explore how KingsIsle is able to hit all of the right notes (again) to make a compelling game for both kids and adults.

                Continue reading MMO Family: Pirate101 and the Pixar effect

                MassivelyMMO Family: Pirate101 and the Pixar effect originally appeared on Massively on Wed, 22 Aug 2012 13:00:00 EST. Please see our terms for use of feeds.

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                  Why I Play: Mabinogi

                  Posted: 22 Aug 2012 10:00 AM PDT

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                  Mabinogi login screenshot
                  How do you define a sandbox MMO? In my opinion, sandbox MMOs are often described in ways that are much more complicated than they deserve. To me, they are simply MMOs that allow players to play how they want by providing systems -- real, game-impacting systems -- that foster unique character growth. These systems can be represented in a lot of different ways, however. You might grow a unique city in an MMORTS or customize an avatar in a social sandbox like Second Life. The general rule is that there are no rules in a sandbox, within the limits of the particular game, of course. Even then, sandbox players can be some of the most stringent rule-makers and followers. Just ask a Darkfall or EVE Online player how to get the most DPS and she'll rattle off a series of rules, essentially providing a class cheat-sheet. In other words, sandboxes are much like their themepark cousins, only with many more choices for character development. The themepark rules might be left out of a sandbox, but the sandbox communities often fill the void with new guidelines.

                  Mabinogi provides so many systems to grow a unique character with that it's ridiculous. I can easily log in and spend an hour just decorating my avatar, crafting goods, exploring new areas, flying around in the hopes of stumbling across trouble, or growing my character by leveling any one of the possible hundreds of skills. However you describe a sandbox, Mabinogi should be one of the first on the list of examples. Let me show you three reasons why.

                  Continue reading Why I Play: Mabinogi

                  MassivelyWhy I Play: Mabinogi originally appeared on Massively on Wed, 22 Aug 2012 12:00:00 EST. Please see our terms for use of feeds.

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