Latest Gaming and MMORPG Updates |
- Call of Duty’s Lackluster March Isn’t Indicative of Much
- God of War: Ascension Goes Backward While Hopefully Taking the Series Forward
- Blue Tears (CN)
- Path of Exile
- Dragon Blade (CN)
- Dungeon Hero (KR)
- Garena signs Club Mstar for Southeast Asia
- ChangYou preparing Shadowbane reboot
- Eyedentity Games developing 3rd online game
Call of Duty’s Lackluster March Isn’t Indicative of Much Posted: 20 Apr 2012 06:12 AM PDT
Generally speaking, the videogame industry sees the sale of games come primarily at launch before quickly tapering out. Nintendo games and Call of Duty games are some of the few exceptions to this. Whereas even many big titles will disappear from the NPD sales charts within a few months of launch, the latest Call of Duty traditionally has a long stay at the top before sticking around in the top ten long after when the majority of games would have fallen off. Modern Warfare 3 has yet to drop out of the top ten but it is doing more poorly than Black Ops was at the same point last year, leading some to wonder if the Call of Duty bubble is ready to burst. The series’ haters may want to delay celebrating just yet, however, as it’s hardly as if Activision is on the verge of being forced to shelve the series like it did Guitar Hero last year. The “shortened tail” of Modern Warfare 3 first had attention called to it last week by PiperJaffray analyst Michael Olson. Gamasutra reported Olson was expecting MW3 to sell in March half of what Black Ops did during the same period last year. He was not of the belief this decline was specifically related to Call of Duty, though. “We believe big name titles are no longer able to sustain ‘fat tails.’” he said. “This ‘thinning tail’ phenomenon is driven by 1) casual gamers leaving the market, 2) a steeper pre-sale and up-front curve, and 3) cannibalization from the pre-owned market.” The impact of secondhand sales can be debated all day; some would say they hurt new game sales, while others would counter that they make it possible for some gamers to afford new games and lead to the sale of downloadable content. Both sides have a point. In the case of a game like Modern Warfare 3 that doesn’t use any sort of online pass, it’s entirely possible that many consumers looking to pick it up now are opting to save a few dollars by purchasing a used copy (making it seem as if there is less demand for the game than there was for Black Ops last year). More up-front sales, as Olson pointed to, is also likely to be contributing to some degree. It may not be selling as well this many months after launch, but Modern Warfare 3 had a record-breaking launch with both its first day and first five days. Despite being available for less than two months, it was also the best-selling game for all of 2011 in the United States according to the NPD Group. The point of this is not to remind you Call of Duty is a big deal, but instead to suggest the possibility that some of those people who waited until spring to buy Black Ops were compelled to pick up Modern Warfare 3 right at launch. So rather than having its sales more spread out over time, MW3 has attracted more early adopters. Considering that increases the likelihood of those people paying full price — you’re less likely to find the game on sale in November or December than you are in March — that is not necessarily a bad thing (and it’s also not a Call of Duty-specific phenomenon, according to Wedbush Securities analyst Michael Pachter). And as noted by Olson, it’s possible some of the more casual players have moved on to entertaining themselves in other ways. That could mean they’re buying other games (considering the lull the industry is currently going through, I wouldn’t put my money on it) or using their consoles for other purposes, such as streaming video content from the increasingly large number of entertainment apps found on Xbox 360 and PlayStation 3. The aforementioned dip in software sales industry-wide are another factor that could be contributing to the current decline; software (and hardware, for that matter) is simply not selling well in much of the world right now. The availability of Battlefield 3 isn’t helping MW3′s case, either, and the marketing muscle EA put behind it would explain part of Cowen and Company’s Doug Creutz’s assertion that the MW3 drop is due to decreased sales on Wii, handhelds, and PC. It’s entirely possible many PC gamers are opting to pick up BF3 instead of MW3. Those with a disdain for Call of Duty — a group that seems to increase with each passing year — would no doubt argue the poor March sales are a direct result of the annualization (and accompanying lack of innovation) that has plagued the series for the past half decade. By alternating between Infinity Ward and Treyarch, Activision has allowed each to have two years in between releases. As far as the cynics are concerned, though, each new release brings little more than new guns and levels; it’s an oversimplification, certainly, though there is no denying every game feels remarkably similar to the one from the year prior. Then again, considering the games continue to sell as well as they do, changing things drastically could be considered a poor business decision. We unfortunately don’t have exact sales numbers for Modern Warfare 3, so it’s difficult to know precisely how it stacks up against Black Ops overall. (Analysts have suggested it has sold between 4 and 5 percent fewer copies.) Whatever may be responsible for its disappointing performance last month, the year-over-year growth had to stop eventually. (The launches may continue to get bigger, but that, too, will stop at some point.) It is easy to imagine things being different next year because of the retail market recovering or simply because Black Ops 2 will be competing against Medal of Honor Warfighter, which I don’t expect to put up as much of a fight as Battlefield 3. Even if future Call of Duty games fail to sell as well as Black Ops, that doesn’t mean they will be any less successful. As more gamers take their consoles online, that increases the potential number of people to sell downloadable content to. More importantly, the introduction of Call of Duty Elite has opened up a way for Activision to get $110 out of hardcore fans per year instead of $60 plus a few possible $15 DLC purchases. In year one there are upwards of 1.5 million people willing to fork over $50 for an Elite subscription; it will be interesting to see how many of those stick around and how Activision tries to attract new subscribers. The monthly DLC installments MW3 Elite subscribers are seeing are a good start. Considering all of this, Call of Duty haters should not be too excited about the news of MW3′s performance last much. At least until Call of Duty stops being a yearly record breaker, it’s not about to go anywhere. Similar article: http://www.1up.com/news/call-of-duty-down-not-out |
God of War: Ascension Goes Backward While Hopefully Taking the Series Forward Posted: 20 Apr 2012 06:12 AM PDT What’s so terrible about DmC? People sure were angry when Capcom revealed this Devil May Cry prequel/reboot last year. Not having particularly followed the series myself, I found the outcry a little baffling. Sure, it was being outsourced rather than being developed internally by Capcom, but the studio responsible for it is Ninja Theory, who have yet to make a poor game; on the contrary, their work — particularly the recent sleeper Enslaved: Journey to the West — have been quite nicely received by critics. In the end, the complaints mainly seem to boil down to the fact that protagonist Dante suddenly has dark hair and a coif that look an awful lot like that of Ninja Theory’s boss, Tameem Antoniades. OK, so maybe it’s a little self-gratifying. But still, I have to ask: What’s so terrible about DmC? Now that I’ve had the opportunity to play DmC for myself, I have a hard time imagining that any fan of Devil May Cry fan wouldn’t enjoy Ninja Theory’s take on the franchise. Yeah, Dante has become something of a self-insertion character, and he’s a cocky twerp; but his brashness is offset by a delirious combination of over-the-top silliness and over-the-top action game excess. One moment, Dante is answering the door of his trailer home in the nude; the next, a massive demon is attacking and the hero dresses himself in slow-motion by free-falling through the air into his clothes. (Conveniently placed hovering free-fall objects such as slices of pizza manage to preserve his modesty to the viewer through an increasingly improbable sequence of events.) There’s a real sense of tongue-in-cheek absurdity to it all; were these events to simply flash past in a moment, they’d seem frivolous. Instead, they drag on just a little too long and become just a little too ridiculous, and that clearly deliberate excess amounts to a knowing wink at the audience. It works.
Similar article: http://www.1up.com/previews?cId=3187009 |
Posted: 20 Apr 2012 06:11 AM PDT
Class selection is pretty standard, with 3 basic ones branching out into 2 advanced ones. I chose to be a warrior, and then continued to being a Dragon Knight, which is essentially the tanker. To some extent, I never really felt like a tanker until I upgraded my equipments to +8, and even then I felt paper thin against some bosses in the special dungeons (mentioned below) while normal dungeons are a breeze for me. Giving up my shield recently, I reset my skill points (and taunts) and decided to go a 2-handed spear style… No one kicked me out of a party for that, yet. I am dealing decent damage with many defensive buffs, hence I am quite happy with it.
Next, there are the special dungeons which players can only enter 2 times each day. These dungeons are much tougher, monsters have insane amount of health points and the bosses are really a pain in the @$$. I got mined kicked really hard when entering the mid-levels one for the first time. Other than quests, these special dungeons’ monsters drops items which allows you to trade for NPC set-item gears at the entrance. While it sounds easy, collecting them (up to hundreds of them) is really time consuming. Not that I am complaining, I think no one should since these are basically free gears requiring just patience. I am really impressed with the abundance of quests found in Blue Tears, since they really never stop appearing after completing older ones. Yes, most of them are the classic “Kill X monsters” or “Collect X materials”, but somehow I never really got tired of repeating the same formula, at least for the past 2 weeks. The game is bright and the models, environment are all clear and vivid, and while emulating some sort of childishness in the design style, is not too over the bar. Given that the game is developed in Korea and being published in cash-rich China, there is no doubt a couple of advantages using the cash shop. For example, I can boost my strength by 20% after equipping my pet with a skill bought from the cash shop. Granted, there is not really any guild battles except simple 1 on 1 PvP, I think it is really ok… Well, I spent a hundred on the game so far, I am enjoying it :p There is actually a little bit “fairness” in terms of upgrading equipments, where items which boosts success rate by 10% and items which prevent destruction cannot be used at the same time. At certain intervals, for example from +4 to +5 and +7 to +8, there are no penalties other than failing and losing the gold. In fact, equipments will not break until from +10 and onwards. However, even equipments will fall down 1 level if the upgrade fails. From +2 to +1 is really… Argh… There are various other features such as automated fishing (chance to get an ultra rare fish as ingredient), the various costumes and mounts, bounty system for bosses and also a card game which I never really tried. You might be thinking “Wait, ain’t this just another Korean grinder?”… Well, it really is. Sometimes, a generic game just has that strange alluring charm which attracts the naysayers to give it a try, which in this case, is me. I think I need to see a shrink soon. A MMO shrink. Similar article: http://www.mmoculture.com/2012/04/blue-tears-cn-cute-and-fast-with-tons.html |
Posted: 20 Apr 2012 06:08 AM PDT
MEDIA RELEASE Indie Action RPG Path of Exile crowd-funds $200,000 over Easter AUCKLAND, New Zealand – 11 April 2012 – Following a hugely popular In first six days the free-to-play 'ethical microtransaction' funded The previous weekend 46,911 players stress tested the game. "We 13 people have bought the $1,000 Diamond Supporter package, which will Path of Exile features its own dark, gritty take on the Action RPG "The crowd-funding presales mean Path of Exile will enter Open Beta in Grinding Gear Games have committed to never charge for content or power. A range of supporter packs are available on Path of Exile's website. Any purchases made now will continue into the Open Beta, although Closed During the stress test weekend, 46,911 people tried the game with the Path of Exile has been in development for five years by Grinding Gear Key features of 'Path of Exile': - Completely free to download and play, but never 'pay-to-win' Similar article: http://www.mmoculture.com/2012/04/path-of-exile-developer-thanks-easter.html |
Posted: 20 Apr 2012 06:01 AM PDT
The trailer left me with quite some thoughts. It seems like a mixture of Blade Soul in terms of design, TERA in open world non-target action combat, and perhaps even Aion at the ending sequence with the wings. And not forgetting the trademark loli race which is in almost all “big” 3D online titles now. Still, Dragon Blade looks promising, I am certainly not discounting it yet. Similar article: http://www.mmoculture.com/2012/04/dragon-blade-cn-new-gameplay-trailer.html |
Posted: 20 Apr 2012 06:00 AM PDT
After temporary ceasing all work on their previous games (link), EyaSoft is now back with its 2nd title, Dungeon Hero. The first title to be announced after the studio’s revival was the spiritual successor to Luna Online, Luna Story: ELs (link).
Similar article: http://www.mmoculture.com/2012/04/dungeon-hero-kr-eyasofts-dungeon.html |
Garena signs Club Mstar for Southeast Asia Posted: 20 Apr 2012 06:00 AM PDT
From what I remembered, developer Nurien was on the brink of closure when Club Mstar lasted just a few days in Korea before the servers went offline. The game was previously heavily touted since it was developed using Unreal Engine 3, perhaps the first dancing online game to ever do so. Apparently picked up by MMO giant CJ Games, Club MStar was subsequently drafted into its online portal Netmarble which prompted its massive revival. No exact date is set currently for the game’s release, although it is scheduled for Q3 later this year. Similar article: http://www.mmoculture.com/2012/04/garena-signs-club-mstar-for-southeast.html |
ChangYou preparing Shadowbane reboot Posted: 20 Apr 2012 05:58 AM PDT
DaVinci Online was also part of the announcement, which was reported several months ago (link). Developed in Korea, ChangYou obtained global rights for the online shooter inspired by the Renaissance era, which means gamers can expect an English server in the near future. There will be an iPad version as well. Similar article: http://www.mmoculture.com/2012/04/changyou-preparing-shadowbane-reboot.html |
Eyedentity Games developing 3rd online game Posted: 20 Apr 2012 05:58 AM PDT
Similar article: http://www.mmoculture.com/2012/04/eyedentity-games-developing-3rd-online.html |
You are subscribed to email updates from Gameforumer: Latest Video Games News and Press releases To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |