MMO Updates

MMO Updates


New DDO Menace of the Underdark video profiles Druid class

Posted: 18 May 2012 10:00 AM PDT

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Dungeons and Dragons Online - Druid wolf form
Turbine continues its Menace of the Underdark info blitz this morning with a new video centering on Dungeons and Dragons Online's maiden expansion. If you've been hiding in a troll cave for the last month, you may not be aware that the devs are taking players from Eberron to the Forgotten Realms starting on June 25th.

There's also a new Druid class, which is the focus of today's dev diary clip. Executive producer Fernando Paiz calls the Druid the single most requested feature by the DDO playerbase over the last six years. Click past the cut to learn more about the class and see if it measures up to your expectations.

[Source: Turbine press release]

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MassivelyNew DDO Menace of the Underdark video profiles Druid class originally appeared on Massively on Fri, 18 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)

    Posted: 18 May 2012 09:00 AM PDT

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    Some Assembly Required - Salem dev tour
    I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline.

    Publisher Paradox bills Salem as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.

    Continue reading Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)

    MassivelySome Assembly Required: I saw the wilds of Salem (and lived to tell about it) originally appeared on Massively on Fri, 18 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Warhammer's 1.4.6 patch brings RvR and scenario changes

      Posted: 18 May 2012 08:00 AM PDT

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      Warhammer Online - 1.4.6 patch
      There's a new patch on Warhammer's public test server. The 1.4.6 update is designed to tweak both realm vs. realm and scenario PvP. In terms of RvR, one of the biggest changes is the shift from multiple city invasion instances to a single instance. The instance will support 60 players from each realm -- 120 total. "Once that number is reached, no further reinforcements will be allowed," according to the update notes on the WAR website.

      Scenario brackets are also being altered. Whereas the old system grouped players into tiers based on character level, the new mechanic uses both levels and renown rank. Players from level one to 15 go into bracket one, while players of renown ranks zero to 69 and 70 to 100 go into brackets two and three, respectively.

      [Edit: Clarified 120 total players in the instance]

      MassivelyWarhammer's 1.4.6 patch brings RvR and scenario changes originally appeared on Massively on Fri, 18 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Evolution of Combat coming to RuneScape for player testing June 26th

      Posted: 18 May 2012 07:00 AM PDT

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      Runescape image
      What words ring as music to players' ears? That sweet statement, "Biggest content update in its history." And RuneScape fans are getting just that! Jagex announced today that a massive content update bringing the all-new combat system -- dubbed The Evolution of Combat -- is on its way to the free-to-play fantasy game. The game-altering new system is promised to be more immersive and more involving.

      Lead Designer Mark Ogilvie noted that a combat revamp was the community's most requested update and he emphasized the value of community feedback. To garner more feedback, Jagex is offering RuneScape members the opportunity to test the update starting June 26th. This limited-access beta will then run through September, giving beta participants the chance to help "shape the future of one of the most important elements of the game."

      For the opportunity to participate in this exclusive combat system beta, players need to be an existing member of RuneScape or sign up for membership on the official site by June 1st.

      [Source: Press release]

      MassivelyThe Evolution of Combat coming to RuneScape for player testing June 26th originally appeared on Massively on Fri, 18 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What is the unofficial soundtrack to your favorite MMO?

        Posted: 18 May 2012 06:00 AM PDT

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        Testament
        Official soundtracks are great; don't get me wrong. But sometimes I like to just throw on some of my own music to better mimic my mood at the time of playing. There are still albums from the late '80s that remind me of Wasteland or Pool of Radiance every time I listen to them -- almost 25 years later!

        As talented as our favorite game theme composers are, we don't always want to listen to the default soundtrack every time. So what gets you through your game of choice? Do you enjoy some metal? Classical? Country? Oldies? Dubstep... or whatever the kids listen to these days? Let us know!

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What is the unofficial soundtrack to your favorite MMO? originally appeared on Massively on Fri, 18 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Conquer Online 9th anniversary celebrations include a free trip to China

          Posted: 18 May 2012 05:00 AM PDT

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          Conquer Online image
          Reaching the nine-year mark is quite an accomplishment in the MMO world and Conquer Online plans to celebrate this milestone in style with a number of special events, bonuses, and gifts both in-game and out. From now through May 31st players can enjoy a variety of festivities and goodies:
          Oh, but that's not all!
          • The pièce de résistance: Three lucky current Conquer Online players will win a free trip to China to take in the sights of Beijing and visit the TQ headquarters.
          To enter the drawing, players must credit at least one $15.99 or one $29.99 TQ Point Card during the period between May 15th and June 30th (the more you credit, the more chances you have), have at least one level 50+ character, and be at least 18 years of age. For full details, check out the contest rules.

          [Source: Press release]

          MassivelyConquer Online 9th anniversary celebrations include a free trip to China originally appeared on Massively on Fri, 18 May 2012 07:00:00 EST. Please see our terms for use of feeds.

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            DC Universe Online shows off the new Shield weapon

            Posted: 17 May 2012 09:00 PM PDT

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            Based off of a Kirby character who was based off of another Kirby character owned by a competing company.
            Shields generally aren't thought of as a weapon; they're usually seen as the exact opposite of a weapon. But in the superheroic milieu, all that changes. A shield is something to be used offensively, and in DC Universe Online's next major update, players will get to start wielding the shield for their own superheroic (or villainous) capers. A recent interview with creative director Jens Andersen discusses the intended role of the shield in combat.

            Andersen explains that while the new weapon comes along in a very PvP-centered update, it's not meant to be used specifically for PvP -- the team just wants to have something new for players to enjoy no matter what. In play, shields are similar to a staff weapon, but unlike most other weapons the shield can continue to build a combo after a heavy strike by moving back to light strikes. That should make the shield a very aggressive option -- perhaps odd for something that's not generally thought of as a weapon.

            MassivelyDC Universe Online shows off the new Shield weapon originally appeared on Massively on Thu, 17 May 2012 23:00:00 EST. Please see our terms for use of feeds.

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            The Guild Counsel: Surviving the dreaded plateau

            Posted: 17 May 2012 06:00 PM PDT

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            Vanguard
            One of the challenges of running a guild is avoiding the emotional peaks and valleys that tend to come up. In fact, one of the scariest times for a guild is when it's just accomplished something big because once the cheers stop, there's a void left and people begin to wonder what's next. It's not uncommon for a guild that's just hit an amazing goal to lose some members shortly after, and in some cases, it can actually lead to a guild withering and drying up because there's a letdown and apathy sets in.

            How do you survive the dreaded plateau? Let's look at a few ways in this week's Guild Counsel!

            Continue reading The Guild Counsel: Surviving the dreaded plateau

            MassivelyThe Guild Counsel: Surviving the dreaded plateau originally appeared on Massively on Thu, 17 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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              Ask Massively: Overwhelming changes edition

              Posted: 17 May 2012 05:30 PM PDT

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              This would actually have been pretty useful in DS9.
              I have to be honest, the Caitian Carrier for Star Trek Online kind of makes me want to give the game a shot again. I liked it when I played it before, but I just had no time to play it on top of everything else. But then I think about all the work I'd need to do just to get caught up to normal, and... yeah, that's about the point when my gumption evaporates. Still, though. Carrier.

              In other and far more relevant news, it's time for this week's installment of Ask Massively, which talks about the cycle of game announcement and subsequent disappointment. (Apropos of the recent beta weekends for The Secret World, naturally.) If you've got a question you would like to see answered in a future installment of the column, send it to ask@massively.com or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.

              Continue reading Ask Massively: Overwhelming changes edition

              MassivelyAsk Massively: Overwhelming changes edition originally appeared on Massively on Thu, 17 May 2012 19:30:00 EST. Please see our terms for use of feeds.

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                The Summoner's Guidebook: Putting together a good team composition

                Posted: 17 May 2012 05:00 PM PDT

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                Pro League of Legends team Dignitas
                Although it would be nice to win all our games on the merits of skill alone, a lot of matches of League of Legends are won or lost at the character select screen. While individual champion balance is always in flux, the synergies between champions matters far more.

                This week in the Summoner's Guidebook, I'll give you some advice on picking characters that complement your team's strengths. Remember that a champion is only as good as you can play him or her, and a better champion doesn't ensure victory -- it just makes victory more likely. This is League of Legends, though, and we should take every advantage we can get.

                Continue reading The Summoner's Guidebook: Putting together a good team composition

                MassivelyThe Summoner's Guidebook: Putting together a good team composition originally appeared on Massively on Thu, 17 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  Exclusive Interview: Going global with Fallen Earth's PvP

                  Posted: 17 May 2012 04:30 PM PDT

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                  Fallen Earth
                  Two of the biggest cornerstones of Fallen Earth have always been crafting and PvP, and its these cornerstones that GamersFirst is enriching come patch 2.4. The patch, called Global Territory Control, is taking these elements and firing them up in ways that any PvPer or crafter should find exciting.

                  We hopped on the phone with Associate Producer Asa Reed, Director of Operations Joe Willmon, and Senior Game Designer Marie Croall to talk about why 2.4 will be the patch that will change the wasteland forever -- and why you should anticipate it, whether you're a crafter or a player-killer.

                  Continue reading Exclusive Interview: Going global with Fallen Earth's PvP

                  MassivelyExclusive Interview: Going global with Fallen Earth's PvP originally appeared on Massively on Thu, 17 May 2012 18:30:00 EST. Please see our terms for use of feeds.

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                    38 Studios paying state back by not paying employees

                    Posted: 17 May 2012 04:00 PM PDT

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                    Because not paying your employees for a month always works out.
                    If you're familiar with the phrase "robbing Peter to pay Paul," you'll understand the latest episode in the ongoing 38 Studios financial crisis. Except replace "Paul" with "the state of Rhode Island" and "Peter" with "the company's employees." Yes, in order to make the most recent payment to the state that sparked this whole crisis, the Rhode Island Economic Development Corporation has been informed that Curt Schilling's company is paying the state but not paying any of the company's employees. According to anonymous sources, all temporary employees and contractors have also been terminated.

                    While this measure might help forestall immediate action, the company is still on the hook for a $75 million loan, and Rhode Island governor Lincoln Chafee has made it clear that the company is looking for more assistance from the state in order to remain viable. 38 Studios continues to make no public statements at this time. We'll no doubt have more on this story in the coming days as it continues to develop.

                    Massively38 Studios paying state back by not paying employees originally appeared on Massively on Thu, 17 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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                    Spirit Tales launching Crisis of Jade Forest next week

                    Posted: 17 May 2012 03:30 PM PDT

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                    Diabeetus.
                    It's really hard to imagine anything in the saccharine world of Spirit Tales being properly termed a crisis, but the game's newest update is aiming in that direction. The Crisis of Jade Forest goes live on May 23rd, giving players a chance to tackle an extra-difficult version of the normal Jade Forest area with extra boss-enriched goodness. Successful players have plenty of motivation, however, as the reward for completion involves a chest that could contain items normally reserved for the game's item mall.

                    Groups of up to five players can enter the battle once per day, which fills the area with deadly monsters and 10 special bosses. Successfully defeating all of these bosses will grant the chance to earn both rewards that would normally cost real money as well as other little trinkets. it's also meant to be a great way to level up, so if you're already in the open beta, you may want to consider a look at the dungeon.

                    MassivelySpirit Tales launching Crisis of Jade Forest next week originally appeared on Massively on Thu, 17 May 2012 17:30:00 EST. Please see our terms for use of feeds.

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                    Spiral Knights celebrates 3,000,000 registered accounts

                    Posted: 17 May 2012 03:00 PM PDT

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                    They're adorably threatening.
                    Spiral Knights seems to be doing pretty well for itself. The latest official dispatch proudly states that the game currently has three million registered accounts in total, which is certainly a sign of good health. To celebrate, the development team is running a small promotion: all Elevators will cost no energy to use from now until Saturday at 5 p.m. EDT. Players under the effects of an Elevator Pass will see the two free days added on, so all players who want to take advantage of this will be able to.

                    The dispatch also reveals that the team is hard at work on developing new features for the next year, including new missions, more accessible DLC, and improvements to both combat and guild systems. All in all, if you're one of the three million account holders, it sounds like the game is going to provide you with more fun stuff to do in the future... and if not, well, you can always start the road toward four.

                    MassivelySpiral Knights celebrates 3,000,000 registered accounts originally appeared on Massively on Thu, 17 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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                    GameStop earnings call adds to Guild Wars 2 release date speculation

                    Posted: 17 May 2012 02:30 PM PDT

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                    Image
                    Since players aren't tremendously happy with ArenaNet's answer of "when it's ready" every time the question of the Guild Wars 2 release date comes up, any hint of further clarification is something to be prized. As a game retailer, dates are the sort of thing that come up in GameStop's earnings calls. Covering the Q1 conference call released today, Gamespot has CFO Robert Lloyd stating that Guild Wars 2 has been bumped out of the current quarter, putting its release sometime after July. It's worth noting that as of this posting, GameStop's online listing still had the Guild Wars 2 release date as June 26th.

                    As has been repeated countless times by ArenaNet devs, no information should be treated as official unless it's directly from them. Don't let that stop you from pulling out your favorite tinfoil hat and cooking up some speculations, though.

                    MassivelyGameStop earnings call adds to Guild Wars 2 release date speculation originally appeared on Massively on Thu, 17 May 2012 16:30:00 EST. Please see our terms for use of feeds.

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                    WildStar Thursday brings the Metal Maw action

                    Posted: 17 May 2012 02:00 PM PDT

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                    WildStar Metal Maw
                    Metal Maw, the brain child of a live drawing session conceived at last year's Gamescom, is featured once again in this week's WildStar "Wednesday" -- and this time he's not just some concept art or a 3-D model but a fully animated death-bringer! Along with a test video featuring the big guy in action, this week's blog post has some information about the team's considerations in bringing him to life.

                    This destructive blue hulk is designed for about 15 level 6 players to fight at once and should give them about a three-minute battle. His abilities are designed so that things get steadily more interesting as the fight progresses. Now that the team's happy with the way he fights, Metal Maw's been put in a crate and shipped on over to the animation and effects team to get his final beauty polish before being totally ready for players in-game.

                    Skip below the cut to see the big guy in action!

                    Continue reading WildStar Thursday brings the Metal Maw action

                    MassivelyWildStar Thursday brings the Metal Maw action originally appeared on Massively on Thu, 17 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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                    Archlord hosts first combined server guild tournament

                    Posted: 17 May 2012 01:30 PM PDT

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                    Archlord
                    Plenty of guilds talk the big talk and DPS the raid meters, but when the chips are down and the final call is uttered, which one guild will stand on top of the mountain of geek corpses and be proclaimed "Champion?" In most MMOs, that would be rhetorical nonsense, but not in Archlord, where guilds will compete in the first World Guild Championship to earn a $10,000 prize and the recognition of their peers.

                    The game's first combined server guild tournament kicks off on June 11th and features pitched PvP battles between guilds to climb the bracket and claim the big prize. All participants will be given a preset character with standard gear in order to minimize any in-game advantages.

                    In order to preregister for the tournament, guilds will have to complete a special in-game quest. Registration for the World Guild Championship runs from now through May 30th, with the official brackets announced a few days later on June 4th.

                    Archlord will be hosting special in-game events and handing out fun prizes for everyone during this time.

                    MassivelyArchlord hosts first combined server guild tournament originally appeared on Massively on Thu, 17 May 2012 15:30:00 EST. Please see our terms for use of feeds.

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                    MechWarrior Online dev Q&A covers beta, grouping, and combat damage

                    Posted: 17 May 2012 01:00 PM PDT

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                    MWO
                    MechWarrior Online's devs aren't quite ready to disclose specifics on the game's minimum specs or beta process, but news for both is coming "soon." These vague assurances were the anomaly in a recent community Q&A, during which Piranha Games President Russ Bullock and Creative Director Bryan Ekman spilled on all of the minutia that fans were dying to know.

                    The duo said that they're "working very hard" to get MWO servers into every major region and that information about beta will be coming next week. They did confirm that there will be an open beta at some juncture, however.

                    Other details disclosed included the fact that players can form groups of up to 12 'Mechs, that legs cannot be blown off (but can be immobilized), and that the launch matchmaking system will be very basic and won't take into account player skill or records.

                    MassivelyMechWarrior Online dev Q&A covers beta, grouping, and combat damage originally appeared on Massively on Thu, 17 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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                    Reserve your Guild Wars 2 character name today

                    Posted: 17 May 2012 12:30 PM PDT

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                    Guild Wars 2
                    Everyone seems to freak out about grabbing his or her special character name at the launch of a new MMO, and we imagine Guild Wars 2 will invoke the same emotions. Instead of leaving this oh-so-important action to Day One, ArenaNet is giving players a chance to reserve their Guild Wars 2 names... starting today.

                    The way it works is that ArenaNet will be reserving all current Guild Wars names for the launch, and players attached to those names can then swoop in and collect them from the start. Three caveats are attached to this process, however: You have to log into Guild Wars sometime in 2012, you have to claim your names in Guild Wars 2 by launch day, and you can't secure Guild Wars 2's single names (as Guild Wars forces you to make two-word names).

                    The studio says that there are 20 million two-word names in use at this point, and we suspect that list will grow much longer after today. These names can be reserved at any point from now until whenever ArenaNet decides to compile its master list. After launch, ArenaNet promises to free up the unclaimed names for others to take.

                    MassivelyReserve your Guild Wars 2 character name today originally appeared on Massively on Thu, 17 May 2012 14:30:00 EST. Please see our terms for use of feeds.

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                    PlanetSide 2 video features night ops, 23 minutes of alpha gameplay

                    Posted: 17 May 2012 12:00 PM PDT

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                    PlanetSide 2 - cockpit view
                    Curious about the current state of PlanetSide 2? TotalBiscuit recently traveled to Sony Online Entertainment's San Diego headquarters for some hands-on time with the upcoming MMOFPS. What he saw was pretty impressive (we know this because we saw it too, thanks to his video, which we've embedded after the break).

                    While the game is still in early alpha, we think there's plenty to be excited about, judging by the 23-minute clip. We get a good look at night-fighting, ground and air combat, and an interesting tank vs. foot-soldier matchup that doesn't turn out like you might expect.

                    Continue reading PlanetSide 2 video features night ops, 23 minutes of alpha gameplay

                    MassivelyPlanetSide 2 video features night ops, 23 minutes of alpha gameplay originally appeared on Massively on Thu, 17 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    Spend a day as a Fallen Earth Premium Member on us!

                    Posted: 17 May 2012 11:00 AM PDT

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                    Fallen Earth - Pitchblende
                    Fallen Earth is a post-apocalyptic MMO that always seems to be on that short list of games that everyone means to try out one day. And when people try it, positive praise usually follows.

                    To help celebrate the upcoming 2.4 patch, we're giving you a chance to play the game as a top-tier premium member for one day, complete with massive XP, crafting, and PvP currency buffs, the Commander's Aura stackable buff that allows you to spread the benefits among your party members, a 20% marketplace discount, and more. In addition, we're giving you the Light Slugthrower, an advanced version of the starter rifle, which features higher damage output than its little brother.

                    There's no giveaway page and no key codes on this one; if you want to grab this nifty one-day package for yourself, simply enter the promo code "MASSIVEEARTH" either in-game or by clicking the Redeem Code button on the Fallen Earth website. To access the Marketplace in-game, click on the "$" button on the bottom of your minimap. The code expires on June 1st.

                    Have fun!

                    MassivelySpend a day as a Fallen Earth Premium Member on us! originally appeared on Massively on Thu, 17 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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                      Blizzard issues an apology for the state of Diablo III's launch

                      Posted: 17 May 2012 10:30 AM PDT

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                      The game gets a lot more interesting once you beat the login screen.
                      OK, have we all gotten the jokes about Diablo III's launch out of our systems yet? Not quite? It's understandable, since the huge and much-hyped launch wound up with a lot of serious problems from the start. Blizzard isn't oblivious to the problems, however, and an official statement from community manager Bashiok apologizes for the issues that players have been experiencing. Bashiok chalks the incidents up as a simple matter of human error: "Despite very aggressive projections, our preparations for the launch of the game did not go far enough."

                      In order to make sure that the game is running smoothly for everyone before adding another wrinkle, Blizzard is moving back the auction house launch from May 22nd to an as-yet-unspecified later date. He also does note that the game should now be running fine for everyone, with requisite knocking on wood. So while you may have been a bit stuck on launch day, you should be in the clear now, plus you've got Blizzard's apologies for the delay.

                      MassivelyBlizzard issues an apology for the state of Diablo III's launch originally appeared on Massively on Thu, 17 May 2012 12:30:00 EST. Please see our terms for use of feeds.

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