MMO Updates

MMO Updates


PlanetSide 2 producer's letter teases beta plans, PlanetSide promotion

Posted: 26 Jun 2012 10:00 AM PDT

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PlanetSide 2 - Vanu and his goofy purple armor
So how about that, two pieces of PlanetSide 2 news in a single day. We must be getting close to beta or something, right SOE? Right?

On the subject of betas, Sony Online Entertainment has released a new producer's letter that spells out who will be accessing its new MMOFPS initially. As expected, PlanetSide vets and other gamers who have obtained third-party testing codes will get to fight first.

Producer Josh Hackney also says that this Sunday (July 1st) is PlanetSide day. To celebrate, SOE is awarding former PlanetSide fraggers with 30 days of free game time. If you've ever had an active PlanetSide subscription, come back to Auraxis on the company dime and hone your skills while you wait for your beta invite. Hackney also says that this month's E3 demo was the first of many PlanetSide 2 appearances slated for the summer. Check out the full post for more details.

MassivelyPlanetSide 2 producer's letter teases beta plans, PlanetSide promotion originally appeared on Massively on Tue, 26 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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Age of Wulin sandbox to feature accurate real-world locations

Posted: 26 Jun 2012 09:30 AM PDT

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Age of Wushu - zomg do want
How would you like to know a bit more about the setting, landscapes, and historical background in Age of Wulin? Yeah, it sounded cool to us too, which is why we're bringing you the highlights of the latest press release from gPotato. The free-to-play firm is publishing Snail Games' upcoming martial arts MMO in Europe (it's also coming to North America as Age of Wushu), and it says that the game and its expansive world is inspired by over 2,000 years of Chinese legends.

The Wuxia and kung-fu genres are major influences, of course, so AoW takes place during the early years of the Ming Dynasty when China's martial arts culture was at its peak. If you missed our E3 preview, you should know that the game is a skill-based sandbox featuring eight distinct combat schools and plenty of novel non-combat mechanics.

The game also boasts upwards of 40,000 NPCs inhabiting 27 regions that stretch across 130 square kilometers. This is a free-roaming open-world title, too, and explorers can visit real locations like Beijing or even the developers' hometown of Suzhou. Want to walk the Great Wall? You can, along with a Shaolin Monastery, the Wudang mountains, and dozens of other locations.

gPotato says the devil is in the details, so the devs have "studied and analyzed old maps, plans, and blueprints in order to reconstruct real places in game with the greatest accuracy possible." If you missed the game's North American launch trailer, we've embedded it for you after the break.

[Source: gPotato press release]

Continue reading Age of Wulin sandbox to feature accurate real-world locations

MassivelyAge of Wulin sandbox to feature accurate real-world locations originally appeared on Massively on Tue, 26 Jun 2012 11:30:00 EST. Please see our terms for use of feeds.

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    The Game Archaeologist: What if World of Warcraft had never happened?

    Posted: 26 Jun 2012 09:00 AM PDT

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    The Game Archaeologist What if World of Warcraft never happened
    As you know well by now, I do love me some "what ifs?" from time to time. In an industry as volatile and unpredictable as this one, it's not hard to imagine a world where, say, Ultima X did launch or where Bill Roper is coming off his fourth straight successful game or where a different studio secured the rights to a popular IP over another one.

    Perhaps the king of all MMO "what ifs" deals with the former (yes, former) king of MMOs. What if World of Warcraft never happened? Putting aside our own personal reaction, which may range from heartfelt relief to severe heartburn, we should look at this question without bias or emotion. Today I'm going to step way, way out on a limb and talk about an alternate universe where one of the biggest MMOs of all time simply did not happen.

    In that universe, how did the MMO industry unfold from 2004 on, and what would we be looking at playing today? Maybe it's an impossible mind exercise, but I've been mulling it over for a while, so here are six outcomes that I think are quite likely.

    Continue reading The Game Archaeologist: What if World of Warcraft had never happened?

    MassivelyThe Game Archaeologist: What if World of Warcraft had never happened? originally appeared on Massively on Tue, 26 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Aeria Games launches strategy-based Dragon Crusade

      Posted: 26 Jun 2012 08:00 AM PDT

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      Dragon Crusade screenshot
      Fans anticipating the new strategy game from Aeria Games didn't have long to wait; announced at the end of April and entering closed beta less than a month ago, Dragon Crusade hatched in record time, flying from unknown to launch in less than two months. Players itching to participate in large-scale warfare can now dive in and begin building kingdoms in the free-to-play browser-based MMO.

      Dragon Crusade allows players to form alliances and customize superior hero units in an effort to dominate the lands. The game also offers questing, instances, and a gladiatorial arena where players can pit their heroes against others for rewards. As no download is required, players can sign up on the official site and jump right in to play.

      [Source: Aeria Games press release]

      MassivelyAeria Games launches strategy-based Dragon Crusade originally appeared on Massively on Tue, 26 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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        Get DUST 514 beta access with CCP's new Mercenary Pack

        Posted: 26 Jun 2012 07:45 AM PDT

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        DUST 514 - Vehicular combat
        If you're on the fence about DUST 514, CCP has just announced a new early adopter package that may push you over the edge. It's called the Mercenary Pack and it features in-game gear, currency, a booster, and some exclusive armor and weapons. Oh, there's an all-access closed beta pass included too.

        The game's first official beta event starts this Thursday, June 28th. CCP plans to run beta events every other weekend, but Mercenary Pack customers can jump into New Eden on off-weekends as well. The pack will set you back $19.99 and it's available via the PlayStation Network. Click past the cut for a full listing of goodies as well as an image of the exclusive Dragonfly scout dropsuit.

        [Source: CCP press release]

        Continue reading Get DUST 514 beta access with CCP's new Mercenary Pack

        MassivelyGet DUST 514 beta access with CCP's new Mercenary Pack originally appeared on Massively on Tue, 26 Jun 2012 09:45:00 EST. Please see our terms for use of feeds.

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          Star Trek Online's Dan Griffis departing Cryptic (again)

          Posted: 26 Jun 2012 07:30 AM PDT

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          Star Trek Online's Dan Griffis departs Cryptic again
          Star Trek Online Content Designer Dan "Gozer" Griffis announced that he'll be leaving his position at Cryptic Studios to head for another final frontier. The news leaked onto the forums after Griffis told a few friends over the weekend, and the subsequent mood by players has not been pretty.

          Griffis put it bluntly: "Yes, I will be leaving if a few weeks for a new opportunity. That's pretty much all of it. It has nothing to do with PvP, STO, or Cryptic. It's just time for me to do something different. I had planned on telling everyone on the forums at some point, but probably closer to when I was actually leaving (I'll be here for a few more weeks)."

          He says that PvP will be transferred to another developer, and he's not going to talk about what's in store for that part of STO. Griffis previously left Cryptic in 2010, but returned shortly thereafter.

          [Thanks to Don for the tip!]

          MassivelyStar Trek Online's Dan Griffis departing Cryptic (again) originally appeared on Massively on Tue, 26 Jun 2012 09:30:00 EST. Please see our terms for use of feeds.

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          No, Guild Wars 2 is not launching today

          Posted: 26 Jun 2012 07:15 AM PDT

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          No GW2 is not launching today
          Call it stating the obvious or call it non-news, but the truth is, Guild Wars 2 is not releasing today. Despite the fact that GameStop is claiming the contrary, ArenaNet has stated many times -- for the last six years -- that Guild Wars 2 will be ready when it's ready.

          GameStop has since changed their projected launch date for GW2 on their website to December 31, 2012, but several outlets still show the June 26 advertisement.

          So let this be a public service announcement for all of you tricked by GameStop's sales tactics. Enjoy yourselves in the stress test tomorrow and we'll look for that real launch date announcement from ArenaNet hopefully coming soon!

          MassivelyNo, Guild Wars 2 is not launching today originally appeared on Massively on Tue, 26 Jun 2012 09:15:00 EST. Please see our terms for use of feeds.

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            Full PlanetSide 2 E3 theater details customization and player tools

            Posted: 26 Jun 2012 07:00 AM PDT

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            PlanetSide 2 image
            Those who weren't at E3 to get a hands-on experience with PlanetSide 2 now have the opportunity to watch the same theater presentation attendees were treated to. For just over seven minutes, developer Brian Bosch gives viewers a run-down of PS2's factions, classes, and vehicles while demonstrating the in-depth customization for gear and vehicles.

            The video ends with a look at the tools Sony Online Entertainment is offering players to keep connected with the game even when logged out. The player website will allow players to check and compare their stats and performance; it will have also a separate planet status tab giving a real-time view of activities on a player's home server. Still worried about being out of touch? Brian states that mobile uplink apps are on their way that will mirror most of the website's functions as well as allowing players to hook into the voice program in-game and talk with friends.

            Enjoy the full video (and check out the coordinating squad zebra uniforms) after the break.

            Continue reading Full PlanetSide 2 E3 theater details customization and player tools

            MassivelyFull PlanetSide 2 E3 theater details customization and player tools originally appeared on Massively on Tue, 26 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: Is there an MMO zone that you avoid at all costs?

            Posted: 26 Jun 2012 06:00 AM PDT

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            Age of Conan - Kara Korum
            I don't normally avoid zones in MMORPGs. Even the ones that people consider poorly designed are typically fun to experience a couple of times either for the visuals, the quest content, or both. Age of Conan's Kara Korum, though, is a horse of a different color.

            It's nigh unavoidable if you're playing through the game's Rise of the Godslayer expansion content, and it features dozens of essential faction quests as well as ample gear and monetary rewards. The overarching storyline is rather interesting too. That said, Kara Korum is unequivocally the bleakest, most depressing slice of gaming I've ever experienced. Aesthetically, Funcom has created a pretty good approximation of hell, and the sheer human misery on display via the various NPCs and vignettes weighs heavily on the heart.

            Needless to say, I won't be coming back to Kara Korum once I've finally conquered it. What about you, early risers? Is there an MMO zone that you avoid at all costs?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: Is there an MMO zone that you avoid at all costs? originally appeared on Massively on Tue, 26 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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              Not So Massively: Competitive gaming, D3 patch 1.03, and more

              Posted: 25 Jun 2012 06:00 PM PDT

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              Not So Massively title image
              MOBAs have been concentrating on competitive gameplay this week. Dota 2 launched a new pay-per-view tournament scheme with the $10,000 competitive tournament The Defense. Heroes of Newerth released its new competitive game mode, Lock Pick, which adds another layer of metagame to the competitive scene. Bloodline Champions followed its latest competitive tournament with the release of its new tank bloodline, Sentinel, and League of Legends announced an exclusive tournament for Greek players as part of the Greek client launch celebrations.

              Diablo III released patch 1.03 this week, heavily nerfing attack speed on items but at the same time balancing the damage in inferno mode. The South Korean FTC ordered Blizzard to accept requests for refunds, and Blizzard confirmed the world first completion of inferno difficulty in hardcore mode. Path of Exile released a video spotlight on a player's innovative melee witch build, and Firefall announced its new Mobile Gaming Unit -- a massive LAN center bus that will be touring the US starting next week.

              Continue reading Not So Massively: Competitive gaming, D3 patch 1.03, and more

              MassivelyNot So Massively: Competitive gaming, D3 patch 1.03, and more originally appeared on Massively on Mon, 25 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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                MechWarrior Online serves up community answers on the details of combat

                Posted: 25 Jun 2012 05:30 PM PDT

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                Not pictured: the two dozen LRM strikes immediately following this photo op.
                Whether you're a fan of the original BattleTech tabletop games, a fan of the MechWarrior series, or a fan of both, you know that the details of 'Mech combat are always important. MechWarrior Online is being fortunately developed with an eye toward the fine details, as explained in the latest round of community questions and answers. For instance, the developers are designing LRMs to retain their intended long-distance functionality, with any missiles fired too close to the target simply bouncing off as inert duds.

                The game is remaining very true to its source in many ways -- for example, location of equipment in a 'Mech will still play a major part in design -- but it's also changing certain elements. One of the team's major goals is to ensure that light 'Mechs are still a threat to assault 'Mechs, making sure that no pilot will ever feel as if his machine is useless in a given engagement. There's a great deal of attention to detail in the project, something that fans of the game should appreciate.

                MassivelyMechWarrior Online serves up community answers on the details of combat originally appeared on Massively on Mon, 25 Jun 2012 19:30:00 EST. Please see our terms for use of feeds.

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                Wings Over Atreia: It's time to liberate Aion from race restrictions

                Posted: 25 Jun 2012 05:00 PM PDT

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                Wings Over Atreia
                The shadows dance as the last of the rays of day filter through the window. A hush descends as fingers are poised over the keyboard. Maybe today is the day! Just maybe. Fingers fly. Clinging to that last shred of hope, the player types the code. Just one more step! Breath held, hand shaking, finally the selection made...

                *Race creation restrictions are in place. You cannot create an Elyos.*

                Race restrictions: a noble idea that causes harm in its quest to do good, an idea in Aion that has outlived its usefulness, at least in its current form. Perhaps you've never been party to the scenario described above, but I (along with countless others) have. It is not a pleasant experience; I contend that race restrictions are causing avoidable harm to the game. At the very least, it's a slap in the face to the idea of playing your way. But even worse than that, it is costing Aion players when the express goal was to avoid that very thing.

                This week, Wings Over Atreia looks at why the policies of race restrictions need to be reexamined, and if kept, reimplemented in a different way.

                Continue reading Wings Over Atreia: It's time to liberate Aion from race restrictions

                MassivelyWings Over Atreia: It's time to liberate Aion from race restrictions originally appeared on Massively on Mon, 25 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  Guild Wars 2: Yep, it's really pretty

                  Posted: 25 Jun 2012 04:30 PM PDT

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                  Guild Wars 2
                  You probably didn't need to be reminded that Guild Wars 2 is a lovely game, but in case you did, ArenaNet has got you covered. The studio, which is justifiably proud of its art team and game aesthetics, has made a whole passel of images and files available to the press. While not all of the images were new, plenty of unseen concept pieces and screenshots got included. We went through and picked out the new images and our favorite oldies-but-goodies to share with you!

                  MassivelyGuild Wars 2: Yep, it's really pretty originally appeared on Massively on Mon, 25 Jun 2012 18:30:00 EST. Please see our terms for use of feeds.

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                    Massively Exclusive: An interview with WildStar's Jeremy Gaffney

                    Posted: 25 Jun 2012 04:00 PM PDT

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                    It's a nice enough town, if you don't mind the robots and floating rocks.
                    Big releases from the WildStar development team at Carbine Studios seem to be few and far between, which is why the recent footage from early testing was such a breath of fresh air. Aside from showing off some of the game's role-based content for Settlers and Scientists, it also displayed new environments, new combat elements, and the unique graphical flair that attracted fans even before anything had been said about gameplay.

                    We gamers are a curious bunch, though, and seeing a bunch of cool new stuff doesn't stop us from asking questions. Executive producer and design director Jeremy Gaffney recently hosted an AMA session on Reddit, but he was also kind enough to answer a few more questions from us here at Massively about combat flow, racial differentiation, and the usual character roles in MMOs. Take a look past the break at what the game will offer players when it finally goes live... which most WildStar fans agree can't be soon enough.

                    Continue reading Massively Exclusive: An interview with WildStar's Jeremy Gaffney

                    MassivelyMassively Exclusive: An interview with WildStar's Jeremy Gaffney originally appeared on Massively on Mon, 25 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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                      EVE Online Inferno 1.1 opens for business

                      Posted: 25 Jun 2012 03:00 PM PDT

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                      EVE Online Inferno 11 is sexy and it knows it
                      Patches are serious business. Just ask CCP, which has deployed its first major post-Inferno update to EVE Online's space cowboys and their cute toy ships. Inferno 1.1 is nothing to sneeze at, with its expanded loyalty point stores, increased visuals, and a cargo hold full of fixes and tweaks.

                      Players sucking up to one of the four militias in the game now have more merchandise to drool over. The loyalty point stores now include factional uniforms that come in both male and female varieties. Alternatively, you can drop real-world money for other uniform variants that have been added to the NeX store.

                      The Minmatar ships finally receive a dose of graphical love in 1.1, with V3 shader upgrades for their hardware. Due to popular demand, players are now able to watch a target area for a while after the target's been blown to kingdom come.

                      As always, there are too many changes to summarize in a few short paragraphs, so check out the patch notes to get the down low on Inferno 1.1!

                      MassivelyEVE Online Inferno 1.1 opens for business originally appeared on Massively on Mon, 25 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.

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                      Champions Online introduces new alert type

                      Posted: 25 Jun 2012 02:00 PM PDT

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                      Champions Online
                      If you're looking for a new way to prove your Champions Online prowess, this week's addition of Rampage Alerts is just the thing for you! This new alert type features encounters made for teams of 10 characters of levels 35-40, with heavy emphasis on teamwork and dynamic battle strategy. Players who answer the call of the new alerts will be rewarded with Questionite Ore and costume pieces from their defeated foes.

                      The blog post introducing this addition highlighted the as-deadly-as-she-is-beautiful Gravitar and her fearsome skills. She's wreaking havoc on Millennium City, and heroes who try to put a stop to her frolics will have to survive her gravitational manipulations -- like causing force eruptions, sending gravity pulses barreling after her targets, and suspending enemies in deadly gravity bubbles. Heroes attempting to face her are also warned to "beware her biting wit," as she "suffers no fashion faux pas," but you might take a look at her costume before you let her make you feel badly about your own.

                      MassivelyChampions Online introduces new alert type originally appeared on Massively on Mon, 25 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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                      CCP: It's 'deeply wrong' to assume that repetition is the way forward

                      Posted: 25 Jun 2012 01:00 PM PDT

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                      EVE Online - internet spaceships
                      CCP's got opinions. This isn't news. The Icelandic developer behind EVE Online isn't afraid to share its opinions, which is also par for the course. MMO developers rarely comment on other games, though, and so we read lead EVE designer Kristopher Touborg's thoughts on The Elder Scrolls Online with some interest.

                      PC Gamer provides the setup, in which the magazine shares a quote from TESO's Matt Firor with Touborg. "At this point in the evolution of MMOs, every MMO has tried something at one point or another that you're going to do in your game. There aren't any more truly innovative features," Firor said.

                      Touborg's response was lengthy and fills out most of the source article listed below. "It's kind of waving a white flag. Like, yeah. I don't like that statement. Because I think that's part of why there's such an attrition with MMOs. People go in and play an MMO for a month and they just want to throw up because they've leveled to 60 in ten different titles," Touborg says before going on to express his hopes that developers try something new. "Otherwise the same [MMOs] are just going to continue on the trend we see every time, where they sell a load of boxes and people play it for three months and then they go somewhere else. There has to be something else out there."

                      MassivelyCCP: It's 'deeply wrong' to assume that repetition is the way forward originally appeared on Massively on Mon, 25 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

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                      The Secret World soundtrack available on iTunes [Updated]

                      Posted: 25 Jun 2012 12:00 PM PDT

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                      The Secret World - Templars
                      If you're anxiously awaiting this Friday's early release period for The Secret World, you can add to that anticipation courtesy of the horror-fantasy title's soundtrack. Funcom has made the album available on iTunes starting today, and there are 20 tracks from composers Simon Poole and Marc Canham for your listening pleasure.

                      The track titles give us a window into Funcom's mysterious lore thanks to names like Our Town, Through a Hollow Earth, and The Age is Ending. The Secret World's pre-order early access phase starts June 29th, with launch soon to follow on July 3rd.

                      [Update: The soundtrack is also available on Amazon.]

                      MassivelyThe Secret World soundtrack available on iTunes [Updated] originally appeared on Massively on Mon, 25 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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                      Leaderboard: Achievements vs. collections

                      Posted: 25 Jun 2012 11:00 AM PDT

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                      Leaderboard Achievements vs collections
                      Some may call them busy work or a fool's errand, but others delight in the additional fluff systems in MMOs that encourage us to take the path less traveled. Two of these systems, achievements and collections, stand out in my mind as the premier ways of encouraging us to game a bit differently.

                      Achievements are ubiquitous at this point, from World of Warcraft to Warhammer Online (and that's just the Ws). Despite usually not offering anything more substantial than a pat on the back and a few numbers for your number collections, they have proved to be an incredibly popular motivator to going outside of your daily routine.

                      Collections are somewhat more tangible: in-game objects that are often hidden for you to seek out, find, and collect all of them for the cool prize on the back of the box. That may be Cheerios, too. Anyway, titles like EverQuest II and RIFT enjoy sending players out on these scavenger hunts, and it momentarily takes our minds off the presence of death and slaughter that permeates everything.

                      So if you had to pick one of these systems as the better motivation to get you out of your comfort zone and try new things, which would it be: achievements or collections?

                      Continue reading Leaderboard: Achievements vs. collections

                      MassivelyLeaderboard: Achievements vs. collections originally appeared on Massively on Mon, 25 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

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