MMO Updates

MMO Updates


E3 2012: Hands-on with Neverwinter combat

Posted: 07 Jun 2012 10:00 AM PDT

Filed under: , , , , , , , , , , , , ,

Neverwinter
Neverwinter MMO. Action-oriented combat. Free to play. How perfect does that sound? Pretty perfect, which is probably why Perfect World Entertainment's handling it. In fact, Perfect World and Cryptic Studios are doing such a good job that some of the game's art and lore is being worked in as canon! Go on, you can use that as a talking point to get your friends to read this article at your next pen-and-paper Dungeons and Dragons game.

Massively's own Eliot Lefebvre took on the game at PAX, so follow on past the break and I'll try to work off of his observations based on my experience at this year's E3.

Continue reading E3 2012: Hands-on with Neverwinter combat

MassivelyE3 2012: Hands-on with Neverwinter combat originally appeared on Massively on Thu, 07 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    The Guild Counsel: Finding the best times to recruit

    Posted: 07 Jun 2012 09:00 AM PDT

    Filed under: , , ,

    The Guild Counsel Finding the best times to recruit
    When you're recruiting more members to your guild, it can sometimes seem like there are just no more fish in the pond to attract. And managing a roster can be frustrating at times because just when you think you have a healthy number of members, attrition sets in.

    We're all familiar with the launch-day, mass influx of players to an MMO, and we've seen the waning numbers over time, meaning a smaller pool of candidates to recruit. But there are actually peak times during the course of the year when recruiting becomes easier. In this week's Guild Counsel, we'll look at a few prime opportunities to seek out good members for your guild.

    Continue reading The Guild Counsel: Finding the best times to recruit

    MassivelyThe Guild Counsel: Finding the best times to recruit originally appeared on Massively on Thu, 07 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      E3 2012: Exploring the freedom of LotRO: Riders of Rohan

      Posted: 07 Jun 2012 08:00 AM PDT

      Filed under: , , , , , ,

      E3 2012 Exploring the freedom of LotRO Riders of Rohan
      Saddle up, pard'ners: Riders of Rohan is coming! Lord of the Rings Online's fourth expansion in its full equine glory at this week's E3. At Turbine's booth we got a first look at the expansion's highly touted mounted combat and were able to ask the crew some of our burning questions about the differences between the editions.

      It's apparent that Riders of Rohan has a ton to give LotRO subscribers. Turbine's chosen to release the east side of Rohan first, leaving out the west side for future development. The expansion features customizable mounts, impressive graphical upgrades, a slough of customization options, new NPCs, new content, and even a new orchestral soundtrack.

      Without further ado, let's dive in to explore the freedom of Rohan!

      Continue reading E3 2012: Exploring the freedom of LotRO: Riders of Rohan

      MassivelyE3 2012: Exploring the freedom of LotRO: Riders of Rohan originally appeared on Massively on Thu, 07 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        E3 2012: RIFT 1.9, Storm Legion, and beyond

        Posted: 07 Jun 2012 07:00 AM PDT

        Filed under: , , , , ,

        E3 2012 RIFT 19 and beyond
        RIFT players, Trion loves you. No, you thought you knew that, but you haven't seen developers champing at the bit trying to figure out if marketing will allow them to spill all the cool beans that are in store for you. Trion works very hard to crank out quality content at a quick pace, and RIFT players are going to see it in spades.

        At E3 this week,we got some information on not only 1.9, but RIFT's first full expansion: Storm Legion.

        Continue reading E3 2012: RIFT 1.9, Storm Legion, and beyond

        MassivelyE3 2012: RIFT 1.9, Storm Legion, and beyond originally appeared on Massively on Thu, 07 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          The Daily Grind: Which MMO features your favorite community?

          Posted: 07 Jun 2012 06:00 AM PDT

          Filed under: , , , ,

          The Daily Grind - Which MMO features your favorite community
          MMO communities are occasionally viewed as cantankerous, if not downright toxic.

          If you've played in the genre for any length of time, though, you've probably run across one or two game communities where everything seemed to come together. Folks were pulling in the same direction more often than not, moderators and devs listened to the playerbase, and people were genuinely happy to be playing the game and building relationships both inside and outside of it.

          For today's Daily Grind, let's accentuate the positive. Which MMO, past or present, boasts your favorite community (and why)?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Which MMO features your favorite community? originally appeared on Massively on Thu, 07 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            ArenaNet shares world and gem store details for Guild Wars 2 beta weekend event

            Posted: 06 Jun 2012 07:30 PM PDT

            Filed under: , , , ,

            Guild Wars 2
            Unless some crazy Asura experiments are playing havoc with the timestream, the much-anticipated second Guild Wars 2 beta weekend event is getting closer all the time! In preparation for that, the ArenaNet blog is now sporting a new dose of information about worlds and world transfers in this beta weekend.

            One of the big changes for this BWE is the inclusion of dedicated French and German servers. A number of the European servers have been marked specifically for French and German, two of the officially supported languages. New players will be able to pick any of the 96 servers (that's 48 US-based servers and 48 European) to be their home world. Players from the previous BWE will have a 30-hour window from 3:00 p.m. EDT on Friday to 9:00 p.m. EDT on Saturday during which they can transfer between worlds without spending any gems. After that time-frame, transfers will cost the normal 1,800 gems. Each account will be credited with 500 free gems automatically. Players will also be able to get an additional 2,000 gems; you won't actually be charged for the transaction, but you'll have to enter valid credit card details in the Gem Store.

            Check out the exhaustive server list on the the official post.

            MassivelyArenaNet shares world and gem store details for Guild Wars 2 beta weekend event originally appeared on Massively on Wed, 06 Jun 2012 21:30:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            Free for All: Making the perfectly flawed character

            Posted: 06 Jun 2012 07:00 PM PDT

            Filed under: , , , , , , , , , , ,

            Vanguard screenshot
            Whenever I play a new MMO, the first thing I want to know is who I am supposed to be inside this particular game world. I would like to have as much control over the conception of my character as possible, but let's be honest: Great customization is not as common as many of us would like. This might explain my attraction to games that offer the ability to craft a true, unique character, even if only in looks. I love a good cash shop and the ability to make my character essentially me -- if I were the me inside that other world.

            I don't play MMOs to be the hero, at least not most of the time. I don't want to kill the largest boss or get the best armor. I'll leave that to gamers who like that sort of thing. I play an MMO to sort of lose myself inside the world of a character of my own making. Over the years I've noticed a pattern in how I establish a great character, one that I want to continue playing. Originally, I wanted to refine this process into a list in case other players wanted to compare, but the list keeps evolving, so instead, I'll give some examples of how I have been creating unique and wonderfully flawed main characters in some of my favorite MMOs.

            Continue reading Free for All: Making the perfectly flawed character

            MassivelyFree for All: Making the perfectly flawed character originally appeared on Massively on Wed, 06 Jun 2012 21:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              A Mild-Mannered Reporter: Underused enemies in City of Heroes

              Posted: 06 Jun 2012 06:00 PM PDT

              Filed under: , , , , ,

              A Mild-Mannered Reporter header by A. Fienemann
              Last week I discussed why I'm not fond of Nemesis as a group, and this week I promised to discuss villainous groups that I think that City of Heroes could use a bit more actively. So I am certain that longtime readers expected me to spend most of this week talking about the Fifth Column because of course I would. I love the Fifth Column, I think they're a fantastic group of villains, and I've talked about how great they are as a group over and over.

              Surprise! Not this time.

              For all that I love the Column (and their continual curbstomping of their pale imitation in the Council), that wasn't my goal this week. No, this time around I want to highlight other groups that I think Paragon City could use a bit more often, enemies that either fall off the radar or just don't get as much attention as they're due. Even in a game that's been around as long as City of Heroes, there are certain enemy groups that just never get the love they deserve. Maybe the future can fix that for some of these guys.

              Continue reading A Mild-Mannered Reporter: Underused enemies in City of Heroes

              MassivelyA Mild-Mannered Reporter: Underused enemies in City of Heroes originally appeared on Massively on Wed, 06 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                Naoki Yoshida talks about Final Fantasy XIV with Famitsu

                Posted: 06 Jun 2012 05:30 PM PDT

                Filed under: , , , , ,

                Jump.
                Final Fantasy XIV is out in force at E3 this year, showing off all of the changes coming to the game with the Version 2.0 launch. Producer Naoki Yoshida recently sat down with popular Japanese gaming magazine Famitsu to discuss some of the changes en route, and a translation of that interview is now available. Yoshida confirms that the game is on schedule, with full promotions starting in August and an alpha test beginning in late September.

                As Yoshida sees it, the game needs to have a stronger connection to previous titles in the franchise. Fans can expect to see familiar elements like the Crystal Tower (Final Fantasy III), Magitek Armor (Final Fantasy VI), and areas reminiscent of Ivalice (Final Fantasy XII/Tactics). The new client is also meant to be highly customizable and capable of running on low-end machine or high-end machines as needed. Take a look at the full translation for more teases on what's around the corner for Eorzea.

                [Thanks to Ring for the tip!]

                MassivelyNaoki Yoshida talks about Final Fantasy XIV with Famitsu originally appeared on Massively on Wed, 06 Jun 2012 19:30:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Star Trek Online's June Ask Cryptic discusses fleet advancement, Foundry rewards

                Posted: 06 Jun 2012 05:00 PM PDT

                Filed under: , , , , ,

                Screenshot -- Star Trek Online
                Hope you're settled in, Star Trek Online players, because the June Ask Cryptic is quite a read. As you might expect, a good many of the questions revolve around the upcoming fleet advancement system slated for release in Season Six. Dan Stahl takes the opportunity to provide a bit of insight into the specifics of the fleet base system, which will allow fleets to create their own base-of-operations.

                He also reveals that the studio is working on implementing a system of rewards for completing player-made Foundry content. The studio's "temporary solution" to this is to feature Foundation content in the mission journal. Stahl says that "this will allow [Cryptic] to attach premium rewards to specific player-made content that is being featured." All this and more is on display in this month's Ask Cryptic, so for the full skinny, head on over that way and give it a read.

                MassivelyStar Trek Online's June Ask Cryptic discusses fleet advancement, Foundry rewards originally appeared on Massively on Wed, 06 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Pathfinder Online blog on designing in the game and on the table

                Posted: 06 Jun 2012 04:30 PM PDT

                Filed under: , , , , ,

                Hex maps are joy.
                Pathfinder Online's Kickstarter project hits its goal this Friday, and that means the staff has been hard at work designing the game. That design includes both the world for players to explore and the module being released to Kickstarter backers. A new developer blog discusses designing the city of Thornkeep, both in the eponymous book and as a starting point for characters coming into the world of Pathfinder Online.

                According to writer Rich Baker, the first problem encountered during design was the fact that the book is written with Thornkeep as a somewhat lawless place, while Thornkeep in the MMO will be a starting point for new players. As a result, Thornkeep has a strong central leader with a capricious streak, enough to convey the sense of lawless air while still keeping things sufficiently safe for new entrants. The blog also discusses dungeon design for the book and the tech demo. If either one sounds interesting to you, you've still got a couple of days to jump on the Kickstarter wagon to help fund the development team.

                MassivelyPathfinder Online blog on designing in the game and on the table originally appeared on Massively on Wed, 06 Jun 2012 18:30:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                China's online gaming industry booming; $6.1 billion expected in 2012

                Posted: 06 Jun 2012 04:00 PM PDT

                Filed under: , , , ,

                Screenshot -- Perfect World (China)
                While recent events may have some questioning the state of the MMO industry in North America, a recent study by Asian game market analysis company Niko Partners shows that the industry in the Chinese and Southeast Asian markets is still going strong. In fact, the study reveals that the Chinese online gaming market alone is set to bring in a whopping $6.1 billion US in 2012 alone.

                So what is the reason behind the Asian market's continued success? According to Niko's reports, a good deal of credit should be given to the free-to-play business model. The F2P model reportedly encourages fledgling gamers to move from more casual social games to "advanced casual" games such as MMORPGs, resulting in a larger pool of money-spending players. Also of note is the fact that the use of internet cafes is declining in major cities. Whereas internet cafe revenue once made up "at least 50%" of gaming revenue, by Niko's current estimate, "up to 2/3 of revenue comes via the home channel." The full article offers interesting insight into one of the largest online gaming markets in the world, so if that sounds like your cup of tea, head on over to Forbes and give it a read.

                MassivelyChina's online gaming industry booming; $6.1 billion expected in 2012 originally appeared on Massively on Wed, 06 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                LotRO: Riders of Rohan instance cluster coming after expansion launch

                Posted: 06 Jun 2012 03:30 PM PDT

                Filed under: , , , ,

                LotRO Riders of Rohan instance cluster coming after expansion launch
                Even with all of the information flying around about Lord of the Rings Online: Riders of Rohan expansion this week, players were left wondering about the question of the expansion containing any new instances, skirmishes, or raids. In a forum post, CM Sapience addressed the instance issue directly by saying that it's being worked on, it probably won't arrive in time for the expansion's launch, and the team is waiting until the content is fleshed out some more before giving solid details.

                "We are working on an instance cluster," Sapience confirms. "Currently it is planned to be part of an update due to release after the Riders of Rohan expansion has shipped."

                He also mentions that Riders of Rohan will contain "a new type of repeatable content" that Turbine has yet to disclose. Sapience promised that further information on these two topics will arrive later this summer.

                MassivelyLotRO: Riders of Rohan instance cluster coming after expansion launch originally appeared on Massively on Wed, 06 Jun 2012 17:30:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Guild Wars 2 devs answer anything, including launch date speculation

                Posted: 06 Jun 2012 03:00 PM PDT

                Filed under: , , , ,

                Guild Wars 2 dev team AMA
                ArenaNet President Mike O'Brien and his motley crew of pirates, flibbertigibbets, and developers just stormed the seas of Reddit and fought valiantly through a dynamic event of Q&As concerning Guild Wars 2. No topic was off-limits, although the team didn't necessarily address all of the hundreds of queries put forth.

                Some of the questions answered included confirmation that there will be a way for guilds to raise their membership cap, word on bug fixes, a detailed explanation of the new trait system, and excitement for the upcoming beta weekend event. For those hoping to hear word on playable Asura or Sylvari, however, the rote response throughout the Q&A was, "Watch this space."

                What bug will the team actually miss? "Sit jumping," Mike Ferguson replied. "I don't know why, but it seems like everybody loves it (except the guy that introduced it). I'll actually be sad to see it go."

                O'Brien did directly address the rampant curiosity surrounding the game's launch date: "The fundamental issue here is that we just don't have a release date right now. We're using beta testing in the traditional sense. When beta testing shows that the game is where we want it to be, we'll lock in a release date. We're not that far off. We're obviously going to release in 2012, and any statements to the contrary are absurd."

                MassivelyGuild Wars 2 devs answer anything, including launch date speculation originally appeared on Massively on Wed, 06 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                SWTOR upgrades classes and starts merging servers [Update]

                Posted: 06 Jun 2012 02:30 PM PDT

                Filed under: , , ,

                SWTOR upgrades classes and starts merging servers
                As previously reported, update 1.3 for Star Wars: The Old Republic adds new systems and promises to fix some old ones. Senior Designer Austin Peckenpaugh blogged on the official SWTOR site, explaining some of the class changes that just dropped onto the Public Test Server this morning.

                The most notable and requested change grants all tank stances 100% threat generation. "We've received a lot of feedback from tanks regarding how easy or difficult it is to hold threat on various encounters," Peckenpaugh explains. Then he clarifies by saying that single-target taunting will generally remain unchanged, but because of "smart" AOEs that avoid crowd-controlled enemies, AOE-threat generation should improve significantly.

                Secondly, BioWare is well aware of the population issues on a large portion of servers. That is why on June 12th, the team will begin the free character transfer service. In a soft server merge system similar to the one implemented by Star Wars Galaxies, BioWare will open up specific servers as origin servers and others as destination servers. To help BioWare maintain a bit of control over the situation, the transfer precess will be "gradual and staged," according the developer blog post.

                The specific details regarding which servers will be affected have not be released yet, but rest assured that Massively will let you in on the latest details when they become available.

                [Update: Community Manager Joveth Gonzalez gave more detail on the official forums about how the origin and destination servers will work: "In order to ensure an optimal playing experience for every server, we'll be offering direct transfers from one origin server to a pre-selected destination server."]

                MassivelySWTOR upgrades classes and starts merging servers [Update] originally appeared on Massively on Wed, 06 Jun 2012 16:30:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Dungeons and Dragons Online unveils new Menace of the Underdark screens, video, open beta [Updated]

                Posted: 06 Jun 2012 02:00 PM PDT

                Filed under: , , , , , , , ,

                Screenshot -- Dungeons and Dragons Online
                On the 25th of this month, Dungeons and Dragons Online players will have the opportunity to set foot in the treacherous caverns of the Underdark for the first time with the launch of the game's next expansion, Menace of the Underdark. To help players prepare for this momentous excursion, the folks at Turbine have released a new behind-the-scenes video that introduces players to some of what they can expect from the depths of the Drow homeland.

                Drow, of course, are a given. Players can look forward to squaring off against the race's nefarious priestesses and mutated dryders while they explore the city of Sschindylryn below the King's Forest of Cormyr. A number of deadly creatures await curious adventurers, including a new dragon for players to hunt. For the full details on what to expect from the Underdark, just check out the gallery below and then click past the cut for the full video.

                [Source: Turbine press release]


                [Update: Turbine likewise announced today that the expansion is in open beta, so head to the forums and jump in!]

                Continue reading Dungeons and Dragons Online unveils new Menace of the Underdark screens, video, open beta [Updated]

                MassivelyDungeons and Dragons Online unveils new Menace of the Underdark screens, video, open beta [Updated] originally appeared on Massively on Wed, 06 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  E3 2012: SWTOR's Allies patch aims to give back to the players

                  Posted: 06 Jun 2012 01:30 PM PDT

                  Filed under: , , , , , , ,

                  SWTOR's Allies Patch Prepared to Give Back a Ton
                  BioWare's booth at this year's E3 provided to MMO gamers one of the most interesting reveals yet. The crew ushered us into a small room, complete with a gigantic LED screen and fast computers (i7 chips, no doubt) that demonstrated the latest Star Wars: The Old Republic patch. The brief video presentation laid out for all of us what's to be coming soon for SWTOR hardcore players as well as for those who are interested about the game but haven't yet picked it up.

                  Continue reading E3 2012: SWTOR's Allies patch aims to give back to the players

                  MassivelyE3 2012: SWTOR's Allies patch aims to give back to the players originally appeared on Massively on Wed, 06 Jun 2012 15:30:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                    E3 2012: Talking with Nick Konkle about The Elder Scrolls Online's design

                    Posted: 06 Jun 2012 01:00 PM PDT

                    Filed under: , , , , ,

                    E3 2012 The Elder Scrolls Online
                    Our fellow feathered friends at Joystiq visited the Elder Scrolls Online booth at this week's E3 and caught up with Lead Gameplay Designer Nick Konkle about the game's look and feel. Konkle made the point that each of the Elder Scrolls game had its own aesthetic, and TESO will carry on in this tradition: "Every province has its own look, but we aim for the realistic -- for the cool."

                    Konkle dives into what will make TESO its own unique creature. One of the mechanics he explained was the game's hotbar. The first two buttons are dedicated to whatever weapon you're wielding, the next three are chosen abilities from your class, and the last button is an ultimate skill derived from your class. "In addition to those six things, everyone has these skills that are always available: sprinting, ducking, and blocking," he said.

                    What is ZeniMax doing to ease those familiar with the lore but not MMOs into the game? "From the very beginning, we didn't set out to make a really big, standard MMO," Konkle said. "Nor did we set out to make a Skyrim clone and just put it online. We set out to make a great game. So we don't just have the standard MMO controls, abilities, and rotations like you're used to."

                    You can watch the 11-minute interview after the jump for more information on TESO's combat and social systems.

                    Continue reading E3 2012: Talking with Nick Konkle about The Elder Scrolls Online's design

                    MassivelyE3 2012: Talking with Nick Konkle about The Elder Scrolls Online's design originally appeared on Massively on Wed, 06 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    ArenaNet president Mike O'Brien heading to Reddit for AMA

                    Posted: 06 Jun 2012 12:00 PM PDT

                    Filed under: , , , ,

                    Screenshot -- Guild Wars 2
                    Guild Wars 2 fans, do you have some deep, profound questions gnawing away at your brain that will simply drive you to the depths of madness if you don't get an answer? Well, we probably can't help you there, but if you've got any questions regarding Guild Wars 2 or its upcoming beta weekend event, there is a solution: Head over to Reddit's /r/gaming subreddit at 3:00 p.m. EDT to catch ArenaNet's latest Reddit Ask Me Anything.

                    Join ArenaNet president Mike O'Brien and other members of the ArenaNet staff who will be on-hand to answer your pressing Guild Wars 2 questions. As we've seen in the previous AMAs with Jon Peters and Mike Ferguson, these events tend to get hectic quickly, so if you've got something you want answered, get yourself over to /r/gaming and prepare your interrogation.

                    MassivelyArenaNet president Mike O'Brien heading to Reddit for AMA originally appeared on Massively on Wed, 06 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Choose My Adventure: Preparing for TERA

                    Posted: 06 Jun 2012 11:30 AM PDT

                    Filed under: , , , , , , ,

                    I'm trying to put more effort into these headers.  I hope it comes across well.
                    The initial Choose My Adventure poll always goes to the game that gets its community moving. This time around, it was TERA, and that means that I'll be spending the next six weeks knee-deep in huge monsters and active combat. And per tradition, this week will be an overview of the game for those who know nothing about it; the polls to determine how I start out. Fun for all!

                    I'm hard-pressed to think of a game that I've had a more back-and-forth relationship with than TERA. When I first heard about the game, it didn't make an impression on me. Then I started seeing the screenshots, and I was interested. Then I saw more, and I was suddenly less interested... and then I started hearing about the game's actual gameplay, and I swung back around in the other direction. It's a polarizing game for a lot of people, but it's a game that deserves a little more love past those elements.

                    Continue reading Choose My Adventure: Preparing for TERA

                    MassivelyChoose My Adventure: Preparing for TERA originally appeared on Massively on Wed, 06 Jun 2012 13:30:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                      Infographic shows the numbers behind Diablo III's opening day

                      Posted: 06 Jun 2012 11:00 AM PDT

                      Filed under: , , , , , ,

                      Infographic shows the numbers behind Diablo III's opening day
                      A couple of weeks ago, we told you how Diablo III was rewriting the PC game sales record books. Today Forbes has posted an infographic that illustrates just how ridiculous some of those numbers really are.

                      Would you believe that all of the box copies of D3 sold on day one would stretch from the earth to the international space station and back if stacked end to end? Did you know that D3's $210 million first-day take is enough to give every Blizzard employee a cool $42,000?

                      These and other absurd facts are yours for the viewing courtesy of the graphic design wizards at Video Game Design Schools. We've also embedded the infographic for you after the cut.

                      Continue reading Infographic shows the numbers behind Diablo III's opening day

                      MassivelyInfographic shows the numbers behind Diablo III's opening day originally appeared on Massively on Wed, 06 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                      E3 2012: Fragging undead on your phone with Parallel Zombies

                      Posted: 06 Jun 2012 10:30 AM PDT

                      Filed under: , , , , , , , , , , , ,

                      E3 2012 Fragging undead on your phone with Parallel Zombies
                      The hardest thing about E3 is finding a place to sit. Well, that and making yourself heard above the din of squeeing fanboys, clicking cameras, and bass lines that would wake the dead. Per Blue CEO Justin Beck and I eventually found a couple of seats, but we didn't quite find the quiet, so we spent the better part of a half hour talking very loudly about the company's new Parallel Zombies mobile title.

                      If Per Blue and the Parallel prefix sound familiar, it's because Parallel Kingdom has been out for the better part of three years now. But what's this I hear about zombies, you say?

                      Continue reading E3 2012: Fragging undead on your phone with Parallel Zombies

                      MassivelyE3 2012: Fragging undead on your phone with Parallel Zombies originally appeared on Massively on Wed, 06 Jun 2012 12:30:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                        E3 2012: Gamigo shows off Grimlands and Otherlands

                        Posted: 06 Jun 2012 10:15 AM PDT

                        Filed under: , , , , , , , ,

                        E3 2012 Gamigo shows off Grimlands and Otherlands
                        Yesterday, we spoke to Gamigo about its upcoming titles Grimlands and Otherland. Grimlands was, admittedly, not quite on my radar until Gamigo's Anthony Guzzardo said the magic word: sandbox. I'd heard a few things about Grimlands already, such as skill based over levels, lots of customization, intelligent AI, vehicular combat, and yes, something about owning clan territory. Oh, and it's supposed to be free-to-play.

                        Sadly, E3 was having internet issues at the time of my interview, so while I couldn't play the game, Anthony was able to answer some questions for me.

                        Continue reading E3 2012: Gamigo shows off Grimlands and Otherlands

                        MassivelyE3 2012: Gamigo shows off Grimlands and Otherlands originally appeared on Massively on Wed, 06 Jun 2012 12:15:00 EST. Please see our terms for use of feeds.

                        Permalink | Email this | Comments

                          E3 2012: Hands-on with SOEmote

                          Posted: 06 Jun 2012 10:00 AM PDT

                          Filed under: , , , , , , , ,

                          E3 2012 Handson with SOEmote
                          There's aging gracefully, and then there's EverQuest II. Sony Online Entertainment's eight-year old fantasy flagship is pretty much the benchmark for MMO feature sets and functionality at this point. There's so much to do in the game that it's overwhelming at times, and that was before the introduction of the roleplayer's dream known as SOEmote.

                          SOEmote is one of those things that you'll either love or hate. In a nutshell, it's facial scanning technology that takes webcam input and outputs it to your avatar. EQII's toons already boasted some of the most visually expressive animations in the genre, complete with a laundry list of /emote commands that's longer than this article.

                          SOEmote takes that to the next level (and it also adds voice-modulating capabilities, though these weren't exactly listenable due to the din of noise that is the E3 demo floor). The tech is scheduled to hit the game's live servers toward the end of this month, and it'll be met with both huzzahs (from the roleplayers and the immersion enthusiasts) and WTFs (from the raiders and progression fiends).

                          Continue reading E3 2012: Hands-on with SOEmote

                          MassivelyE3 2012: Hands-on with SOEmote originally appeared on Massively on Wed, 06 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

                          Permalink | Email this | Comments

                            Total Pageviews

                            statcounter

                            View My Stats