Latest Gaming and MMORPG Updates |
- Dear Esther Review
- How to Map Right Analog Stick Controls on PlayStation Vita
- Game of Thrones RPG Slated for an Early 2012 Release
- Eden Eternal (CN)
- Black Ops 2 Gives Treyarch the Chance to Own Call of Duty
- Blade & Soul
Posted: 20 Feb 2012 08:34 AM PST Dear Esther is an odd one. Best described as a first person walk-em-up, it's an overhauled and expanded remake of a Source mod from a few years ago. There's no set goal as such, no ham fisted epic intro explaining that you're a bull-necked killing machine in a world gone wrong. You're a lonely chap, a castaway wandering slowly and solemnly through an overcast island in the Hebrides. Immediately you get a sense of the atmosphere the game is trying to convey. It's not oppressive as such, just…resigned. You can't interact with any objects or open doors, and despite appearing to be quite open, you're funnelled through the island down a serious of disguised, fecund corridors. Your only accompaniment is a narrator reading details to the mysterious Esther in a somewhat dispassionate, stern timbre, and some cryptic clues as to the plot sprawled around the place. Dear Esther is a fine-looking game. The Source engine really is the engine that keeps on chugging along. Everything from the windy plains to the dripping, dank caves to the moonlit cliffs looks appropriately downcast and detailed, and makes your despondent pilgrimage through the world that much more interesting and satisfying. As you toddle along, small bits of minimalist, appropriately tasteful music will chime in too, reinforcing the sense of hopelessness that the game has. There's a supernatural element to Dear Esther which thankfully, is never explained. There's definitely something a bit Edgar Allen Poe about the narrative too, and in tandem with the visuals and soundtrack, it creates a compelling little game. Why are you here? How did you get here? Who's leaving these clues everywhere and blimey, is there someone looking at me over there? Dear Esther leaves it up to you to interpret, and in a medium largely content with spoon-feeding you 'epic' narratives and stupid set pieces, it's a comparative masterpiece in subtlety. There are issues. The writing – though good – is a bit overdone, and not nearly as affecting as it thinks. You'll be done with Dear Esther in less than two hours too, and despite promising differences on subsequent playthroughs, it's hard to imagine mustering up the enthusiasm to immediately take another slow traipse through the island again. You'll also occasionally wander into the odd dead end, and silently curse as you slowly wander all the way back to where the path actually is. Dear Esther will also be accused of being pretentious by some, and fair enough, it does seem a bit pleased with itself. However, if it weren't for people daring to think outside the box and be a bit 'pretentious', we'd all be listening to Stereophonics, reading Dan Brown and looking forward to nothing but constant Transformer movie lobotomies. The fact is, Dear Esther does what it aims to do. It's beautifully presented, hints at a sad story, and trusts you, the player to work it out for yourself. Dear Esther is refreshing to play. It's something that doesn't involve relentless smiting, and it'd be nice if other games could take a cue from its presentation and storytelling, so we never have to get embarrassingly wistful about Aeris' death ever again. 7/10 Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
How to Map Right Analog Stick Controls on PlayStation Vita Posted: 20 Feb 2012 02:34 AM PST The PlayStation Vita introduces support for a second analog stick to a catalogue of great PSP games. But how exactly do you use it? After scratching out heads for a few minutes to figure it out, Bob and I got together and recorded this guerrilla-style video to show you how. In it, we play Metal Gear Solid Peace Walker — a brilliant portable entry in the tactical espionage action series and one that benefits nicely from Vita’s added stick support. Check out the video for more impressions and how tos, or head over to our Vita hub for everything you need to read on Sony’s new system. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Game of Thrones RPG Slated for an Early 2012 Release Posted: 20 Feb 2012 01:26 AM PST The Paris, France-based Cyanide obtained the rights to produce multiple games based on the series back in 2009. It’s had a listing for a Game of Thrones RPG on its website for some time now, but beyond the two screenshots seen in this story and platforms listed as PC and consoles, there wasn’t much to go on. Kotaku today spoke with studio director Yves Bordeleau who revealed some of the first details about the project which, like Genesis, is coming much sooner than you might expect. The game is described as being a Mass Effect-style RPG set during the time of the first book, A Game of Thrones. Its story follows two different characters who don’t come from the book or TV show, though you will have the chance to run into some established characters. Combat uses an “active pause system” similar to that of Star Wars: Knights of the Old Republic. The game was compared with KotOR and the first Mass Effect; it features “less action than Mass Effect 2” and is instead “all about the storyline,” which can be affected by your decisions. A publisher has yet to be revealed, yet Cyanide plans to have the game out early next year. That’ll come as a surprise to fans who haven’t heard anything about it before now, much in the same way that Cyanide didn’t know about the TV series far in advance. Fortunately, unspecified characters and locations from the TV series are being used in the game, and some of the actors will reprise their roles as voice actors for the game. “We entered the agreement [with HBO] late in the game, unfortunately, but we managed to have a lot of characters and locations modeled [after the series],” Bordeleau said. Given how terrific he was as Tyrion Lannister, it would be especially disappointing if Peter Dinklage wasn’t among those to appear in the game, and ditto for Sean Bean as Ned Stark and Iain Glen as Jorah Mormont. Of course, we don’t know for sure that any of these characters will even be in the game, so it might be a moot point anyway. Early 2012 can be interpreted in quite a few ways, but presumably that means it’s only about six to seven months away. In that case, we should find out a great deal more as we approach the new year. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Posted: 19 Feb 2012 08:33 PM PST
Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Black Ops 2 Gives Treyarch the Chance to Own Call of Duty Posted: 19 Feb 2012 02:32 PM PST Look up the word “workmanlike” in the dictionary and you might see a boxshot of Treyarch’s Call of Duty: World at War. The game earned good, if not astounding, ratings from critics and sold amazingly well — just not enough to match Call of Duty 4. Treyarch has spent the better part of the past decade in the shadow of that game’s creators, Infinity Ward, listening to fans and media refer to them as the “B-team” in charge of the “off-year” Call of Duty games, but this year’s game, Call of Duty: Black Ops 2, marks the first chance the studio has ever had to truly own the Call of Duty series. Getting their start with the series in 2005 with Call of Duty 2: Big Red One, Treyarch truly stepped into the spotlight with Call of Duty 3 in 2006. Receiving merely average reviews, the team couldn’t quite capture the magic of Call of Duty 2. When Infinity Ward reinvented the series in 2007 with CoD 4, fans expected Treyarch’s follow-up to continue on in the same vein as the early games in the series, and World at War’s WWII setting enhanced that perception. WaW certainly trumped CoD 3, but couldn’t quite hit the heights that IW turned out every two years. 2010 opened with the firing of IW leaders Jason West and Vince Zampella. With the future of the series’ founding studio uncertain, Treyarch released Call of Duty: Black Ops, break Modern Warfare 2‘s sales records– making it clear that the studio was no longer the “B-team.” As far as most of the world was concerned Black Ops was as much a Call of Duty game as Modern Warfare. The next year began with Sledgehammer Games canceling or delaying their own game to help the weakened IW and almost every other Activision FPSs studio finish Modern Warfare 3 — which couldn’t quite match the critical reception of their last two titles. With IW publicly partnering with other studios and Treyarch coming fresh off of the success of their last title, 2012′s CoD game — most likely called Black Ops 2 — will be the studio’s first chance to own the series in the eyes of fans and critics in the same way IW once did. Before 2012 the coming of every new series entry from Treyarch came with the presumed caveat in the minds of fans that as good as they game might be, it simply can’t reach the same level as an IW CoD game. The wild success of Black Ops came as a surprise to perhaps everyone by Treyarch themselves. Free of the presumption that the studio can’t rival IW, Treyarch now find themselves free to use innovation to shape Black Ops 2 and the Call of Duty series going forward. MW3 should mark the end of the current iteration of CoD. The fundamental mechanics have reached a point where the law of diminishing returns makes further honing of extant gameplay systems a poor investment — reworked perks and kill streaks can only wow an audience so many times. Black Ops 2 could significantly shape the future of a series that needs change but has every reason to stay the same. The ever increasing commercial success of the series won’t come to an end this year, and a safe, conservative CoD game could certainly exceed MW3′s records if paired with the right setting and marketing. However, Treyarch has demonstrated an increase in confidence and talent with each iteration, and Black Ops 2 represents the best chance the studio has had in seven years to make the series its own. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Posted: 19 Feb 2012 01:28 PM PST
日本のオンラインゲームファンの皆様、こんにちは。 Below are some awesome screenshots taken from the Closed Beta phases of Blade Soul Korea. For more videos and game footage, visit my YouTube Blade Soul collection here (link). Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
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