Latest Gaming and MMORPG Updates |
- Beach Volleyball Online MMO Review
- Aion prepares for Free to Play in North America
- NetEase prepares big reveal for Game-X
- Dark Souls is this Generation’s Best 8-bit Game
- Game Over For GAME?
- BattleForge MMO Review
- Blade & Soul (CN)
Beach Volleyball Online MMO Review Posted: 23 Mar 2012 06:13 AM PDT Beach Volleyball Online is a 3D Volleyball themed sports MMO with some emphasis on social interaction. The game mixes virtual world social elements with intense volleyball gameplay elements and offers some solid graphics.
Publisher: Omniverse Games Website: http://www.bvogame.com/ Pros: +First volleyball themed MMO. +Plenty of items in the game's store. +Spectators can bet on the outcome of a game. Cons: -Few game modes. -Some latency issues. -Dull gameplay. -Poor English translations. -Game prone to crashing / bugging out.
Beach Volleyball Online is the first volleyabll themed MMO out there! It's published by Omniverse Games and offers a unique blend of actual gameplay and social elements – sort of like Snail Game's ShowUp. Like any other beach themed volleyball game, Beach Volleyball Online, as expected, has gorgeous female character models! After all, what's a beach volleyball themed game without hot chicks? Beach Volleyball Online offers various modes of play with a maximum of six players on the court at once. One of the more interesting game modes is the Audience Better Mode which, as the name implies, allows spectators to place bets on the outcome of the game. Players are rewarded with experience and money based on their performance in each match. While off the court, players are encouraged to explore the 'virtual world' elements of the game while also socializing and making friends. Upon making a character, players must choose from one of the three playable classes, which are: Offensive – They have high "Spiking and Strength" stats but weaker "Setting and Receiving" stats. They are the primary offensive class in Beach Volleyaball Online and should play aggressively. Defensive – They have high "Setting and Receiving" stats but weaker "Spiking and Strength" stats. They are great for assisting. Strategic - They are basically a combination of the offensive and defensive classes. They are capable in all aspects of the game, but not particularly strong in any one attribute.
Beach Volleyball Online System RequirementsMinimum Requirements: Recommended Specification: |
Aion prepares for Free to Play in North America Posted: 23 Mar 2012 03:30 AM PDT
I first played Aion when it came out in 2009 and even did an article on it (link). I am now back with a new account, quietly playing during my spare time to continue where I left off in my previous adventure. Can’t wait to see more players flood the servers! Find similar article at: http://www.mmoculture.com/2012/03/aion-prepares-for-free-to-play-in-north.html |
NetEase prepares big reveal for Game-X Posted: 22 Mar 2012 09:30 PM PDT
Find similar article at: http://www.mmoculture.com/2012/03/netease-prepares-big-reveal-for-game-x.html |
Dark Souls is this Generation’s Best 8-bit Game Posted: 22 Mar 2012 09:30 PM PDT You probably just wandered into the wrong area too soon..Posted: 21 minutes ago by smokeyflea I didn’t look up anything on the game, so I’m pretty proud of playing it without spoilers (except maybe trading experiences with a friend) I remembered taking down the red dragon in Demon’s Souls, so of course trying the same thing in Dark Souls was natural… So I did get the Drake Sword. I used that for half the game when I decided to change weapons… Drake Sword was EASY mode.. and to think such a thing was offered up within the first hour or two of the game. As for Divine wepaons, I made one thinking I would need it in the Catacombs, and it was helpful, but for Tomb of Giants, which I didn’t come back to until much later, I was using a Fire Zweihander which seemed much more powerful, and the enemies don’t revive down there anyway (sure the Nito fight, but that was over pretty fast, I didn’t even realize the enemies respawned my first time there). For a game that advertises itself as being hard, as you say, it really seemed much easier than Demon’s Souls. Obviously if you go wondering into an area you aren’t supposed to, you’ll get destroyed, but if you progress in the game as you feel you’re suppose to, it’s not so hard.. easier than Demon’s Souls I’d say. Dark Souls seems to be much more hack and slash.. block and attack, than Demon’s Souls… Is it just me, or did Demon’s Souls require you to learn the enemies, especially the bosses, much more than Dark Souls does? In Dark Souls it seems like the same tactic works on 95 percent of all enemies. Find similar article at: http://www.1up.com/features/dark-souls-generation-8-bit-game |
Posted: 22 Mar 2012 09:30 PM PDT GAME Group, Europe's biggest high street games retail chain, is set to go into adminstration within the next few days. The industry giant has flounered financially in the last few months and its share price hit an all-time low of around 2 pence this week before trading was suspended. Since then, the retailer has announced its plans to appoint an administrator with the intention of salvaging at least a small part of its 600 UK stores. "GAME has announced its intention to enter into voluntary administration as of yesterday," saidAndy Payne, CEO of Mastertronic Group and games industry trade body The Association for UK Interactive Entertainment (UKIE). "As such there is now a 10-day window or moratorium for its bankers to seek the best deal for the stakeholders the staff, shareholders, suppliers, creditors and customers. So, right now, we are all on a knife-edge." With wages, rent, VAT and banks owed, GAME needs around £180 million by Monday to avoid immediate collapse. Find similar article at: http://www.totalpcgaming.com/latest-pc-news/game-over-for-game/ |
Posted: 22 Mar 2012 06:12 PM PDT BattleForge is a 3D fantasy MMORTS/TCG hybrid wherein players battle for map dominance by using cards to summon units, structures, and cast spells on their opponents. With full fledged single-player campaigns and fast paced 1v1 & 2v2 PvP duels, BattleForge is a unique mix of gameplay elements that work together flawlessly.
Publisher: Electronic Arts Website: http://www.battleforge.com/en/ Pros: +Fast-paced gameplay. +Well integrated RTS & TCG elements. +Rewarding single player content. +Upgradable cards, customizable decks. Cons: -Repetitive scenarios. -Limited unit formations. -Poorly developed story/lore. -Repetitive scenarios.
BattleForge is an original game that mixes classic PC RTS (real time strategy) gameplay with a TCG (trading card game) concept. To EA and Phenonmic's credit, the two elements are made to work well, making BattleForge an enjoyable, unique MMO gaming experience. The production value of the game is what you would expect from a premium Western developer – the graphics are bright and vibrant, while the music score and voice acting only enhance the quality. Originally released as retail game with a free demo, BattleForge is now entirely free-to-play, with optional micro transactions for additional booster packs. Spell, building, and unit cards in Battleforge belong to one of four element types, and they are: Fire - Aggressive cards that deal heavy damage. Frost – Defensive cards. Frost units absorb damage well and have access to powerful towers. Nature - Focused on control and creature cards. Nature has powerful siege weapons and units with healing abilities. Shadow – Necromancy and destruction are the hallmarks of this element. Shadow creatures include the undead and wicked beings like witches.
BattleForge System RequirementsMinimum Requirements: Recommended Specifications:
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Posted: 22 Mar 2012 03:29 PM PDT
A: Closed Beta 3 in Korea is unconfirmed currently, but we will be announcing the exact date within these 2 months. Closed Beta 3 will see a major update and change for the skill system. The Summoner class will be added, including new a new level cap, new monsters and cross-server auctions. A: What I can divulge is that the Summoner is played differently from the other classes, gameplay style is easier and more relaxed while not repetitive. A: We want to polish up the game and bring a higher quality client to the gamers, hence the delay. A: Blade Soul is currently near the end of the development phase for commercial release. While pleased with most parts, there are some areas which we feel need improvement. We will be updating the game regularly to resolve these issues. A: Apologies, it is inconvenient to answer this question as it is out of our expertise. Find similar article at: http://www.mmoculture.com/2012/03/blade-soul-cn-brief-interview.html |
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