MMO Updates

MMO Updates


Rise and Shiny recap: Fiesta Online browser version

Posted: 19 Feb 2012 09:00 AM PST

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Fiesta Online screenshot
Fiesta Online is getting pretty long in the tooth. Heck, it's a game I have played and returned to several times over the years, and I've never quite stuck with it. Don't get me wrong -- the game is quite nice-looking for its style and always seems to have a ton of players on, but there are a lot of titles I would love to be spending time with. Unfortunately, I have to pick and choose, and a game like Fiesta Online will normally land on the list of games that I play very infrequently. I had a great time recently when I toured some high-level content with the developers and was more excited to hear about a browser version of the game coming out soon.

Why would a browser version matter? I have predicted (and I am still sticking by this prediction) that most MMO content will be delivered via the browser within five years. The truth is that most MMO players probably play a browser game already, especially when you consider games like RuneScape, Dark Orbit, Battlestar Galactica Online, Club Penguin and scores of others, but I mean to say that the browser will become the accepted way to get your MMO content. Yes, one day we will look back, giggle, and say, "We used to download and install massive files just to play a game!"

So how does Fiesta Online's browser version perform, and what is the point of having one in the first place?

Continue reading Rise and Shiny recap: Fiesta Online browser version

MassivelyRise and Shiny recap: Fiesta Online browser version originally appeared on Massively on Sun, 19 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of February 11th, 2012

    Posted: 19 Feb 2012 07:00 AM PST

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    MV TV logo
    It's time again to recap the best moments from the past week of livestreaming. Each week Massively hosts several livestreams and chats that showcase your favorite titles! Keep an eye on the Massively TV Guide so that you never miss a single event. We show off a large variety of different games and boast quite a few different personalities as well!

    This week we had some Guild Wars goodness, house construction in RuneScape, more APB: Reloaded action on Tboo Thursday, a bit of Arcane Tranmuting in Runes of Magic with Jeremy, an explanation of magic in Ryzom with yours truly, and some Imp-ownage by Dylan in Star Wars: The Old Republic. And Adventure Mike returns with some Guild Wars and Nexus: Kingdom of the Winds streaming!

    Continue reading Previously on MV TV: The week of February 11th, 2012

    MassivelyPreviously on MV TV: The week of February 11th, 2012 originally appeared on Massively on Sun, 19 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What do you look for when taking screenshots?

      Posted: 19 Feb 2012 05:00 AM PST

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      Not like she'll have many times to wield a shoulder-mounted cannon, right?
      There's an art to taking a cool screenshot, an art that I'm sadly not very good at. I never seem to be able to take good shots in combat, and my attempts at picking out perfect environments are pretty much nonexistent. The one thing I can do is ensure that whether I'm in Final Fantasy XIV or Star Wars: The Old Republic, I have good screenshots of my characters looking cool. I've paused what I'm doing in-game on occasion just to make sure that I can line up a nice character shot perfectly.

      Of course, some people can find perfect angles for landscapes. Some people look for a funny glitch or a strange character type. And some people just find the right art to capture an intense battle in one moment. What do you look for when you're taking a screenshot? Do you go to great lengths to set up the right shot, or do you just have a knack for getting a certain picture type just right?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What do you look for when taking screenshots? originally appeared on Massively on Sun, 19 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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        The Tattered Notebook: The insider's guide to Erollisi Day

        Posted: 18 Feb 2012 03:00 PM PST

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        Steven and Douglas EQII
        As EverQuest II gracefully ages, it's become a game that's rich with content. That's especially true of the in-game holidays, like the current live event, Erollisi Day. And now that Erollisi herself has returned, the holiday is cause for celebration rather than remembrance.

        The event is winding down, but there are still a few days left to participate. In this week's Tattered Notebook, we'll highlight some of the many things to do during Erollisi Day, including something old, something new, something borrowed, and something.... Gnome!

        Continue reading The Tattered Notebook: The insider's guide to Erollisi Day

        MassivelyThe Tattered Notebook: The insider's guide to Erollisi Day originally appeared on Massively on Sat, 18 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: Get together

          Posted: 18 Feb 2012 01:00 PM PST

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          The Mog Log header by A. Fienemann
          Grouping with other players is inconvenient. It can also be a lot of fun, but it takes more work to get a half-dozen people running in the same direction compared to just operating on your lonesome. But you're a lot more likely to stick with a game if you can find other people to play with, and thus both Final Fantasy XI and Final Fantasy XIV have offered different approaches to grouping and encouraging parties.

          When I started playing MMOs back when Final Fantasy XI launched, I wound up being soured by the game's insistence on grouping for a long while. These days, I can take a much more objective view of both sides because for all the hiccups that the system brings, Final Fantasy XIV's much more open environment has its own pitfalls -- some a result of basic game design, some a result of the less demanding approach. But why just look at this from the top down?

          Continue reading The Mog Log: Get together

          MassivelyThe Mog Log: Get together originally appeared on Massively on Sat, 18 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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            The Road to Mordor: Ten things to do in East Bree-land before you die

            Posted: 18 Feb 2012 11:00 AM PST

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            LotRO
            It's been a long, long time since I've been able to work on this series, going through each Lord of the Rings Online zone quest by quest and pulling the top 10 locations, points of interest, or missions for the aspiring adventurer to check out. There are many reasons I've been tardy in continuing it, but no excuses today! Today we dine in the Prancing Pony, for tomorrow we die!

            I decided to divide Bree-land into two separate articles, with this one covering the eastern portion and Bree proper, and the upcoming one tackling the western and northern areas. This is not just because Bree-land is a pretty dang big zone but because it's pulling double-duty: East Bree-land and Bree serves as the 1-15 leveling area for Men, while the west invites all four races to continue the journey to level 20.

            While it may seem like a generic fantasy zone on the surface, Bree-land is actually teeming with interesting details, stories, and activities. I've never regretted leveling in the area (it's a darn sight better than Ered Luin), and it was pretty tough to limit myself to just 10 activities for this list. So what should you do in East Bree-land before you die? Let's take a look!

            Continue reading The Road to Mordor: Ten things to do in East Bree-land before you die

            MassivelyThe Road to Mordor: Ten things to do in East Bree-land before you die originally appeared on Massively on Sat, 18 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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              Champions Online puts out Alerts for heroes

              Posted: 18 Feb 2012 09:00 AM PST

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              Champions Online
              Executive Producer Rob Overmeyer is beating the drums about the "big goals" for Champions Online's next update. Possibly one of the biggest of these goals is the addition of the Grab Alerts system, and in a new dev diary, Overmeyer outlines how these will work.

              Grab Alerts are small team instances designed to allow players to get into exciting scenarios without a lot of waiting. Each Alert centers around a super-villain who's up to no good -- such as a heist or kidnapping -- and challenges players to thwart the evil-doer's efforts. Overmeyer promises that it will take just "two clicks" to get into an Alert, as the system will team up like-minded heroes automatically and then toss them into the instance.

              Alerts will be shuffled around on a regular basis as to keep things fresh, so players will need to check the Alert Rotator to see which ones are available. If a player is looking for a specific reward that's tied to a certain Alert, the Rotator will help him or her find it. Overmeyer promises a wide range of rewards including costumes, gear, and bonuses.

              MassivelyChampions Online puts out Alerts for heroes originally appeared on Massively on Sat, 18 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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