MMO and SEO News from Gameforumer.com

MMO and SEO News from Gameforumer.com


SOE's John Smedley tackles an epic AMA

Posted: 03 Aug 2012 07:55 AM PDT

Awesomenauts – MOBA with a familiar yet different feel

Posted: 03 Aug 2012 07:50 AM PDT

 

Awesomenauts – MOBA with a familiar yet different feel


Not really a seasoned gamer in the MOBA scene (kind of like LoL, hates Dota 2), I was apprehensive at first about getting Awesomenauts from Steam, since it originated from consoles and the controls might not be optimized. But after a couple of screenshots and trailers later, I plunged in $9.99, bought it and played a few rounds…



I actually like it! A cartoony-side scroller MOBA, the first of its kind, the idea really works well despite the early map having only 2 "lanes", kind of like LoL's Twisted Treeline. Heroes are unlocked by leveling up (for now), skill sets can be chosen before a match starts, which makes game time much faster.



Using the mouse to actually target the right direction and attack is something which I have not seen for a while. Will try to play some real, online matches (PvP) after I get the hang of it. If you have spare cash and are looking for a casual game to play, Awesomenauts is the best option this summer :)

 

WildStar Online – Housing system trailer leaves me in doubts

Posted: 03 Aug 2012 07:50 AM PDT

 

WildStar Online – Housing system trailer leaves me in doubts


Yes, the housing system. Personally, I am not really sure why the other "major" game websites I visit have users foaming at their mouths with excitement about this feature for NCsoft's WildStar. Yes, I see it as an awesome social function, away from combat and raiding and grinding. But I still can't see the major appeal of it since the trailer does not actually show how the housing system is unique compared to others.



And I have a concern. Apparently, everyone at level 6 will get their own plot of land after completing a quest to start laying their house's foundations. Level 6… If there are some bonuses which comes along with the housing system, doesn't that kind of "force" every player to have a nicely decorated house and garden? I am currently having 2 minds about this, so if you have any thoughts, do enlighten me.

 

Gravity Interactive launches PvP Tournament via Warpportal

Posted: 03 Aug 2012 07:50 AM PDT

Update 7.5 for World of Tanks goes live

Posted: 03 Aug 2012 07:50 AM PDT

City of Steam begins third alpha weekend tonight

Posted: 03 Aug 2012 07:46 AM PDT

World Of Battleships Gets Name Change

Posted: 03 Aug 2012 07:40 AM PDT

Wargaming has announced that its upcoming naval MMO, World of Battleships, has been renamed World of Warships.

World of Warships will continue to focus on the same gameplay and combat as before, simply under a new name; it will also be included in the common economic system between World of Tanks and World of Warplanes.

Wargaming CEO Victor Kislyi stated:

"The company is gearing up, and so are its titles. In addition to more accurately reflecting the game's core essence, World of Warships™ will correspond more closely to the framework of our Wargaming universe."

 

 

Source:

Wargaming Renames World of Battleships to World of Warships

New Title to Better Reflect Wargaming Universe

2nd August 2012 — Wargaming, the award-winning global video game developer and publisher, today announced that its upcoming naval MMO action game, World of Battleships, has been retitled to World of Warships™. All further references to the game and its development will continue under the new title.

"The company is gearing up, and so are its titles," said Victor Kislyi, CEO of Wargaming. "In addition to more accurately reflecting the game's core essence, World of Warships™ will correspond more closely to the framework of our Wargaming universe."

While the game has changed its title, the gameplay hasn't. World of Warships™ will still focus on straightforward naval action gameplay, including accessible controls, historically accurate vessels and combat, as well as a deep and engaging upgrade and customization system.

World of Warships™ will also be included in the Wargaming.net common economic system that will allow players to distribute resources between the three titles.

World of Warships™ is scheduled to set sail in 2013.

 

Blacklight Retribution Hosts $1,000 Daily Contest

Posted: 03 Aug 2012 07:34 AM PDT

Black Prophecy Tactics: Nexus Conflict – Early Closed Beta Preview

Posted: 03 Aug 2012 07:34 AM PDT

Black Prophecy amazed players by offering a 3D sci-fi MMO with amazing graphics, a compelling storyline, and excellent controls.  Black Prophecy Tactics: Nexus Conflict seeks to build on that, shifting the focus from the smaller starships of Black Prophecy to the gargantuan battle cruisers.  The massive ships are, as the game puts it, where legends are born. How does the game fair when placed against its predecessor?

Black Prophecy Tactics: Nexus Conflict boasts some incredible graphics and animations, something Black Prophecy itself is known for. After watching a dazzling opening cinematic, we were given the option to choose between the Tyi and Geniden. Although there seems to be little difference between the two, we opted for Geniden because we liked the faction symbol – a true gamer decision. Once in game, we're deposited onto a space station hangar.  This screen is something you'll get used to, as it becomes a frequent main screen during gameplay.

 

53454  420x310 nexus conflict create genide

 

The game provided a quick, early tutorial on how to access our ship, how to equip our ship with an afterburner, and how to use the star map. The star map shows various systems and sectors in Nexus Conflict, and is another commonly used screen for finding missions. Our first objective was to travel to Cryo Prime to learn basic movement.

Cryo Prime treated us to a very lovely, very massive blue dwarf star.  The game had set up several waypoints for us to follow, and taught how to control the camera, how to move to targets, the use of afterburners, and warping.  All of these actions can be accomplished by either clicking the target in the right side bar or using keyboard shortcuts.

 

53455  420x310 nexus conflict hangar

 

After completing the mission, we're given yet another tutorial on how to equip modules to our ship.  Modules are assorted upgrades, with effects like decreased incoming damage or shield repair. We're also provided our first weapon – a laser – and taught how to purchase ammunition and other goods from the shop.  After equipping it, we're given yet another training mission on Cryo Prime for combat, so off we go!

Here, combat is the key.  The first target we're given doesn't fight back, so after getting in range of our laser, it's quickly destroyed without a challenge.  The ship also dropped a container, providing us some loot for our efforts.  Our second target is a little bit tougher: a pirate ship.  This one also fights back, and flees from us at the same time.  At some point during this exercise, we managed to change our camera view to the pirate ship; we had no idea where we were in relation other than the laser beams still firing from our ship.

 

53453  420x310 nexus conflict combat

 

Once the pirate ship had been destroyed, we're ushered back to the station, given another upgrade, and a squadron to equip.  Squadrons are like the jets stationed on an aircraft carrier.  They can launch from your ship and help against opponents, or guard your ship defensively. We're also introduced to the constructor, which increases the parameters of items, making them more powerful and/or potent.

Next, we're educated on skills.  There are six different skill trees available, and there are a lot of skills per tree to learn.  After developing our skill with light lasers even further, the game leads us along to the next mission:  Player versus Player combat.  However, there were no PvP missions going at the time, so we were stuck.  At some point, we managed to go back to the station, and the game gave us credit for completing the PvP mission anyway.

 

53456  420x310 nexus conflict skill tree

 

The end of the tutorial marked the end of Nexus Conflict's coherency.  We tried buying a new weapon, only to find the ammunition for the weapon was grossly out of our budget (hardly an expected turn of events, especially for a newbie).  We also explored the star map and found a set of beginner missions, but the pirate ship we faced ended up destroying us time and time again. Eventually, we ran out of credits, and were unable to complete missions to earn more. It's possible we were simply awful at the game; unfortunately, there seemed to be no direction from the tutorial into further gameplay to help us build our skills.

Luckily, an update is forthcoming to address a few of the issues we faced while playing.  The main story of Nexus Conflict will be brought more into focus, providing more missions, more objectives, and more direction for players to explore.  Drops will be added that can be processed in the constructor for special missions as well, adding variety to what you can expect in PvE.  Shops are being reworked; standard modules will always be available, and black market with rotating equipment will be added.

 

53457  420x310 nexus conflict star map

 

Player versus player is also getting an overhaul.  First, an instant action button is being implemented, allowing you to jump right into a PvP match.  Players will need to defend their station, in addition to destroying the enemies.  This gives more incentive to team up with others, use some solid tactics, and make the experience much better.  The update will also introduce clans, so you can join with people you work well with.  Trading between players will also be allowed, giving more means to get stronger ships.

Overall, Black Prophecy Tactics: Nexus Conflict is a very gorgeous looking game that needs a bit more direction towards making it a complete package.  Positive changes are coming for the game, and while it's still very much in development, the team seems very dedicated and hopeful to give it the same level of attention as Black Prophecy.  The upcoming changes are a great start, and will definitely improve the tactical shooter portion of gameplay as the game is intended.

 

Blade Soul – No activation keys for debut test phase

Posted: 03 Aug 2012 07:30 AM PDT

 

Blade Soul – No activation keys for debut test phase


This is something rarely used in the Asian market. For Blade & Soul China's upcoming debut test phase on 16th August, publisher Tencent Games announced that there will be no beta keys given out. Tencent account holders will only have to answer a short survey, and if selected, the account will automatically gain access to the server. Also, the No.1 online gaming company in China warned users about scams going on in the Internet with regards to sales of these mythical "activation keys".

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