Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Latest STASIS Teaser Trailer Has Got Our Attention

Posted: 03 Apr 2012 03:49 AM PDT

Indie project and survival horror adventure game has been knocking around for over a year now, but the likelihood is that you've yet to discover it. Well, consider this your moment of discovery.

The teaser trailer doesn't actually show off much, but it does set a tone for the upcoming adventure game. Set on board a spaceship (station?) it seems there's a series of rooms to explore, puzzles to solve, a creepy girl reciting Now I Lay Me Down To Sleep and lots of empty space. The last one is a given, though, being set in space an' all.

With inspirations from Dead Space and BioShock, you can already tell that Stasis will have the setting and attitude down pat, but it's the retro isometric viewpoint and claustrophobic atmosphere that really draws us in. It's definitely one to keep an eye on, so be sure to check out the official Stasis website or gameplay videos on its YouTube channel.

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Closure Review: A Brilliant Light in the World of Puzzlers

Posted: 02 Apr 2012 09:49 PM PDT

See the child. Hear her beckon forth, surrounded by the carcasses of men harboring murderous intent. Men you ended. Their last breath whispering about the sweetness of a child, or the satisfaction of killing the interloper that you are. Save the child, who you thought was yourn, but she reveals herself to be Mei lost in the world of dust, not the daughter you left behind twelve months ago. The voice in your pocket sputters forth. The man named Henry asks, take her, take the lost child Mei, take her to the mall. Give her medicine left behind by those who never set foot in Haventown, those who drop foodstuffs and medicines from above and never look back. Not since The Event. The Event that scraped the loam off the earth and turned it into the dust that hugs and holds and kills all who wander within. The dust that chips and gnaws at your very stamina. The Event that dominates I Am Alive.

So you go, ever pressing on to find wife and child. Gone a year, but now you return, to climb and cobble and carry on. You cannot ignore Mei’s bleat for aid, but other survivors of the Event not so much as settle but subsist their meager existences in the dust covered Haventown. A man yearns cigarettes to pass on. Another man in an amusement park needs medicine to heal the leg that’s been crushed by another uncivilized man. Haventown also starves for supplies. Bottles of water, cans of fruit cocktail, a single inhaler, a handful of painkillers, these all turn into precious manna from heaven through scarcity. Give the emergency kit to the woman with the ankle sprain? What these bemoaning folk have to give, besides gratitude and perhaps a precious shotgun, is the Retry. Haventown harbors death by trial, not saves. It does not yield to the checkpoint that others call for. It takes away a Retry from your knapsack for every fall, stab, or shot you suffer. Deplete your store of Retries, and your journey resumes at the beginning of your current episode. A practice that leeches away minutes of your life. A practice that mocks you by depleting Retries and then flings you back to 45 minutes ago. What is worth more, the rat meat that can heal you, or the Retry that you get for giving rat meat to the gurgling man below? Every survivor, like the woman bound by handcuff to a bench, pleads for help while you mind debates.

Find similar article at: http://www.1up.com/reviews?cId=3186940

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Tribes : Ascend

Posted: 02 Apr 2012 08:24 PM PDT

fac00 tribes Tribes : Ascend
(Closed Beta signup) I will have to admit I never really played this genre of game until I tried Mars Wars (link), which is now dead and of course, a poor man’s PlanetSide clone called by some. And yes, I never played the original Tribes as well. But Mar Wars really got me hooked, making me clock around 6 hours a day on that game. It will just be natural for me to eventually try out Tribes: Ascend and PlanetSide 2.

IGN posted an awesome footage of the game, and it is being narrated by a staff over at Hi-Rez Studios, the developer of the title. It loos seriously amazing, and I love to see hundreds of players swarm over the maps and seeking kills. The traditional room-based MMOFPS is just… too tiny for me. I think I am getting a little claustrophobic in terms of land size in games.

Tribes: Ascend is Free to Play with players able to purchase the game one a one time fee fro some perks and a VIP status. There will be a Cash Shop as well in the future. Closed Beta begins November 4.

01468 tribes Tribes : Ascend

Find similar article at: http://www.mmoculture.com/2011/10/tribes-ascend-igns-developer-footage.html

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NetEase teases yet another new game

Posted: 02 Apr 2012 03:49 PM PDT

015f0 titanic NetEase teases yet another new game

After officially announcing Heroic 3 Kingdoms (link) and Dragon Blade (link) in recent weeks, China’s no.2 online gaming company is not resting its laurels just yet. You see, the previous 2 games are both used to counter specific “threats”, with Heroic 3 Kingdoms up against Tencent’s League of Legends and the incoming Dota 2 (no publisher announced yet).

For Dragon Blade, it will be up against Tencent’s Blade Soul. From the looks of it, this new game will most likely feature naval warfare, with the cryptic words stating about an “ice mountain”, which Titanic hit before sinking. ZBut which game will it be up against and its actual genre? Stay tuned to find out!

Find similar article at: http://www.mmoculture.com/2012/04/netease-teases-yet-another-new-game.html

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NetEase teases yet another new game

Posted: 02 Apr 2012 09:49 AM PDT

9601f titanic NetEase teases yet another new game

After officially announcing Heroic 3 Kingdoms (link) and Dragon Blade (link) in recent weeks, China’s no.2 online gaming company is not resting its laurels just yet. You see, the previous 2 games are both used to counter specific “threats”, with Heroic 3 Kingdoms up against Tencent’s League of Legends and the incoming Dota 2 (no publisher announced yet).

For Dragon Blade, it will be up against Tencent’s Blade Soul. From the looks of it, this new game will most likely feature naval warfare, with the cryptic words stating about an “ice mountain”, which Titanic hit before sinking. ZBut which game will it be up against and its actual genre? Stay tuned to find out!

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The ’90s Game Price Comparison Charticle

Posted: 02 Apr 2012 09:49 AM PDT

nope

Posted: 03/31/2012 by  Dub_Z

you were either getting games a year after they came out, still in the shrink wrap, or in bargain bins, and just have no idea whats going on.

 

I got big-box Earthbound at K-Mart on Clearance for $35… that doesn’t mean it didn’t sell for triple that at first.

 

all PS1 games were standard $39.99-49.99. Time Crisis and Point Blank with the Guncon were $74.99. Strider 2 was $29.99 in 2001. prices like that were rare. RE2 Dual Shock was released at a lower price because it was a re-release, and it dropped in price quickly because everyone already had RE2 and not everyone had Dual Shock controllers yet.

 

the cheapest SNES game was $29.99 for Mystic Quest… all 1st party Nintendo games were $59.99 from day 1… Street Fighter II, the week it came out, was $74.99 – i bought it. Final Fantasy VI was $74.99 the week it came out, and stayed that way. it had the price tag on it for x-mas.

 

Chrono Trigger was $84.99 when it came out, on day 1. i pre-ordered it. it had an FX chip in it, and all these SNES carts changed price depending on how many megs they were, and were higher price for 3rd party games because they had to pay Nintendo for the licensing rights to use them.

 

if they were JRPGs then localization costs increased the price even more, stores ordered only a few, and may mark it up above suggested retail. that’s why KB Toys sold Phantasy Star IV for the Genesis for $99.99

 

N64 games were all $59.99 or more. Turok was $74.99 the day it released. cartridges, megs, licensing.

 

Neo Geo games were several hundred dollars.

Find similar article at: http://www.1up.com/news/90s-game-price-comparison-charticle

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Minecraft Update 1.2.5 Brings Relaxed Cats

Posted: 02 Apr 2012 09:49 AM PDT

Mojang has ann0unced the latest updates and tweaks to make it into Lego-simulator Minecraft, though some of the new features probably aren't high on your list of must-have additions. Check out the patch notes below.

An interesting point was made by Minecraft's Jens Bergensten in the blog post announcing the patch details, discussing the importance of keeping Minecraft easy to play. A lot of you will play on servers with friends, and that's an important element of Minecraft according to Jens, which is why they've made connecting to a direct IP easier.

Jens discusses both the short and long term goals for Minecraft too, enhancing the game for modders and the bukkit build of Minecraft – which is why the patch has been released earlier to better help this branch of Minecrafters get up and running with as minimal fuss as possible before the patch goes live officially.

You can get the client patch here or the server download here, or head over to the Mojang blog for more details on Minecraft Update 1.2.5. Alternatively you could just wait until 4 April when the new patch becomes official and can be downloaded through the Minecraft client.

Minecraft 1.2.5 Patch Notes:

  • Added shift clicking support in furnaces
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the 'pick block' key
  • Made the Direct Connect dialog remember the last IP for the current session
  • Fixed issues detected certain links in chat
  • Fixed wild ocelots behaving like tamed cats
  • Fixed various chat crashes
  • Made cats less eager to sit on things
  • Made cats less patient
  • Fixed world generation failing under certain circumstances
  • Fixed issues turning off sound under certain circumstances
  • Removed all ghost entities under the command of Lord Herobrine
  • Fixed crash when pasting certain characters in chat
  • Fixed slash '/' key not behaving correctly in certain environments
  • Fixed command matching being too greedy (for example: typing '/stophammertime' no longer stops your server)
  • Fixed not being able to click coloured links
  • Fixed potential issue with village door detection (which could cause too many villagers)
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)

More Minecraft:

Find similar article at: http://www.totalpcgaming.com/uncategorized/minecraft-update-1-2-5-brings-relaxed-cats/

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