MMO Updates |
- MMOFPS Survarium dev diary details story and skills
- MV Guide: July 9 - 15, 2012
- The Secret World opens beta today for a new player record, Chronicle
- Asura and Sylvari races playable in final Guild Wars 2 beta
- Phantasy Star Online 2 coming to NA and EU early next year [update: it's official!]
- The Daily Grind: Should MMOs have something for everyone?
- Guild Wars 2 soundtrack available for $30
- MMO Week in Review: Secret agenda
- EVE Evolved: Four things MMOs can learn from EVE
- TERA guild farms itself for political gain, playerbase outraged
- One Shots: Nyctohylophobia
MMOFPS Survarium dev diary details story and skills Posted: 09 Jul 2012 10:00 AM PDT Filed under: Video, Game mechanics, MMO industry, New titles, PvP, News items, MMOFPS, Post-Apocalyptic, Dev Diaries 2020 is the end of the world as we know it according to the upcoming free-to-play MMOFPS Suvarium. The studio Vostok Games, recently formed by ex-S.T.A.L.K.E.R. devs, has released a second developer's diary for its inaugural title detailing the events that lead up to the game's setting, an Earth converted into a wasteland by an ecological catastrophe.The video also explains that players, the survivors of the catastrophe, will get stronger by completing faction missions and developing five skills: firearms training; physical training; medical knowledge; technical training; and knowledge of the new world. The video concludes by discussing the team combat mode, cooperative-play mode, and free-play mode. For more details on these features, watch the video after the break. Continue reading MMOFPS Survarium dev diary details story and skills MMOFPS Survarium dev diary details story and skills originally appeared on Massively on Mon, 09 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.
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Posted: 09 Jul 2012 09:00 AM PDT Filed under: Livestream, Miscellaneous, MV Guide MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week! Continue reading MV Guide: July 9 - 15, 2012 MV Guide: July 9 - 15, 2012 originally appeared on Massively on Mon, 09 Jul 2012 11:00:00 EST. Please see our terms for use of feeds. |
The Secret World opens beta today for a new player record, Chronicle Posted: 09 Jul 2012 08:00 AM PDT Filed under: Betas, Horror, Real life, Sci-fi, Game mechanics, MMO industry, New titles, News items, The Secret World Imagine that -- keeping an upcoming feature of The Secret World a secret! Yet Funcom pulled it off, announcing today via a letter from Creative Director and Senior Producer Ragnar Tornquist the aptly named new player record that will actually chronicle a player's journey through TSW.Starting now, players active within the last four days can log into Chronicle and check out their stats on their profile page and compare themselves with players across the world using the PvP and PvE leaderboards. But that's only the beginning; Tornquist goes on to say, "We have a lot of great features planned, and we will be integrating the service more with the game and also, hopefully, with mobile devices and social networks in the future. We are going to add more stats, more features, more leaderboards, and more user control. We might also look at giving rewards tied to your status and standing on Chronicle."The beta is public to gather as much community feedback as possible, so jump in, check it out, and give your feedback to help shape Chronicle's future. [Source: Funcom press release] The Secret World opens beta today for a new player record, Chronicle originally appeared on Massively on Mon, 09 Jul 2012 10:00:00 EST. Please see our terms for use of feeds. |
Asura and Sylvari races playable in final Guild Wars 2 beta Posted: 09 Jul 2012 07:00 AM PDT Filed under: Betas, Fantasy, News items, Guild Wars 2, Races, Dev Diaries We know Guild Wars 2's release date. We know when the last beta weekend will take place. Now, the last great mystery has been answered. A blog post scheduled to go live later this morning (link coming soon) details the changes that ArenaNet has in store for the beta schedule for July 20th to 22nd. Spoiler alert: The Sylvari and Asura will be playable! Previous beta weekends gave players access to the home cities and two explorable zones apiece for the Humans, Charr, and Norn, as well Lion's Arch and Gendarran Fields. In the upcoming beta, the last two playable races will also be open for exploration. Like the other races, Sylvari and Asura characters will see personal story content up to level 20 and access to their respective capital cities, the Grove and Rata Sum. In addition, a new Guild-Conquest PvP map will be available for playtesting. If you've always wondered what sort of city snarky magitech geniuses would build or have been waiting for ever to play as a humanoid plant, your time is now. [Edit to add: ArenaNet's blog post has been published.] Asura and Sylvari races playable in final Guild Wars 2 beta originally appeared on Massively on Mon, 09 Jul 2012 09:00:00 EST. Please see our terms for use of feeds.
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Phantasy Star Online 2 coming to NA and EU early next year [update: it's official!] Posted: 09 Jul 2012 06:30 AM PDT Filed under: Sci-fi, Launches, MMO industry, Free-to-play, Browser, Consoles Looking forward to getting your grubby mitts on some hot Phantasy Star Online 2 action? Those in the west may have to be patient, but there's now a finish line in sight: Sega announced that PSO2 will hit North America and Europe in early 2013.According to the PR, producer Satoshi Sakai says that the wait will be worth it: "The number one thing we want to provide players in Phantasy Star Online 2 is an adventure that changes every time they log in. Just as great table-top RPG experiences revolve around imaginative and unexpected encounters, we want players to consistently be surprised as they explore dungeons and undertake quests." Phantasy Star Online 2 launched in Japan this past week. [Thanks to Tom for the tip!] Phantasy Star Online 2 coming to NA and EU early next year [update: it's official!] originally appeared on Massively on Mon, 09 Jul 2012 08:30:00 EST. Please see our terms for use of feeds.
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The Daily Grind: Should MMOs have something for everyone? Posted: 09 Jul 2012 06:00 AM PDT Filed under: Business models, Game mechanics, MMO industry, Opinion, The Daily Grind, Miscellaneous Triple-A MMOs in the days of yore always seemed to have one goal: to be everything to everyone, to provide a little something for every imaginable player and rope in as many people from as many gaming styles as possible. Even if a game wasn't explicitly a sandbox, it still tossed in crafting, dungeoning, exploration, PvP, or zones that blatantly pandered to players of different nationalities.Nowadays we have a lot more choices, and modern games seem more willing to embrace niche design. Star Wars: The Old Republic is story, story, story. The Secret World focuses heavily on puzzle gameplay. Outside of AAA titles, the shift is even more brazen: Glitch eschews combat in favor of economy, while Darkfall features open PvP as the centerpiece of its world. It's not that these games have nothing else; it's only that they do one particular thing really well and aren't necessarily trying to hide it. They wouldn't turn down players with opposing playstyles, but they're not exactly working overtime to lure them in, either. So what do you think? Should MMOs keep aspiring to provide something for everyone, or should they just try to do one thing well? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Should MMOs have something for everyone? originally appeared on Massively on Mon, 09 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.
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Guild Wars 2 soundtrack available for $30 Posted: 09 Jul 2012 05:00 AM PDT Filed under: Betas, Fantasy, MMO industry, News items, Guild Wars 2, Promotions Just when the wait seems unbearable, something comes along to offer a bit of respite. Although fans eager for Guild Wars 2 still have almost two months to wait to dive into the actual game, they can immerse themselves in the world via music sooner that that; the official GW2 soundtrack is now available for purchase from DirectSong.com for $29.99. Offering even more music than the "best of" soundtrack CD in the collector's edition, this four-disk deluxe set is filled with previously unreleased music. Unfortunately for the digitally minded, there is no download available.While supplies last, each copy ordered will be personally autographed by composer Jeremy Soule, who also did all of the music in the original game. The set will ship within four weeks from the date of purchase, giving quick fans a couple weeks of musical sustenance while waiting for launch. Guild Wars 2 soundtrack available for $30 originally appeared on Massively on Mon, 09 Jul 2012 07:00:00 EST. Please see our terms for use of feeds.
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MMO Week in Review: Secret agenda Posted: 08 Jul 2012 06:00 PM PDT Filed under: Massively Meta, Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.So there's this new game in town called The Secret World -- maybe you've heard of it? This week, while you've been busily solving puzzles in the game, we've been following the news, covering Funcom's CEO's resignation from TSW, the game's early patches, developers' claims that the title's combat is "radically different," and concern over the company's business model and falling stock values. We also debuted our brand-new The Secret World column, posted a roundup of our launch coverage, and published a detailed guide to the game's skill system. It's hopefully no secret that the rest of this week's top MMO stories are hidden behind the break. Continue reading MMO Week in Review: Secret agenda MMO Week in Review: Secret agenda originally appeared on Massively on Sun, 08 Jul 2012 20:00:00 EST. Please see our terms for use of feeds. |
EVE Evolved: Four things MMOs can learn from EVE Posted: 08 Jul 2012 04:00 PM PDT Filed under: Sci-fi, EVE Online, Economy, Game mechanics, MMO industry, Opinion, EVE Evolved, Sandbox New MMOs are released every year, and we often see them repeating the same mistakes as previous games or releasing without tried-and-tested mechanics. It just seems like common sense to learn from the years of mistakes and successes of other companies and previous titles, but it isn't always clear how to apply game mechanics or lessons from dissimilar types of game. EVE Online is as dissimilar from the typical MMO as you can get, but there are lessons to be learned from its turbulent nine-year history that can be applied to all MMO development. EVE has helped prove that you can start small and grow rather than raking in huge launch sales and then fading away. The past year has also shown conclusively that iteration on existing features can trump big expansions. EVE's market system and single-shard server have both been commended countless times over the game's nine-year history, and yet in all that time, few games have tried to replicate those features. In this week's EVE Evolved, I look at four lessons learned from EVE Online that could easily be applied to other MMOs. Continue reading EVE Evolved: Four things MMOs can learn from EVE EVE Evolved: Four things MMOs can learn from EVE originally appeared on Massively on Sun, 08 Jul 2012 18:00:00 EST. Please see our terms for use of feeds. |
TERA guild farms itself for political gain, playerbase outraged Posted: 08 Jul 2012 03:00 PM PDT Filed under: Fantasy, Game mechanics, MMO industry, PvP, News items, TERA TERA's endgame political system features something called a Vanarch, which is basically a player-elected representative. Vanarchs can impose taxes, toggle PvP on or off, and generally meddle in the affairs of other players in ways that are strictly off-limits in most themepark MMOs. En Masse recently adjusted the system to allow Vanarchs to rise to power through guild-vs.-guild combat. In doing so, it cleared the way for mega-guilds to split in two and farm their way to political office. As you might expect, players on the outside of said guilds are none too happy about it and are allegedly receiving conflicting information from the support staff as to whether or not taking advantage of this game mechanic is considered an exploit. We'll keep you updated in case the company takes a more official position on the matter, but for now, you can head to the official forums for all the fallout. [Thanks to everyone who tipped us!] TERA guild farms itself for political gain, playerbase outraged originally appeared on Massively on Sun, 08 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.
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Posted: 08 Jul 2012 02:00 PM PDT Filed under: Horror, Galleries, Screenshots, Launches, Massively Meta, One Shots, The Secret World, Miscellaneous Most MMOs aren't trying to actively spook their players (unless the sight of sparkle ponies creeps you out), but The Secret World is an exception to that rule. In honor of TSW's launch week, today's One Shots is all about Funcom's new adventure-slash-puzzler MMO. Massively reader Drinkfist has gotten into the spirit of the game with today's featured screenshot. He writes in,The Secret World just started, and the game looks amazing! This is a picture of the haunted forest in Blue Mountain. The Ghosts that inhabit it are especially rough as every 30 seconds they phase in and out of this world, changing their resistances.Brace yourself for this and a few more TSW pics after the cut! Continue reading One Shots: Nyctohylophobia One Shots: Nyctohylophobia originally appeared on Massively on Sun, 08 Jul 2012 16:00:00 EST. Please see our terms for use of feeds. |
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