Cabal Online MMORPG Review Posted: 31 Mar 2012 08:23 AM PDT Cabal Online is a 3D Fantasy MMORPG that takes place in the world of Nevareth. The game tries to have realistic graphics and has an interesting set of features and maps to explore. Publisher: ESTsoft Playerbase: Medium Graphics: High Quality Type: MMORPG EXP Rate: Low PvP: Realm Vs Realm /Duels Filesize: ~ 2500 MB Website: http://www.cabal.com/ Pros: +Unique dueling system with betting. +Unique 'skill' combo system. +Varied environments. +Good music. +Good content updates. +Beautifully animated skills. Cons: -Unique and prolonging quest text. -Lots of 'spambots' in the game. -Most 'fun' features locked away until endgame. Cabal Online is a 3D Fantasy MMORPG that used to be published by OGPlanet, but is now published by ESTsoft, the game's developer. The game was officially released in North America on February 28th and is known for it's unique set of features and solid gameplay. Start off your adventure in one of the game's three newbie towns and explore the large fantasy world of Cabal Online. The game's six playable classes are: Warrior - As the name applies, the 'warrior' is the standard tank / melee character. The warrior relies entirely on his strength and uses the two handed sword as his main weapon. Blader - Bladers are proficient at using dual swords and can deal damage very quickly but have incredibly low hit points. They are strong PvE characters, as they have high defense. Wizard - The Wizard is the standard offensive spell caster archetype in Cabal. They can deal massive damage from a distance but are vulnerable to attacks in melee range. They have the lowest hit points in the game. Force Blader – Force bladers are proficient with both spell casting and melee swords. They are quick and agile and can do a great deal of damage very quickly, but are unable to wear heavy armor. They are regarded as one of the best 'pvp' classes. Force Shielder - Force Shielders are the standard 'tank' archetype in Cabal, they have the best defensive capabilities, but relatively weaker damage than the other melee classes in the game. They are capable of using both defensive and offensive magic and are considered strong 'PvE' characters. Force Archer - As the name applies, the Force Archer is the generic 'archer' character in Cabal Online. Cabal Online System Requirements Minimum Requirements: OS: Windows XP / Vista / ME CPU: 800 MhZ Pentium 3 or Equivalent RAM: 512 MB HDD: 2.5 GB Free Space Graphics Card: Any 3D Accelerator Card Recommended Specification: OS: Windows XP / Vista / ME CPU: 1.4 GhZ Pentium 4 or Better RAM: 2048 MB (2GB) RAM or Better HDD: 2.5 GB Free Space Graphics Card: Nvidia 6600GT or equivalent VGA Card Related posts: - Bright Shadow MMORPG Review
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Bright Shadow MMORPG Review Posted: 31 Mar 2012 06:13 AM PDT Bright Shadow is a nicely animated, 3D, anime-inspired fantasy MMORPG published by Beanfun (The game used to be available through GamePot USA, but they shut it down and BeanFun picked up the service). The game is set in the fantasy world of Luciena and has a strong emphasis on item collection, community and exploration. Those looking for a simple, lighthearted MMORPG should find some substance in Bright Shadow. Publisher: BeanFun Playerbase: Medium Graphics: Medium Quality Type: MMORPG EXP Rate: Medium PvP: N/A Filesize: ~1,550 MB Website: http://www.brightshadowonline.com/ Pros: +Detailed card collection system. +Unique instance system. +Interesting soul power feature. +Crafting system. +High level cap 95+. +Great music. Cons: -Looks very similar to other anime inspired games. -Interface could be better. -Clunky combat mechanics. Bright Shadow is an anime-inspired MMORPG that both looks and feels a lot like Outspark's popular Fiesta Online title. Perhaps the game's most unique feature is its detailed card collection system. Players can find and collect over 500 special monster cards that can be obtained by defeating enemies. These cards have numerous uses, from being used as currency for items to unlocking special abilities. Bright Shadow does have numerous unique features and a lot of content which makes the game worth checking out. The game boasts over twenty playable classes, but there are only four starting ones. The game's four starting classes are: Warrior – Warriors in Bright Shadow are masters of 'close quarters' combat. They can inflict a great deal of damage to their enemies in melee combat and also absorb quite a bit of hits due to their remarkably high defensive capabilities. Machinist – The machinist is a fairly unique class, as it's only found in Bright Shadow and a handful of other titles. They are a mix between an archer and a merchant. They have a powerful long range attack with both bows and guns. They can also craft weapons and armor. Shaman – With numerous healing and buffing spells, Shamans are the primary supportive class in Bright Shadow; think of them as a mix between a druid and a cleric. Even though shamans are primarily a support class, they still have some offensive magic. Mage - Like nearly every other MMORPG, a Mage in Bright Shadow is the primary offensive spell casting class in the game. They have devastating area-of-effect and direct damage spells, but have extremely low physical attack and defense. They command the powers of both fire and ice. Bright Shadow System Requirements Minimum Requirements: OS: Windows XP / Vista / 2000 CPU: Intel Pentium 3 1.0 Ghz RAM: 256 MB HDD: 4.0 GB Free Graphics Card: Any nVidia GeForce3 series GPU / ATI Radeon 8500 or better Recommended Specifications: OS: Windows XP / Vista / 2000 CPU: Intel Pentium 4 2.0 Ghz RAM: 1024 MB HDD: 4.0 GB Free Graphics Card: nVidia GeForce FX 5900 / ATI Radeon 9700 or better Related posts: - Blade Wars MMORPG Review
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Dragon Nest (KR) Posted: 31 Mar 2012 03:46 AM PDT On 1st April, which is tomorrow in Korean time, Eyedentity Games will be adding the latest dragon into their debut MMORPG, Dragon Nest. This is also part of the game’s 2nd anniversary in Korea, as well as to celebrate its global success so far. Have a look at the new trailer below. Called the Transparency Dragon, the entrance to this dragon will be an invisible portal somewhere in towns. Cool eh? Killing this invisible dragon will grant players drops of level 50 equipments, the Transparency set. Wearing the full set will grant players 70% less sense of existence/ presence and Academics will gain a 30% increase in loli ratings. Below are some details of the full Transparency set. Other than the Transparency set, there will be a new Transparency horse mount added as well, as seen in the screenshot below. Find similar article at: http://www.mmoculture.com/2012/03/dragon-nest-kr-new-dragon-coming.html Related posts: - Dragon Nest goes to Russia
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Hollywood’s Video Game Invasion of the ’90s Posted: 30 Mar 2012 09:44 PM PDT Hollywood has always had its fingers on the pulse of popular culture, so when video games began to blossom during the ’80s, Tinseltown saw an opportunity to expand. Within a few years, the gaming market was awash with titles featuring A-list actors, iconic athletes, and all manner of celebrity in-between. It’s hard to imagine a time when star-power had such sway in video games, especially when you consider that the concept of celebrity has devolved over the past decade into anyone who’s willing to share their messy existence of a life in front of a Bravo TV camera. The number of actors, musicians and athletes who lent their likenesses to video games throughout the ’90s is absolutely staggering. There’s no way we could go through all the instances where the player could interact with a celebrity, so we narrowed the list down to a select few games that represent the vast scope of this strange trend. Actors Privateer 2: The Darkening - PC ’96 In all honesty, this list could’ve been populated purely by installments of Wing Commander, but for the sake of our collective sanity, I’ve pared it down to arguably the most star-studded entry in the series. 1996′s Privateer 2: The Darkening starred a fresh Clive Owen long before his fortune turned around with roles in Sin City and Children of Men. It also featured the talents of fabled thespian John Hurt, who won an Oscar for his work in The Elephant Man as well as the my personal award for Best Cinematic Death in Alien. While his role as a deranged bartender may have been slightly below his pay grade, you can’t help but notice how much fun he was having the whole time. But throughout the years, Privateer 2 has become synonymous with one name in general. Christopher Walken lends his strangely hypnotic talents to the game, and in typical Walken fashion, seems very confused with his presence in the universe. Walken is one of those actors who’s such an iconic figure, that his mere presence in a role pulls the audience out of the experience and causes them to focus on the strange and unnatural world that is his life. Apocalypse - PSX ’98 It really seems like Apocalypse was originally conceived as a film, but ultimately transformed into a piece of interactive entertainment. The 1998 PSX title famously plastered Bruce Willis’ name and mug on every single piece of promotional art imaginable. The action icon lent his voice and likeness as Trey Kincaid, a wise-cracking meat-head who just so happens to be the only thing that stands between us and armageddon. If you look past the clunky action and dated visuals, you’ll find an interesting piece of video game history that featured one of the strongest attempts by Hollywood to create a game that was cinematic not from a mechanical perspective, but rather in terms of how the product was marketed. The phrase “Starring Bruce Willis” accompanied the title whenever it was mentioned. While the game itself is sadly forgettable, its legacy lives on in the fact that developer Neversoft’s next project would be the immensely popular Tony Hawk’s Pro Skater. Musicians Revolution X – Arcade ’94 It might’ve taken them nearly 25 years to reach the peak of their popularity, but Aerosmith was smart to capitalize outside the world of music while on this precipice. One of these non-musical ventures was Revolution X, an arcade light gun shooter that later got ported to most home consoles of the mid-’90s. The game presented a dystopian future where the world government declared war on this planet’s unfortunate youth. Lucky for us youngins, Steven Tyler and friends were on hand to lend their support during our uprising. Most of the band was nearing their 50s by the time the game was released, which makes me question which side of this conflict they would really support. The game culminated in a final battle at London’s legendary Wembley Stadium — why the war ended here was never quite explained, but many theorize that Aerosmith was still bitter over being snubbed from 1985′s Live Aid. Still, no matter how cheesy the idea of an aging rock band leading a Gen-X revolution is, Aerosmith can still rest easy knowing that they were never subjected to a Make My Video title for Sega CD; Mark Wahlberg is still trying to live that one down. Find similar article at: http://www.1up.com/news/hollywood-video-game-invasion-90s Related posts: - Corporate Schlock: Advertising Tie-Ins to Video Games
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Brawl Busters MMO Review Posted: 30 Mar 2012 06:13 PM PDT Brawl Busters is a 3D action fighting MMO that has the same graphic style as the popular shooter Team Fortress 2. Brawl Busters is a streamlined game with a small client size, and the ability to quickly jump into matches, yet it still manages to offer high quality graphics and plenty of customization options. Publisher: Rock Hippo Productions & Weezor Playerbase: Low Graphics: High Quality Type: MMO EXP Rate: Low PvP: N/A Filesize: 243 MB Website: http://planbaction.com/main/index.aspx Pros: +Stylish animated graphics. +Fast paced gameplay. +Switch between 5 classes. +Streamlined registration and lobby, start playing right away. Cons: -Limited map choices. -Suffers from technical issues; bugs and lag. -Repetitive gameplay Brawl Busters is a fast paced fighting game that plays a lot like a third person shooter. The graphic style resembles Team Fortress 2, but is even more goofy. With a strong emphasis on pick up & play gameplay, anyone can start playing Brawl Busters within minutes. The client size is very small, and there's no need to register on the website. Players simply enter a username and password after launching the game and are good to go! All players have access to five classes in Brawl Busters and can switch between them either prior to starting a game or each time they die. The only game mode available is Team Deathmatch, and matches only last a few minutes each. Classes: Slugger – Smack opponents with your bat, or send three baseballs their way with one swing. Special Attack charges up and sends one powerful baseball. Firefighter – Spray nearby opponents with flames, or shoot out grenades. Special attack creates a temporary barrier in front of the Firefighter. Rocker - Slap opponents with your electric guitar, or shoot out lighting from its tip. Special Attack is point blank area of effect burst. Boxer - Punch opponents or charge at them first-first. Special Attack shoots out 5 rays, hitting everything in front of the Boxer in a large arc. Blitzer - Pummel opponents with your fists, or strike the ground immediately in front of you for heavy damage. Special Attack launches the Blitzer forward a fair distance where he strikes the ground dealing area of effect damage. Minimum Requirements: OS: Windows XP / Vista / 7 CPU: Pentium Duel Core RAM: 512MB HDD: 1GB Graphics Card: Geforce 6 series DirectX: 9.0c Recommended Specification: OS: Windows XP / Vista / 7 CPU: Pentium Duel Core or better RAM: 1024 MB or more HDD: 2 GB free Graphics Card: GeForce 7 series of better DirectX: 9.0c or better Related posts: - Blade Wars MMORPG Review
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Path of Exile Posted: 30 Mar 2012 03:42 PM PDT [Game website] A friendly reminder, Path of Exile will be entering its Public Stress Test in a couple of hours’ time. The game will be open to everyone this weekend, and that means you without a Closed Beta key. This is in preparation for Open Beta, and yes, this game will be Free to Play. Get everyone you know and prepare to crash the server! A couple of things to take note, although the interface looks like a Diablo franchise’s, I can assure you the systems such as skills and in-game currency is totally different. Try it out for yourself! Or spoil yourself watching the 2 newbie footage here and see how the skill system really works. Find similar article at: http://www.mmoculture.com/2012/03/path-of-exile-reminder-to-crash-server.html Related posts: - Path of Exile
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Nexon Korea Posted: 30 Mar 2012 09:38 AM PDT It seems like Nexon Korea is still taking its own sweet time solving the mass hack “event” which happened a few months back (link). On 23rd and 24th earlier this month, a number of high level MapleStory accounts were hacked with equipments and currency stripped. Although the numbers were small, players posted on various places on the Internet and warned fellow Maplers to take precaution and proceed to authenticate their accounts.What was Nexon doing?
Apparently, the incident happened near the weekend and after office hours. Yes, Nexon Korea’s customer service center is not a 24-hours one. I have worked as a GM in a much smaller MMO company, and even we have games covered for 24-hours. After the weekend, Nexon claimed the hacked players’ computer might hae been infected with trojan and stuff, but admitted the supposedly on-going security upgrades in Nexon’s infrastructures might have caused irregularities, giving the hackers a chance to access MapleStory’s database. The affected players will be suitably reimbursed. Seems like Korea’s top gaming company is the bottom in terms of security. Find similar article at: http://www.mmoculture.com/2012/03/nexon-korea-maplestory-gets-hacked.html Related posts: - Nexon Korea revamps security system
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Notorious Food-Based Games of the ’90s Posted: 30 Mar 2012 09:38 AM PDT Back in the halcyon days of the early ’90s, food extended far beyond the hot plate by frequently making its way into our video games. Companies across the entire edible spectrum saw this new fan-dangled medium of interactivity and thought it would be a great idea to allow gamers to violate the cardinal rule of the dinner table and actually play with their food. Sadly, most of these efforts resulted in less-than stellar results, as indicated by the following examples of product placement games. Keep in mind that a lot of these were full priced releases — this was long before the time when Sneak King came alongside a BK Veggie with cheese. Seth Macy wrote a great feature about Corporate Schlock a while back, but this time around the focus is going to be strictly on the Decade That Clinton Built. Aside from the monetary joys that stem from product placement, the question still remains: Why the ’90s were such a humid breeding ground for licensed games based on food, the places that serve food, and the mascots who champion food? There’s going to be a very distinct generational divide with this one, so prepare yourselves. The Noid was a mid-’80s creation by Domino’s Pizza that used each of the seven deadly sins in order to ruin your pizza experience. Delivery guy got a flat tire? Noid. Cheese is burnt? Noid. Immediately regret that you’re filling your body with the physical manifestation of shame? Well, the Noid’s only partly responsible for that. Like all great mascots of the era, the Noid got his fair share of video game titles, but the one I want to focus on is the 1990 NES classic Yo! Noid. Without a comma between the two words, one can only assume that the title is yelling in order to get your attention. Misused punctuation aside, Yo! Noid is actually a revolutionary entry into the pantheon of gaming. Instead of being a delivery boy trying to avoid the Noid, the game shook the very foundations of storytelling by placing us in control of the trickster god; in many ways, Yo! Noid is the Paradise Lost of video games. Sadly, the game commits the cardinal sin of platformers by switching the functions of the A and B buttons. Could this have been the Noid’s plan all along? Ronald McDonald, the Pied Piper of childhood obesity, has seen his fair share of video game adaptations throughout the years, but none were as iconic as M.C. Kids on the NES. Released fashionably late into the console’s lifespan, the game starts off with John Wayne Gacy Ronald McDonald tasking a child to hunt down the Hamburglar, and though it’s only implied, murder him. Along your whirlwind tour of revenge, you’ll come across such horrifying mascots as Birdy and the unholy abomination known as The Grimace. Aside from its motley crew of nightmarish monstrosities, M.C. Kids had some really inventive ideas for the time, such as the ability to walk on the underside of certain platforms and carrying blocks to change your character’s weight and inertia. It’s too bad that the rest of the game is a broken mess of a platformer. We’ll just gloss over the fact that this grown man in makeup and a yellow smock is enlisting the aid of a Cub Scout; maybe that didn’t seem all too weird in the early 90s? So Chester Cheetah, you think you’re too cool to fool? Well, challenge accepted. The titular conceit teaches us that if you amass enough swagger, you’ll eventually become impervious to any ruse the world may place in front of you. If only this confidence could be harnessed and used to shield me from this platforming debacle. The game is a crash course in masochism that forces the player to endure shoddy controls, terrible hit-detection, and power-ups that actually hinder your progress. One example of the latter is an electric guitar that acts makes Chester temporarily invincible, which would be great except for the fact that it also causes you to lose control of the character and usually leads to falling to your death. But there were ways around these traps – instead of using a Game Genie, Too Cool to Fool allowed gamers to earn extra lives by blowing asbestos-like Cheeto dust into the bottom of the cartridge. While Chester has been absent in the gaming space as of late, rumor has it that a platformer based on the Frito Bandito was planned as a Wii launch title, but it was ultimately canceled after focus testing revealed that audiences don’t want to play a game that was, “horribly racist.” Cool Spot - Sega Genesis ’93 Spot is certainly one of the stranger mascots of the ’90s. His origin story is shrouded in mystery, but my theory is that 7 Up needed to find a way to make people forget that their drink tasted like Pine-Sol, so they slapped some limbs onto a red circle and called it a day. Much like Chester Cheetah, Spot sports a pair of sunglasses that could only be described as gnarly, tubular, and other assorted adjectives associated with the final map in Super Mario World. I like to think that the shades were less about looking cool and more having to do with protecting his eyes from harmful UV rays. Ocular nonsense aside, Cools Spot is one of the few games on this list that isn’t unbearable to play, so I feel bad about mocking it. The character movement has a claymation quality to it that resembles Vectorman, and unlike lot of licensed games, it feels like the world was built with Spot in mind. I’m happy to say that this final entry to the list eschews from the platformer trend of its predecessors and enters the crowded field of cereal-based FPS mods. This promotional Ultimate Doom mod was built upon an oxymoron by billing itself as a “non-violent first person shooter.” Initially the game treads dangerously close to earning a dreaded AO rating by naming its difficulty options things like Easy Does It, Not So Sticky, and Gobs of Goo, but it quickly rectifies this gross little misstep by providing a pretty neat FPS that tasks you with zapping aliens while you wear a suit of armor made out of Chex. Not sure how well crispy flakes of corn-based cereal would hold up in the heat of battle, but that’s besides the point. Perhaps the most shocking thing about Chex Quest is the fact that the game was actually a pretty huge success and is attributed with causing a nearly 300% growth in sales of Chex-related products. So I guess that’s why product placement was so rampant during the ’90s. Find similar article at: http://www.1up.com/news/notorious-food-based-games-90s_2 Related posts: - TGS: How Food Gives Life to Namco’s Game Music
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