MMO Updates

MMO Updates


Ask Massively: A week to sleep edition

Posted: 08 Mar 2012 09:00 AM PST

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Tigers are the biggest kittens.
Last week, if you've forgotten, we had a big multi-person answer. This week, Mass Effect 3 released. Between those two factors, this week's column is aiming less at huge overarching answers to profound questions and more at producing some lower-key answers to some lower-key questions. I'm sure next week we'll have bigger answers and I'll go back to stretching out "maybe" over 200 words. For this week, maybe we can take a nap?

What? Animals do it all the time, and they seem pretty happy. Especially the orange killing machines in the picture.

Anyhow, this week's Ask Massively is briefer than the last installment, but it still covers some Massively meta-issues as well as the looming prospect of ArcheAge's hopeful release stateside. If you have a question for a future installment of the feature, send it along to ask@massively.com or leave it in the comments below. Questions may be edited slightly for brevity and/or clarity.

Continue reading Ask Massively: A week to sleep edition

MassivelyAsk Massively: A week to sleep edition originally appeared on Massively on Thu, 08 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Ultima Online inducted into new MMO Hall of Fame

    Posted: 08 Mar 2012 08:30 AM PST

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    Ultima Online - Now a Hall of Fame MMORPG
    Did you know there's an MMO Hall of Fame? We first heard of their launch a few months ago, but thought it was a bit of a joke, considering their Geocities-era site design and strangely familiar logo.

    Oh, and they decided to induct Ultima Online -- a game for which we have something of a soft spot.

    In any event, the site features an MMO timeline, a World of Warcraft timeline, and a listing of UO releases, expansions, and special editions. You can also view the site's voting committee, which includes Blizzard, Sony Online Entertainment, and Wizard101 developers as well as MMO writers and fans.

    [Source: MMO HoF press release]

    MassivelyUltima Online inducted into new MMO Hall of Fame originally appeared on Massively on Thu, 08 Mar 2012 11:30:00 EST. Please see our terms for use of feeds.

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      Aika releases dragons, Epic II Saga: Hestia content

      Posted: 08 Mar 2012 08:00 AM PST

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      Aika - the city of Hestia
      If you've been waiting for the conclusion of Aika's Epic II Saga, your wait is over. The Hestia content patch is going live on gPotato's servers today, and it's bringing with it a significant amount of new content.

      Two new level-80 raids are in the mix, and there are challenges aplenty in the Hestian city of Drago (so-named because it's built "within the coiled body of a sleeping dragon"). Squads of players may take missions from Hestia and set out on epic adventures to reclaim the holy cities of Aquados and Tyriantor, which have been occupied by the vile Zereca.

      gPotato says that the Aquados catacombs are also home to a water dragon named Reagor, and he and his minions require the services of 24 skilled (and high-level) players. There's also an undead dragon named Dariadra, and he loves to reanimate holy soldiers and bend them to his nefarious will as he squats over the Tyriantor keep. More info -- as well as the client download -- is available at the official Aika website.

      MassivelyAika releases dragons, Epic II Saga: Hestia content originally appeared on Massively on Thu, 08 Mar 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future

      Posted: 08 Mar 2012 07:30 AM PST

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      You'd think a character in a Final Fantasy game would be used to strange glowing stuff by now.
      This Friday will see the release of Final Fantasy XIV's latest and greatest patch, 1.21. It's bringing the long-awaited Job system, several updates to the game's consumable items, new quests, new options for mounts, and the usual plethora of other improvements. Fans of the game have been eagerly watching the updates, keeping an eye on what's around the bend, and getting ready to enjoy everything the new patch has to offer.

      But even 1.21 isn't the big end goal of the game; that's the 2.0 relaunch happening in November. We had a chance to ask a few questions of the game's producer, Naoki Yoshida, regarding both the updates coming with patch 1.21 and Final Fantasy XIV's ongoing road of improvement as version 2.0 draws nearer. So what can players look forward to when they download the patch? What's coming before the relaunch? And how fashionable will your new armor make your chocobo look?

      Continue reading Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future

      MassivelyFinal Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future originally appeared on Massively on Thu, 08 Mar 2012 10:30:00 EST. Please see our terms for use of feeds.

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        GDC 2012: Locking on to MechWarrior Online

        Posted: 08 Mar 2012 07:00 AM PST

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        MechWarrior Online
        The notion of strapping oneself into a massive battle robot chassis and duking it out with other 'Mechs appeals to the inner child in all of us (or it should), so it's hard not to feel a tingle of excitement when the makers of MechWarrior Online promise that we'll soon be able to do just that. We caught up with the Piranha Games crew at GDC to become one of the very first non-studio witnesses of MWO's in-game footage and to hear why this is a title that should be on all of our radars.

        The team is filled with huge fans of the MechWarrior and BattleTech franchises, so the devs were eager to construct a proper MechWarrior title when Piranha got ahold of the license this year. The studio seized upon the free-to-play model early on as the best way to draw in as many potential 'Mech pilots as possible. It also snagged the CryEngine 3 to provide the best possible graphical fidelity for its product. Unfortunately, it's going to be hard to categorize MWO as "massively," as its non-persistent arena maps will host up to only 24 players in 12v12 fights.

        Setting-wise, MechWarrior Online begins in 3049, but that date will keep tempo with the real-world calendar (so tomorrow it'll be March 9th, 3049, and so on). As events happen in the story according to the game's canon, the game will change to reflect that in real-time.

        Read on to hear what the devs had to say about two of the game's four pillars: mech warfare and role warfare.

        Continue reading GDC 2012: Locking on to MechWarrior Online

        MassivelyGDC 2012: Locking on to MechWarrior Online originally appeared on Massively on Thu, 08 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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          STO's lead ship designer deserts to Bungie

          Posted: 08 Mar 2012 06:00 AM PST

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          STO
          The man responsible for many of the starship designs in Star Trek Online has left orbit for a different company. Lead Ship Designer Adam Williams announced over Twitter that he's given his two-week notice at Cryptic, and will be departing for a role at Bungie. He presented it as a good news/bad news scenario to his fans:
          "I have bad news and good news. Bad news is I'm leaving STO and Cryptic in two weeks. Good news is I'm going to Bungie to work on their new title. Ian Richards will be replacing me permanently. Thanks for the wishes all. Ian is highly skilled. Trained in ships by yours truly."
          You can check out Williams' various STO model designs on his personal blog.

          MassivelySTO's lead ship designer deserts to Bungie originally appeared on Massively on Thu, 08 Mar 2012 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Have you ever traveled specifically for a gaming event?

          Posted: 08 Mar 2012 05:00 AM PST

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          EVE Online - Fanfest entrance
          There are a lot of real-world gaming events going on this month. Whether we're talking about the Star Wars: The Old Republic guild summit in Austin, GDC in San Francisco, or the EVE Online fanfest in Reykjavik, opportunities to rack up frequent flyer miles abound.

          While lots of gamers spend lots of money on subs, cash shop items, and upgrades to their gaming rigs, the aforementioned shindigs tend to attract only the hardest of the hardcore fans. What say you, Massively readers? Have you ever traveled specifically to attend a game-related event?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Have you ever traveled specifically for a gaming event? originally appeared on Massively on Thu, 08 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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            EVE Online's latest devblog is on a big bunch of little updates

            Posted: 07 Mar 2012 07:00 PM PST

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            Guys, you're really not helping shake the image of the game being an endless sea of spreadsheets.
            Little things can make a big difference. That's the topic of the newest EVE Online developer blog by CCP karkur, which covers all of the little changes coming to the game's UI with the next point release. None of the updates is a matter of life or death, but each little change is meant to help improve the quality of life for players in little ways, leading to a better overall experience in the game. And who doesn't want that?

            Among the more immediate changes are several additions to quickbar functionality as well as proper menus for the quickbar. There's also a revised blueprint folder, the ability to see at a glance what market stops are along your plotted route, a character display as you type an in-game mail... you get the idea. These aren't tools that will make it easier to undercut other players or blow up opposing ships; these are tools that make each step along that path just a little bit easier. It makes a big difference in the long run.

            MassivelyEVE Online's latest devblog is on a big bunch of little updates originally appeared on Massively on Wed, 07 Mar 2012 22:00:00 EST. Please see our terms for use of feeds.

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            Cutter's Cry previewed for Final Fantasy XIV

            Posted: 07 Mar 2012 06:00 PM PST

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            The place is sadly a bit monochrome.
            When patch 1.21 goes live for Final Fantasy XIV on Friday, it brings along with it two new instanced raids. The first one, Cutter's Cry, sounds like it won't be a fun time for your character in the first place; after all, it's on the road between Thanalan and Mor Dhona, which isn't going to be a pleasant route. The fact that a powerful chimera was once known to be within the cave only makes things worse. And while a group of adventurers supposedly defeated the beast some 30 years ago, the beast has been heard within the depths again...

            The dungeon is meant to be an extremely challenging encounter for players at level 45 and up, and the preview video shows off several characters in full Job regalia tackling its challenges. There are the beasts you'd expect to find within a cave in Thanalan, of course, including the requisite antlings and peistes. And of course, there's something worse waiting at the end -- but you can take a look at the video and see that for yourself.

            Continue reading Cutter's Cry previewed for Final Fantasy XIV

            MassivelyCutter's Cry previewed for Final Fantasy XIV originally appeared on Massively on Wed, 07 Mar 2012 21:00:00 EST. Please see our terms for use of feeds.

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            MMO Family: Kid-friendly MMO roundup, part 1

            Posted: 07 Mar 2012 05:30 PM PST

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            Little space heroes
            With all of the buzz centered around "grown-up" MMO titles like Star Wars: The Old Republic and Guild Wars 2, it's easy for the kid-friendly games to get lost in the shuffle. There may not be as many kid titles on the horizon, but for the games that are currently out there, there's been an amazing amount of activity going on in these virtual worlds.

            I decided to take a peek at some of my (and the kids') favorites, along with a few games that we've done first impressions on, to see what they've been up to lately. Since there are too many great kid-friendly MMOs out there to fit into one column, this will be the first of what will probably be many follow-up entries covering other games, so if you don't see your favorite family-friendly game here, fear not!

            Continue reading MMO Family: Kid-friendly MMO roundup, part 1

            MassivelyMMO Family: Kid-friendly MMO roundup, part 1 originally appeared on Massively on Wed, 07 Mar 2012 20:30:00 EST. Please see our terms for use of feeds.

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              A Mild-Mannered Reporter: That's really super, Super Pack

              Posted: 07 Mar 2012 05:00 PM PST

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              A Mild-Mannered Reporter header by A. Fienemann
              So, the Super Pack is out. Not a whole lot has changed in City of Heroes as a result. The skies have not been raining fire any more than they already do on a regular basis (superheroes, you know the deal). People still log in and play and enjoy themselves. And my enormous ranting diatribe still sits in the archives for anyone who missed it the first time or just wants to take a second look for posterity.

              My feelings haven't changed. But while launching into a full-on rant was certainly cathartic and managed to hit a lot of good points, there were a lot of good points brought up in the comments that I simply hadn't touched on. So it's time to address some of the those ideas and complaints, both the good and the bad. (Although under the circumstances, it's pretty much all bad in varying flavors.)

              Continue reading A Mild-Mannered Reporter: That's really super, Super Pack

              MassivelyA Mild-Mannered Reporter: That's really super, Super Pack originally appeared on Massively on Wed, 07 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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                TERA recaps the most recent closed beta weekend, concludes that PvP players enjoy PvP

                Posted: 07 Mar 2012 04:30 PM PST

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                PvE players, meanwhile, enjoy wearing backless evening gowns into combat.
                TERA has just wrapped up its most recent closed beta weekend and is aiming at another this coming Friday. In this latest test, players finally got to take part in the game's PvP offerings, and the official postmortem leads to an ironclad conclusion: PvP players really enjoy killing one another. Across the beta's two PvP servers, players racked up a total of 50,000 kills, with over 150,000 battles fought. And that's not even factoring in the number of guild battles taking place with over 2,000 guilds formed.

                As it turns out, it wasn't just the players doing the testing; the developers were also putting together a small guild and going out among the people, as it were. It seems as if the game's PvP is humming along smoothly, and with the next closed beta coming up in just a couple of days, it'll be worth watching to see how the rest of the game stacks up.

                And for those players participating in the closed beta weekends, the third edition begins Friday!

                MassivelyTERA recaps the most recent closed beta weekend, concludes that PvP players enjoy PvP originally appeared on Massively on Wed, 07 Mar 2012 19:30:00 EST. Please see our terms for use of feeds.

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                GDC 2012: A look at Dark Legends with Spacetime Studios

                Posted: 07 Mar 2012 04:00 PM PST

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                Dark Legends
                Life, death, and a return from the grave: That sums up the life of a vampire, but it also sums up the journey of Spacetime Studios. What do the two have in common? The studio's upcoming title called Dark Legends. At GDC 2012 this week, Massively had a chance to talk with Gary Gattis, CEO of Spacetime Studios, and we got a first-hand look at how the company successfully created a game in which people can play together on laptops, tablets, phones, and virtually any mobile device available.

                Continue reading GDC 2012: A look at Dark Legends with Spacetime Studios

                MassivelyGDC 2012: A look at Dark Legends with Spacetime Studios originally appeared on Massively on Wed, 07 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  GDC 2012: A look at Otherland and Grimlands with Gamigo

                  Posted: 07 Mar 2012 03:30 PM PST

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                  Otherland
                  Do you prefer a post-apocalyptic world or Tad Williams' vision of the internet of the future? Luckily, you can have them both by the end of the year because Gamigo is working busy at work preparing to launch two new titles. Massively had a chance to talk with Anthony Guzzardo, Gamigo's North American Publicity Manager, as well as PR Manager Dennis Hartmann as they showed off Otherland, based on the works of Tad Williams, and Grimlands, a post-apocalyptic vision in the desert.

                  Continue reading GDC 2012: A look at Otherland and Grimlands with Gamigo

                  MassivelyGDC 2012: A look at Otherland and Grimlands with Gamigo originally appeared on Massively on Wed, 07 Mar 2012 18:30:00 EST. Please see our terms for use of feeds.

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                    GDC 2012: CCP talks DUST 514 PC possibilities and World of Darkness development

                    Posted: 07 Mar 2012 03:00 PM PST

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                    GDC 2012 is now in full swing, and today we had the chance to sit down with CCP's Hilmar Petursson, Halldor Fannar, and David Reid to chat about the studio's upcoming FPS title, DUST 514. When asked about the studio's primary goal with DUST 514, the team had a simple reply: Make the best AAA free-to-play shooter possible. But is it coming to the PC?

                    While many EVE Online players aren't thrilled with DUST 514's PlayStation 3 exclusivity, there may be hope for a PC release yet. And while the devs weren't ready to make any official statements on the spot, a bit of wink-nudging indicates that a PC release may still be in the cards. As the devs note, mouse and keyboard controls are already supported in the PS3 version of the title. "I wonder why we did that," Hilmar joked during the interview.

                    Continue reading GDC 2012: CCP talks DUST 514 PC possibilities and World of Darkness development

                    MassivelyGDC 2012: CCP talks DUST 514 PC possibilities and World of Darkness development originally appeared on Massively on Wed, 07 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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                      Free for All: Two years and counting

                      Posted: 07 Mar 2012 02:00 PM PST

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                      Free for All two year anniversary banner
                      On March 9th, 2012, this column will turn two years old. I thought it would be a fun idea to look back on those two years and recount what I might have learned. I've learned a lot, actually. When I was first hired to write a column about free-to-play games, I thought I would be covering relatively simple topics, stuff like "how much would you pay for a horse?" or "how many free-to-play games do you have on your hard drive?" Pretty soon I realized that free-to-play, to many people, represents a sort of gaming movement and genre rather than a payment model.

                      The discussions have been open, frank, and sometimes infuriating. It's easy for me to write so simply that it can seem as though I am attempting to make a larger point, and it's much easier to make much more of the term "free-to-play" than is necessary. I have seen the lines being drawn by many players who feel that free-to-play is a sort of scary neighbor who threatens the peaceful existence of their neighborhood, while many others couldn't care less.

                      Like I said, I have learned a lot.

                      Continue reading Free for All: Two years and counting

                      MassivelyFree for All: Two years and counting originally appeared on Massively on Wed, 07 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.

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                        MechWarrior Online kicks off Mech Warfare Month

                        Posted: 07 Mar 2012 01:30 PM PST

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                        MechWarrior Online
                        Driving a multi-ton battle 'Mech isn't like picking your friend up at the 7-11 in your dad's Prius; it's a massive, complicated war machine that has to be understood before it can be wielded against foes. So if you think that piloting one in MechWarrior Online will be as simple as hitting the WASD keys and the occasional 1 or 2, think again.

                        This is why Piranha Games has launched Mech Warfare Month on the official MWO site, giving us a full run-down of how movement and combat is handled in the game. Concepts such as 'Mech "torso twists," jump jets, environmental obstacles, and heat management have to be taken into account from the onset. To bring down the hammer on enemy 'Mechs, players will use a balance of energy, projectile, and ballistic weapons -- and they have to keep track of ammo while doing so.

                        Piranha wraps up the post with a lengthy list of keyboard and mouse commands that will be necessary to learn for safe 'Mech operation. While the full list of controls and HUD details may send some running for their nearest touch-screen device, this level of detail is exactly what attracts such a devoted fanbase to the franchise.

                        We're speaking with Piranha Games at GDC this week, so stay tuned for an in-depth interview as to how this game is shaping up!

                        [Thanks to Nimsy for the tip!]

                        MassivelyMechWarrior Online kicks off Mech Warfare Month originally appeared on Massively on Wed, 07 Mar 2012 16:30:00 EST. Please see our terms for use of feeds.

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                        LotRO prepares for imminent Update 6 release

                        Posted: 07 Mar 2012 01:00 PM PST

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                        LotRO
                        It's one of the bigger content updates that Lord of the Rings Online has seen in quite a while, and if all goes well, Update 6 will be uploaded to fans this coming Monday. As time is running short between now and then, Turbine is rushing to finish up with its dev diary series covering the major features of the patch.

                        Today's dev diary discusses the fleshing out of the Instance Finder, which will now offer players tailored rewards and the ability to pick specific dungeons and skirmishes. The diary goes into detail about how the rewards work, but the basic version is that players get better currency, power, and morale bonuses when they sign up for more skirmishes and instances at a time. This gives players an incentive to look for a wide range of instances while at the same time it facilitates match-ups between interested parties.

                        We've also got several new screencaps from Update 6 for your viewing pleasure, including four exclusive pictures and many more showing off the new "soldiers on landscape" feature. You can scope them out in the gallery below.

                        MassivelyLotRO prepares for imminent Update 6 release originally appeared on Massively on Wed, 07 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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                        City of Heroes goes beastmode

                        Posted: 07 Mar 2012 12:30 PM PST

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                        City of Heroes
                        The Mastermind archetype in City of Heroes is in for a treat with a new primary power set in the form of Beast Mastery! Masterminds will soon be able to call upon all sorts of animal allies to harry their foes. The Intrepid Informer: Issue #19 introduces the new power set and goes into great detail about its function.

                        The Beast Master's pets, which range from a swarm of stinging insects up to a dire wolf, have limited ranged attacks but are potent in close-quarter combat. To make up for that, the Beast Mastery power set includes three blast attacks that can help Masterminds take control of the battlefield. Secondary powers can help define the way that a Beast Master interacts with summoned pets. A more defensive or supportive secondary power set will allow players to heal or buff their pets through battle, while Storm Summoning and other potent offensive power sets will help weaken foes before they become too much of a threat.

                        Along with some tasty abilities, Beast Mastery also brings a new mechanic to the game: Pack Mentality. This buff can stack up to 10 times and boosts Beast Mastery pets' damage by 2% each time it's applied. Additionally, Pack Mentality fuels Fortify Pack, a player-based AoE Defense and Regeneration buff that helps protect offense-oriented pets. This allows players to decide when their pets need to go into all-out damage mode or play it safe to get through a tough battle.

                        The Beast Mastery power set has been a long-time request from fans of the game, so start cooking up an origin story and taste the sweet, sweet reward for all your patience!

                        MassivelyCity of Heroes goes beastmode originally appeared on Massively on Wed, 07 Mar 2012 15:30:00 EST. Please see our terms for use of feeds.

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                        Massively Speaking Episode 189: GDC Tuesday

                        Posted: 07 Mar 2012 12:00 PM PST

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                        PlanetSide 2
                        Massively Speaking Episode 189 is a special GDC edition hosted by two of our attendees, Shawn Schuster and Jef Reahard. The two assemble for a short, early-morning debriefing on yesterday's PlanetSide 2 demo, which as Shawn describes it, "pretty much blew [him] away." They compare the game to its predecessor and chat about the combat styles, immersion, interface, hype, and the massive feel of the game, even in alpha.

                        Stay tuned for tomorrow, when the pair will be joined by fellow Massively staffers MJ Guthrie and Karen Bryan. Our ground crew will be reporting back on DUST 514, Trion Worlds, MechWarrior Online, and more over the next few days. (And don't worry; the Justin and Bree show will return next week.)

                        Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                        Get the podcast:
                        [iTunes] Subscribe to Massively Speaking directly in iTunes.
                        [RSS] Add Massively Speaking to your RSS aggregator.
                        [MP3] Download the MP3 directly.
                        Listen here on the page:



                        Read below the cut for the full show notes.

                        Continue reading Massively Speaking Episode 189: GDC Tuesday

                        MassivelyMassively Speaking Episode 189: GDC Tuesday originally appeared on Massively on Wed, 07 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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                          Have a bloody good time with Wakfu's Sacrier and Xelor classes

                          Posted: 07 Mar 2012 11:30 AM PST

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                          Screenshot -- Wakfu
                          Ankama Games' quirky tactical MMORPG Wakfu went live about a week ago, but the studio is continuing its steady drip of promotional material. Today Ankama is giving players not one but two new videos highlighting a couple of the game's classes. In the red corner, we have the Sacrier class. These bloodthirsty berserkers channel pain into power and will stop at nothing to ensure that their enemy doesn't make it out alive.

                          Meanwhile, in the blue corner, we have the Xelor class, which brings the power of chronomancy to the table. Thanks to their ability to expertly manipulate the flow of time, the disciples of Xelor are a force to be reckoned with on the battlefield. To see the Sacrier and Xelor classes in action, check out both new videos after the cut.

                          Continue reading Have a bloody good time with Wakfu's Sacrier and Xelor classes

                          MassivelyHave a bloody good time with Wakfu's Sacrier and Xelor classes originally appeared on Massively on Wed, 07 Mar 2012 14:30:00 EST. Please see our terms for use of feeds.

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                          Choose My Adventure: Insert cartridge

                          Posted: 07 Mar 2012 11:00 AM PST

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                          Choose My Adventure
                          Sooner or later, it had to happen. After years of resisting peer pressure from my fellow Massively writers, disapproving looks from old ladies on the bus, and two strongly worded op-ed columns in The New Yorker, I've finally capitulated to join the ranks of the few... the loud... the CMAers.

                          It's a scary thought, putting the fate of my gaming time into your hands, but so be it. Life is about getting out of your comfort zones, then realizing why those zones were so comfortable in the first place and racing right back to them. But before I reclaim my own destiny, I must navigate this dark valley of capricious voters.

                          I guess it's tradition to kick off a new series by giving y'all the chance to pick my new game of choice, and so until Sunday, you can attempt to dictate to me which title you'd like to see in the spotlight for the next couple of months. I thought long and hard about what games I was OK with trying and ended up with a list that fell into one of three categories: the old-school, the modern F2P wave, and the promising Asian imports. Read on to see the possible paths for my future, and choose wisely -- I'm counting on you!

                          Continue reading Choose My Adventure: Insert cartridge

                          MassivelyChoose My Adventure: Insert cartridge originally appeared on Massively on Wed, 07 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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                            Firefall video diary talks open-world design, shows pretty vistas

                            Posted: 07 Mar 2012 10:00 AM PST

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                            Firefall - the view from Mushroom Island
                            It's March, which means it's high time for another Firefall video dev diary. Today's installment is all about (open) world-building, and unlike many of its shooter contemporaries, Firefall features a sprawling, accessible open-world map.

                            As world-builders Bobby Ross and Nick Keith explain, the game's jetpacks allow players to traverse vast distances and explore every little nook and cranny to their hearts' content. One example of Firefall's breadth comes courtesy of "Mushroom Island," a huge rock formation that's initially visible on your first drop-ship ride. Ross says that scaling the enormous formation is a reward in and of itself, with a spectacular view of the game's newbie area waiting at the top of the path.

                            Keith goes on to explain how Firefall integrates its PvP maps into the rest of the open-world design, primarily by giving non-combatants the option to stop over and watch arena matches and various conflicts in certain designated cities. Check out this and more via the full video after the break.

                            [Source: Red 5 press release]

                            Continue reading Firefall video diary talks open-world design, shows pretty vistas

                            MassivelyFirefall video diary talks open-world design, shows pretty vistas originally appeared on Massively on Wed, 07 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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