MMO Updates

MMO Updates


The Road to Mordor: What Update 7 means for you

Posted: 12 May 2012 10:00 AM PDT

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LotRO
Without fail, the second I'm done writing this column for Massively, Turbine releases the big news of a major patch, and I have to wait a whole week to talk about it. In the case of Lord of the Rings Online's Update 7, I'm not that upset. I definitely was underwhelmed by it all initially, but now that I have had a whole week to digest it, read through the test server notes, and scope out the Moria dev diary that was posted, I feel like I'm in a much better position to talk about it.

So what does this game update mean for you? That's a good question, and it really depends on where you are in your leveling journey. New players won't be fazed by it whatsoever, but both mid-game and endgame adventurers are going to have some new (and reworked) content to devour. I am heartened that Turbine doesn't have tunnel-vision for the endgame and is still willing to go back and examine what does and doesn't work about its earlier content.

So let's walk through the major highlights of Update 7: Shades of the Past and give it the ol' Road to Mordor analysis, shall we?

Continue reading The Road to Mordor: What Update 7 means for you

MassivelyThe Road to Mordor: What Update 7 means for you originally appeared on Massively on Sat, 12 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: Shopping for furniture edition

    Posted: 12 May 2012 08:00 AM PDT

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    Oak and pine, minus a handful of Norsemen.
    With Ms. Lady and I solidly moved into our new apartment, we face a new problem. Specifically, we face the problem of having a substantial need for furniture and not nearly enough furniture to meet that need. So we've absconded to the almost adjacent Crate & Barrel, which is a lot like Ikea except made of something sturdier than corrugated cardboard. Maybe not much, but it's a game of degrees.

    But you didn't come here to read about my furniture shopping. Well, not just my furniture shopping, anyway. You came here for this week's installment of WRUP, wherein we of the Massively staff discuss our plans for the weekend. We also talk about whether or not we mourn the games that never saw widespread release, if any. So jump on down past the break to see what we're up to over the weekend, and let us know what you've got planned in the comments!

    Continue reading WRUP: Shopping for furniture edition

    MassivelyWRUP: Shopping for furniture edition originally appeared on Massively on Sat, 12 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are cash-shop lotteries a black mark on MMOs?

      Posted: 12 May 2012 06:00 AM PDT

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      Public lottery kiosk in Japan
      Western players gripe about random number generators, especially when it comes to cash shops. Many of us rebel against paying for lockboxes in Star Trek Online, TCG cards in the now-defunct Star Wars Galaxies, and super-packs in City of Heroes because we want to buy a thing, not a chance at a thing.

      Apparently, the idea annoys at least one government too. Earlier this week, rumors began swirling that the Japanese government might crack down on social games that employ "konpu gacha" -- essentially a crafting mechanic that requires a succession of lottery-esque random rolls. To gather the random and rare items you need to craft the gizmo you really want, you wind up spending tons of real cash on a bunch of stuff you don't. Sound familiar?

      I'm not a fan of legislative meddling in how fools and their money are parted, but I'm still wondering what you all think. Are these kinds of cash-shop tricks fair play, or do you think the genre would be better off without them?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are cash-shop lotteries a black mark on MMOs? originally appeared on Massively on Sat, 12 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Star Wars: The Old Republic answers questions on companions and modifications

      Posted: 11 May 2012 09:00 PM PDT

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      Could you guys be droids instead?  I'd rather have droids.
      Companions are one of the main features of Star Wars: The Old Republic, but they're also sometimes very limiting. Depending on your class and spec, you can find yourself with only one or two companions with useful abilities. But that's partly by design; according to the latest community Q&A, the distinctiveness of companions is both a result of their abilities and their personalities. The team has no plans for making companions more interchangeable, at least for the moment.

      If you were hoping for better news, don't fret, as the other answers are a fair bit more positive. The technical hurdles preventing some classes from having a modifiable offhand are being looked into, and the answers also delve into the details of adding a new augment slot to existing modifiable items. There's also a discussion of the different rates of gear acquisition for players on the PvE and PvP progress tracks, along with a variety of other answers for players of several stripes.

      MassivelyStar Wars: The Old Republic answers questions on companions and modifications originally appeared on Massively on Fri, 11 May 2012 23:00:00 EST. Please see our terms for use of feeds.

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        MapleStory celebrates its seventh anniversary with experience bonuses and cake monsters

        Posted: 11 May 2012 07:00 PM PDT

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        MapleStory 7th Anniversary
        Do you feel lucky, MapleStory players? You should, because Nexon is celebrating the game's lucky seventh anniversary, and the studio is passing the good fortune on to the players with a series of in-game events and double experience weekends.

        For the duration of the month, players will be treated not only to double experience and drops every weekend, but they'll also be able to take part in events such as the Maple Rising Star Contest, which requires players to complete tasks to show support for their favorite NPC contestant. And of course, no anniversary would be complete without a visit from the deliciously vicious Cake Boss monster, which combines a challenging battle and a tasty treat into one mutant monstrosity. To put the icing on the proverbial cake, Nexon has released a short anniversary trailer that recaps the major MapleStory events of the past year, so put on your party hats and join the festivities after the cut.

        [Source: Nexon America press release]

        Continue reading MapleStory celebrates its seventh anniversary with experience bonuses and cake monsters

        MassivelyMapleStory celebrates its seventh anniversary with experience bonuses and cake monsters originally appeared on Massively on Fri, 11 May 2012 21:00:00 EST. Please see our terms for use of feeds.

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          TERA prepares for political machinations

          Posted: 11 May 2012 06:30 PM PDT

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          TERA
          If you've thought that a bit of political campaigning and intrigue was all that was missing from your complete enjoyment of TERA, have we got good news for you. It's almost time for the vanarch election wheel to start a-turnin', so start polishing your speeches!

          Players elected to the vanarch position will reign for three weeks over their province. Vanarchs get to turn their whimsy into mandate by setting and collecting taxes and choosing which specialty shops to open up. They'll also be accruing fame (or infamy) for themselves and their guilds. Of course, not just anyone is worthy to rule o'er the masses: In order to be eligible, candidates must be the leader of a level three guild with at least 20 members, must have reached at least level 50 on their character, and must pay a fee of 3,000 gold and 100 Catharnach Awards.

          Sound like you? Registration for vanarch candidates opens up on Friday, May 18th, at 9:00 p.m. EDT and runs 'til Friday, May 25th, at 9:00 p.m. EDT. After registration week comes a week of voting, and then three weeks of sweet, sweet power. Registration for the following reign opens up in the second week of the on-going vanarch's office, so if you're interested in getting to the top and staying there, you don't have a lot of time to rest on your laurels.

          If the mantle of power isn't made for your shoulders but you still want to flex your political muscle, be sure to vote! Each game account gets one vote per continent on a given server. Are your fingers itching for a ballot? Next week TERA's game guide will be updated with some more juicy details on the political system. Knowledge, after all, is power.

          MassivelyTERA prepares for political machinations originally appeared on Massively on Fri, 11 May 2012 20:30:00 EST. Please see our terms for use of feeds.

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          Betawatch: May 5 - 11, 2012

          Posted: 11 May 2012 06:00 PM PDT

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          PSO2
          The Spirit Tales open beta launched this week, bumping that game up a tier on our beta list. In fact, the game proved so popular that an additional beta server was added to accommodate the avalanche of fans of all things cute.

          City of Steam has announced an alpha test for July, while Storybricks is accepting alpha signups for its alpha demo right now. Compounding the season's MMO drama is Phantasy Star Online 2, which is aiming to open up its beta early this summer.

          The Secret World, with its 1,000,000 beta signups, is is kicking off its first beta weekend starting today. Meanwhile, Glitch's epic beta housing patch is finally upon us, World of Warcraft has unveiled cross-server grouping in the Mists of Pandaria beta, and Guild Wars 2 announced a surprise stress test for pre-purchasers this coming Monday.

          Finally, if you're bored this weekend, why not check out Diablo III-rival Path of Exile? Tipsters Don and James report it's holding a public stress test starting right as this post is published at 8 p.m. EDT tonight.

          The full Betawatch roundup lies in wait behind the break.

          Continue reading Betawatch: May 5 - 11, 2012

          MassivelyBetawatch: May 5 - 11, 2012 originally appeared on Massively on Fri, 11 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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            The Secret World's skill system detailed in new video

            Posted: 11 May 2012 05:00 PM PDT

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            The Secret World - $6.66 per gallon
            If you're staring down the barrel of The Secret World's first beta weekend and you're a little bit daunted by the game's 500-plus skills or its classless progression system, don't despair. Funcom has released an eight-minute video designed to teach you the basics and get your paranormal adventures off on the right foot.

            The ability wheel breaks everything down into one of three categories: melee, magic, or ranged. Each is subdivided a further three times into different types of weapons (blood magic, blades, rifles, etc.). Technically you can learn every ability in the game, but you can only equip 14 at a time (seven active and seven passive), and you're also limited to equipping two weapons simultaneously. Your 14 abilities, when paired with your weapons of choice, make up your build, and half the fun in The Secret World is trying out all the possible permutations.

            Learn more after the break, and don't forget to check out our Secret World press beta impressions while you're at it.

            Continue reading The Secret World's skill system detailed in new video

            MassivelyThe Secret World's skill system detailed in new video originally appeared on Massively on Fri, 11 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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            Storyboard: Why roleplaying is worth the trouble

            Posted: 11 May 2012 04:30 PM PDT

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            I need more stock images for these headers.  Time to start digging.
            Why bother roleplaying?

            I've covered a lot of topics in this column that circle around that topic. I've talked about why roleplaying is important and how you can roleplay without tears, but I've never touched the central question, something that was brought to mind recently by a fellow Massively writer. Why even bother with roleplaying?

            The usual answer is a shrug and a self-evident "because it's fun," but that's more a dismissal of the question than a functional response. That's not a good thing because there's a case to be made against roleplaying. Your character doesn't have an impact on the game world. Your roleplaying is, in the context of the game itself, irrelevant. The game doesn't care why your character wears weaker gear than normal; it just downgrades your stats and makes your life harder. You derive no benefit and wind up losing a lot of time for social interactions that are prone to drama and arguments. So why bother?

            Continue reading Storyboard: Why roleplaying is worth the trouble

            MassivelyStoryboard: Why roleplaying is worth the trouble originally appeared on Massively on Fri, 11 May 2012 18:30:00 EST. Please see our terms for use of feeds.

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              EVE Online: Inferno website goes live

              Posted: 11 May 2012 04:00 PM PDT

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              EVE Online
              Pay attention: The universe is going to war on May 22nd. That's awfully nice for the universe to schedule these things and give us a heads up, don't you think? If that isn't enough, the makers of EVE Online: Inferno have given us the official expansion website with an infolicious, nougaty center.

              The brand-new website has information on EVE's 17th expansion, including details on the graphics update, the war declaration system, the mercenary marketplace, the unified inventory, and more. According to the website, "Inferno invites new players with a lower barrier to entry, empowers veterans with more control over their wars, and entices combatants of all types with advanced new weaponry."

              Our own EVE Online columnist Brendan has been busy covering the expansion, with analysis on Inferno's mining system and the PvP revamp.

              MassivelyEVE Online: Inferno website goes live originally appeared on Massively on Fri, 11 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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              Blizzard renames Blizzard DotA to Blizzard All-Stars

              Posted: 11 May 2012 03:30 PM PDT

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              It's better than the original plan to name it Blizzard Dot-A.
              What's in a name? Quite a lot, as it turns out. A name alone was enough to send Blizzard and Valve to man the lawyer cannons over two upcoming games, DOTA 2 from Valve and Blizzard DOTA from Blizzard. The companies have reached an agreement, however, which includes Blizzard renaming its game to Blizzard All-Stars while retaining use of the "dota" name for noncommercial use in the fan community. Valve retains the commercial use of the name.

              It sounds like a little matter until you remember that Warcraft III was the source of the map that spawned this game type, leading to both companies developing competing versions of a sequel. Blizzard All-Stars currently has no release date, while DOTA 2 is due out sometime next year and is currently in beta testing. Luckily, the terminology is only being changed on the corporate side, meaning players are free to continue discussing the games as they would have anyway.

              MassivelyBlizzard renames Blizzard DotA to Blizzard All-Stars originally appeared on Massively on Fri, 11 May 2012 17:30:00 EST. Please see our terms for use of feeds.

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              Brace yourself: The Guild Wars 2 stress test is coming

              Posted: 11 May 2012 03:00 PM PDT

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              Guild Wars 2
              The ArenaNet team is rallying the troops for a Guild Wars 2 stress test this coming Monday. While the existence and details of the test were already known, Rubi Bayer has added a note to participants to the game's Facebook page. The goal of the stress test is to see how the servers handle concentrated activity, so she gave a few tips on how best players can help the company during the short test. No simulation or prediction can ferret out as many problems as letting thousands of players loose on a game, so Rubi encouraged players to pile on the servers, find bugs, and be patient as they, well, find bugs.

              The test will run on Monday, May 14th, from 2:00 p.m. EDT to 9:00 p.m. EDT, and will be available to pre-purchasers only. One nice treat is that although the company has mentioned character wipes between beta weekend events, players will still have their darling creations from BWE1 to run around with. Get ready to flood the servers on Monday. Cry havoc and let slip the dogs of war. Fly, my pretties!

              MassivelyBrace yourself: The Guild Wars 2 stress test is coming originally appeared on Massively on Fri, 11 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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              MechWarrior Online unleashes a torrent of new screenshots, plus new teaser trailer

              Posted: 11 May 2012 02:00 PM PDT

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              Screenshot -- MechWarrior Online
              Piranha Games has spent the last few weeks inundating us with information on the various gameplay mechanics and customization options that players can expect from its upcoming free-to-play 'bot-battling title, MechWarrior Online, but today the studio has unleashed a deluge of screenshots and a new video that shows what the game's really about: big robots and even bigger explosions. Also, lots of lasers. Pew pew!

              The screenshots showcase a variety of 'Mechs -- including the first in-game screens of the Dragon -- going at it with everything from lasers to long-range missiles and everything in between, plus there are quite a few showing off the game's MechLab customization features. The video, meanwhile, gives players yet another look at the game's combat, which, judging by the number of lasers flying around, could double as a (potentially fatal) light show. But enough words; go on and click through the gallery below and feast your eyes on all the giant robot goodness.

              [Source: Piranha Games press release]

              Continue reading MechWarrior Online unleashes a torrent of new screenshots, plus new teaser trailer

              MassivelyMechWarrior Online unleashes a torrent of new screenshots, plus new teaser trailer originally appeared on Massively on Fri, 11 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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                MMObility: Glitch's new updates stretch players' imaginations

                Posted: 11 May 2012 01:00 PM PDT

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                Glitch screenshot
                When Tiny Speck, maker of the wonderfully odd browser-based sandbox Glitch, announced that it would be taking the game back to a beta state in order to retool many of the game's most essential systems, I was skeptical. Heck, I've remained skeptical. I stopped streaming the game due to time constraints but continued to log in and enjoy it. More specifically, I didn't feel like continuing to stream it until the new releases were officially released. I tend to enjoy betas but want to hold back my opinions until games are actually open, and this return to beta made me feel the same way.

                Lately, however, the changes being tested and implemented into the game have just been too cool to stay hushed about. Housing is receiving wonderful, wonderful updates that will allow for complete creative freedom that is rarely seen in MMO housing. The UI is transforming as well, and new skills and creatures are being introduced.

                Beta or not, there is some crazy-cool stuff going on in the land of Ur. In fact, check out these brand new patch notes!

                Continue reading MMObility: Glitch's new updates stretch players' imaginations

                MassivelyMMObility: Glitch's new updates stretch players' imaginations originally appeared on Massively on Fri, 11 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  Lineage II celebrates its eighth anniversary with a Massively giveaway

                  Posted: 11 May 2012 12:00 PM PDT

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                  Lineage II giveaway
                  To celebrate the eighth Anniversary of Lineage II, NCsoft and Massively have teamed up to bring you a special in-game item to give away. The item is the two-slot head accessory known as the Warrior's Helmet (pictured above), complete with the Vampiric Rage skill, which increases attack speed by 33% and bestows the ability to recover as HP 9% of the physical damage inflicted upon the enemy for one hour. Reuse delay is four hours, and this item is seven-day use only.

                  If you'd like to grab one of these special items for your Lineage II character, head on over to our giveaway page to grab a code. And be sure to visit the item redemption page for complete instructions on how to add the code to your account!

                  GET YOUR KEY

                  MassivelyLineage II celebrates its eighth anniversary with a Massively giveaway originally appeared on Massively on Fri, 11 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    The Firing Line: 16th century fragging edition

                    Posted: 11 May 2012 11:00 AM PDT

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                    Image
                    What do War Thunder, World of Warplanes, Leonardo da Vinci, and Tribes: Ascend have in common? Not a whole lot aside from their respective appearances in this week's edition of The Firing Line.

                    Won't you join me after the cut for a rundown on some recent and notable online shooter news? If you're feeling particularly ornery, you can point and laugh at the fact that I'm still not in the War Thunder beta.

                    Continue reading The Firing Line: 16th century fragging edition

                    MassivelyThe Firing Line: 16th century fragging edition originally appeared on Massively on Fri, 11 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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