MMO Updates |
- Free for All: Second Life, the little 75 million-dollar engine that could
- LotRO shows off the vistas of Rohan in new video and stills
- SMITE schools us with tutorial video
- Face of Mankind updates include public apartments
- The Daily Grind: When have you gotten revenge?
- Latest PlanetSide 2 gameplay video is short but sweet
- Brian Knox discusses the future of TERA
- Massively Speaking Episode 205: Revolt!
- Facebook backing away from Facebook Credits and adding subscription billing
- Patch 1.0.3 released for Diablo III complete with an interesting new bug
- The Game Archaeologist: Will classic MMOs survive without free-to-play?
- The Soapbox: Meaningful solo play
- Anarchy Online brings global market interface online
- Realm of the Mad God studio acquired by social game maker
- Heroes & Generals brings persistent WW2 action to your browser
- Star Wars: The Old Republic brings team ranked warzones back to the PTS
- MechWarrior Online founder's packages detailed
- Flameseeker Chronicles: Nostalgia ain't what it used to be
- Aeria Games releases seafaring expansion for Grand Fantasia
- Help a newbie with RIFT's upcoming mentoring system
- DC Universe Online's Last Laugh DLC now available
- ArenaNet asks of Guild Wars 2, 'Is it fun?'
Free for All: Second Life, the little 75 million-dollar engine that could Posted: 20 Jun 2012 10:00 AM PDT Filed under: Culture, Opinion, Second Life, Free-to-play, Virtual worlds, Free for All, Sandbox, Anniversary Do not call Second Life a game. If you find yourself in the position of describing the game at all publicly, be prepared to be corrected: Second Life is not a game; it's a world. Let me amend that: Second Life is an experience, a world, a game, or whatever the players, residents, and consumers want to call it. In fact, the Linden Lab baby is whatever you want to make of it, and I have seen many, many sides of it over the last eight years since I joined the experience.Don't worry; this column will not be a fanboy rehash of the successes of Second Life and will not be a recount of my favorite memories. Instead, we'll focus on facts to prove just how incredible this latest ninth anniversary is. Continue reading Free for All: Second Life, the little 75 million-dollar engine that could Free for All: Second Life, the little 75 million-dollar engine that could originally appeared on Massively on Wed, 20 Jun 2012 12:00:00 EST. Please see our terms for use of feeds. |
LotRO shows off the vistas of Rohan in new video and stills Posted: 20 Jun 2012 09:00 AM PDT Filed under: Fantasy, Galleries, Screenshots, Video, Lord of the Rings Online, Expansions, News items, Free-to-play Many a Tolkien fan has looked forward to traversing the regions of Rohan ever since Lord of the Rings Online was first announced way back when. Now, with the release date for the Riders of Rohan expansion set for September 5th, those fans are literally champing at the bit to run with the horses.To give players a taste of the area, Turbine has released numerous screenshots of the beautiful landscapes of the Rohan region. A flythough video also highlights waterfalls in East Wall, fields in The Wold, settlements in Norscrofts, and the forests in Eaves of Fangorn, as well as other notable areas. Check out all of the new images in the gallery below and head past the break for the video flythrough of the gorgeous scenery of Rohan. And for more information about the expansion, check out The Road to Mordor's recent feature focusing on Riders of Rohan. [Source: Turbine press release] Continue reading LotRO shows off the vistas of Rohan in new video and stills LotRO shows off the vistas of Rohan in new video and stills originally appeared on Massively on Wed, 20 Jun 2012 11:00:00 EST. Please see our terms for use of feeds. |
SMITE schools us with tutorial video Posted: 20 Jun 2012 08:00 AM PDT Filed under: Betas, Fantasy, Video, Free-to-play, MOBA Getting a handle on MOBA-style games can sometimes be tough, particularly if you're brand-new to the genre. That's why Hi-Rez Studios has created an eight-minute tutorial video for its upcoming SMITE: for purely educational purposes. If it so happens to get you totally excited about the game, well, it's not their fault, now is it?The video explains both the ins and the outs of MOBA gaming in general as well as SMITE in specific. Players are walked through a 5v5 match between the gods. Some of SMITE's particulars are important to note, such as how the game is played in third-person over-the-shoulder view and relies on skill to hit targets (versus locking on to them). You can get your beginners SMITE certificate by watching the video after the jump. Certificates are completely fictitious and will be mailed seven to nine weeks after course completion. Make sure to also read about our recent hands-on impressions of the game. Continue reading SMITE schools us with tutorial video SMITE schools us with tutorial video originally appeared on Massively on Wed, 20 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.
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Face of Mankind updates include public apartments Posted: 20 Jun 2012 07:00 AM PDT Filed under: Sci-fi, Game mechanics, Patches, Sandbox Oh give me a home, where the... well OK, so it doesn't really matter what roams, as long as there is player housing; for a sandbox game, this one feature is practically a staple. Now Face of Mankind joins the ranks of those games offering a place to call your own. Nexeon Technologies announced that along with other updates, the sci-fi game now has a public apartment feature where players can make a hangout for their friends, create an underground dueling club, or any number of other possibilities. The houses have various permission settings, including charging an entry fee.Also in the update was a new character panel that helps players organize their character better as well as stay on top of new information released about major combat revisions. To encourage players to get the word out about the game and the new features, FoM implemented a new referral system that rewards 15 days of premium-level game time to anyone (including trial accounts) who has a friend sign up through the referral link and then buys a premium subscription. [Source: Face of Mankind press release] Face of Mankind updates include public apartments originally appeared on Massively on Wed, 20 Jun 2012 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: When have you gotten revenge? Posted: 20 Jun 2012 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Miscellaneous We've all been wronged by others in games. It's a fact of life. And how we respond to these slights can reflect on our character (moral character, not in-game... you understand). Sure, we can be the bigger person and turn the other cheek. We can appeal to higher authorities to come and smite our enemies, when applicable. More often than not, we can sit there feeling impotent and without a way to strike back.But... but every once in a while, an opportunity for revenge comes along. Finally, you're able to deliver some payback. Maybe you did it fully within the confines of the game's mechanics -- PvP, for example -- or maybe you structured a revenge scheme so unorthodox that several motion picture studios are vying for the film rights. Let's hear your revenge stories today. When did you get it, and did it satisfy you in the end? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: When have you gotten revenge? originally appeared on Massively on Wed, 20 Jun 2012 08:00:00 EST. Please see our terms for use of feeds. |
Latest PlanetSide 2 gameplay video is short but sweet Posted: 19 Jun 2012 07:00 PM PDT Filed under: Sci-fi, Trailers, Video, Game mechanics, MMO industry, New titles, PvP, News items, Free-to-play, MMOFPS, Sandbox OK, PlanetSide 2 faithful. Do you want the good news first or the bad news first? The bad news is that the latest gameplay video is woefully short (like, 48 seconds' worth of short). The good news is that the action is fast, furious, and suitably heart-pumping, so you'll want to watch it at least a couple of times.Galaxies? Check. MAXs? Check. Ground troops? Check, check, and check. The clip, titled Ground Assault on Tech Plant Hvar, shows off a firefight between forces of the New Conglomerate and the Terran Republic. You'll find it after the cut, so double-time it soldier! [Source: Sony Online Entertainment press release] Continue reading Latest PlanetSide 2 gameplay video is short but sweet Latest PlanetSide 2 gameplay video is short but sweet originally appeared on Massively on Tue, 19 Jun 2012 21:00:00 EST. Please see our terms for use of feeds. |
Brian Knox discusses the future of TERA Posted: 19 Jun 2012 06:00 PM PDT Filed under: Fantasy, Interviews, News items, TERA En Masse Entertainment's action-packed title TERA has been out for just over a month now, and the game's really beginning to pick up steam. The title recently unveiled its much-awaited political system, which led to some pretty exciting activity in the campaign for Vanarchy. Still, many players are now looking toward the future. Do you wonder what En Masse has up its sleeve now that TERA is up and running? Then you're in luck because the game's Senior Producer, Brian Knox, sat down to answer a few questions for the folks at DualShockers. It's a pretty interesting interview that covers a range of topics, such as the relationship between En Masse and Bluehole Studio and plans for expansion of TERA's endgame. Roleplayers get a couple of shout-outs as well, which is a refreshing change. Heck, Knox even comments on the game's ridiculous MMO-Fo ad campaign. For all of the delicious interview details, click below to read the full piece. Brian Knox discusses the future of TERA originally appeared on Massively on Tue, 19 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.
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Massively Speaking Episode 205: Revolt! Posted: 19 Jun 2012 05:30 PM PDT Filed under: Podcasts, MMO industry, News items, Guild Wars 2, Massively Meta, Massively Speaking, Star Wars: The Old Republic, Miscellaneous Bree's off this week, so Justin is joined by Elisabeth to fashion a new empire in their own idiom. We have to warn you: It will not end well. There will be unfortunate mutations, a revolt in the slave mines, and international pressure to shut down Massively Speaking due to its torrid language. On the plus side, we get to gab about Guild Wars 2!Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [iTunes] Subscribe to Massively Speaking directly in iTunes. [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page: Read below the cut for the full show notes. Continue reading Massively Speaking Episode 205: Revolt! Massively Speaking Episode 205: Revolt! originally appeared on Massively on Tue, 19 Jun 2012 19:30:00 EST. Please see our terms for use of feeds. |
Facebook backing away from Facebook Credits and adding subscription billing Posted: 19 Jun 2012 05:00 PM PDT Filed under: Business models, Culture, MMO industry, News items, Browser, Miscellaneous Facebook may not be your first choice for gaming, but it's impossible to ignore the influence that its games have had on pricing and the social landscape. Starting next month, the development team behind the site is empowering companies to give players a very novel way of paying for items: a recurring subscription for a fixed amount each month, which one might call a "subscription fee."Yes, that's right: Facebook is opening up the option for subscriptions to its games in the hopes of drawing in more money. Subscriptions are already being tested in several games, such as KIXEYE's Backyard Monsters. This coincides with the development team's shift away from Facebook Credits as a universal microtransaction currency for all of the many games floating around, mostly since developers preferred to use in-brand virtual currencies instead. None of this is particularly new to MMO veterans. It's still rather interesting after years of business model changes to see subscriptions being touted as the future of payments. [Thanks to Space Cobra for the tip!] Facebook backing away from Facebook Credits and adding subscription billing originally appeared on Massively on Tue, 19 Jun 2012 19:00:00 EST. Please see our terms for use of feeds. |
Patch 1.0.3 released for Diablo III complete with an interesting new bug Posted: 19 Jun 2012 04:30 PM PDT Filed under: Fantasy, Bugs, Game mechanics, Patches, News items, Diablo III The pseudo-MMO nature of Diablo III makes it unsurprising that the development team is still hard at work with polishing patches. The newest patch, 1.0.3, has just been released, bringing with it several adjustments to classes and individual boss battles. It also expands the range for potential high-level item drops, allowing players a better chance at seeing top-end items without reaching Inferno Act IV. Along with the usual bug fixes, it should be all good news, right?Unfortunately, it looks like the patch has brought an odd glitch along for some players -- namely, a glitch preventing them from gaining any experience. Player testing seems to reveal that changing your password fixes the issue and allows you to gain experience once again, and the issue is only affecting players with a digital version instead of the game discs. While no official word has come down from Blizzard as of yet, it wouldn't be surprising to see the issue hotfixed in the near future. Patch 1.0.3 released for Diablo III complete with an interesting new bug originally appeared on Massively on Tue, 19 Jun 2012 18:30:00 EST. Please see our terms for use of feeds. |
The Game Archaeologist: Will classic MMOs survive without free-to-play? Posted: 19 Jun 2012 04:00 PM PDT Filed under: Asheron's Call, Dark Age of Camelot, Dungeons and Dragons Online, EverQuest, Lord of the Rings Online, Business models, Ultima Online, Vanguard, The Game Archaeologist, Miscellaneous It's amazing to me how quickly the industry has shifted to where we don't just welcome free-to-play as a business model in MMOs -- we downright expect it. Take a look in the comments of any new MMO that dares to launch with a subscription-only model: People will be tripping over each other in an attempt to predict just when said game will break down and admit that it needs F2P. Whether or not BioWare's admission that it's looking into F2P for Star Wars: The Old Republic surprised you or not, it's a sign that no game is immune to the allure, dollar signs, and downright necessity of the popularity and flexibility of this model.I think this brings a pressing question to bear in the field of classic MMOs: Will they survive without free-to-play? It's a pretty important question for a few reasons. One, a surprising majority of remaining sub-only MMOs are older ones; two, people now expect free in games they try; and three, players aren't exactly flocking to classic MMOs anyway. This week I want to explore the conundrum that these games are in and why some players may have blinders on when it comes to the fate of their favorite games. Continue reading The Game Archaeologist: Will classic MMOs survive without free-to-play? The Game Archaeologist: Will classic MMOs survive without free-to-play? originally appeared on Massively on Tue, 19 Jun 2012 18:00:00 EST. Please see our terms for use of feeds. |
The Soapbox: Meaningful solo play Posted: 19 Jun 2012 03:30 PM PDT Filed under: Culture, Game mechanics, Endgame, Opinion, The Soapbox, Miscellaneous Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.I'm going to open this piece off by laying my cards on the table: If you read my last Soapbox two weeks ago about why solo players choose to play solo and you absolutely hated it, then honestly, I have to tell you that this installment isn't for you. You aren't going to like it. Go read a book or play a game or something else because there's no reason for you to read something that I can promise you straight-up you won't like. I spent that entire column talking about why people might play solo, but I spent absolutely no time discussing what players are supposed to do solo or how games can handle the dichotomy between solo and grouped players. There does need to be some parity between the two, and that works both ways. Solo players need content and rewards, but group players need to have something to work toward as well, and you need to have the feeling of an overall shared world. So how do you mix a solid solo experience with a solid MMO? Continue reading The Soapbox: Meaningful solo play The Soapbox: Meaningful solo play originally appeared on Massively on Tue, 19 Jun 2012 17:30:00 EST. Please see our terms for use of feeds. |
Anarchy Online brings global market interface online Posted: 19 Jun 2012 03:00 PM PDT Filed under: Sci-fi, Anarchy Online, Economy, Patches, Free-to-play Anarchy Online's upgraded its nanos to version 18.5, and with it comes a brand-new global market interface. The new interface is designed to allow players more flexible control over buying, selling, and placing orders in the global economy. The interface can be accessed by both market terminals and portable market terminals. It's important to note that while all players can browse the market, only subscribers can partake in transactions.Version 18.5 has a lot more than just this new interface. The launcher for the game's been improved and now takes you to a visual character select screen. Other improvements include more staying power for pets, tweaks to specific buffs, and clarification for PvP encounters. There's plenty of line items to pour over in the patch notes, so check them out if you've got a summer vacation planned to Rubi-Ka. Anarchy Online brings global market interface online originally appeared on Massively on Tue, 19 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.
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Realm of the Mad God studio acquired by social game maker Posted: 19 Jun 2012 02:30 PM PDT Filed under: Fantasy, Business models, MMO industry, News items, Free-to-play, Browser, Casual Aside from having one of the more memorable names in gaming these days, Realm of the Mad God also has a new owner. Wild Shadow Studios has been acquired by Godfather: Five Families maker Kabam, according to a blurb at Gamasutra.Realm of the Mad God originally launched in 2010 as an indie game competition entry before finding purchase on Steam and morphing into more of an MMO. Gamasutra says that designer Willem Rosenthal will stay onboard to direct the project. Check out Massively's Realm of the Mad God impressions via our Rise and Shiny column. Realm of the Mad God studio acquired by social game maker originally appeared on Massively on Tue, 19 Jun 2012 16:30:00 EST. Please see our terms for use of feeds.
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Heroes & Generals brings persistent WW2 action to your browser Posted: 19 Jun 2012 02:00 PM PDT Filed under: Betas, Historical, Trailers, Video, Game mechanics, MMO industry, New titles, PvP, News items, War, Free-to-play, Dev Diaries If you haven't checked out Heroes & Generals yet, what are you waiting for, soldier? Reto-Moto has just updated the game's beta to something called the Bradley build, and the devs have released an accompanying video diary that details all the changes.The update brings several weapon tweaks, new weapon modifications, and new town map layouts to the World War II shooter. And before you make the mistake of thinking that H&G is yet another FPS, have a look at the feature set as well as some of the other videos on display at the game's official website. The title is basically two games in one. You've got a massively multiplayer online FPS and a strategic asset management game, both of which affect the other via persistent campaigns. All of this happens in your browser, too, though how Reto-Moto manages the game's high-fidelity visuals and sprawling environments is part of the company's proprietary Retox engine secret sauce. Check out the dev blog after the break, and take a gander at our first impressions for further gameplay details. [Source: Reto-Moto press release] Continue reading Heroes & Generals brings persistent WW2 action to your browser Heroes & Generals brings persistent WW2 action to your browser originally appeared on Massively on Tue, 19 Jun 2012 16:00:00 EST. Please see our terms for use of feeds. |
Star Wars: The Old Republic brings team ranked warzones back to the PTS Posted: 19 Jun 2012 01:45 PM PDT Filed under: Sci-fi, PvP, News items, Star Wars: The Old Republic BioWare has some good news today for the more competitive Star Wars: The Old Republic players: Team ranked warzones are back on the PTS. With this feature, players will be able to rally into groups of eight to take on opposing groups for honor and glory. Thanks to some newly implemented tech, players will remain in their premade groups even after the PvP match is over, which should make re-queuing after the fact considerably simpler. In addition, the studio has announced a feature known as dual queuing. With this feature, players will be able to queue themselves for both a ranked and an unranked warzone simultaneously. If a player in a normal warzone gets a ranked warzone pop, that player's spot in the ranked warzone will be reserved until she finishes the normal warzone match, which should help make the waiting time for ranked warzones pass a bit more quickly. For the full details on the upcoming team ranked warzones, check out the full post on SWTOR's official site. Star Wars: The Old Republic brings team ranked warzones back to the PTS originally appeared on Massively on Tue, 19 Jun 2012 15:45:00 EST. Please see our terms for use of feeds. |
MechWarrior Online founder's packages detailed Posted: 19 Jun 2012 01:30 PM PDT Filed under: Sci-fi, News items, Free-to-play, MechWarrior Online If you've got your heart set on MechWarrior Online, today is a good day for you! The founder's program goes on sale today, with an additional tier of awesomeness available. The new $120 legendary tier comes with a three-month premium MechWarrior Online account. Additionally, you'll get four founder's BattleMechs, $80 worth of in-game currency, a founder's tag for extra status boosting, game credits, and early access starting August 7th. The $60 elite package has the same tags, in-game currency, and early access as the Legendary tier, but only two months of premium account access and one BattleMech. If you're not worried about frills, the $40 veteran package will get you $40 worth of in-game currency, one month of premium status, founder's tags, and early access. [Source: Piranha Games press release] MechWarrior Online founder's packages detailed originally appeared on Massively on Tue, 19 Jun 2012 15:30:00 EST. Please see our terms for use of feeds. |
Flameseeker Chronicles: Nostalgia ain't what it used to be Posted: 19 Jun 2012 01:00 PM PDT Filed under: Fantasy, Guild Wars, Opinion, Guild Wars 2, Flameseeker Chronicles Remember when the Pale Tree was just an odd little sapling? When "Kodan" was just the Dwarven Recruitment Officer in Gunnar's Hold?The original Guild Wars is riddled with memories for me. I may have spent only a paltry 2,500 hours in-game, but they've been superbly full hours. I had two big surges of nostalgia this past week: once when I was hip-deep in the Fissure of Woe and remembered how utterly awesome I'd felt the first time I got a Chaos Axe drop, and again as I ran through the hall of burning trees in the third level of the Cathedral of Flames and thought about the countless times I'd run through there on my Smite or 600 monk, buddied up with my best friend and dropping the Enchanted Weapons like flies. I can't wait to have that kind of nostalgia in Guild Wars 2. Continue reading Flameseeker Chronicles: Nostalgia ain't what it used to be Flameseeker Chronicles: Nostalgia ain't what it used to be originally appeared on Massively on Tue, 19 Jun 2012 15:00:00 EST. Please see our terms for use of feeds. |
Aeria Games releases seafaring expansion for Grand Fantasia Posted: 19 Jun 2012 12:30 PM PDT Filed under: Fantasy, Expansions, News items, Free-to-play Shiver me timbers! Aeria Games has announced a new pirate-themed expansion to its free-to-play fantasy MMORPG Grand Fantasia titled Journey to Condemned Island. And more than just some "avast ye!" taunts and parrots, this massive content update includes new advanced classes, new epic gear, pets, and an increased level cap of 90.Along with the increase in the level cap comes the new lands of Heirloom Peninsula, Frostfire Pass, and Aurawhisp Hamlet to adventure in. A level 90 dungeon with 12 new world bosses to defeat and plunder also awaits all players wanting to begin their adventures on the high seas. [Source: Aeria Games press release] Aeria Games releases seafaring expansion for Grand Fantasia originally appeared on Massively on Tue, 19 Jun 2012 14:30:00 EST. Please see our terms for use of feeds. |
Help a newbie with RIFT's upcoming mentoring system Posted: 19 Jun 2012 12:00 PM PDT Filed under: Fantasy, News items, RIFT RIFT fans are surely excited about the game's upcoming patch 1.9, which will bring a number of new features, such as the three-way conquest PvP mode, to the popular fantasy title. The mentoring system allows players to scale their levels down so they can play with lower-level teammates while still receiving XP and rewards comparable to their true levels. Trion Worlds has designed the system to be easy to use: If you want to drop your level to match someone else's, simply invite that player to a party, right-click on his character's portrait, and voila. In addition, if you join a random instant adventure group, you will automatically be lowered to the appropriate level. And remember, you do continue to gain level-appropriate rewards and XP even when your level has been lowered by the mentor system. For instance, if your character is level 45 but you're mentored down to say, level 30 to play with a friend, you'll continue to gain XP suitable for a level 45 character, and you'll always be rewarded with the appropriate variety of sourcestone. For the full details on the game's upcoming mentoring system, head on over to the RIFT official site. Help a newbie with RIFT's upcoming mentoring system originally appeared on Massively on Tue, 19 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.
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DC Universe Online's Last Laugh DLC now available Posted: 19 Jun 2012 11:30 AM PDT Filed under: Super-hero, Game mechanics, MMO industry, Patches, PvP, News items, Free-to-play, DC Universe Online We've been hearing about DC Universe Online's Last Laugh DLC pack for a while now. Fortunately for fans of diabolical supervillains everywhere, launch day is finally here. The pack represents the largest PvP content update since DCUO's release, and it also puts the Joker on center stage as the key figure in a "criminally twisted new storyline."If that's not enough to whet your whistle, Last Laugh also features new shield powers, safe house battles, headquarters battles, and legends characters including Power Girl, Ursa, Bizarro, and various Lantern and Sinestro notables. Last Laugh is free for legendary players or $9.99 for free and premium members. You can download it via the PlayStation Network or the in-game marketplace. [Source: SOE press release] DC Universe Online's Last Laugh DLC now available originally appeared on Massively on Tue, 19 Jun 2012 13:30:00 EST. Please see our terms for use of feeds. |
ArenaNet asks of Guild Wars 2, 'Is it fun?' Posted: 19 Jun 2012 11:01 AM PDT Filed under: Betas, Fantasy, News items, Guild Wars 2, Dev Diaries Colin Johanson, Lead Content Designer for Guild Wars 2, has just posted an update to the ArenaNet blog. In it, he discusses some of the company's philosophy regarding measuring the success of Guild Wars 2 and how best to achieve that success. A big part of that philosophy is to constantly evaluate how fun the game is and whether that fun makes the content compelling enough to stand on its own.To that end, he relates that the fairly standard gear treadmill has been more or less removed from the game. While there is item progression through levels, rare items are made desirable by visual, not statistical, distinction. Dungeons, rather than having a tiny chance of dropping high-demand items, reward players with tokens that can be traded for items. Within those dungeons, variations have been made possible so that players can choose different routes to explore rather than be forced to do the same exact run again and again. Continue reading ArenaNet asks of Guild Wars 2, 'Is it fun?' ArenaNet asks of Guild Wars 2, 'Is it fun?' originally appeared on Massively on Tue, 19 Jun 2012 13:01:00 EST. Please see our terms for use of feeds.
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