Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Spirit Camera Brings Entertaining Daytime Horror to the 3DS

Posted: 09 Mar 2012 04:36 AM PST

The Game Developers Conference is far from over — actually, the show floor just opened today — but if bumping into people over the past couple days has been anything to go by, a PSN game called Dyad seems to be getting the best word of mouth at the show. Well, let me try that again — the Halo announcements, SimCity, Quantic Dream’s bundle of joy, and the Independent Games Festival probably win this award I just made up. But for the underdog word of mouth, I’m going with Dyad.

A couple days ago, I was able to play it for about an hour. Developer Shawn McGrath invited some media to try the game in his hotel room, each alone, with the lights off — “the cool kids’ way of playing it,” he said — which seemed odd, but made sense when I realized the game is a weird mash-up of Rez, a light show, a kaleidoscope, and a racing game. “Weird” is his word, by the way.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/previews?cId=3186848

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Mortal Kombat Kollection Was PSN’s Top Seller Last Month

Posted: 09 Mar 2012 01:27 AM PST



Sony is often criticized for not doing enough to promote the downloadable games available on PlayStation Network. For a long time it wasn’t uncommon to see a game suddenly pop up on the PlayStation Store with little-to-no warning. By extension, we also are never given any indication of how well games on PSN are selling. Although it isn’t providing any numbers, Sony has debuted a monthly sales chart for PSN games beginning with September.

Mortal Kombat Arcade Kollection (a bundle of the first three MK games) was the best-selling game on PSN last month, followed by Resident Evil 4, From Dust, Angry Birds, Resident Evil 2, and Resident Evil 3. The latter two don’t take into account downloads by PlayStation Plus members, who were given free access to both as of September 20.

Final Fantasy VII, perhaps the most popular game in the franchise, was still selling well enough to come in at number ten despite making its debut during E3 2009. It made a splash at the time, quickly selling in excess of 100,000 copies in just two weeks.

There wasn’t much else in the way of surprises, except perhaps Saints Row 2 at number 16. Without actual numbers it’s hard to know if that’s a good position or not, but as the largest game on the list in terms of file size at 7GB, this is one piece of evidence that there is interest in downloading full retail games on consoles.


Posted by: admin in Gaming News
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[GDC 2012] TERA

Posted: 08 Mar 2012 10:36 PM PST


EnMasse Entertainment, the North American publisher for action MMORPG, TERA, just revealed a new video commercial a couple of hours ago. Touting the open world action combat, it stars retired MMA fighter, Bas Rutten. It seems to be poking fun at a certain game which has come up 2 million players short recently, but it is just my opinion. Seriously, I would have gone with Randy Couture, a bigger name retired MMA fighter. Or even wrestling legend Hulk Hogan.

The team at GameSpot also had a test-run at GDC 2012, exploring the new Temple of dungeon. Looking great? Too bad the North American server has an IP block (link). Well, if you are from Asia like me, perhaps we can pray TERA Europe will not do the same thing at launch.


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Find related article at: http://www.mmoculture.com/2012/03/gdc-2012-tera-promo-with-retired-mma.html

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OP-ED: Blizzard’s Latest Attempt to Lure Back WoW Subscribers Reeks of Desperation

Posted: 08 Mar 2012 04:35 PM PST

World of Warcraft Cataclysm

The latest attempt by Blizzard to regain former World of Warcraft subscribers comes in the form of the Scroll of Resurrection. To the company’s credit it’s a hell of an incentive to get back to playing what is still the world’s most popular subscription-based MMO, but I can’t help but wonder if it comes across as so desperate that it will make it harder to keep players coming back in the future without the help of another promotion.

Last year’s big ploy, which continues to this day, was to offer the game for free up to level 20, a scheme I think is smart for WoW and other, non-F2P MMOs. (Blizzard also offered a free digital copy of Diablo III to anyone willing to commit to a year of WoW.) The newly-announced Scroll of Resurrection is geared towards bringing back former subscribers rather than trying to attract new ones.

Current subscribers can send a Scroll to anyone who previously had an account that was subscribed to WoW for at least 30 days at any point in time. By accepting, the recipient will receive a week of free game time, a free upgrade to the digital version of Cataclysm (the most recent expansion pack), a boost of any one character up to level 80 (preparing him or her for Cataclysm’s content and level 85 cap), and a free transfer to the sender’s realm and faction (which you’d ordinarily have to pay for). If the recipient accepts the invite and ends up resubscribing, the sender receives a special mount: the Spectral Wind Rider for Horde or the Spectral Gryphon for Alliance.

World of Warcraft has been bleeding subscribers since shortly after the release of Cataclysm in December 2010, repeating a pattern we’ve seen time and again where subscriptions spike when a new expansion comes along and then slowly fade until the next one hits. The drop throughout the latter part of 2011 was not as severe as those we’ve seen previously, and the game continues to have over 10 million subscribers, so it’s not as if Blizzard is about to shut the game down or adopt a free-to-play model. Although the bonuses the Scroll provides are a limited-time offering — only the seven days of free game time will be offered after the Scroll’s first 90 days of availability — giving away the latest expansion before the next one has even been dated doesn’t seem like the sort of measure Blizzard would have taken in the past.

The Scroll of Resurrection can be sent in-game and through the Battle.net website; any current WoW subscriber can make use of each method once a day, allowing them to send out two per day. There is no limit to the total number that can be sent, meaning this isn’t exactly a limited offering — any former subscriber should have no trouble getting a Scroll sent to them. The supply may not be quite infinite, but it’s not exactly one-per-subscriber, either.

World of Warcraft Scroll of Resurrection

There’s also reason to be concerned that granting virtually anyone a level 80 character will upset things somewhat. While there are sure to be high-level players who aren’t experts on the game as it currently works, getting to that point typically means you’ve developed a decent grasp on the mechanics of your class. It’s the same reason many veterans in WoW and other games will encourage newcomers not to pay for someone to boost their character to the level cap — the journey to that point is not only part of the fun, it also provides you with the opportunity to master the many aspects of your class. You could be handed a character more powerful than anyone else’s, but if you don’t know what you’re doing it won’t get you very far.

This injection of potentially inexperienced level-80 characters could be a turn off to the hardcore players who have continued to subscribe to the game. While this does present the possibility of making that demographic angry, it could be that Blizzard feels confident they aren’t about to abandon the game they have invested so much time and effort in over such a thing. Still, players who have stuck around may resent the newcomers who didn’t have to earn the money for, say, their flying mount, which is given to boosted players for free along with “all class skills and spells up to level 80.” Creating a schism among players would not be good for the long-term health of the game.

But there is a different problem that could arise by providing such a massive incentive to former players to resubscribe. After this 90 days is up, the Scroll of Resurrection will still exist but only offer seven days of free game time to former subscribers. A few years ago that would have been more than enough to sign back up, but in a world where Blizzard has already handed out free expansions, realm/factions transfers, and character boosts? Signing up without getting some kind of extra bonus isn’t nearly as enticing.

With my subscription to The Old Republic still active, I don’t plan on resubscribing to WoW in the near future. But in August if the mood should strike and there is nothing special being offered to re-up my subscription, I could see myself waiting until I can take advantage of an offer making it more worth my while to do so. I don’t believe for a moment this will be the last time Blizzard offers more than a few days’ of free game time to get players back to playing, and I’m sure I’m not the only one who feels that way who would also be willing to wait to maximize the bonuses they get for resubscribing.


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Rumor

Posted: 08 Mar 2012 01:27 PM PST


According to foreign reports, Korea’s biggest online gaming company, Nexon, is set to expand again after news leaked out about a potential takeover of JCE, the developer of games such as Freestyle Online and its sequel, Freestyle 2: Street Basketball. Nexon has bought over various companies over the past year, with the biggest acquisition being GameHi. Talks between Nexon and JCE are apparently going on despite no official comments from either side.


It is said that NHN Corp, despite owning 5% of JCE’s shares, is on the outer as a decision to buy the company will have to go through several chains of commands and department, while over at Nexon, the founder and CEO will make the final decision. NHN Corp most recently tried to purchase Ntreev Soft, but was apparently outbid by NCsoft (link). 

The following is not a rumor, as Nexon is set to be listed in the Tokyo Stock Exchange. The plan was disrupted due to the earthquake disaster a few months ago, but it looks to be back on track. If successful, Nexon’s value will potentially be worth twice that of NCsoft’s.


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Find related article at: http://www.mmoculture.com/2011/10/rumor-nexon-continues-to-expand.html

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XCOM: Enemy Unknown “Massively More Complicated” In 3D

Posted: 08 Mar 2012 10:34 AM PST

XCOM: Enemy Unknown is "Massively more complicated and difficult to do," in 3D than it was to XCOM: Enemy Unknown create UFO: Enemy Unkown, so said Firaxis lead designer Jake Solomon.

"You can't really pull out one of those main pillars and say, 'Well, we're not going to have destructible environments,'" he told 360 Magazine in a recent interview, "because that's not XCOM, 'We're not going to have fog of war…' you remove them and you've really damaged the experience. All of those things though, translate very poorly from the two dimensional era to the three dimensional era."

Jake also spoke about the teething issues he had creating the Enemy Unknown reboot: "But when we started listing out what that entailed, it became a bit daunting for everyone. We're proud of what we've done but… it's the sort of thing you hear people say in article, 'Why haven't they remade XCOM?' And now I read that and think, 'I can give you a lot of reasons why!' Because you have to do it justice."


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