MMO Updates |
- TERA beta videos show crafting, enchanting, Elin creation
- APB now available at European retail stores
- EVE Singularity UI test coming tomorrow
- Firefall video contest can get you to PAX East on Red 5's dime
- LotRO's update 5.2 showers players with lock boxes
- MV Guide: February 13-19, 2012
- The Daily Grind: Did you participate in TERA's first beta weekend?
- Undead Labs answers questions about Class3's open world
- Blizzard admits to 'grossly underestimating demand' for World of Warcraft in 2004
- MMO Week in Review: Rolling in piles of money
- EVE Evolved: New tools for the community
- Wartower video highlights why devs love Guild Wars 2
- Rise and Shiny recap: Cloud Nine
- League of Legends reveals Nautilus, announces Sona nerf
TERA beta videos show crafting, enchanting, Elin creation Posted: 13 Feb 2012 09:00 AM PST Filed under: Betas, Fantasy, Video, Game mechanics, MMO industry, New titles, News items, TERA, Crafting TERA's recent closed beta kickoff (and lack of an NDA) brought with it a slew of user-created video content, and as the testing weekends roll on toward the game's May release window, there will be ample opportunities to see just about every part of Arborea via YouTube.Today we've got a trio of introductory videos that show three different aspects of the game. First up is a clip that features the enchanting process, followed by a brief look at the game's crafting mechanics. Finally, TERA Hispano has uploaded some footage of the controversial Elin race. The video covers almost nine minutes on the character creation screen, and you can find it after the break. [Thanks to Axel for the tip!] Continue reading TERA beta videos show crafting, enchanting, Elin creation TERA beta videos show crafting, enchanting, Elin creation originally appeared on Massively on Mon, 13 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.
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APB now available at European retail stores Posted: 13 Feb 2012 08:30 AM PST Filed under: MMO industry, News items, Free-to-play, All Points Bulletin, Crime The writing may be on the wall for lovers of the physical game box, but not every company is giving up on retail altogether. GamersFirst has just announced a partnership with Iceberg Interactive to distribute APB Reloaded to brick and mortar stores across the UK, Ireland, Germany, Switzerland, Austria, and Scandinavia.The box sells for £20 and features £30 of bonus items including a permanent hi-performance vehicle, weapon, and 30 days of premium access (which in turn provides increased cash and reputation rewards, plus a hefty discount at the cash shop). APB Reloaded is an open-world third-person shooter set in the crime-ridden streets of San Paro. The game is free-to-play, powered by the Unreal 3 Engine, and features an advanced avatar customization system that allows for personalized symbols, clothing, vehicles, and in-game music. [Source: GamersFirst press release] APB now available at European retail stores originally appeared on Massively on Mon, 13 Feb 2012 11:30:00 EST. Please see our terms for use of feeds. |
EVE Singularity UI test coming tomorrow Posted: 13 Feb 2012 08:00 AM PST Filed under: Sci-fi, EVE Online, Game mechanics, MMO industry, News items, Sandbox It's almost time for the next EVE Online Singularity test. What's Singularity? It's the New Eden equivalent of a test server, and you can connect to it by following the steps for the SisiLauncher tool on the EVE website.This week's test starts tomorrow at 3:00 p.m. Eastern and will last about an hour. CCP says you'll be testing "performance improvements to the overview window and other parts of the UI," and your character will receive two million skillpoints to distribute as you see fit. Further info is available on the (new and improved) EVE web portal. EVE Singularity UI test coming tomorrow originally appeared on Massively on Mon, 13 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.
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Firefall video contest can get you to PAX East on Red 5's dime Posted: 13 Feb 2012 07:30 AM PST Filed under: Sci-fi, Contests, Events, real-world, Free-to-play, MMOFPS Firefall is looking for a few aspiring video editors to shower with fame and fortune (mostly the fortune). If you have the skills and talent to cut together a captivating trailer for Firefall, you could be on the receiving end of a juiced-up laptop or a posh trip to PAX East.In the Firefall Battleframe Trailer Challenge, Red 5 Studios is rewarding creative editors with a good eye for taking raw Firefall gameplay footage and shaping it into an exciting commercial for the game. Entrants are instructed to post these on YouTube, as Red 5 will take into account the likes and views of each video when making its final decision. Videos have to be submitted by March 16th, at which time Red 5 will select the best three trailers for luxurious prizes. The first place winner will get a trip for two to PAX East -- along with hotel accommodations and $500 spending money. Second place nets a spiffy Alienware M14x laptop, and third place will enjoy a Firefall-themed ASTRO gaming headset. Firefall video contest can get you to PAX East on Red 5's dime originally appeared on Massively on Mon, 13 Feb 2012 10:30:00 EST. Please see our terms for use of feeds.
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LotRO's update 5.2 showers players with lock boxes Posted: 13 Feb 2012 07:00 AM PST Filed under: Fantasy, Lord of the Rings Online, Patches, Free-to-play, Crafting Lord of the Rings Online is grasping the concept of mystery lock boxes with both hands and isn't letting go. In fact, the game's new 5.2 patch will see these lock boxes dropping with increased frequency across all of Middle-earth. The boxes, which require a special key to unlock for its tantalizing prize, have had their loot tables improved and can even drop additional keys for future boxes.Update 5.2 isn't just about these lock boxes, of course. Improvements to monster play and two endgames raids are on the docket, as well as a much-needed in-game map to the Pit of Irons. For those who have gotten turned around in the aforementioned pit (such as a Massively staffer or two), this comes as a welcome piece of news. Crafters will rejoice to see that the cooldown on guild crafting recipes has been lowered by six hours and that several recipes, such as the Tome of Wisdom, are now granted automatically. Word is that the Buried Treasure in-game event has gone live with the update as well. LotRO's update 5.2 showers players with lock boxes originally appeared on Massively on Mon, 13 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.
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MV Guide: February 13-19, 2012 Posted: 13 Feb 2012 06:00 AM PST Filed under: Massively Meta, Livestream, Miscellaneous, MV Guide MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule! Continue reading MV Guide: February 13-19, 2012 MV Guide: February 13-19, 2012 originally appeared on Massively on Mon, 13 Feb 2012 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: Did you participate in TERA's first beta weekend? Posted: 13 Feb 2012 05:00 AM PST Filed under: Fantasy, Events, real-world, Events, in-game, Opinion, The Daily Grind, TERA I guess you could say that TERA is one of the most highly anticipated MMOs of 2012. We love the game every time we get our hands on it, but some recent legal and technical problems have cast some doubt in the minds of many potential fans.This last weekend was the first of five closed beta tests for pre-order customers. While our requests for beta keys went ignored, those on the Massively team who did pre-order were plagued by technical problems in the patcher, making the beta weekend unplayable. So as we sit here cursing the fact that we're not able to write about this particular weekend, we're curious about your thoughts. Did you enjoy yourself? Was it more or less than what you expected? There's no NDA, so spill the beans! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Did you participate in TERA's first beta weekend? originally appeared on Massively on Mon, 13 Feb 2012 08:00:00 EST. Please see our terms for use of feeds. |
Undead Labs answers questions about Class3's open world Posted: 12 Feb 2012 07:00 PM PST Filed under: Horror, Game mechanics, Previews, News items, Miscellaneous Undead Labs has been putting out a steady stream of information for potential players of Class3, the company's upcoming single-player prelude to the massively multiplayer Class4. The last major update in January showed some previews of the game under development, something that prompted a great deal of discussion about how the game will play. As a result, this month's session of questions and answers focuses on player speculation and the game's open-world environment.According to this set of answers, players will be able to explore the game through a variety of means, including taking shelter inside the houses across the landscape, jumping over fences, and making careful use of vehicles found through the world. There's also discussion about making use of the environment as a weapon via ragdoll physics plus a tantalizing hint that more information will be forthcoming about the game in the spring. Fans of the upcoming zombie apocalypse will want to take a look at the full set of answers, which will hopefully serve as a precursor to an epic MMO in the same vein. Undead Labs answers questions about Class3's open world originally appeared on Massively on Sun, 12 Feb 2012 22:00:00 EST. Please see our terms for use of feeds.
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Blizzard admits to 'grossly underestimating demand' for World of Warcraft in 2004 Posted: 12 Feb 2012 06:00 PM PST Filed under: World of Warcraft, Fantasy, Events, real-world, Launches If World of Warcraft is credited with a smooth initial launch, that's only because time tends to smooth over the growing pains that come with every MMO. Blizzard co-founder Frank Pearce was quite up-front with the studio's stumbles in 2004 as WoW launched to unprecedented demand; he's admitted that Blizzard execs "grossly underestimated" how many people wanted to play the game, forcing the company to cease shipping boxes to stores while tech was improved to deal with the influx."I don't think we had any idea what we were getting ourselves into," Pearce said at the recent DICE executive summit. The studio quickly ramped up from its 500-employee taskforce to 4,700 people in 11 cities across the world. Pearce also addressed the issue of addiction in MMOs, saying that Blizzard "think[s] about it all of the time. If there's something that you're really passionate about, whether it's video games, a book, a TV series [or something else]... we have to consume it in moderation." Blizzard admits to 'grossly underestimating demand' for World of Warcraft in 2004 originally appeared on Massively on Sun, 12 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.
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MMO Week in Review: Rolling in piles of money Posted: 12 Feb 2012 05:00 PM PST Filed under: Massively Meta, Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.Haters jeered this week as seven-year-old World of Warcraft dropped another 1% of its playerbase, but Blizzard had the last laugh, as the game is still the largest subscription game in the West and the company is still making money hand over fist, something that will likely only continue once Battle.net Balance is thriving and Diablo III has launched this spring. Haha, just kidding -- we all know Diablo III is never coming out. Enjoy the rest of the week's top MMO stories past the break! Continue reading MMO Week in Review: Rolling in piles of money MMO Week in Review: Rolling in piles of money originally appeared on Massively on Sun, 12 Feb 2012 20:00:00 EST. Please see our terms for use of feeds. |
EVE Evolved: New tools for the community Posted: 12 Feb 2012 03:00 PM PST Filed under: Sci-fi, EVE Online, Culture, Game mechanics, Opinion, EVE Evolved, Sandbox Earlier this week, CCP Games released a much-needed complete overhaul of the official EVE Online website. Having been in operation for nine long years, the old website had become a mismatch of marketing information aimed at new players and tools for the existing player community. The overhaul split the page into two awesome websites, with a new community site to cater to existing players and an impressive new main page to attract future players.The main page uses HTML 5 to deliver incredible interactive views of the EVE Online galaxy and dozens of in-game ships right there on the website. The community website houses all of the news, devblogs, knowledgebase articles, fictional chronicles, and support tools that existing players use, but with a much neater layout than the old website. In web developer CCP Alice's recent In Development video, she revealed that the team would be working on new community tools following the launch of the new websites. With the community site completely de-cluttered, there's now room to incorporate a lot of the tools players want or currently use, opening up some interesting possibilities. In this week's EVE Evolved, I discuss the new EVE Online website and community portal and speculate on awesome new community tools we might possibly see in the future. Continue reading EVE Evolved: New tools for the community EVE Evolved: New tools for the community originally appeared on Massively on Sun, 12 Feb 2012 18:00:00 EST. Please see our terms for use of feeds. |
Wartower video highlights why devs love Guild Wars 2 Posted: 12 Feb 2012 01:00 PM PST Filed under: Fantasy, Video, Interviews, News items, Guild Wars 2 Wartower, a strong pillar of the German-speaking Guild Wars fanbase, has just put out a video detailing why ArenaNet staff members are so passionate about their upcoming game. The video is made of in-game footage captured from conventions and interviews from each of the 30 developers who were present at Gamescom 2011. Each developer was asked about his or her favorite part of Guild Wars 2; everything from race options and combat mechanics to the story and world content was highlighted as a favorite. It's excellently put together and does a remarkable job of highlighting the devs' love for their game. Follow past the jump to check it out! Continue reading Wartower video highlights why devs love Guild Wars 2 Wartower video highlights why devs love Guild Wars 2 originally appeared on Massively on Sun, 12 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.
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Rise and Shiny recap: Cloud Nine Posted: 12 Feb 2012 11:00 AM PST Filed under: Video, Opinion, Free-to-play, Hands-on, Casual, Humor, Rise and Shiny, Livestream You know, I haven't been as head over heels in love with the graphics of a game in a long time as I am with Cloud Nine. As I get older, I find myself disliking more realistic graphics and tend to enjoy cartoony, or even better, stylized graphics that do not quite push into cartoony territory. It's not like I'm trying to relive my youth; I just take a game more "seriously" when it attempts to look less serious while actually being pretty serious. I'm talking about games like Free Realms or Ryzom or Glitch: games that are cartoony and not ultra-realistic but do boast some serious gameplay or even lore behind the art. I love that.So when I first logged into Cloud Nine, you can imagine how I felt. Continue reading Rise and Shiny recap: Cloud Nine Rise and Shiny recap: Cloud Nine originally appeared on Massively on Sun, 12 Feb 2012 14:00:00 EST. Please see our terms for use of feeds. |
League of Legends reveals Nautilus, announces Sona nerf Posted: 12 Feb 2012 09:00 AM PST Filed under: Video, Game mechanics, Patches, News items, Free-to-play, MOBA, League of Legends Riot Games adds a new champion to League of Legends' growing roster every few weeks to keep the game fresh, and this week Riot revealed the game's next champion Nautilus, the Titan of the Depths. Nautilus is a tank with a unique initiation ability: He throws his massive anchor toward a target, and then drags himself toward the anchor. His abilities encourage spreading damage around during team fights, with his passive adding bonus damage to his first attack against a champion every twelve seconds and immobilising them slightly. A shield ability and area-effect damage spells make Nautilus a dangerous tank to be near during team fights.A number of gameplay and balance changes will be coming in the Nautilus patch. Shen is getting a complete ability set retuning to make him scale better to late game, and let him function better as as tank. It's been a long time coming, but unsurprisingly LoL's dominant support champion Sona is due for a few nerfs in the upcoming patch. The mana regenerated by Soraka's Infuse will be increased but she'll no longer be able to cast it on herself to essentially have limitless mana. Nerfs are also on the way for Vladimir, aimed at decreasing his early game presence without disrupting his fun gameplay. Check out the full patch preview video after the cut for more details. Continue reading League of Legends reveals Nautilus, announces Sona nerf League of Legends reveals Nautilus, announces Sona nerf originally appeared on Massively on Sun, 12 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.
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