MMO Updates

MMO Updates


TERA Europe closed beta weekend starts today

Posted: 16 Feb 2012 09:00 AM PST

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TERA - Poporri Mystic
We've talked a lot about the American version of TERA's closed beta, but today the European client is taking center stage as Frogster kicks off its first closed beta weekend at 3:00 p.m. Central European Time.

Testers will receive two character slots and they'll have the opportunity to explore content up to and including level 22. Frogster is also enabling guild PvP and a new outlaw mission in the town of Velika. This weekend's test marks the start of five closed beta events leading up to TERA Europe's May 3rd release date.

[Source: Frogster press release]

MassivelyTERA Europe closed beta weekend starts today originally appeared on Massively on Thu, 16 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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    TERA hi-resolution textures patch now available

    Posted: 16 Feb 2012 08:00 AM PST

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    TERA - Amani PvE
    Those of you who found TERA's recent closed beta weekend a bit lacking on the eye-candy front can take heart. En Masse has been hard at work prepping the American client's high-resolution textures for public consumption, and they'll be included in the next beta weekend which begins on February 24th.

    The only catch is the fact that the new shinies have added a whopping seven gigabytes to the client download, but luckily En Masse is allowing testers to start patching now. The firm has also released the latest beta patch notes, so head to the official TERA forums for all the details.

    MassivelyTERA hi-resolution textures patch now available originally appeared on Massively on Thu, 16 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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    A closer look at Guild Wars 2 world vs. world PvP

    Posted: 16 Feb 2012 07:00 AM PST

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    Trebuchets lob death over the battlements of Stonemist Castle, the gigantic central stronghold in the Mists.
    Guild Wars 2's competitive 5-player PvP has been getting a lot of love lately. To even the score, ArenaNet has put up a blog post dedicated to the second PvP type in Guild Wars 2: world vs. world, in which three servers compete in a two-week battle for glory.

    Each WvW arena is made up of four huge maps. Each map is capable of holding more than 100 players from each of three factions (servers), which means that upwards of 1,200 concurrent players will be able to get in on the large-scale action. The beauty of having three teams duking it out is that things tend to balance themselves out naturally. If one team goes beast-mode and starts making life miserable for everybody, the other two teams can naturally gang up to fight against the first.

    Although lore justification might be a little tricky, in a world with as much magitech the Guild Wars universe already plays host to, it's not too hard to imagine that people from alternate versions of the same world get spat into yet another mutually accessible copy of the world, where their first inclination is (naturally) to start beating the crud out of each other.

    Continue reading A closer look at Guild Wars 2 world vs. world PvP

    MassivelyA closer look at Guild Wars 2 world vs. world PvP originally appeared on Massively on Thu, 16 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Ask Massively: Continuing dental nightmare edition

      Posted: 16 Feb 2012 06:00 AM PST

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      Given the option, I would have my teeth replaced with mechanical versions capable of shooting lasers.
      Back in December, I went in with a toothache and was informed that I had two options: Either the tooth could be yanked, or it could be saved via a root canal. I picked the latter option, which has provided me with a variety of new and interesting experiences, among them getting red-hot filler shoved into my jaw, having a nerve directly squirted with numbing agent, and getting a tooth shaved down to a nub while a sharp suction device jabbed at my gums. The whole process is almost over at long last, and I am relatively certain the last step will involve throwing a rabid weasel at me.

      In other news, it's time for this week's installment of Ask Massively, covering our column procedure and the continuing saga of World of Warcraft's subscriber losses. As always, questions for future installments may be submitted via mail to ask@massively.com or left in the comments. Questions may be edited slightly for clarity and/or brevity.

      Continue reading Ask Massively: Continuing dental nightmare edition

      MassivelyAsk Massively: Continuing dental nightmare edition originally appeared on Massively on Thu, 16 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Would you fund an MMO via Kickstarter?

        Posted: 16 Feb 2012 05:00 AM PST

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        Grim Fandango
        So the gaming world is abuzz with news of DoubleFine's huge Kickstarter payday. While it's true that there are only a handful of gaming studios with the resume necessary to make such a splash, it's also true that little-guy dev outfits around the globe are now aware of the funding potential inherent in connecting with your fans.

        RPG maker Obsidian has begun exploring its options, Brian Fargo is interested in creating a sequel to Wasteland via crowdfunding, and it's only a matter of time before a fledgling MMORPG designer follows suit. For this edition of the Daily Grind, let us know how you feel about a brave new publisher-free world. Would you enjoy cutting out the proverbial middleman when it comes to your gaming dollars, and more specifically, would you contribute to an MMO via Kickstarter?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Would you fund an MMO via Kickstarter? originally appeared on Massively on Thu, 16 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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          MechWarrior Online discusses the fine details of advancement

          Posted: 15 Feb 2012 07:00 PM PST

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          Centurions have never looked quite so impressive.
          MechWarrior Online continues its march along in development, but that's no reason for fans to just wait and see what happens. A new installment in the developer blog that answers community questions has just been unveiled, tackling a variety of different topics. The primary focus is on customizing your 'Mech and advancing your character skills, building off of the recent discussion regarding the means of advancement and how players can upgrade their skills.

          As outlined by the questions, the experience system will in some ways be reminiscent of EVE Online's -- players won't be able to respec, but there will be no limitations on starting to put points in a new tree while retaining the benefits of previously spent points. It's also confirmed that your experience with a given chassis remains even if you move on from the 'Mech in question should you later choose to return. If you're worried about the fine details of self-improvement in the upcoming game, the latest answer should put most of your questions to rest.

          MassivelyMechWarrior Online discusses the fine details of advancement originally appeared on Massively on Wed, 15 Feb 2012 22:00:00 EST. Please see our terms for use of feeds.

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          Free for All: Comparing the payment models of RuneScape and Illyriad

          Posted: 15 Feb 2012 06:30 PM PST

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          Illyriad and RuneScape maps
          Last week, I introduced you to two of my favorite free-to-play or freemium payment models. Payment models are endlessly fascinating because so many players normally didn't think about them until free-to-play and freemium models stopped being something that only came from foreign shores. Now, everyone has an opinion about which payment model is the best. I tend to love simple ones, as close to simple as I can get. If a game is truly wonderful, however, I don't care if the developers ask players to cut off their right arms. I've paid my fair share and continue to do so.

          In fact, in one of the most disturbing trends of the last few years, players have begun bemoaning the lack of a free version of their favorite game. I see it all the time: players publicly wishing for the time that their favorite game will go free-to-play so they can return without paying a dime. Sure, I can understand being strapped for cash and needing an easy way to get back to an old title, but come on... those titles might not be around much longer if players do not support them in the first place. I am not a fan of free-to-play because I am cheap or because I need to avoid paying developers what they deserve. I have said it before, and I will say it again: I am a fan of free-to-play because it lets me decide when I want to spend my money. There's a big difference.

          So let's chat about two of my favorite game's payment models.

          Continue reading Free for All: Comparing the payment models of RuneScape and Illyriad

          MassivelyFree for All: Comparing the payment models of RuneScape and Illyriad originally appeared on Massively on Wed, 15 Feb 2012 21:30:00 EST. Please see our terms for use of feeds.

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            Choose My Adventure: Quest rhythm

            Posted: 15 Feb 2012 06:00 PM PST

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            Not pictured: Corlede being tied up by Zorai cavalry and insisting that they call her Dances with Bodoc.
            Questing is an essential part of MMOs. You can say that players should be the ones crafting stories in games, not the developers, but quests provide you with structure and guidance. Even if you can create all sorts of stories on your own, it helps to know what the world is supposed to be like and how to set your own objectives. Not to mention the fact that having some sort of pointer is massively useful when you start playing.

            So it makes sense to take a good look at the questing in Ryzom, even though the game definitely veers toward the "sandbox" side of the fence. Plus, questing won the poll last week, so even if I thought quests were categorical garbage, that would still be my destination. I can't run you through all of the quests that I've done in the game, but one in particular lent itself to a narrative, albeit in a somewhat disjointed form.

            Continue reading Choose My Adventure: Quest rhythm

            MassivelyChoose My Adventure: Quest rhythm originally appeared on Massively on Wed, 15 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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              Dark Age of Camelot producer's letter looks toward the future

              Posted: 15 Feb 2012 05:30 PM PST

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              Screenshot -- Dark Age of Camelot
              Dark Age of Camelot's Valentine's Day event is still in full swing, but the devs over at Mythic Entertainment have plenty more in store for players. Stuart Zissu, DAoC's producer, stopped by the official site to give players a heads-up as to what they can expect in upcoming updates. For starters, the next phase of the ongoing live event will be coming sometime "in the next few months," and players are warned that the Pict encampments they've already encountered are only the tip of the proverbial iceberg.

              On top of that, the devs will be adding a number of new titles throughout the year that center on the long-running title's 10th anniversary. Zissu adds that "there will also be new titles for the next phase of the live event" as well as a special trophy commemorating Dark Age of Camelot's 10 years of RvRvR action. For more information, including details on DAoC's first video contest, just click on through the link below and give the post a look.

              MassivelyDark Age of Camelot producer's letter looks toward the future originally appeared on Massively on Wed, 15 Feb 2012 20:30:00 EST. Please see our terms for use of feeds.

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              WildStar unveils questing with a Twitter budget

              Posted: 15 Feb 2012 05:00 PM PST

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              No force in the 'verse can stop me.
              Nobody likes reading quest text. Having to sift through five paragraphs of text just to figure out what you're doing isn't anyone's idea of a good time. The latest entry in the WildStar Wednesday series of developer blogs is all about how the team has tried to do away with mind-numbing and ponderous quest text. And the narrative design team does so by paring down quest text to a quick snippet no longer than a Twitter post.

              While there are ways to construct smaller entries, of course, the entry discusses how the 140-character limit makes for a good building block to keep players engaged -- it's short enough that you can read it quickly but not so short that it omits important information. In addition to showing a quest get brought down to a quick bite-sized snippet, the entry also talks about keeping control in the hands of the player and letting the story unfold organically, both things that should be of interest to WildStar fans eager for more information.

              MassivelyWildStar unveils questing with a Twitter budget originally appeared on Massively on Wed, 15 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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              Online gaming linked with marital dissatisfaction

              Posted: 15 Feb 2012 04:30 PM PST

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              seriously, though
              Good news, gamers! You can now blame another dysfunction (if you have it, and I'm sure you don't) on the games you play! It's not enough that those nasty ol' video games are making you violent and antisocial -- a new survey put out by Brigham Young University is linking online gaming with a decrease in marital satisfaction.

              The survey states that "gaming widows," whose spouses neglect them to focus on gaming, are dissatisfied with the states of their marriage. How that differs from corporate widows, football widows, or any other neglected spouse without a catchy title isn't really specified. Another conclusion pointed out by the survey is that when spouses play together, the marriage tends to be in pretty good shape. Who'd have ever thought that spending time bonding over a shared interest would be healthy for a relationship?

              While we're all in agreement that your level 80 Paladin probably doesn't deserve as much of your love and affection as your spouse, if you hadn't figured that out on your own, gaming probably isn't the root of your problems. Just a thought.

              MassivelyOnline gaming linked with marital dissatisfaction originally appeared on Massively on Wed, 15 Feb 2012 19:30:00 EST. Please see our terms for use of feeds.

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              SteelWar Online kicks off alpha testing

              Posted: 15 Feb 2012 04:00 PM PST

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              Once those robots have you in their grasp, you can't escape.  Because robots are made of steel, and steel is strong.
              Are there enough robots in your life? If your answer is "yes," you're most likely not concerned about the alpha testing of SteelWar Online. For those of us who instead welcome our new mechanical overlords, the kickoff of the alpha test is good news, as it means that the game is drawing ever closer to release. And seeing as it's a browser-based game available directly via Facebook, you'll have an easy time if you feel the urge to take part in said testing.

              Not a big fan of testing free-to-play games? Well, developer PopPace is trying to sweeten the pot slightly. During the alpha test, players will be given the equivalent of $2000 to blow in the game's cash shop, unlocking every option at will. While that's only good for the alpha test, players will receive an extra stash of microtransaction currency once the game goes live, and an extra stipend will be granted to players who find and report bugs. It's just the thing to fill that robot-shaped void in your life.

              [Source: PopPace press release]

              MassivelySteelWar Online kicks off alpha testing originally appeared on Massively on Wed, 15 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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                Pathfinder Online will let players run the kingdom

                Posted: 15 Feb 2012 03:30 PM PST

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                The game itself has no real art yet, but the pen-and-paper game has quite a few nice pieces.
                If you've played the Pathfinder tabletop game that Pathfinder Online is based upon, you know that you need to have grouping. After all, the former is all about bands of adventurers exploring the wilds. So it's fitting that the most recent developer blog is all about the game's methods of managing groups and playing in different numbers. And this isn't just a matter of parties or solo play -- at the high end, players can be running entire kingdoms as a social unit.

                Solo play is meant to be somewhat discouraged, as the blog notes it will be a much more difficult road for a dedicated lone wolf. Parties will be the next step up, holding an undetermined number of players (the working target has about 24 players at the high end). Above those are chartered companies, settlements, and as mentioned, entire new player-run kingdoms. It's going to produce some interesting dynamics to have player organizations in such abundance, but the developers seem to have some confidence in their initial designs.

                MassivelyPathfinder Online will let players run the kingdom originally appeared on Massively on Wed, 15 Feb 2012 18:30:00 EST. Please see our terms for use of feeds.

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                City of Heroes takes to the shadows with new Darkness Control info

                Posted: 15 Feb 2012 03:00 PM PST

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                Screenshot -- City of Heroes
                It's time for yet another issue of The Intrepid Informer, and this time the spotlight is on one of City of Heroes' upcoming new power set, Darkness Control. Darkness Control does exactly what it says on the tin, granting players dominion over the powers of darkness in order to subjugate and control their enemies. With a number of roots, debuffs, and even a couple of pets, the Darkness Control powerset is sure to please Controllers and Dominators of all varieties. But wait, that's not all. In addition to the Darkness Control power set, Paragon Studios is introducing two new secondary power sets: Darkness Affinity for Controllers and Dark Assault for Dominators. All of these new power sets will be free to VIP players, though premium players will have to purchase the Darkness Control set on the Paragon Market. Oh, and before we forget, be sure to drop into City of Heroes this weekend for a double XP weekend.

                For the full details on the new power set as well as some handy tips and tricks from the designers, just click on past the link below to the City of Heroes official site.

                MassivelyCity of Heroes takes to the shadows with new Darkness Control info originally appeared on Massively on Wed, 15 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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                Seven Souls Online gets competitive with its closed beta

                Posted: 15 Feb 2012 02:30 PM PST

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                Screenshot -- Seven Souls Online
                Last week, we gave you folks the opportunity to grab a beta key for NEOWIZ GAMES' upcoming F2P title Seven Souls Online. Well, the time has come to put those keys to good use. The game's developers announced in a press release today that Seven Souls Online has entered closed beta testing, but this isn't an ordinary beta test. No, this is a beta contest. You see, NEOWIZ GAMES wants to make sure that players report all the bugs they come across, so the studio is offering some extra incentives.

                Throughout the course of the beta test, players can take part in The Great Bug Hunt, in which players are asked to submit bugs with screenshots and directions for replication. The seven players who submit the most useful bug reports will be rewarded with an iPad 2. If you're not up for all that bug-reporting work, though, don't worry. The studio is also asking beta testers to submit their most iconic screenshots that they think "represents Seven Souls Online." Players will vote on the forums for the best entry, and the top five contestants will receive an "ultra-rare" mount known as the Burning Ghost Mount, which sounds pretty awesome if a bit surreal. To get in on the beta testing action, just click on over to the game's official site.

                [Source: NEOWIZ GAMES press release]

                MassivelySeven Souls Online gets competitive with its closed beta originally appeared on Massively on Wed, 15 Feb 2012 17:30:00 EST. Please see our terms for use of feeds.

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                  Dark Legends' teaser trailer is to die for

                  Posted: 15 Feb 2012 02:00 PM PST

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                  Dark Legends
                  We've gotten our first glimpse at the world of Spacetime Studios' Dark Legends, and it certainly sets a different tone than the mobiile MMO developer's past efforts. In this teaser trailer, a haunting rendition of House of the Rising Sun plays as blood flows back up and into the mouth of a delighted vampire.

                  Slated for release in the first quarter of this year on iOS, Android, and Chrome, Dark Legends is all about the supernatural underbelly of society. Players will choose a society of vampires to join and go forth to battle nasties like werewolves and zombies.

                  You can watch the trailer after the jump!

                  Continue reading Dark Legends' teaser trailer is to die for

                  MassivelyDark Legends' teaser trailer is to die for originally appeared on Massively on Wed, 15 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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                    Star Trek issues Foundry Challenge to all captains

                    Posted: 15 Feb 2012 01:30 PM PST

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                    STO
                    Star Trek Online's Foundry has been a powerful -- and tricky -- tool for players to create missions for others to enjoy. To encourage starship captains to create the best possible Foundry missions, Cryptic has issued its first Foundry Challenge with a top prize of 500 Cryptic Points for the C-Store.

                    Creators have three weeks (until March 7th) to make a mission revolving around the murder of a diplomat on Risa, after which players will field-test the results and vote on the best one of the bunch. Only one winner will be selected for the prize.

                    This is intended to be the first of many subsequent Foundry Challenges, each running the span of a month. There are several rules for each entry, including length and story topic. Cryptic is encouraging players to discuss the created missions on the forums in their quest to disseminate the cream of the crop.

                    In other STO news, Cryptic's adding a Deep Space 9 bundle to the game that includes a bridge set, special Duty Officers, costumes, weapons, and a Type-10 (Chaffee) shuttlecraft. The bundle will set purchasers back 1800 CP.

                    MassivelyStar Trek issues Foundry Challenge to all captains originally appeared on Massively on Wed, 15 Feb 2012 16:30:00 EST. Please see our terms for use of feeds.

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                    Why I Play: Wurm Online

                    Posted: 15 Feb 2012 01:00 PM PST

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                    Wurm Online village
                    The thing about MMOs is that most of them are terrible. There, I said it.

                    Here at Massively, we're exposed to more MMOs than we could ever possibly play to the point of complete enjoyment. We play some for First Impressions articles, we play some for livestreaming, and we play some to see what all the hype is about, but these are often very different games than the ones we sit down to enjoy at the end of the day.

                    That's why I wanted to start this series of articles called Why I Play. Just like The Soapbox articles, Why I Play will be a weekly column penned by various members of the Massively staff. We'll talk about which games we enjoy the most and what it is about these MMOs that keep us hooked so passionately. These aren't reviews; they're not guides or lists of features; and they're not based on any kind of launch-day deadline. We're not selling you anything, and we don't expect you to agree with us. These articles will simply be a personal ode to our favorite MMOs.

                    So follow along as I kick things off with what has been my favorite MMO for probably the last 18 months: Wurm Online.

                    Continue reading Why I Play: Wurm Online

                    MassivelyWhy I Play: Wurm Online originally appeared on Massively on Wed, 15 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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                      DCUO's Battle for Earth pack spells the final confrontation with Braniac

                      Posted: 15 Feb 2012 12:30 PM PST

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                      DCUO
                      The confrontation between Brainiac and the world's most superpowered figures is coming to a head, as SOE announced that a final confrontation with DC Universe Online's premier villain will take place in the game's third DLC pack. Titled The Battle for Earth, the pack will pit players against Brainiac's final avatar, the Avatar of Magic, during a raid on Wonder Woman's home of Themyscira.

                      To assist players with this new raid, SOE is arming superheroes with the game's ninth powerset: Earth Powers. Earth-using heroes can excel at both tanking and damage by using earthquakes and constructs to bring the pain to enemies.

                      The core of the pack's storyline will lead players through the struggles against Brainiac as he creates Prime Avatars to conquer the world. The Battle for Earth DLC pack also includes an invasion in South Gotham, another raid, duos, and a Courthouse Alert.

                      SOE says that the DLC pack is coming "soon" and will be included for Legendary members or available to purchase for Premium and free players. You can check out screenshots from the pack in the gallery below.

                      [Source: SOE press release]

                      MassivelyDCUO's Battle for Earth pack spells the final confrontation with Braniac originally appeared on Massively on Wed, 15 Feb 2012 15:30:00 EST. Please see our terms for use of feeds.

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                        A Mild-Mannered Reporter: Assume I'm making a pun about the Super Pack

                        Posted: 15 Feb 2012 12:00 PM PST

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                        A Mild-Mannered Reporter header by A. Fienemann
                        It doesn't seem that long ago that I was looking back on my past year of writing this column, mentioning how negative I had gotten overall and sort of quietly wishing that I could spend the next year being more positive. I don't really want to write a column on City of Heroes once again that winds up being full of complaints.

                        But if Paragon Studios is going to do something to induce rage, I'm not really given many options. Case in point: the Super Pack.

                        I don't need to tell a lot of you why this is a bad idea. I shouldn't even really need to say this is a bad idea. This is one of those ideas that shouldn't have ever made it past the conceptual stage. The moment it was suggested in a board meeting, everyone else in the room should have rushed for the person who suggested it, driving him or her into a closet for safety. That this did not happen speaks volumes.

                        Continue reading A Mild-Mannered Reporter: Assume I'm making a pun about the Super Pack

                        MassivelyA Mild-Mannered Reporter: Assume I'm making a pun about the Super Pack originally appeared on Massively on Wed, 15 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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                          Enter at Your Own Rift: A RIFT wedding primer

                          Posted: 15 Feb 2012 11:30 AM PST

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                          Rift Wedding
                          Right now in RIFT, couples are donning their best attire, polishing up their rings, and practicing their vows as they participate in a Valentine's Day wedding challenge. From yesterday until today at noon, players will attempt to set the Guinness World Record for most in-game weddings in a single day. I decided to participate, so I bought the elegant wedding dress and veil from the marriage coordinator and said to my husband, "Will you marry me in-game?" His answer was, "Why?"

                          I can't say I'm surprised because we've been married for the better part of 17 years, and he's never really been into the social part of gaming as much as I have. But he's also a good sport, so he agreed to buy a tux and do the ceremony anyway. In this week's Enter at Your Own Rift, we'll walk you through the process of tying the knot in game, from the pre-wedding prep to the lively celebrations afterwards.

                          Continue reading Enter at Your Own Rift: A RIFT wedding primer

                          MassivelyEnter at Your Own Rift: A RIFT wedding primer originally appeared on Massively on Wed, 15 Feb 2012 14:30:00 EST. Please see our terms for use of feeds.

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                            Guild Wars 2 to implement Spanish localization

                            Posted: 15 Feb 2012 11:00 AM PST

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                            Guild Wars 2
                            In less controversial Guild Wars 2 news for today, a post on ArenaNet's blog confirms that the game will have Spanish localization on launch. While German and French were already a part of the game, Spanish-speaking fans have been hoping for localization for quite some time. The ArenaNet developers listened to those hopes, and apparently having decided that they can make this happen at the high standard they hold themselves to, have taken this project on. Because of the variation of spoken Spanish across the world, the game won't be receiving Spanish voicing; instead, voiced content will have Spanish subtitles.

                            With that in mind, ArenaNet is now looking for Spanish QA and a localization editor to join its team in Bellevue, WA and a Spanish-speaking community manager for its Brighton, England offices. If that's your wheelhouse, polish up your résumé and head over to NCsoft's jobs page for more information.

                            MassivelyGuild Wars 2 to implement Spanish localization originally appeared on Massively on Wed, 15 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                              Achievement Unlocked: A look at the Guinness world records of online gaming

                              Posted: 15 Feb 2012 10:00 AM PST

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                              We're just over a month into the new year, and already we've got plenty to look forward to: The Secret World is expected to hit in April, TERA will follow shortly in May, and Guild Wars 2 will be out... sometime this year (we hope). But before we all start looking toward the future, let's take a moment to look back at some of the gaming achievements of the past.

                              Thanks to the handy-dandy Guinness Book of World Records 2012: Gamer's Edition, we've got a quick compendium of MMO-related records from the past year and then some, so if you're at all interested in the shortest-lived MMO to date or the longest time anyone's spent playing MMOs from inside a crate, join us as we take a stroll down memory lane to take a look at some notably (in)famous MMO achievements.

                              Continue reading Achievement Unlocked: A look at the Guinness world records of online gaming

                              MassivelyAchievement Unlocked: A look at the Guinness world records of online gaming originally appeared on Massively on Wed, 15 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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