Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


What’s the One Thing You Want Most in Next-Gen Consoles?

Posted: 12 Feb 2012 07:54 AM PST

Wii U

The DICE conference in Las Vegas is good for a lot of things, but one thing it’s great for is bumping
into people. People who work in games and have opinions, even. So at this year’s event, I posed two
questions to many of them: what’s the one thing you want to see most in next-gen consoles, and why
are game budgets so secretive. (And perhaps notably, many of them said they’d heard the former
question a lot in the past few days.)

This story, if you’re playing along and read the headline, contains the answers to the first of those two.
Head over here for the budget talk, read on to see what people in the industry had to say, and if you feel
inspired, offer your own take in the comments below.

Brian Reynolds, Zynga
“Well, I think it would just be something faster, something that would load the next screen up. You
know, I play Skyrim and every time I go in a building I have to wait for it to load, and I would watch my
friend play the same thing on the PC, and the little [loading bar] only rotates this much , and I’m on the 360 and I have to watch it go all the way around. Just making it faster would be
enough. You know, if they make it higher-res, fine, but I don’t feel a hunger for high resolution graphics.
I do feel a hunger to have it go faster.”

Marc Merrill, Riot Games
“Just to be candid, we make games for the PC at the moment, and no immediate plans to change that, so I think we’re a little bit biased. We’d love to see consoles — it’d be great if there was no hardware, and there was sort of a virtual machine that was embedded in other places. I’m sure that’s very wishful thinking, but yeah.”

Mike Capps, Epic Games
“A tenfold increase in technology. It’s quite feasible. It’s quite possible. We showed that last year at GDC that that’s the PC hardware today, and I hope console manufacturers really step up.”

Randy Pitchford, Gearbox Software
“I want a direct and immediate relationship with all of our customers, so I want everyone to be connected all the time, and I want the distance between us to be as small as possible.”

Robert Bowling, Infinity Ward
“It’s all about processing power for me. I want those full physics on everything that it makes sense on. I want full special effects, and I don’t want it hitting framerate. So I want to get to that area where we can make everything an interactive environment, if we so choose, if it’s right for our gametype, without taking a hit in terms of framerate or smoothness of controls.”

Michael Condrey, Sledgehammer Games
“I’m excited for next-gens. I love current-gens, because right now we’re in that sweet spot — developers know how to really get every ounce out of it. You know, the processing power’s going to be great when we make that leap. I’m looking for really great social integration. I want everything in one box. Right now I have to do things on my iPad and my iPhone. I’m doing certain things on my set-top box. I’m looking forward to the full integration of all of my networks into one place.”

Matthew Lee Johnston, PopCap
“I’d like to see always-on connectivity. I’d like to see less of this sort of walled-garden environment where I can experiment more with my business model. Real time metrics so that I can continuously evolve the game and tune it based on player feedback that’s coming to me through their play data. It’s something that we have in mobile platforms now. I would love to have it in these next-gen consoles.”

Greg Kasavin, Supergiant Games
“For me, it’s just the extreme ease of use around downloading games. And games in particular, because I know that consoles are trying to be a whole bunch of different things now and they don’t really want to be about just games, and I get that, but as long as they don’t leave games by the wayside because that’s where the early adopters are — where the most passionate users of these devices are going to be, and they just need to make games as accessible to those people and as easy to find as possible.”

David Jaffe, Eat Sleep Play
“Real world or fantasy world? Real world would be always on, so as I get older and I have kids and I have a very demanding job and I still love console games, I don’t like the fact that there’s this long preamble that happens every time I sit down to play console games. The boot up, to going into the dashboard or the XMB, to loading up the game, to seeing the logos. It’s like ‘dude, I just want to fucking play.’ So what I loved about PSP and DS, the last generation, and I haven’t opened up my Vita yet but I’m assuming it has a sleep mode… But to have a console that basically I can be playing Batman, and my kids have a nightmare and I go take care of them, and two days later I get back to Batman, and I haven’t had to shut things down and I can pick right back up where I left off. That’s what I want, practically. I hope that’s in there. Fantasy-land, I want hardware that’s a lot easier for designers to work with, so we can just sort of imagine things and they appear on the box. That would be the best.”

Tomonobu Itagaki, Valhalla Game Studios
“I’m always saying the same thing, but what I’m expecting is just power — more power… Also, there needs to be a scheme that allows the console to connect to social games easier.”

Todd Howard, Bethesda
“It’s definitely coming, right, and it’s stuff that we are planning for and looking at. But I think the current platforms have been so successful, and a lot of people are happy with their systems. They’re HD now, they’re all connected, the graphics look great — you’re going to need to do something really special and new. And I do think overall we need to look at, OK, whatever happens, is there a way we can make these games upwards compatible? Can I put Skyrim in some other new fancy box and it’s better? I think that would be great for my current library. Think about when you upgrade your iPhone. iPhone 4 is out and it has a retina display, and now there’s all these updates for games — oh I’m gonna play Plants vs. Zombies now and it looks better. Or this looks better, or this looks better. But I’m not having to flush my library of stuff and get all new stuff, and decide if I want to commit to this. I think there’s a better way to go about it going forward, and I hope that would be the case. It’s definitely coming. I just don’t want to take all of the current systems and the games and all of the fans and say ‘well, your time is over.’ You know what I mean?

[1UP: Do you have another current gen game
in you?]

I don’t know. Our games take a while, so I can’t answer that question right now. I can honestly tell you, ‘I
don’t know.’”

Ted Price, Insomniac Games
“Instant loads. As a player, having my game load up immediately is pretty important to keep me engaged, so if there’s some way that can happen, I’ll be a fan.”


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/next-gen-consoles-most-wanted

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9Dragons (KR)

Posted: 12 Feb 2012 07:54 AM PST


Yes, you read it right. One of the most popular martial arts online game ever (too bad the momentum wasn’t kept up) in the English market, the Korean server has teamed up with Zerodin Games to bring the title into web browsers. Using the proprietary Zerodin Web Engine, 9Dragons can now be played on Internet Explorer, Firefox, Google Chrome and even Apple’s Safari platform.


For the English server of 9Dragons, it is now being published by Games Campus (link), taking over from GamersFirst (or K2 Network). With Age of Wulin (link) taking the martial arts genre by storm soon, can 9Dragons withstand the attack?


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2012/02/9dragons-kr-now-playable-through-web.html

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Indie Royale bundle celebrates Valentines Day with its latest bundle

Posted: 12 Feb 2012 07:54 AM PST

The sixth major Indie Royale bundle is out now.

The five games making up the bundle include the excellent Source Engine-powered FPS Zeno Clash, fellow Independent Games Festival nominee, Lume, and Big Sandwich Games' multiplayer strategy game Hoard. The final two games, and something of a coup for the bundle site, the retro RPG-defense games Souclaster I II.

Indie Royale bundles run on a five-day model where the price automatically goes up as more people buy it. The price is driven down, however, when people choose to pay more than the minimum price at the time of purchase. You can find out more and grab the bundle on the Indie Royale bundle site.


Posted by: admin in Gaming News
Find related article at: http://www.totalpcgaming.com/latest-pc-news/indie-royale-bundle-celebrates-valentines-day-with-its-latest-bundle/

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Microsoft Allowing a Small Number of Mistakenly Banned 360s Back on Xbox Live

Posted: 12 Feb 2012 01:26 AM PST

Xbox Live ban

Taking your Xbox 360 online with a pirated game, using a modded console, and cheating are all recipes for getting banned from Xbox Live. Typically these bans are handled by individuals at Microsoft. Recently, a number of bans were handed out by a piece of software and it appears that mistakes were made.

Stephen Toulouse, the head of Xbox Live’s Policy and Enforcement team, has written a blog post today explaining that a number of suspensions were mistakenly made by this software that is sometimes used. It occurred between August 29 and September 9, and those who were impacted will find that their console has been unbanned. To make it up to those affected users, Microsoft will soon grant them a free three-month subscription to Xbox Live Gold and 1,600 Microsoft Points ($20).

“Recently, it was brought to our attention that a number of customers had concerns about the validity of a recent ban of their individual consoles, which they feel had been triggered inaccurately,” he wrote. “In this case, the bans were related specifically to modded consoles. I take these claims very seriously, and after an initial investigation we have confirmed that a handful of banned consoles did in-fact appear to not have been modified or tampered with. We’re still conducting our review but the cause appears to be a software issue, not an error on the part of the enforcement team’s normal actions. It’s very specific and occurred between August 29 and September 9, affecting a very small percentage of users.”

He went on to apologize and reiterate that this didn’t involve a large number of users.

“One of the most serious actions my team can take is to prevent a console from accessing Xbox LIVE,” he continued. “We make every effort to be conservative when taking that action. If there is any doubt that this step was taken incorrectly, we want to address it while at the same time protecting the service for our customers.”

If you happen to be among the unfortunate few who was banned, you don’t need to do anything — simply try logging into Live and you’ll be all set. If you still find yourself banned, then you weren’t among those in the group banned by mistake.

“I’d like to take a moment to personally apologize for the inconvenience this has almost certainly caused to the affected customers. You have my assurance that we are investigating how this error occurred and have since discontinued use of the software that was used. The Xbox LIVE community is the best out there and we regret the inconvenience this may have caused for our loyal members.”

Very often, the people who complain about being banned unjustly turn out to be lying — and in the process make up ridiculous (albeit very entertaining) excuses. However, it looks like some users actually had a legitimate gripe for once, and at least Microsoft is being forthcoming and honest that it screwed up.

Toulouse said that use of the software in question has been discontinued. Hopefully that means something like this won’t happen again.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/microsoft-allowing-small-number-mistakenly-banned-xbox-back-live

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Contrasting the IAAs and VGAs: Is There a Difference?

Posted: 11 Feb 2012 07:53 PM PST

Interactive Achievement Awards

Many gamers who take the hobby seriously scoff at each year’s Spike TV Video Game Awards. There are numerous reasons for this, the most prominent being that the show is often filled with gags, skits, and seemingly anything that does not consist of awards being handed out and accepted. You need only look at the show this past December where certain awards were given out beforehand and others were announced so rapidly they were gone in the blink of an eye. But about what the awards themselves — are the selections, too, put to shame by other award shows?

Last night, in the midst of the 2012 DICE Summit in Las Vegas, the 15th Annual Interactive Achievement Awards (the IAAs) took place and were hosted by who else but comedian and BlizzCon frequent Jay Mohr. DICE (which stands for Design, Innovate, Communicate, Entertain) is an event geared towards those within the industry and thus has a much different focus than a trade show like E3. Whereas the nominees and winners of the VGAs are chosen by a select group of those in the videogame press, the IAAs are “decided by a peer-based voting system,” as the organizers, the Academy of Interactive Arts Sciences, put it. One might therefore expect the awards to end up in the hands of different nominees than the VGAs.

In fact, the award winners from last night’s show and the VGAs in December were remarkably similar. Although not all of their categories line up, there are more than a few analogous ones to help make this comparison. Both named The Elder Scrolls V: Skyrim their Game of the Year, which is no controversial decision unless you’re unfortunate enough to be still experiencing lag in the PlayStation 3 version. Likewise, Bastion was named Best Downloadable Game and Downloadable Game of the Year by the VGAs and IAAs respectively, while Mortal Kombat was the top fighting game, Forza Motorsport 4 was the best driving/racing game, and Skyrim was the best RPG/MMO. (Skyrim unsurprisingly cleaned up at the IAAs, winning five awards in all.)

Even when the award titles differed more greatly, the same game often won. Call of Duty: Modern Warfare 3 was the VGAs’ Best Shooter and the IAAs’ Action Game of the Year; Batman: Arkham City was the VGAs’ Best Action/Adventure Game and the IAAs’ Adventure Game of the Year; and Super Mario 3D Land was the VGAs’ Best Handheld/Mobile Game, while the IAAs broke the category up into Handheld and Mobile categories, with Mario winning the former.

There were a few disparities between the two shows’ award winners, one of which was in the sports category. Fight Night Champion (Best Individual Sports Game) and NBA 2K12 (Best Team Sports Game) won the VGAs’ two awards, while the IAAs’ Sports Game of the Year award was taken by FIFA 12. Voters also disagreed on what game had the best original music: the VGAs said Bastion had the Best Original Score, while the IAAs awarded Portal 2 with Outstanding Achievement in Original Music Composition. It’s hard to really argue either side got it wrong (as if there is a “wrong”), although I would have gone with Bastion, myself.

Looking at the shows on paper, one place they differ even before the awards are handed out is in the degree of specificity in the IAAs, which has awards for Outstanding Achievement in Gameplay Engineering and Game Direction. (Skyrim was the winner of both.) When it comes to recognizing a game’s graphics, the VGAs do so simply by naming a game as having Best Graphics — Uncharted 3, in 2011′s case. The IAAs, on the other hand, break that down into three distinct categories: Outstanding Achievement in Animation, Art Direction, and Visual Engineering. Of course, even this doesn’t highlight much of a difference between the shows as a single game won all three of those awards: Uncharted 3.

Regardless of what is named the winner of each of the awards, the IAAs are made distinct by their focus on the games and the developers (and, yes, a lot of Jay Mohr). That is, after all, the purpose of the awards: to recognize developers and their achievements. The VGAs have a different goal as a program being broadcast on Spike TV, but it’s still nice to know there is a formal awards show that puts the developers front and center. If you’re interested in seeing what last night’s show was like for yourself, you can watch it in its entirety here.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/contrasting-iaas-vgas-difference

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Asura (CN)

Posted: 11 Feb 2012 01:52 PM PST


One of the many upcoming self-developed online games by China powerhouse Tencent, Asura has been confirmed to be hitting its first official Closed Beta phase in March next month. Based on the elements found in the classic novel, Journey to the West, this Diablo-lookalike features several unique classes, including the recently revealed Deity Warrior (link).

A new Player Vs Player (PvP) footage (8 minutes long, wow) was also released, showcasing a simple 2 on 2 battle. Nothing really spectacular, but you can see some of the skills being used by the character classes.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2012/02/asura-cn-closed-beta-phase-looming.html

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Tianxia 3 (CN)

Posted: 11 Feb 2012 01:26 PM PST


Back in 2009, I was just starting out on my blog and did a small review on a massive Chinese MMORPG, Tianxia 2 (link). Fast forward a little over 2 years later, its sequel was teased in recent weeks. Introducing Tianxia 3, developed and published by one of China’s online gaming powerhouses, Netease. A quick introductory preview video was revealed as well with no announcement of a Closed beta schedule.

Basically, Tianxia 3 is a martial arts MMORPG, with various new elements added which Netease claims to let players play the game instead of the game playing the players. There will be an interactive world, where every small action by players will affect the overall happenings in the game. This is shown by the ability to build cities from ground up, create players’ very own skills, start their own clans and record history annuals. Interactive environments, time, weather and seasons system are just some of the eye candies revealed so far.


Netease also boast that the game will have various different progression paths for players to choose, with many different “endgame” goals as well rather than just the questing and grinding. Like most of the details, everything is pretty vague right now. The thing which makes me believe the game will not see an English launch is due to the cloud technology Netease will be using. With world -class servers, the game can be played as long as there is a stable internet connection even on old PCs.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/09/tianxia-3-reaching-next-level.html

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