MMO Updates

MMO Updates


Captain's Log: STO's loaded for bear

Posted: 18 Jun 2012 10:00 AM PDT

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Morn Header STO
In continued preparation for the coming release of Season Six, this week Star Trek Online players saw the reemergence of the State of Game letters from STO Executive Producer Daniel Stahl as well as the launch of the new tier five ship, the Armitage class.

We still await the official release date for Season Six; it hasn't been released to the Tribble test server, but Stahl's letter gives additional insight into what players can expect from the new season and gives a few hints at what can be anticipated in Season Seven, due out later this year.

So join me as I go over both the letter and the specs for the new ship!

Continue reading Captain's Log: STO's loaded for bear

MassivelyCaptain's Log: STO's loaded for bear originally appeared on Massively on Mon, 18 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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    SOE highlights E3, Vanu PlanetSide 2 screens

    Posted: 18 Jun 2012 09:00 AM PDT

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    PlanetSide 2

    Many fans are eagerly awaiting the release of PlanetSide 2 -- the MMOFPS promising massive warfare across the continents of Auraxis. The recent trailer of air and ground battles and hands-on demonstrations at E3 just served to whet their appetites. With the convention now in the rear-view mirror, Sony Online Entertainment continues to tempt players with more in-game screenshots, this time focusing on the Vanu Sovereignty Infiltrator, Heavy Assault, and Engineer. Other images showing off various battle vistas and bases that were previously unveiled at E3 have also been released.

    Feed your anticipation for the game by taking a look at the new screenshots along with the other images in our PS2 gallery.

    [Source: SOE press release]

    Gallery: PlanetSide 2

    MassivelySOE highlights E3, Vanu PlanetSide 2 screens originally appeared on Massively on Mon, 18 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Illyriad's revamp adds friends list, medal designer, and more functional UI

      Posted: 18 Jun 2012 08:30 AM PDT

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      Illyriad medals
      Although some might argue that "less is more," that does not hold up well when it comes to features in an MMO; who doesn't appreciate more goodies? Illyriad players were treated to just that this weekend as a major update added new features and improved existing ones. The free-to-play fantasy MMORTS now sports a cleaner, more functional UI, a friends list, and a new Alliance medal design system.

      Illyriad also released a video dev chat with Community Manager GM Luna and Art Director GM Cerberus highlighting these changes. GM Luna explains that "everything has been 'refreshed' from the ground up... to make it more user friendly." The new UI transformed the Herald into an interactive book where players can read the lore of the game. The friends list -- a precursor to private chat -- is designed so that players must approve all requests. The medal design feature allows players to create personalized awards and titles for others.

      The video then ends with a community Q&A. You can watch a demonstration of these features in the dev chat after the break. For more about Illyriad, check out Beau's inside look at the game.

      [Source: Illyriad press release]

      Continue reading Illyriad's revamp adds friends list, medal designer, and more functional UI

      MassivelyIllyriad's revamp adds friends list, medal designer, and more functional UI originally appeared on Massively on Mon, 18 Jun 2012 10:30:00 EST. Please see our terms for use of feeds.

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        Glitch dev Google Maps all of World of Warcraft

        Posted: 18 Jun 2012 08:00 AM PDT

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        Glitch dev Google Maps all of World of Warcraft
        What do MMO developers do on their day off? If you're Tiny Speck co-founder Cal Henderson, you engage in huge projects concerning other MMOs. The man partially responsible for the sleeper hit Glitch spent a gob of time recreating World of Warcraft in Google Maps, and the result is awe-inspiring.

        Henderson was inspired by an earlier attempt to provide a comprehensive map of the game, but felt that he could vastly improve upon the project. He details in his blog how he went about converting the entire world of Azeroth into Google Maps, including the dungeons and several off-the-grid areas unseen by most players. Henderson also shares a few interesting tidbits that he dug up in WoW's files, including earlier names for areas.

        World of Warcraft is a popular target for such crazy projects. We reported earlier this year that a player was working to create a Minecraft version of the entirety of Azeroth.

        MassivelyGlitch dev Google Maps all of World of Warcraft originally appeared on Massively on Mon, 18 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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        Embers of Caerus videos cover player stats and dynamic ecology

        Posted: 18 Jun 2012 07:30 AM PDT

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        Embers of Caerus videos cover player stats and dynamic ecology
        Indie sandbox MMO Embers of Caerus wrapped up its kickstarter feature week with a pair of developer videos covering player stats and something called "dynamic ecology." That sounds like a 400-level college course, if you ask us.

        Embers of Caerus has 10 player stats that are divided into two categories: physical and mental. These stats aren't just linebackers for your DPS quarterback, but highly important to the game's many sub-systems. For example, resilience is vital to help fight off infection and parasites. It's interesting to note that while stats increase as players engage in related activities, they will also decrease over time if neglected.

        The devs say that the dynamic ecology system is "one of the most ambitious sides to the project." Dynamic ecology enables the world to be alive and changing, particularly in respect to creatures. While Ultima Online attempted to do this and failed, the Embers of Caerus team is confident that it can succeed due to lessons learned. There will be few if any static spawns, and each kill will matter a lot more than as in other MMOs.

        Check out the two lengthy videos after the jump!

        Continue reading Embers of Caerus videos cover player stats and dynamic ecology

        MassivelyEmbers of Caerus videos cover player stats and dynamic ecology originally appeared on Massively on Mon, 18 Jun 2012 09:30:00 EST. Please see our terms for use of feeds.

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        MV Guide: June 18 - 24, 2012

        Posted: 18 Jun 2012 07:00 AM PDT

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        MV Guide June 18  24, 2012
        MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

        Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

        Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week!

        Continue reading MV Guide: June 18 - 24, 2012

        MassivelyMV Guide: June 18 - 24, 2012 originally appeared on Massively on Mon, 18 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Do you need to be the hero?

          Posted: 18 Jun 2012 06:00 AM PDT

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          Dungeons of Dredmor
          "In the Elder Scrolls games," Matt Firor says, trying to make the case for solo story in The Elder Scrolls Online, "You're always the hero, whether you want to [be] or not, in some cases." That declaration was news to me; I've been playing cutpurses and scapegraces in the Elder Scrolls series since Daggerfall. In fact, I think the best part of sandbox RPGs (online or not) is that I don't have to be the hero -- I can ignore the main quest line and play my own way or even just lend some firepower to the actual hero NPC, as in Oblivion, which Firor seems to have forgotten.

          What about you? Is ZeniMax going the wrong route by insisting that everyone be the hero in his own little sliver of the world? Do you need to be the hero in an MMO?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you need to be the hero? originally appeared on Massively on Mon, 18 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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            MMO Week in Review: The bold republic

            Posted: 17 Jun 2012 06:00 PM PDT

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            SWTOR
            At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

            This week, Star Wars: The Old Republic stole the MMO spotlight with two waves of server merges transfers intended to unify the reduced population, which confused some players as to the fate of origin servers, was met with glee by the usual pool of TOR-haters, and left everyone else wondering what the fuss was about.

            Adding to the drama this week, the game's representatives made noise about possible changes to its business model: EA's head honcho proclaimed an intent to "embrace" free models for the title in the long-term, while BioWare's lead developer suggested that the studio is already investigating free-to-play.

            Want a few more of this week's top MMO stories? To the cut-mobile!

            Continue reading MMO Week in Review: The bold republic

            MassivelyMMO Week in Review: The bold republic originally appeared on Massively on Sun, 17 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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              EVE Evolved: Building stronger communities

              Posted: 17 Jun 2012 04:00 PM PDT

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              EVE Evolved: Building stronger communities
              When I first started playing EVE Online at the start of 2004, only 40,000 players inhabited the game's 5,000 assorted solar systems. Despite having a peak concurrent user record of under 10,000 players, the game somehow didn't feel empty and desolate. Players built communities all across the map, and the purpose of the game became all about interacting with other players. I've played a lot of MMOs since then, but none has drawn me into its community as deeply as EVE has.

              I think that's because most MMOs today are aimed more at casual and solo play, and most guilds are glorified chat channels with shared bank space. There's plenty of room for solo players in EVE, but most of the gameplay is aimed at groups with purpose and ambitions larger than any individual can reasonably accomplish on his own. Holding territory and building supercapitals are jobs for large alliances, PvP is rarely a solo affair, and even grinding ISK is more fun in a group. This focus on group activities is usually seen as the driving force behind EVE's cohesive communities, but I think there's more to it.

              In this week's EVE Evolved opinion piece, I look at what drives EVE to create stronger in-game communities than you typically find in other MMOs.

              Continue reading EVE Evolved: Building stronger communities

              MassivelyEVE Evolved: Building stronger communities originally appeared on Massively on Sun, 17 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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                One Shots: Building character

                Posted: 17 Jun 2012 02:00 PM PDT

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                One Shots
                This week's One Shots is all about characters -- your characters, to be precise. Kicking it off is One Shots veteran EuchridEucrow, who delivered this sultry pic of his Guild Wars 2 beta character giving the camera... The Look. He wrote us with this lovely bit of description:
                Disturbed from a moment of contemplation, she gives you "the look." As her face turns your way, trailing the mist from her breath on the cold air, you find your own breath catching in your lungs. Is it the cold that has frozen your lungs? Her beauty? Or is there something else? Something behind the beauty, a kind of casual, indifferent grace that seems to promise violence? You see a snowflake drift onto the soft black bars of her eyelashes, but she doesn't blink it away. Perhaps it would be a good idea to go inside where it is warm.
                We've put a few more of your characters on display past the break!

                Continue reading One Shots: Building character

                MassivelyOne Shots: Building character originally appeared on Massively on Sun, 17 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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                  Mechwarrior Online system requirements, founder's program teased

                  Posted: 17 Jun 2012 12:00 PM PDT

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                  Mechwarrior Online system requirements, founder's program teased
                  The latest MechWarrior Online dev update features details on the game's founder's program. Piranha Games says that the deal is "a lifetime award and recognition opportunity." You'll get exclusive in-game mechs, a founder's forum tag, and more, details of which will be revealed on June 19th.

                  The dev blog also outlines a tentative closed beta testing schedule for the rest of the summer as well as MWO's system requirements. "Right now a duo core system is our minimum spec machine but it is also our main focus of concern," Piranha says. "It's obvious that a quad core system is the key as even the earliest Core 2 Quad systems run the game very well and it is our goal (since there are still so many out there) to optimize the Core 2 Duo systems to run much faster."

                  MassivelyMechwarrior Online system requirements, founder's program teased originally appeared on Massively on Sun, 17 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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