MMO Updates

MMO Updates


GDC 2012: A look at Seven Souls Online with the NEOWIZ team

Posted: 07 Mar 2012 09:00 AM PST

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Seven Souls Online
Just a few short weeks ago, Seven Souls Online was in closed beta and Massively readers were scooping up beta keys to test it out. Now, with closed beta, well, closed and open beta just around the corner, the team at NEOWIZ GAMES sat down to show off the state of the game and its plans for launch. The devs showed some beginner gameplay and then revealed some of the content that's ready and waiting for the higher levels. From jackpots to cubes to rage mode, Lead Community Manager Cesar Gatica and Marketing Manager Joon Yoon explained it all. What the heck are jackpots, cubes, and rage mode? Read on!

Continue reading GDC 2012: A look at Seven Souls Online with the NEOWIZ team

MassivelyGDC 2012: A look at Seven Souls Online with the NEOWIZ team originally appeared on Massively on Wed, 07 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Funcom stock price could 'double or triple' depending on success of The Secret World

    Posted: 07 Mar 2012 08:00 AM PST

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    The Secret World - creature concept art
    Funcom has a lot riding on The Secret World, and a new piece at MCV outlines stock prospects for the company as the horror-conspiracy MMORPG's June 19th launch date draws nearer.

    Funcom stock has risen dramatically on the Norwegian Stock Exchange since last summer, and analysts expect further growth leading up to The Secret World's release. After that, though, the predictions aren't as clear given the significant fluctuations in Funcom's stock price since its 2005 introduction.

    MCV notes that shares peaked with 2008's Age of Conan release, but prices dropped significantly soon after as the game "didn't make the expected sales impact." Nonetheless, analysts are enthusiastic about prospects for post-Secret World performance. "Funcom is one of the stocks that could double or triple in value. If Funcom's next game is a success, they will definitely end up as the stock of the year," Carnegie's Espen Torgersen says.

    MassivelyFuncom stock price could 'double or triple' depending on success of The Secret World originally appeared on Massively on Wed, 07 Mar 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Why I Play: City of Heroes

    Posted: 07 Mar 2012 07:00 AM PST

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    City of Heroes
    When I first sampled City of Heroes, I was just recovering from a nasty break-up with Star Wars Galaxies and looking for a new roleplaying paradise. What I found after a month was that I had a lot more fun planning my next character using the little booklet that came with the box than I actually did grinding my way up through the levels. That early version of the game... was not good.

    Fast-forward a few years to the Paragon Studios takeover and the implementation of the Mission Architect. I fell in love all over again. It took several years (and all the improved content those years enabled), but the game eventually became something I wanted to play.

    And I'm going to tell you why.

    Continue reading Why I Play: City of Heroes

    MassivelyWhy I Play: City of Heroes originally appeared on Massively on Wed, 07 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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      GDC 2012: SOE's PlanetSide 2 gunning for the big time

      Posted: 07 Mar 2012 06:00 AM PST

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      PlanetSide 2 - TR minigun
      Our PlanetSide 2 bootcamp didn't start on the war-torn planet of Auraxis. It started on a plushly appointed hotel terrace in the middle of downtown San Francisco. Sony Online Entertainment brought its A-game to GDC 2012, and though its MMOFPS sequel is still undergoing internal alpha testing, the demo was striking enough to make us feel like battle-weary soldiers returning from the front.

      Executive producer Josh Hackney kicked things off with a short spiel that touched on what made the original PlanetSide unique (truly massive combat, ambitious open-world design, and a passionate/enduring community, in a nutshell). Hackney then turned the microphone over to creative director Matt Higby and a team of SOE devs who proceeded to wow the gaggle of game journos with an hour of pure awesome.

      Continue reading GDC 2012: SOE's PlanetSide 2 gunning for the big time

      MassivelyGDC 2012: SOE's PlanetSide 2 gunning for the big time originally appeared on Massively on Wed, 07 Mar 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What's the most epic battle in which you've ever fought?

        Posted: 07 Mar 2012 05:00 AM PST

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        Tabula Rasa
        At the end of the day, the dead and dying fade into the mist. At the end of the day, scores are tallied and winners are awarded. At the end of the day, the bruised and battered warriors enter the great feasting hall and find themselves revitalized. At the end of the day, glasses are raised and boasts are uttered. At the end of the day, tales of epic battles are on everyone's lips.

        So tell, great fighter of old: What is your best battle boast? What epic confrontation stirred in your heart the sense of heady immortality as you rushed down the hill to meet your fate? What conflict left you panting and grinning, satisfied with the blood spilled and the glory seized? What fine account will you pass down to your descendants when you are half-blind with age, sitting in front of a roaring fire, and softly patting your honed blade?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What's the most epic battle in which you've ever fought? originally appeared on Massively on Wed, 07 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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          GDC 2012: Advanced recon of PlanetSide 2 uncovers hot zone photographs

          Posted: 06 Mar 2012 06:30 PM PST

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          PlanetSide 2
          Massively's boots are on the ground at this week's Games Developer Conference, and we've stormed Sony Online Entertainment's stronghold to find out any and all information about its upcoming MMOFPS PlanetSide 2. We've been tweeting the excitement from the show floor, and while hearing it is one thing, seeing it for yourself is another.

          That's why we're bringing to you a mega-upload of 22 hot new images and concept art from this MMOFPS. Showing off a huge variety of environments, ships, soldiers, outfits, and action sequences, these screenshots are pure eye-candy for those anticipating this title. And after the cut, you'll find two GDC videos of the game, courtesy of PlanetSide Universe and tipster Kyle.

          This is only the beginning, however. Stay tuned to Massively for our first impressions of PlanetSide 2 and an interview with SOE's Tramell Isaac coming later this week!

          Gallery: PlanetSide 2


          Massively sent four resolute reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! From games like The Secret World to PlanetSide 2, we're on the case, so stay tuned for all the highlights from the show!

          Continue reading GDC 2012: Advanced recon of PlanetSide 2 uncovers hot zone photographs

          MassivelyGDC 2012: Advanced recon of PlanetSide 2 uncovers hot zone photographs originally appeared on Massively on Tue, 06 Mar 2012 21:30:00 EST. Please see our terms for use of feeds.

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          EVE Online talks about bringing ship trees to ship shape

          Posted: 06 Mar 2012 06:00 PM PST

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          Because you can never have enough internet spaceships, right?
          Every MMO has to face an issue of complexity creep, and EVE Online is no exception. The current trees for ship progression and skill advancement are the result of numerous patches, additions, and alterations to a core system that's left an enormous mess behind. As a result, the whole system is in need of an overhaul, one that the most recent development blog discusses in detail.

          The first changes involve cleaning up and streamlining the progression system so that ships such as Destroyers and Battlecruisers are a part of the standard path rather than unusual deviations. There's also a removal of some of the more labyrinthine requirements for tech 2 ships. The other major focus is a removal of the current system of ship tiers, with the developers trying to specialize ships based on roles and make each hull useful in its own fashion. EVE Online players are going to be seeing a big upheaval in the way that ships work in the future, so it's probably a good idea to get a feel for where the changes are arriving sooner rather than later.

          MassivelyEVE Online talks about bringing ship trees to ship shape originally appeared on Massively on Tue, 06 Mar 2012 21:00:00 EST. Please see our terms for use of feeds.

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          Peek into the future of Star Wars: The Old Republic's Legacy system

          Posted: 06 Mar 2012 05:00 PM PST

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          Force Choke, as always, is the best ability in the game.
          Yesterday, the Star Wars: The Old Republic guild summit gave players a good idea of what to expect from patch 1.2. But just hearing about things like the new Legacy features and upcoming Operations isn't enough for everyone, which is no doubt part of the reason the development team has put together a trailer for all of the new features. And while the new Operation, Flashpoint, and Warzone might be the most immediately interesting, there's a lot more on display in the trailer.

          In fact, the trailer shows off more of the cross-race options for new characters that can be unlocked via the Legacy system as well as the upcoming appearance modification and UI customization that the patch will add. There's also a preview of new minipets, the promise of new daily missions on Corellia, and several other tweaks to improve the game. But why take our word for it when you can jump on down and watch the video for yourself?

          [Source: BioWare press release]

          Continue reading Peek into the future of Star Wars: The Old Republic's Legacy system

          MassivelyPeek into the future of Star Wars: The Old Republic's Legacy system originally appeared on Massively on Tue, 06 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Turbine enlists Chance Thomas to score LotRO, DDO expansions

            Posted: 06 Mar 2012 04:30 PM PST

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            Chance Thomas
            If you were disappointed by the absence of new music in Lord of the Rings Online's last couple of expansions, then today is a good opportunity to break out the headphones in celebration. Composer Chance Thomas has announced that Turbine contracted him to create an "all-original orchestral, choral and acoustic ensemble score" for this fall's Riders of Rohan.

            It's not just LotRO audiophiles who have cause to rejoice, either: Thomas is also on board with creating the music for Dungeons and Dragons Online's first expansion, Menace of the Underdark.

            Thomas' career in video game music dates back to the late '90s with Quest for Glory V. LotRO players know him best as one of the composers for both Shadows of Angmar and Mines of Moria. Menace of the Underdark will release June 25th, while Riders of Rohan is scheduled for some time this fall.

            MassivelyTurbine enlists Chance Thomas to score LotRO, DDO expansions originally appeared on Massively on Tue, 06 Mar 2012 19:30:00 EST. Please see our terms for use of feeds.

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            Scott Hartsman: A fully dynamic RIFT 'lacked clarity'

            Posted: 06 Mar 2012 04:00 PM PST

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            Scott Hartsman
            It's a well-known fact that throughout a good portion of its development process, RIFT was designed to be a completely dynamic world free from the traditional questing system. So why did Trion Worlds feel the need to shoehorn in these established MMO elements?

            Scott Hartsman doesn't duck the question in a recent interview but gives an open explanation for how the process came to be. He said the team originally began with a huge concept of a world where everything could change and be transitory but discovered that it had one big flaw: Players didn't feel connected to the world they were supposed to be saving.

            "A lot of it came down to a lack of clarity," Hartsman admits. "People need to feel like they have a place in the world in order to feel like it's a world they want to keep coming back to." To provide a way to anchor players in the story and place of the world, the team went back and added a static layer in addition to the dynamic one already present and created new ways for the two to interact.

            Hartsman reveals that everything in RIFT is created, balanced, and scaled by designers, as the team rejects fully machine-generated content (although the devs have used programs to assist in the design). He says that the team's main focus, from before launch until now, has been to get its subscribers to play together, as those relationships help "stick" a player to a game like nothing else.

            MassivelyScott Hartsman: A fully dynamic RIFT 'lacked clarity' originally appeared on Massively on Tue, 06 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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            City of Heroes launches Issue 22, and it's going to be a killer

            Posted: 06 Mar 2012 03:00 PM PST

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            Alas, poor Statesman!  I knew him, Manticore.
            If you've been looking forward to Issue 22 of City of Heroes, your wait is finally over. The new issue, Death Incarnate, hit the live servers just this afternoon. That means the inclusion of new powersets for Controllers and Dominators, a newly revamped experience in Dark Astoria for solo Incarnates, buffs for Stalkers and Gravity Control, and new content for low-to-mid-level characters. In other words, no matter how you want to play, you're likely to find something in the latest patch to get excited about.

            Need a little more convincing? Well, there's a lovely new trailer for the update to help get everyone ready to charge into the newfound circus of death. There's also a new developer diary discussing the fine points of Darkness Control, the new powerset included for free for all VIP subscribers. All told, it's a good collection of toys for City of Heroes players, even if it might behoove said players to fear the reaper just a little bit more.

            Continue reading City of Heroes launches Issue 22, and it's going to be a killer

            MassivelyCity of Heroes launches Issue 22, and it's going to be a killer originally appeared on Massively on Tue, 06 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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            LEGO plus internet spaceships: The scourge of bare feet everywhere

            Posted: 06 Mar 2012 02:00 PM PST

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            PEW PEW PEW
            EVE Online players, have you ever wanted to bring your internet spaceships into the real world? Of course you have, but unfortunately we're still a ways away from interstellar travel, so for now you'll have to settle with the next best thing: LEGO! One particularly creative EVE Online player has posted a LEGO model of the game's Minmatar frigate, the Rifter, to the LEGO CUUSOO site.

            If the model garners 10,000 supporters on the CUUSOO site, it will be reviewed by LEGO for the possibility of being manufactured as an official LEGO product. While the licensing issues involved may make that prospect something of a pipe dream, it never hurts to try, right? So go and show your support and maybe someday you can own a LEGO internet spaceship of your very own.

            MassivelyLEGO plus internet spaceships: The scourge of bare feet everywhere originally appeared on Massively on Tue, 06 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.

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            Blizzard buffs the bejeezus out of WoW's Scroll of Resurrection

            Posted: 06 Mar 2012 01:00 PM PST

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            Screenshot -- World of Warcraft
            World of Warcraft's Scroll of Resurrection has received a rather considerable buff. The feature previously allowed currently subscribed players to invite a retired friend to come back to Azeroth for a time. Now, however, the resurrected player will be provided a treasure trove of freebies to further entice retired players back to the game.

            The returning player will be able to boost one character directly to level 80, which seems pretty amazing in and of itself, but there's more. Scroll of Resurrection will also supply its target with a free upgrade to Cataclysm, seven days of free game time, and free realm and faction transfers so that returning players can join their friend right away. So, retirees and recovering addicts, if you need a little more Azeroth in your life, now's the perfect time to jump back in.

            MassivelyBlizzard buffs the bejeezus out of WoW's Scroll of Resurrection originally appeared on Massively on Tue, 06 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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            ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP

            Posted: 06 Mar 2012 12:00 PM PST

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            Screenshot -- Guild Wars 2
            Gaming can be a great way to wind down and relax, but as any real gamer knows, relaxation is for sissies. Competition is where the real action's at! Don't worry, Guild Wars 2 designer Jon Peters knows all about competition, and he even took some time out of his certainly busy day to sit down and talk a bit about Guild Wars 2's competitive PvP.

            Anyone who played the original Guild Wars knows the heavy focus the game put on balanced, competitive PvP. Well, ArenaNet is taking that to the next level in Guild Wars 2. Peters even goes on to state that the devs "consider it to be one of the primary goals of Guild Wars 2 competitive PvP to make it into an eSport." Peters goes on to discuss how the team is focusing on bringing players a balanced-but-exciting PvP experience. For the full details, just click on through the link below to the full interview at ZAM.

            MassivelyArenaNet's Jon Peters talks Guild Wars 2 competitive PvP originally appeared on Massively on Tue, 06 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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            Hyperspace Beacon: One step forward...

            Posted: 06 Mar 2012 11:00 AM PST

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            Hyperspace Beacon: One Step Forward...
            You might notice that the Hyperspace Beacon changed its face a bit. That's because I'm reporting from the Guild Summit in Austin, Texas -- BioWare's headquarters. Over 250 guilds and fan sites were invited to not only see the team's plans for Star Wars: The Old Republic but also voice their ideas for what they want from the game.

            Of course, a game carrying the Star Wars name appeals to a large diverse group of people, and not just because of the Star Wars IP; BioWare has created a name for itself with incredible story-driven games like Mass Effect 3, which released this morning. Among the pre-summit discussion was the question of whether and how much BioWare leans on the Star Wars IP for the success of the game. The consensus among the guild leaders I spoke to was an interesting and surprising one: Although BioWare certainly leaned on Star Wars for the story elements of the game, the lack of huge success for the most recent LucasArts games suggests that the Star Wars IP actually leaned on BioWare's reputation.

            When I jumped into Q&A with the guild leaders, I half-expected a bunch of over-enthusiastic fanboys. I was pleasantly surprised to find that, although they were fans, those invited to this summit were very level-headed and oftentimes critical of the game's development. Thankfully, during the course of the summit, the developers were equally willing to address these concerns.

            Continue reading Hyperspace Beacon: One step forward...

            MassivelyHyperspace Beacon: One step forward... originally appeared on Massively on Tue, 06 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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              GDC 2012: Wargaming.net reveals first World of Warplanes gameplay trailer

              Posted: 06 Mar 2012 10:00 AM PST

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              World of Warplanes - alpha trailer
              Wargaming.net is kicking the tires and lighting the fires of its newest World War II-era action MMO. World of Warplanes is currently in alpha testing, and the firm has just released a new trailer featuring plenty of PvP footage from the upcoming game.

              If you're into horsepower, dogfighting, or fast-paced action gameplay, you'll want to click past the cut as soon as possible and check out a minute and a half of what Wargaming.net calls "pure adrenaline." And don't forget to check in with Massively later this week for our World of Warplanes coverage from GDC 2012.

              Massively sent four resolute reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! From games like The Secret World to PlanetSide 2, we're on the case, so stay tuned for all the highlights from the show!

              Continue reading GDC 2012: Wargaming.net reveals first World of Warplanes gameplay trailer

              MassivelyGDC 2012: Wargaming.net reveals first World of Warplanes gameplay trailer originally appeared on Massively on Tue, 06 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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