MMO Updates

MMO Updates


Free for All: How I'm preparing for the release of Wakfu

Posted: 29 Feb 2012 09:00 AM PST

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Wakfu screenshot
I'm not your typical fanboy. I get excited about an upcoming game, but generally I will not believe in its greatness until I play it. Usually I can get my hands on the game before it comes out so I can see what the fuss is about, but I never find myself that ramped up until release day. Then, and only then, will I really pay attention.

Wakfu is one of those games I know is going to at least be different from its rivals. I have already played a bit in all of the betas and now know that it is far from your typical MMO. The classes are different and fun; the lore and artwork is amazing. It runs on almost any PC. The game doesn't insult the player with hand-holding and non-stop popups. It really does walk that fine line between a sandbox and a more linear game.

So how am I preparing for the release of this unique game?

Continue reading Free for All: How I'm preparing for the release of Wakfu

MassivelyFree for All: How I'm preparing for the release of Wakfu originally appeared on Massively on Wed, 29 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Choose My Adventure: Ballad of a teenage Zorai

    Posted: 29 Feb 2012 08:00 AM PST

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    I did get some great screenshots out of Ryzom, I have to say.
    Last week, the unthinkable happened. Or at least the unprecedented. Yes, after a dozen or so columns under my belt for Choose My Adventure, one of the "joke" choices finally won a poll. Either everyone thought that the paradise city was actually a thing in Ryzom or the impassioned pleas in the comments the week before had done the trick.

    For those of you under the misapprehension that this was, in fact, an actual thing, I apologize for the not particularly elaborate act of deception.

    My question to myself, at this point, was what I actually had to do at this point. Did this mean that I had to search through every city in the game to find a paradise, only to discover at the end that paradise had metaphorically been at home the whole time? Was I already in the paradise city, judging by the fact that some people would call the jungle a virtual paradise? The girls were pretty, the grass was green, and by almost any metric you cared to use, Corlede was as close to home as she was getting.

    But no, I knew what I had to do. Something I had known since I started playing. I went home.

    Continue reading Choose My Adventure: Ballad of a teenage Zorai

    MassivelyChoose My Adventure: Ballad of a teenage Zorai originally appeared on Massively on Wed, 29 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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      See the shores of the Anduin in LotRO's Update 6

      Posted: 29 Feb 2012 07:30 AM PST

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      Lord of the Rings Online - Thinglad swamp
      Lord of the Rings Online has a lot of ground to cover in its quest to follow the fellowship across the wilds and deep into Mordor. And like the mighty river Anduin, the game is slowly but inexorably snaking its way across the world that Tolkien created. Update 6: Shores of the Great River adds seven new explorable areas to Turbine's digital Middle-earth, and the company has taken the wraps off some new screenshots and videos to whet players' appetites.

      The patch brings us to Thinglad, Parth Celebrant, Eorlsmead, Wailing Hills, Limlight Gorge, the Brown Lands, and the Rushgore. Take a look at each of these areas in our Update 6 gallery below, then click past the cut for video tours of Limlight Gorge and Eorlsmead.

      [Source: Turbine press release]

      Continue reading See the shores of the Anduin in LotRO's Update 6

      MassivelySee the shores of the Anduin in LotRO's Update 6 originally appeared on Massively on Wed, 29 Feb 2012 10:30:00 EST. Please see our terms for use of feeds.

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        Why I Play: Final Fantasy XIV

        Posted: 29 Feb 2012 07:00 AM PST

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        One of the first shots I took from beta.
        From the moment I set foot in the beta to Final Fantasy XIV, I was hooked. This, if you somehow managed to miss everything going on around the game's launch, was the exact opposite of most players' reactions. Most people found the interface clunky and counterintuitive, the main form of content repetitive, and the combat system awkward and frequently frustrating.

        Here's the thing: None of those statements is wrong. The game has made enormous progress over the past year toward fixing those issues, but the players like yours truly who do enjoy the game don't love these elements. They love the game that lies underneath all of that, the design elements that shine through despite a lot of hoops you have to jump through first.

        I enjoyed the game at launch. I enjoy the game now, and based on what I've seen so far, I'm going to enjoy the game in the future. There's something very special about the game amidst all of the downsides, something that made me decide back in beta that even if this game is going to take extra work to play, it's going to reward the effort.

        Continue reading Why I Play: Final Fantasy XIV

        MassivelyWhy I Play: Final Fantasy XIV originally appeared on Massively on Wed, 29 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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          Hands-on with End of Nations

          Posted: 29 Feb 2012 06:00 AM PST

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          End of Nations
          Real-time strategy games aren't exactly in vogue at the moment. The genre is far from dead, but modern RTS games, with the notable exception of StarCraft, don't tend to appeal to as broad an audience as do MMOs. Trion Worlds and Petroglyph's proposed answer to genre stagnation is the upcoming MMORTS End of Nations. In fact, Trion thinks that what's really lacking in the RTS genre is a persistent world, one filled with robots and post-apocalyptic fascism.

          The team behind End of Nations has some serious industry cred. Publisher Trion Worlds is notable for its remarkably smooth-launching MMO, RIFT. Developer Petroglyph's pedigree is no less respectable (if a little dated), with titles like 1992's Dune II (widely credited for having inspired the Warcraft series of RTS games) and the original 1995 Command and Conquer under its belt.

          My time with this game was spent during the alpha testing phase, and many things might change between now and launch. Still, the bones of the game were there, and I'm happy to share my findings with you, discerning readers. From what I saw and experienced, End of Nations just might have what it takes to become the first "triple-A" MMORTS.

          Continue reading Hands-on with End of Nations

          MassivelyHands-on with End of Nations originally appeared on Massively on Wed, 29 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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            SWTOR launches in the Asia Pacific region

            Posted: 29 Feb 2012 05:30 AM PST

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            Kanga-Jedi
            Jury-rigged methods to create an Oceanic server are needed no longer: Star Wars: The Old Republic has officially launched -- a day early! -- in Australia, New Zealand, Hong Kong, and Singapore. BioWare is offering both the standard and digital deluxe version (the latter through Origin) for sale to interested space jockeys. The prices for both the client and subscriptions are in step with what we've seen from the North American and European product.

            Asia Pacific players who not only jump on board but either subscribe or use a 60-day game card by the end of April will also receive a Founder's Medal, which grants an in-game title.

            BioWare is aware that many players in these countries have already begun to play on NA servers, and as such the studio is offering a "limited-time opportunity" to transfer for free to a local server in late April. Entire guild transfers, however, will not be possible. The SWTOR FAQ page has more information about the transfer process and payment methods available.

            MassivelySWTOR launches in the Asia Pacific region originally appeared on Massively on Wed, 29 Feb 2012 08:30:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: How would you define a sandbox MMO?

            Posted: 29 Feb 2012 05:00 AM PST

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            The Daily Grind
            So yesterday on Twitter I conducted an extensive, exhaustive survey in which I asked, "Hai guyz, what makes a sandbox MMO a thing? You know?" It was probably a little less articulate than that. While I might be seen as the ultimate source of information in video games, the truth is that I'm struggling to come up with a precise definition of what, exactly, makes a "sandbox" MMO.

            Interestingly enough, the responses that some friends sent back my way were as varied as could be, suggesting that this might be more of a murky area than I assumed. Considering how much we throw the term around, both on Massively and elsewhere, I think it might be beneficial to come to a consensus.

            So how would you define a sandbox MMO? Is it the tools, the freedom, a lack of traditional leveling, the variety of non-combat activities, the tone, or something else entirely? Can you sum it up in one precise sentence?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: How would you define a sandbox MMO? originally appeared on Massively on Wed, 29 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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              Bigpoint's A Game of Thrones MMO to debut at GDC 2012

              Posted: 29 Feb 2012 04:00 AM PST

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              Screenshot -- A Game of Thrones
              Brace yourselves; GDC is coming. And with it comes the first ever public demonstration of Bigpoint's upcoming MMO title based on George R.R. Martin's hit fantasy series, A Game of Thrones. For the first time ever, players will be able to get a look at the world of Westeros brought to life in all its browser-based glory.

              Bigpoint CEO and founder Heiko Hubertz is understandably optimistic about the title, stating that the devs "intend to build a game that resonates intimately with its diehard community of followers, while also creating an authentic gaming experience that attracts newcomers to the franchise." So if you're heading to GDC 2012 and you want to take a look, just make a trip on over to Bigpoint's booth and see for yourself. What's that? You're not going to GDC this year? Well, then it's a good thing we're going for you! You can look for more info from our impressions coming later next week.

              Andremember: When you play the game of thrones, you win or you corpse run.

              [Source: Bigpoint press release]

              MassivelyBigpoint's A Game of Thrones MMO to debut at GDC 2012 originally appeared on Massively on Wed, 29 Feb 2012 07:00:00 EST. Please see our terms for use of feeds.

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                City of Heroes lets low-level players go Drowning in Blood

                Posted: 28 Feb 2012 05:00 PM PST

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                Okay, it's more like drowning in vines and gelatin, but that isn't as evocative.
                Designing a low-level instance is a challenge that's rarely discussed. High-level challenges are of course the marquee elements of any game, but the low-level content needs love. How do you introduce the concepts to players? How do you make the rewards meaningful while still making room for later improvement? City of Heroes is tackling precisely those problems with the new Drowning in Blood trial, a level 15-30 trial in Bloody Bay coming with Issue 22.

                In a recent developer diary, world designer Cord Carney explains how the team tried to balance both storytelling aspects and gameplay elements, keeping the second lower-level trial as engaging for new and returning players as the recent introductory trial Death From Below. Carney also explains how the trial will offer players a chance at obtaining a buff that lasts up to level 30, giving everyone a reason to participate with lower characters without unbalancing the endgame. It's an interesting look at making lower-level content engaging, epic, and fun.

                MassivelyCity of Heroes lets low-level players go Drowning in Blood originally appeared on Massively on Tue, 28 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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                The Game Archaeologist reminisces with EQMac vets

                Posted: 28 Feb 2012 04:00 PM PST

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                EverQuest
                I can hear you right now: "What, another week on EverQuest Mac? There's, like, six people who play that! Move on to Neocron already!" Oh, be patient my lovelies. I know that the whole EQMac termination/salvation thing is so yesterday's news, particularly with SOE embroiled in a completely different community fiasco last week, but I had one last thing to share with you.

                You see, a month ago when I heard that EQMac was going to be shut down, I put out some feelers for any players who might want to share their side of the story. Apparently, this small community is downright fanatical about this game and deluged my inbox with stories and pleas. While it seems like the crisis has passed for these players, I still want to share some of these testimonies with you because that's what this column is about.

                So indulge me with one last week of EQMac discussion before we shift our attention elsewhere. If you're curious why players in 2012 would deliberately choose to game on an archaic server with extremely old-school rules, then the answer awaits you after the jump. And if you'd like to try out this completely free version of EverQuest, then head over to the EQMac.com forums for step-by-step instructions.

                Continue reading The Game Archaeologist reminisces with EQMac vets

                MassivelyThe Game Archaeologist reminisces with EQMac vets originally appeared on Massively on Tue, 28 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  EQII producer teases March update info, promises more communication

                  Posted: 28 Feb 2012 03:30 PM PST

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                  EverQuest II
                  New EverQuest II Producer Holly Longdale has completed her maiden voyage around the good ship S.S. SOE, completing her first month of reviews and meetings as future plans are laid out. Now that she's gotten her feet wet, Longdale wrote a short letter to the community about the general activities and focus of the team.

                  The March update -- centered around the Velious storyline -- is coming along, and the team will be unloading tons of information in the near future. Longdale reports that it's not just new content that the EQII crew is concerned about, as bug fixing and refining features are a major priority for the team's engineers. Players irritated with the quest feather graphic issue will be happy to know that it's high up on the priority list.

                  Longdale also let players know that she's paying attention to "big hot-button issues" with the game and is trying her best not to overlook anything. She wraps up her post sharing the meaning behind her dev name, Windstalker, and promising that she'll be corresponding with the community frequently from here on out.

                  MassivelyEQII producer teases March update info, promises more communication originally appeared on Massively on Tue, 28 Feb 2012 18:30:00 EST. Please see our terms for use of feeds.

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                  LotRO's Wargs to be stealthy or beefy fighters

                  Posted: 28 Feb 2012 03:00 PM PST

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                  LotRO
                  It's a dog-eat-dog world in Middle-earth, and only the most vicious of canines will succeed in the cutthroat world of PvMP. Lord of the Rings Online is preparing for a whole host of monster play renovations with Update 6, and Wargs are on tap for some serious love. A new dev diary on the official LotRO site lists all of the many, many changes coming for Wargs due to this shift in focus.

                  As a stealth class, Wargs were seen by developers as being too vulnerable to imminent death after entering into combat. As such, the devs are beefing up the class' survivability by giving players a choice. With Update 6, Wargs can move between Shadow (stealth) and Flayer (brawler) stances, depending on the player's preference and situation. The Flayer stance will replace the old Shadow Howler one.

                  Turbine previously outlined other changes for PvMP in Update 6, including Weavers, Audacity, and Commendations.

                  MassivelyLotRO's Wargs to be stealthy or beefy fighters originally appeared on Massively on Tue, 28 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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                  Custom-tailor your character with Guild Wars 2's traits and attributes

                  Posted: 28 Feb 2012 02:30 PM PST

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                  Screenshot -- Guild Wars 2 trait panel
                  To many people, character customization is an incredibly important part of MMORPGs. We're not just talking about cosmetic customization, though; many of those players also want the freedom to customize how their characters play. The Guild Wars 2 team is well aware of this, and in fact the devs have released a new dev diary detailing just how players will be able to tweak their characters through the use of traits and attributes.

                  Players who have been following GW2 up until this point may already be familiar with the game's four primary attributes: power, vitality, precision, and toughness. But the team decided that four wasn't quite good enough, so five more attributes were thrown into the mix. While these five new attributes (three for offense, two for support) offer new and exciting ways to customize your playstyle, the catch is that players can only gain points in these attributes through trait lines or gear. Each profession also gets a profession-specific attribute. For instance, Rangers get the empathy attribute, which increases the attributes of the hunter's pet.

                  Traits, on the other hand, operate more like traditional MMO talent trees. Each class is given access to five different trait progression lines; each of these trait lines matches up to a pair of attributes that will be improved each time the player puts points in the corresponding tree. The trait lines also unlock major trait slots that can be filled with -- you guessed it -- a major trait to further customize the character's playstyle. But there's a lot more to the system than we can fit here, so click on through the link to the ArenaNet dev blog below and give the full blog a read.

                  MassivelyCustom-tailor your character with Guild Wars 2's traits and attributes originally appeared on Massively on Tue, 28 Feb 2012 17:30:00 EST. Please see our terms for use of feeds.

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                  Funcom gutting Age of Conan's crafting system, starting over

                  Posted: 28 Feb 2012 02:00 PM PST

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                  Age of Conan - I have no crafting shots because the current system sucks that bad
                  Age of Conan's latest development update is here, and producer Craig "Silirrion" Morrison has quite a lot to say about the game's forthcoming crafting revamp. And when we say revamp, we mean revamp. "When we sat down and looked at the system and how we could add depth and improve engagement, it became clear that it was better to start over," Morrison says.

                  He isn't kidding either, as the new system does away with awkward quest blocks to progression and instead ties your advancement directly to making items and using the relevant skills.

                  Harvesting nodes will also spawn with more variety (and at more locations), and the much-reviled random NPC attacks that used to happen while harvesting are finally being dropped. Still want more details? Well, material quality will matter, there will be some sort of refining process, and there's an entirely new system for the actual production of an item. There's a lot more to Age of Conan's new crafting system, of course, but we're out of space, so you'll need to head to the official site to check it out.

                  MassivelyFuncom gutting Age of Conan's crafting system, starting over originally appeared on Massively on Tue, 28 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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                  First official MechWarrior Online trailer drops into action

                  Posted: 28 Feb 2012 01:30 PM PST

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                  MechWarrior Online trailer still
                  For some time now, the folks at Piranha Games have been teasing us with 'Mech reveals, Q&As, and steady info drips. Now, finally, we get to see those big badass 'bots in action, as the studio has just unveiled the first official trailer for MechWarrior Online. The short teaser trailer takes fans inside the cockpit of one of the game's monumental BattleMechs as its pilot prepares for an aerial drop.

                  But you know what they say -- a picture's worth a thousand words. We're not sure what a video's worth, but we do know that we don't have that much room, so just click on past the cut and feast your eyes on MechWarrior Online's premiere trailer.

                  Continue reading First official MechWarrior Online trailer drops into action

                  MassivelyFirst official MechWarrior Online trailer drops into action originally appeared on Massively on Tue, 28 Feb 2012 16:30:00 EST. Please see our terms for use of feeds.

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                  Test your luck with RuneScape's Squeal of Fortune

                  Posted: 28 Feb 2012 01:00 PM PST

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                  Hey, that's not Vanna White!
                  It's time to step right up and spin the... squeal? Jagex Games Studio, creator of the ever-popular browser-based title RuneScape, announced in a painfully punny press release today that a new minigame known as Squeal of Fortune has been added to the game. As anyone familiar with the game's real-life namesake may have guessed, the minigame is a game of chance that involves spinning a wheel for fabulous prizes. Of course, RuneScape puts its own twist on the classic game show by somehow involving the squishing of goblins. We're not sure we want to know.

                  At any rate, players can win all kinds of prizes from Squeal of Fortune, ranging "from valuable day-to-day resources to legendary and powerful weapons," so what are you waiting for? Head on over to RuneScape's official site and go for a spin.

                  [Source: Jagex Games Studio press release]

                  MassivelyTest your luck with RuneScape's Squeal of Fortune originally appeared on Massively on Tue, 28 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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                    The Soapbox: There's no such thing as a miracle MMO

                    Posted: 28 Feb 2012 12:30 PM PST

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                    Soapbox
                    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                    They're out there, in every forum, in every comment section, and across the blogosphere. They number in the thousands if not tens of thousands (just spitballing here), and they all share three common traits. One, they're discontented with any and all current MMOs; two, they love to gripe about said discontentment to anyone who will listen; and three, they have a grand hope that a particular upcoming title will finally break the discontentment code to become the be-all, end-all MMO for them.

                    The miracle MMO, if you will.

                    This is going to be the MMO that will right all wrongs. It will shift paradigms, break us out of whatever rut we're supposed to be in, and make us all fall down on our knees in gratitude that we have the privilege of living in such a grand age as this.

                    So let's cut to the chase: There's no such thing as a miracle MMO, and there never will be -- except in your mind. If you can come to terms with that, you'll be a lot happier as a gamer.

                    Continue reading The Soapbox: There's no such thing as a miracle MMO

                    MassivelyThe Soapbox: There's no such thing as a miracle MMO originally appeared on Massively on Tue, 28 Feb 2012 15:30:00 EST. Please see our terms for use of feeds.

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                      ArcheAge explores the possibilities of an open world in a new video

                      Posted: 28 Feb 2012 12:00 PM PST

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                      ArcheAge
                      Who would have thought that something as mundane as tractors could get us so excited? And yet ArcheAge does exactly that, as a new video from the closed beta shows off the latest model of drivable tractors, useful in both field irrigation and cargo hauling. Players are shown spraying down fields with a forward-facing nozzle, resulting in the quick growth of plants.

                      In addition to the zen and art of tractor pulling, this video briefly highlights several other aspects of this gorgeous game. It illuminates the creation and use of a trebuchet in castle sieges, underwater exploration, housing decorations, and painstakingly animated dragon-lion mounts.

                      While the video may not be in English, it's still a drop of cool water in the mouths of fans thirsty for this upcoming MMO. You can check out all of the lush goodness after the break.

                      [Thanks to Dengar for the tip!]

                      Continue reading ArcheAge explores the possibilities of an open world in a new video

                      MassivelyArcheAge explores the possibilities of an open world in a new video originally appeared on Massively on Tue, 28 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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                        Massively Speaking Episode 188: Podcasting on two hours of sleep

                        Posted: 28 Feb 2012 11:00 AM PST

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                        The Secret World
                        Massively Speaking Episode 188 wants you to know that colds are the pits -- and sleep ninja babies are just wicked to the core. But your intrepid hosts soldier through massive sleep deprivation to bring you garfle monkey shuffles! Also, popcorn purple Qwerty.

                        Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                        Get the podcast:
                        [iTunes] Subscribe to Massively Speaking directly in iTunes.
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                        [MP3] Download the MP3 directly.
                        Listen here on the page:



                        Read below the cut for the full show notes.

                        Continue reading Massively Speaking Episode 188: Podcasting on two hours of sleep

                        MassivelyMassively Speaking Episode 188: Podcasting on two hours of sleep originally appeared on Massively on Tue, 28 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                          Lay waste to the wasteland in new Grimlands shooter

                          Posted: 28 Feb 2012 10:00 AM PST

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                          Game publishers (and a few game news sites) have a funny habit of applying the term MMO to anything and everything under the sun. We've been keeping an eye on Grimlands for a while now, and while we're still not sure whether it's an MMO, it basically had us at post-apocalyptic.

                          Free-to-play publisher gamigo says its upcoming wasteland shooter comes complete with "a comprehensive crafting system, guild towns, vehicles, and PvP content." Regardless of whether it is or isn't a full-fledged MMO in every sense, it looks like a good time, particularly in light of the new trailer that shows off a bit of ambiance and a bit of gameplay footage.

                          Grimlands is a third-person shooter being developed by Drago Entertainment, and you can watch the full clip after the cut.

                          [Source: gamigo press release]

                          Continue reading Lay waste to the wasteland in new Grimlands shooter

                          MassivelyLay waste to the wasteland in new Grimlands shooter originally appeared on Massively on Tue, 28 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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