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Posted: 20 May 2012 04:01 PM PDT
Foreign media is calling it as such since players are able to create their very own maps, just like in Minecraft. Using blocks of texture, players can lay down these bricks and make unique terrains, buildings out of the given space. In a more professional term, this is also known as User Created Content (UCC). EXE Games started out with just 7 staff back in the days and Brick Force was indeed developed based on inspirations from Minecraft, allowing players freedom to participate in making the game. Closed Beta begins from 7th October in a few days’ time, with 14 maps, 4 characters and the map making function available. |
Diablo III – My Witch Doctor build Posted: 20 May 2012 10:16 AM PDT How many of you are playing Diablo III? Well, I sure am for the past few days since launch, having hit the level cap a few hours ago. I am just halfway through Hell mode, and seeing that I will be busy from next week onwards at work, Inferno mode will just have to wait. Let's talk briefly about my Witch Doctor build, the rarely seen "summoner build" at higher levels. One of the new classes in Diablo III, Witch Doctor is the spiritual reincarnation of Diablo II's Necromancer, but then again both have very different skill sets. One of the major complains about Witch Doctor is about the summoner build, especially Zombie Dogs, which are basically 1 hit-KO in Hell mode of the game. Well, my dogs certainly are not getting crushed. The thing is, for the dogs to work properly in Hell mode, Witch Doctors MUST go into a mass life regeneration + thorns build. This is essentially making full use of the passive skill, Fierce Loyalty. With 950 life restored every second, my summons survive really well in Hell mode, minus those bosses such as Belia's poison slams (die within a few hits). Merging the Burning Dogs rune with thorns (physical damage dealt to melee attackers), they are dealing high damage as well. That's all for a very short introduction. As you can see in those stats posted above, I am geared towards massive resistance as well, hopefully which will play their part in helping me survive the upcoming Inferno mode. Now, I am wondering what new content Blizzard will have for the upcoming expansion/s... This posting includes an audio/video/photo media file: Download Now |
EA To Waive 90 Days Of Origin Fees For Indies Posted: 20 May 2012 09:05 AM PDT More specifically those funded through crowd-funded websites Kickstarter and Indiegogo. It seems even EA are getting on the Kickstarter bandwagon, as it recently announced there will be no distribution fees for the first 90 days of any game crowd-funded through websites like Kickstarter or Indiegogo. What this means is that games like Wasteland 2, Double Fine’s Adventure game and The Banner Saga will be able to launch on Origin as one of their chosen platforms without EA taking any fees for the first 90 days. After that, it’s business as usual. It’s a step in the right direction for EA who recently had a humble bundle sale on Steam with EA published games like Shank getting a cheaper price. A nice deal, certainly, but kind of forgetting the whole ‘indie’ aspect to a humble bundle – something that even outraged Minecraft’s Notch at the time. It’s easy to be cynical about this new move with Origin, however: EA has a hard time convincing gamers of the digital distribution service’s benefits, and with the interest of these recent Kickstarter projects at a high, it could well be the angle it needs to convince indies to make a switch. But inXile’s John Fargo (of Wasteland 2) and Jane Jensen (point-’n'-click extraordinaire and developer of recently funded Moebius) are both supporters of EA’s new move, with Jensen saying "Crowd-funded projects are like the 'people's choice awards' — a way for gaming fans to express what they want to buy and play. It's great to see a big publisher like EA acknowledging that and opening up distribution opportunities for these games." Hopefully it will be as simple as that. |
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