MMO Updates

MMO Updates


The Soapbox: Translating Elder Scrolls Online dev speak

Posted: 15 May 2012 10:00 AM PDT

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The Elder Scrolls Online - Giant orchid monster thing
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

Language is a pretty fascinating thing, and studying a second one is something I've long intended to do. Aside from entertaining thoughts of learning Korean to play ArcheAge, though (seriously, I looked into it), I haven't gotten around to much beyond college-level Deutsch.

But as I watched last week's interview with The Elder Scrolls Online creative director Paul Sage, I realized that I already have some pretty good second-language skills. I'm fluent in both English and MMO dev-speak, so as a public service, I'm going to translate some of what Sage said into the former.

Continue reading The Soapbox: Translating Elder Scrolls Online dev speak

MassivelyThe Soapbox: Translating Elder Scrolls Online dev speak originally appeared on Massively on Tue, 15 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    World of Warplanes video diary details classes, roles

    Posted: 15 May 2012 09:30 AM PDT

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    World of Warplanes - dev diary title screen
    Looking for the latest World of Warplanes news? Wargaming.net has you covered with part two of its developer diary video series.

    The clip introduces us to some of the dev personalities working on the game, as well as the three main aircraft classes (fighters, heavy fighters, and ground attack planes). "Fighters top the food chain," according to historical consultant Yuri Pasholok. "They are the most widespread, versatile, and -- pound for pound -- the deadliest class in the game."

    In comparison, ground attack birds are "slow, clumsy, and very heavy. To imagine what flying a ground attack plane is like, think of flying a tank," Pasholok says. Why would you want to fly a tank? Well, for the ridiculous amounts of destructive firepower, of course. Finally, heavy fighters are something of a middle ground between the previous two classes. They can take a beating better than their light fighter counterparts, but their main objective is defense and interception. Click past the cut to view the full video, and be sure to check out The Firing Line this Friday for an exclusive World of Warplanes producer interview.

    Continue reading World of Warplanes video diary details classes, roles

    MassivelyWorld of Warplanes video diary details classes, roles originally appeared on Massively on Tue, 15 May 2012 11:30:00 EST. Please see our terms for use of feeds.

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    Xsyon welcomes back former players, gears up for totem decay

    Posted: 15 May 2012 09:00 AM PDT

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    Xsyon - Totem decay
    Notorious Games is working overtime to highlight all of the changes it's made to its Xsyon sandbox. The company ran a 10-day welcome back promotion late last month, and it's doing so again starting this Friday. Previous subscribers will receive a free 10-day pass, while current players will get two additional weeks of game time on the house.

    The dates for the 10-day passes vary, according to Notorious' latest press release. If you're a previous subscriber, check your email over the next few days to see where your game time falls within the larger five-week promotional window.

    Also noteworthy for dedicated Xsyon players is the fact that the game's totem system will enter something called a decay phase once these trial periods are over. Totems represent land claimed by a particular guild, and those without any actively subscribed players will become abandoned in short order. Abandoned totems will then decay and free up the land for other players, while also leaving any buildings, resources, and containers free for the taking.

    [Source: Notorious Games press release]

    MassivelyXsyon welcomes back former players, gears up for totem decay originally appeared on Massively on Tue, 15 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Five top tips for your first few days of Diablo III

      Posted: 15 May 2012 08:00 AM PDT

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      Diablo III title image
      Diablo III officially launched at midnight last night, opening the floodgates on what is possibly the most pre-ordered PC game in history. It's been almost 12 years since the previous game in the series launched, and it's still going to this day. Whether you've played previous games, have taken part in the Diablo III beta or are taking your first steps into Sanctuary today, everyone starts with a clean slate. In this article, I give my top five tips for spending your first few days wisely in Diablo III.

      #5 - Spend most of your time on one character

      It seems like a bit of a no-brainer to initially focus on one character, but in Diablo III's case, there's a special reason to do it. You'll likely finish normal mode around level 20-30, and until then, you'll get a new skill almost every level. It's only when you've completed normal mode and moved on to nightmare that the challenge really starts and you will have picked out an effective set of skills. Your last active skill unlocks at level 30, and from then on you'll gain a combination of two to three runes or passive skills every level until you hit the level cap at 60.

      Read on for four more tips you should keep in mind as you start playing Diablo III.

      Continue reading Five top tips for your first few days of Diablo III

      MassivelyFive top tips for your first few days of Diablo III originally appeared on Massively on Tue, 15 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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        Blizzard awarding Australian GAME customers free copy of Diablo III

        Posted: 15 May 2012 07:30 AM PDT

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        Diablo III - landscape
        It's been a rollercoaster week for Australian Diablo III fans who pre-ordered their copies of Blizzard's long-awaited dungeon crawler at GAME. The troubled retailer went into administration yesterday, leaving customers in the lurch without their game or their refunds.

        Blizzard has since stepped in and offered to make good with a free digital copy as long as fans have a valid pre-order receipt. Kotaku has all the details on how to submit your receipt and receive your credit. The site also notes that Blizzard didn't get a dime of the original GAME pre-order payments, and is essentially taking one for the team by offering affected customers a free copy of Diablo III.

        MassivelyBlizzard awarding Australian GAME customers free copy of Diablo III originally appeared on Massively on Tue, 15 May 2012 09:30:00 EST. Please see our terms for use of feeds.

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        Star Trek Online dev not concerned with losing global playability for the sake of lock boxes

        Posted: 15 May 2012 07:00 AM PDT

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        STO image
        Lock boxes in Star Trek Online -- love them or leave them, right? Well now it may be more of an issue of Cryptic leaving you if your country has an issue with them.

        When a discussion on the Jupiter Force forums noted that certain countries may have legal issues with lock boxes in the game, STO developer @borticus chimed in that the "most likely course of action here, if any is taken, is that STO becomes unplayable" in that country. When the conversation turned towards the loss of revenue from losing said countries, @borticus replied that probably less revenue would be lost from losing a country than abandoning lock boxes.

        Could lock boxes be making enough of a profit that losing an entire country's player base is a worthy trade off? It sounds like it. Anyone hoping that lock boxes were a temporary fad may want to stop holding their breath.

        [Thanks to "Some Guy" for the tip!]

        MassivelyStar Trek Online dev not concerned with losing global playability for the sake of lock boxes originally appeared on Massively on Tue, 15 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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        Blade & Soul on track to launch in Korea this July

        Posted: 15 May 2012 06:30 AM PDT

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        Blade & Soul
        If all goes well, NCsoft's Blade & Soul will be making its public debut in July. That's the good news; the bad news is that the launch will be confined to Korea for the time being.

        The company recently announced in an earnings call that the title is on track to go into open beta testing by June and then launch this July. There's some hope at NCsoft that the release of Diablo III will grow the potential gamer audience in the country, an audience that could be attracted to Blade & Soul come this summer.

        Currently the game is in closed beta, with the next round of testing commencing on May 22nd. ThisIsGame reports that Blade & Soul has stirred up controversy with testers due to a vitality system that limits how fast a player can advance his or her character.

        MassivelyBlade & Soul on track to launch in Korea this July originally appeared on Massively on Tue, 15 May 2012 08:30:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Would you miss PvP if it disappeared from your favorite MMO?

        Posted: 15 May 2012 06:00 AM PDT

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        Star Trek Online - Klingons fighting
        Last weekend's dev post about the sorry state of PvP in Star Trek Online was a fascinating microcosm of everything that's controversial about one of the MMO industry most divisive topics. Cryptic's mea culpa regarding horribly flawed mechanics was news in and of itself, never mind the fact that Dan "Gozer" Griffis also went a step further and said that PvP could be excised from the game entirely because its usage and overall impact are insignificant.

        PvPers bristled at that notion, and many responded with variations on "well of course we don't play it because the implementation sucks." This led us to wonder about the importance of PvP in MMORPGs as well as the percentage of players who care about its inclusion. For today's completely unscientific and anecdotal morning poll, we'd like to know your thoughts on the matter. Are you apathetic or opposed to PvP, or would you miss it if it disappeared from your favorite MMO?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Would you miss PvP if it disappeared from your favorite MMO? originally appeared on Massively on Tue, 15 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Diablo III launch day roundup

          Posted: 15 May 2012 05:00 AM PDT

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          Diablo III title image
          It's been a decade in the making, but today Diablo III finally arrived. The past few months have been filled with Diablo III news and more data than you can imagine, from speculation on the release date to details of gameplay and the different difficulty modes available. We've seen five epic class reveals on the Darkness Falls, Heroes Rise launch site and a series of unlocks that ended with the awesome animated Wrath of Angels short.

          In this launch article, we pull together some of the top Diablo III news from the past few months. If you're playing the game today (or not!), be sure to check out our top five tips for making the most of your first few days in Diablo III.

          Continue reading Diablo III launch day roundup

          MassivelyDiablo III launch day roundup originally appeared on Massively on Tue, 15 May 2012 07:00:00 EST. Please see our terms for use of feeds.

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            Fable developer seeking online game designer for 'ambitious new project'

            Posted: 14 May 2012 09:30 PM PDT

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            Lionhead Studios logo
            Hey guys, since long-standing single-player titles' becoming MMOs is all the rage these days, did you know that the folks at Fable developer Lionhead Studios are looking to hire someone with a deep understanding of online multiplayer games to help them "define the multiplayer levels and experience of [their] ambitious new project"? Because according to the official job listing at Microsoft, they totally are.

            Of course, the first thing that came to our minds was could this mean a Fable MMO? Well, it could, but we're not sure yet. All we know right now is that Lionhead is looking for help to design a particularly ambitious (cough) online game, and if you take into consideration that late last year the studio was looking for an MMO-oriented programmer... well, fans of the Fable series or the studio itself should definitely keep their eyes on this one.

            MassivelyFable developer seeking online game designer for 'ambitious new project' originally appeared on Massively on Mon, 14 May 2012 23:30:00 EST. Please see our terms for use of feeds.

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            RIFT introduces three-faction PvP with Conquest

            Posted: 14 May 2012 09:00 PM PDT

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            Screenshot -- RIFT
            RIFT players have been speculating about what the much-hyped but little-revealed PvP announcement for the title would be, but now it's official: RIFT is bringing out three-faction warfare. In a post on the RIFT official site, Trion Worlds has introduced the Conquest PvP mode, which is a "no-holds-barred, interdimensional battle" in which players can choose from one of three factions (the power-hungry Dominion, the noble Oathsworn, and the knowledge-seeking Nightfall) and take part in a three-way battle to answer one poignant question: "What is the role of the Ascended in the cosmos? To rule, to protect, or to ascend?"

            Players eager to become a part of the Conquest won't have to wait long. This Thursday, May 17th, at 7:00 EDT, Trion will be bringing Conquest to the public test server. All you have to do to get on the action yourself is head on over to the game's PTS "getting started" page and follow the instructions, and voila. So get out there and prepare for war, Ascended; it's time to conquer!

            [Thanks to Valorith for the tip!]

            MassivelyRIFT introduces three-faction PvP with Conquest originally appeared on Massively on Mon, 14 May 2012 23:00:00 EST. Please see our terms for use of feeds.

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            Captain's Log: A new perspective on STO's endgame

            Posted: 14 May 2012 07:00 PM PDT

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            STO
            For a veteran Star Trek Online player, it can be very easy to get mired in the game's seemingly soulless endgame. From restricted (time-gated) play to lackluster PvP to grinding strategic task force missions and dailies, sometimes it's difficult to find reason to log in at all, let alone on someone else's schedule.

            There are always a few options, however. Of course, these ideas aren't going to be everyone's cup of raktajino, but they're a start, and I want to take some time to discuss two possibilities that may help to provide a distraction while we all wait for fleet starbases, Tholians, and Ferasan (the new cat-like species to be released for the Klingon faction).

            Continue reading Captain's Log: A new perspective on STO's endgame

            MassivelyCaptain's Log: A new perspective on STO's endgame originally appeared on Massively on Mon, 14 May 2012 21:00:00 EST. Please see our terms for use of feeds.

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              Rumor: 38 Studios may be having financial trouble

              Posted: 14 May 2012 06:20 PM PDT

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              In fairness, the MMO was always about 50-50 on happening.
              38 Studios is one of many developers whose first big game (Kingdoms of Amalur: Reckoning) was rumored to lead into an MMO further on down the line. It looks like there may be storm clouds on the horizon before that project even gets moving, however, as the company may be facing financial issues. Rhode Island Governor Lincoln Chafee has apparently been meeting with owner Curt Schilling to work on "different issues," with Chafee noting that his administration has always tried to ensure that Rhode Island companies remain financially solvent.

              If you consider that Rhode Island invested about $75 million in the company, it's obvious that the government has an interest in making the company remain viable over the long term. Kingdoms of Amalur: Reckoning was a moderate hit, but that might not be enough for the company as it develops. We'll have more on this story as it develops, hopefully with better news.

              MassivelyRumor: 38 Studios may be having financial trouble originally appeared on Massively on Mon, 14 May 2012 20:20:00 EST. Please see our terms for use of feeds.

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              Learn the basics of Diablo III gameplay

              Posted: 14 May 2012 06:00 PM PDT

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              Diablo III
              Massively's sister site WoW Insider brings us this special bonus article tonight on the basics of Diablo III for folks who normally play MMOs like World of Warcraft. Enjoy the rest of Joystiq's WoW team's Diablo coverage over on WoW Insider, and stay tuned for our own Diablo III launch roundups tomorrow morning!

              Since Diablo II was released 12 years ago, it's safe to say that Diablo III will be the first Diablo title many people will have ever played. It's one of the most anticipated titles of the season and is attracting countless new players to the genre. We've received a number of questions asking how this game is even played -- and if it has anything in common with your favorite MMOs.

              We have you covered.

              The core of Diablo gameplay is the mouse click. You do everything from combat to looting to movement with your mouse, and your interactions with your keyboard are extremely minimal overall. On Twitter recently, many Diablo diehards have mentioned they were buying a new mouse specifically to use with Diablo III -- and that's not a bad idea. No, we're not talking a brand-new $80 Razer Naga; we're talking some $10 to $15 thing you can pick up off of a department store shelf. You want a mouse that you're not going to mourn when your buttons inevitably give out from the mountain of abuse you're about to unleash upon them. Grab something cheap and disposable so that when it dies, you will consider it a victory -- just another technological corpse for the bone pile.

              Continue reading Learn the basics of Diablo III gameplay

              MassivelyLearn the basics of Diablo III gameplay originally appeared on Massively on Mon, 14 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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                Not So Massively: Diablo III launch and DreamHack Summer 2012

                Posted: 14 May 2012 05:00 PM PDT

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                Not So Massively title image
                Diablo III became potentially the most pre-ordered PC game in history this week, breaking both Blizzard's personal pre-order records and online retailer Amazon's. The game is set to launch at midnight tonight, unlocking physical copies and digital installers. Diablo-inspired free-to-play dungeon crawler Path of Exile approaches its own launch this week with the release of its penultimate version 0.9.9 patch.

                League of Legends announced its upcoming MSI Beat IT tournament at DreamHack Summer 2012, with a prize fund of $40,000 US and a series of public online qualifiers. Bloodline Champions revealed its own $10,000 DreamHack tournament, with open in-game qualifiers scheduled for next weekend. Valve announced details of the second Dota 2 world championship, a series that started with last year's $1.6 million US tournament.

                Blizzard settled its lawsuit with Valve this week, renaming Blizzard DOTA to Blizzard All-Stars but securing the continued non-commercial use of the DotA name for the fan community. Heroes of Newerth released its incredibly successful new Midwars game mode, and Rise of Immortals put forth its official immortal spotlight for new immortal Nauria.

                Continue reading Not So Massively: Diablo III launch and DreamHack Summer 2012

                MassivelyNot So Massively: Diablo III launch and DreamHack Summer 2012 originally appeared on Massively on Mon, 14 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  New MOBA SmashMuck Champions fights its way into closed beta this month

                  Posted: 14 May 2012 04:30 PM PDT

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                  Screenshot -- SmashMuck Champions
                  Watch out, MOBA fans: A new challenger has appeared! Indie game developer Kiz Studios announced in a press release today that its upcoming MOBA title, SmashMuck Champions, is set to enter closed beta this month. Of course, if you're anything like us, you're probably wondering what the heck a SmashMuck Champions is.

                  According to the game's official site, the title is "a free-to-play action/strategy game featuring online multiplayer combat" in which players "build and train their own SmashMuck teams... to do battle in the toughest sport on Planet Muck." Gameplay-wise, the game seems to be your standard MOBA with a few not-so-standard twists. The addition of persistent champion gear plus interesting new mechanics such as stat-boosting training routines aim to put a new spin on the old formula. But hey, you don't have to take our word for it. The game will be entering closed beta testing on May 27th, so if you're a MOBA fan looking for a new thrill, just head on over to the game's official site and sign up for yourself. Oh, and while you're at it, don't forget to check out the game's latest official trailer after the cut.

                  [Source: Kiz Studios press release]

                  Continue reading New MOBA SmashMuck Champions fights its way into closed beta this month

                  MassivelyNew MOBA SmashMuck Champions fights its way into closed beta this month originally appeared on Massively on Mon, 14 May 2012 18:30:00 EST. Please see our terms for use of feeds.

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                    Next beta weekend for The Secret World announced

                    Posted: 14 May 2012 04:00 PM PDT

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                    I maintain that this really isn't all that unusual for New England.
                    If you enjoyed the first peek into the secrets of Funcom's upcoming game, you'll be happy to know that The Secret World's second beta event has already been announced. The next weekend event starts on May 18th at noon EDT and runs until May 21st at 3:00 a.m. EDT. Several European sites will be giving away keys for this particular beta, but players who have pre-ordered the game beforehand will automatically have access to this event.

                    The new event will feature a number of new areas, quests, and storylines. Players can learn more about the residents of Kingsmouth who have held out despite the town's current state as well as meet representatives of the Orochi Corporation observing the dark occurrences. Plus, all of the previous weekend's content will be available, so if you didn't get a chance to take part in the last test, you'll have plenty to explore within the horror-filled world.

                    MassivelyNext beta weekend for The Secret World announced originally appeared on Massively on Mon, 14 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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                    Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman

                    Posted: 14 May 2012 03:00 PM PDT

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                    Screenshot -- Storybricks
                    Namaste Entertainment's upcoming MMO-narrative-building toolset, Storybricks, is quickly picking up steam among the massively multiplayer gaming community. The quirky title recently released a public alpha client to coincide with the project's Kickstarter campaign, and I had the opportunity to sit down with Namaste's Brian "Psychochild" Green and Kelly Heckman for a tour of the client as well as a short interview on what the future holds for the toolbox-cum-MMOG project.

                    Follow on past the cut and join me as I try to pinpoint Namaste's goals for the future of Storybricks.

                    Continue reading Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman

                    MassivelyStorybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman originally appeared on Massively on Mon, 14 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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                      Allods Online prepares players for patch 3.0.2 with a new mini-site

                      Posted: 14 May 2012 02:00 PM PDT

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                      Allods Online
                      Allods Online's mascots are back for another humorous video, as Troll and Crab try their hands (claws) at making potions. It doesn't quite go as expected, but it's hard to blame Crab for what happens (he's just an earnest little guy). This is all to promote the game's newest update, patch 3.0.2, which promises to be a savory concoction for players to quaff. Over the weekend, gPotato opened up a new mini-site to promote the update and has since posted several new articles highlighting the changes.

                      Some of patch 3.0.2's big selling points include a revamp of the Alchemy profession, the ability for pets to do the looting, a neat-sounding mentor system, a new skirmish called The Deserted Farm, a free-for-all treasure hunting space, a new raid boss, and better questing.

                      Before you head over to see all of the patch changes, make sure to catch up on the latest episode of Troll and Crab after the break!

                      [Thanks to Alex for the tip!]

                      Continue reading Allods Online prepares players for patch 3.0.2 with a new mini-site

                      MassivelyAllods Online prepares players for patch 3.0.2 with a new mini-site originally appeared on Massively on Mon, 14 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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                      Wings Over Atreia: This little Daeva went to market...

                      Posted: 14 May 2012 01:00 PM PDT

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                      Wings Over Atreia
                      Milk
                      Bread
                      Red Shell Potcrab
                      Life Leaf
                      Bulldozer...


                      You all know the old adage "Never go grocery shopping while hungry," right? It is sound advice for avoiding filling your cart with impulse purchases that might decimate your budget (and your waistline). How many of you have also used the shopping list tactic to try to minimize said impulse purchases? Well, you just might want to put that skill into practice when visiting Aion's BlackCloud Marketplace.

                      When the BlackCloud Marketplace launched last month, the inventory had pretty slim pickings for a game that needed to make all of its profit from the cash shop. Since all content in Aion is free, we knew more things would appear; it was just a matter of what and when. And even while there was still some trepidation about what items would be introduced over time (how many would play into the whole pay-to-win debate?), Daevas looked forward to new offerings and wondered what would be available next.

                      Wonder no more! Those little Shugos came in last Wednesday and stocked the marketplace shelves with over 100 new items. Some items were expected, some were not, and some were even clamored for by the masses. To help you construct your shopping list before heading to the store, Wing Over Atreia has perused the aisles for you to find what's new, what's interesting, and what's on special.

                      Continue reading Wings Over Atreia: This little Daeva went to market...

                      MassivelyWings Over Atreia: This little Daeva went to market... originally appeared on Massively on Mon, 14 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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                        TERA Tome database unleashes the mysteries of Arborea

                        Posted: 14 May 2012 12:00 PM PDT

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                        Screenshot -- TERA
                        TERA players, have you been spending weeks trying to find that one perfect weapon? Or maybe you just want to know which mob drops the crafting mats you need to pimp out your gear. Either way, the ZAM Network is here to help. En Masse Entertainment has announced on the official TERA site that ZAM's TERA database, alliteratively named TERA Tome, is live and kickin'.

                        The current version of the site includes all of the nifty features that players have come to expect from ZAM's MMO databases, such as information on quests, items, and abilities as well as helpful forums and comments. Players trying to get a handle on their character's build should also find the site handy thanks to its useful glyph calculator that allows players to survey all currently available glyphs without the need to set foot in the game. Just head on over to the recently launched site to crack open the tome.

                        MassivelyTERA Tome database unleashes the mysteries of Arborea originally appeared on Massively on Mon, 14 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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                        Leaderboard: EverQuest II's housing vs. Aion's housing

                        Posted: 14 May 2012 11:00 AM PDT

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                        Leaderboard
                        Everyone loves player housing, right? Oh, quiet you in the back. Look into my eye: Everyone loves player housing. It is the number one most requested, demanded, and mandatory feature of every MMO. In terms of priority, "having monsters to kill in the game" is lower than giving us sweet pads to decorate. This is the way the virtual world should be and always has been.

                        Well, now that I've dipped into the well of delusion, it's time to emerge with my hair sopping wet and my mind open to the possibility of a player housing revival. With the advent of Aion's 3.0 update, players in this now-free-to-play game can move into a suburban dreamhouse and spend countless hours figuring out the exact decor to match the subtle majesty of the bathroom's toilet.

                        But is it enough to challenge the de facto leader of player housing, EverQuest II? Mountains of novels have been written on this game's housing system, novels that were then used to construct a giant book fort in the middle of the grand ballroom. Because that's just how flexible that system can be.

                        So pitted against each other in an interior design contest, which game would emerge triumphant? Cast your vote after the jump!

                        Continue reading Leaderboard: EverQuest II's housing vs. Aion's housing

                        MassivelyLeaderboard: EverQuest II's housing vs. Aion's housing originally appeared on Massively on Mon, 14 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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