MMO Updates

MMO Updates


Rise and Shiny: BatMUD

Posted: 20 May 2012 10:00 AM PDT

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BatMUD UI screenshot
Here I am making myself crazy once again. Why? Why do I insist on visiting games that I know will provoke issues both physical and mental? I guess it's because lately I have been fascinated with MUDs, or multi-user-dungeons. They are better described as text-based MMOs or choose-your-own-adventure books written with thousands of other players. It's a fascinating concept, especially when you consider how dissimilar it is to today's modern, easy-to-play offerings. The ancient design of the MUD now feels fresh, so much so that I have decided to dedicate a future article about the possibility of MUDs' viability in today's three-dimensional world.

I have found some good and some very bad over the last several weeks. I've also stumbled across brand-new versions of the migraines that often bother me when I concentrate way, way too hard on PC text. I have to admit that my issues do not seem that common, but it is important to look at a game from all angles, even from the angle of someone who has specific issues. BatMUD has tested my patience over the last few weeks and several hours. It's also shown me some wonderful adventure and sparked my imagination.

Continue reading Rise and Shiny: BatMUD

MassivelyRise and Shiny: BatMUD originally appeared on Massively on Sun, 20 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of May 12th

    Posted: 20 May 2012 08:00 AM PDT

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    Previously On banner
    What a week of livestreaming! We've got quite the variety and tons of hours of video to watch. What's that? You had to work and missed half of the cool streams we showed? Don't worry! I gather all of the best streams from the week's collection and list them for you right here. Still, you need to bookmark our livestream page so you can see which videos are going to be shown during the week, but if you miss any, you can check out the recap here. That's why we do it.

    This week we had a lot to offer. First we had good old Mike jumping into EVE Online for some space action, then into TERA for some scantily clad combat! He then explores some of the great browser-based game Drakensang Online. MJ brought a ton of goodies to the streaming table, goodies like a run-through in EverQuest II, some base-jumping in City of Heroes, a bit of hardcore survival in Xsyon, and a flight around the beautiful lands of Aion. I rounded out the end by streaming some BatMUD, a cool MUD that has been around since many of you have been in diapers!

    Click past the cut and grab some popcorn. Keep the butter light but add some salt. Thanks.

    Continue reading Previously on MV TV: The week of May 12th

    MassivelyPreviously on MV TV: The week of May 12th originally appeared on Massively on Sun, 20 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: How important is surprise to you?

      Posted: 20 May 2012 06:00 AM PDT

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      Of course, the fifth time you see the sea serpent it doesn't really shock you.
      For some players, MMOs are all about discovery. The game is at its most fun when you're just exploring the world, figuring out what you need to do as best you can. But to other players, wandering around without a clue isn't as fun as knowing what to do and enjoying that actual accomplishment.

      Of course, surprises come in both big and small varieties. No matter how well you might know Star Wars: The Old Republic's quests, for example, you might avoid looking up all of the datacrons and thus get a pleasant surprise when you find one. Or maybe you don't like knowing about the bosses you'll fight in a dungeon until you get into the fight.

      We all like discovering things, but what we like to discover varies. So what about you? How important is having surprises in a game for you? Do you like to walk in with as little foreknowledge as possible, or do you like to have a pretty good map in your head before you start playing?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: How important is surprise to you? originally appeared on Massively on Sun, 20 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Order and Chaos Online developer discusses server-linking and more

        Posted: 19 May 2012 06:00 PM PDT

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        Order and Chaos
        In honor of the game's paper anniversary, Order & Chaos: Online producer Arnaud Bonnard took the time to do some Q&A with user-submitted questions about what is one of the biggest mobile MMOs available.

        Arnaud shared some of the toughest parts of development, which were the pressure of creating a world vast enough to entertain players for months (and now years) and ensuring that everything was as stable and functional as possible from a technical point. He followed up by reliving the joy of a successful launch and the success that the game met with over time. He talked a bit about updates and DLC, which come out every one or two months and are generally still drawn from the original design document for Order & Chaos: Online, given that the world design was much bigger than could possibly fit into the game originally.

        Bonnard also addressed the server separation between Android, iOS, and Mac devices: Not only would it be time-consuming to link all the operating systems, but such a system would mean that patches could only be deployed once every device was supported, which would be tricky and cause too many extra delays. As far as Order and Chaos' future is concerned, he's optimistic. There are new graphic features coming down the pipe as well as "lots of ideas for the game" as the company looks forward to another fantastic year thanks to fan support.

        Catch all the intricacies of Bonnard's answers for yourself over at Gameloft.

        MassivelyOrder and Chaos Online developer discusses server-linking and more originally appeared on Massively on Sat, 19 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: A decade of Final Fantasy XI

        Posted: 19 May 2012 04:00 PM PDT

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        The Mog Log header by A. Fienemann
        Generally speaking, when I celebrate anniversaries, I celebrate the point when the game actually came out in a language that I could play it. This is relevant in the case of Final Fantasy XI, since the game took a year and a half to reach the shores of America (also known as "the place I live"). I learned my lesson about trying to learn a language just to muddle through a game back with Final Fantasy III.

        However, when one of our eagle-eyed readers pointed out to me the milestone that the game had hit, that made an impact because even if I couldn't understand any of the game's text back when it launched, a decade is a long time for continuous operation of anything. So rather than talking about the Legacy campaign as I'd planned, I think I'd rather talk about the legacy of Final Fantasy XI this week, including where the game has gone from its state at launch. You know, when a Black Mage could make the entire world bow and you still got attacked when riding a chocobo.

        Continue reading The Mog Log: A decade of Final Fantasy XI

        MassivelyThe Mog Log: A decade of Final Fantasy XI originally appeared on Massively on Sat, 19 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: Peeling back the layers of time

          Posted: 19 May 2012 02:00 PM PDT

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          EQII flying
          I was watching Shrek with my kids the other day, and one of my favorite scenes is Shrek's stroll with Donkey when they first meet. Shrek tries to explain how Ogres are like onions and how both have layers. When you think about it, EverQuest II is also like an onion because it has layer after layer of content and features that have stacked up over the years. In fact, some players have argued that there's almost too much to do, particularly at the lower levels.

          I have always loved the fact that EverQuest II has been willing to try out new ideas over the years, and some of them have been remarkably successful. But there are a few that have gotten lost in the shuffle, while others have ended up directly conflicting with later additions of content. In this week's Tattered Notebook, we'll peel back the onion and look at the lost and conflicting layers of EQII.

          Continue reading The Tattered Notebook: Peeling back the layers of time

          MassivelyThe Tattered Notebook: Peeling back the layers of time originally appeared on Massively on Sat, 19 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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            The Road to Mordor: Five ways LotRO should be streamlined

            Posted: 19 May 2012 12:00 PM PDT

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            LotRO
            You would think that growth and expansion is nothing but a good thing for MMOs -- after all, those are the hallmarks of the genre. But as these games get bigger, issues emerge as the developers add new zones, features, and systems. In short, maturing MMOs gravitate toward complexity, and this can have an adverse effect on the game as a whole.

            The problem is that there is eventually too much a brand-new player has to absorb and master, not to mention the hassle of rolling alts and having to navigate all of that content once more. If developers don't stay on top of the situation, then the game starts to lose overall cohesion and becomes a befuddling mess.

            With three expansions and numerous updates under its belt, Lord of the Rings Online is venturing deep into this territory. I have friends who are leveling up for the first time and finding themselves overwhelmed with everything that needs doing as well as all the systems that are not clearly explained. So today I want to play backseat developer and talk about five ways that LotRO should be streamlined for the good of all players, old and new.

            Continue reading The Road to Mordor: Five ways LotRO should be streamlined

            MassivelyThe Road to Mordor: Five ways LotRO should be streamlined originally appeared on Massively on Sat, 19 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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              Guy steals friend's goods in APB, GM offers vigilante justice in return

              Posted: 19 May 2012 11:00 AM PDT

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              APB
              Account theft and compromise are tragic facts of life in all MMOs, as player BlackJackieChan discovered the other day when he logged into APB: Reloaded and realized that he was wiped out.

              After posting a tirade on the forums, BlackJackieChan got the attention of a GM, who subsequently investigated the crime. His findings were stunning: BlackJackieChan's in-game friend beef43302 was the culprit. Beef43302 had crept into his friend's account, swiped a number of goods, and then deleted the temporary characters used for the theft. Beef43302 then tried to cover up his wrongdoing by consoling BlackJackieChan with a new car and encouraging him to stick with the game.

              Even though BlackJackieChan was accused of not protecting his account (apparently he had shown his password to his friend), GamersFirst restored the stolen items and then offered BlackJackieChan the chance to decide his friend's punishment. "Seeing as this is a relatively unique case," the GM wrote, "we shall let you decide the fate of beef43302."

              BlackJackieChan has yet to respond on the thread, but the GM did tell the offender that the company suspended his account "unless BlackJackieChan says otherwise."

              MassivelyGuy steals friend's goods in APB, GM offers vigilante justice in return originally appeared on Massively on Sat, 19 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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