Latest Gaming and MMORPG Updates |
- Review: Shank 2 Feels More Like a Great Remake Rather Than a Great Sequel
- Hawken confirmed as free-to-play, launches in December
- Review: Burnout Crash is a Bad Console Game (But Would be Awesome on iOS)
- Continent of the Ninth (KR)
- Sakura Samurai’s Charming Style Can’t Mask Its Unforgiving Nature
- Diablo III
Review: Shank 2 Feels More Like a Great Remake Rather Than a Great Sequel Posted: 07 Feb 2012 07:19 AM PST If the impending conclusion to the NFL season is giving you a case of the crazy eyes, it might be a good idea to take your aggression out on NFL Blitz, EA’s addition to (formerly) Midway’s hyperviolent football series. This downloadable title features the same frantic action that fans of the franchise have loved for the past decade — seriously, the exact same action. It’s so faithful that playing it takes me back to the halcyon days of 1998 when we had dial-up internet, a Clinton in the White House, and Chumbawamba had a bright future ahead of them. The only thing missing from this iteration is the post play grab-assing which allowed you to brawl for a few moments before the play selection screen reappeared. Evidently the NFL didn’t want their sport — which is built upon the pillars of violence — to be marred by such behavior. Minutia aside, fans of the original home or arcade versions of NFL Blitz will be pleased to know that this current outing does the series justice. The basic game is still a fast paced, violently simplified take on the Sunday tradition, and this downloadable entry surprises with an impressive level of polish. The HUD and transition effects — things too often ignored — get presented with a certain sheen and flourish that enhances even the simplest menu navigation. Likewise, the announcers have just enough wit to keep me from muting my television — which is a rarity for sports games. While the core mechanics of the game may be carried over from the late ’90s, the presentation makes it clear that this is a Blitz for today’s gamer. This fact is further pronounced in the plethora of different modes. The Blitz Gauntlet charges you with climbing a ladder of opponents similar to how you would in a classic Mortal Kombat title. Every few victories against NFL teams rewards you with a Boss Fight: four quarters against a squad comprised of hot dogs, Neanderthals, and other assorted macho warriors. These specific matches take a page from NBA Jam by adorning the field with various power-ups, making the games even more frantic. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Hawken confirmed as free-to-play, launches in December Posted: 07 Feb 2012 07:19 AM PST Adhesive Games have confirmed the Meteor Entertainment division will indeed publish Hawken as a Free To Play game. The news comes several weeks after NowGamer.com revealed a job advert for a Marketing Manager that said the : "Responsible for the marketing of forth-coming FTP FPS Mech Video game to core PC gamers and to leverage its cross over appeal to gain awareness from, and monetize against, a broader gaming audience." The release date is currently set as 12/12/12 and you can find full details about Hawken's closed beta at www.playhawken.com.
Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Review: Burnout Crash is a Bad Console Game (But Would be Awesome on iOS) Posted: 07 Feb 2012 01:26 AM PST It’s funny what a mix of good and bad timing can do for a game. Take Radiant Silvergun, for instance: originally an arcade game and then a relatively limited Japanese Saturn release in 1998, the game became a favorite among the ultra-hardcore, import-happy crowd… assuming they could get the game. Due to its short life on the shelf and the general fervor over its developer Treasure, Silvergun quickly gained triple-digit price tags. Some would suggest that not playing Radiant Silvergun doesn’t make you a real gamer. Well, it’s not that good, but now it’s back and better and easier to get than ever. Radiant Silvergun is definitely a shooter from 1998. It requires a different kind of skill than today’s arcade shoot-em-ups, where the number one strategy is knowing when to tip-toe between curtains of bullets. Here, enemies are typically small and everywhere, bosses and midbosses are frequent, and they all have tricky patterns that can throw you off if you don’t learn them or don’t kill the boss before they get really tricky. On top of that, the game has an orthodox emphasis on weaponry. You have three basic attack types — vulcan, homing, or spread — that can be combined to make different combinations, like a vulcan cannon that fires from both ends of the ship, or a homing laser that goes for any enemy in your radius. Oh, and a “radiant sword” that you can swing around or use it to absorb certain pink bullets and charge up a super slash. In this version, you can map the combinations to any button you want, but the tower of button icons on the side of the screen when playing can still look a little intimidating. Nevertheless, it’s a feast of firepower. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Posted: 07 Feb 2012 01:18 AM PST
Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Sakura Samurai’s Charming Style Can’t Mask Its Unforgiving Nature Posted: 06 Feb 2012 07:18 PM PST In a season riddled with life-changing mega-sequels, Corpse Party couldn’t have arrived at a worse time — especially on a platform so ravaged by the deadly tag team of piracy and disinterest. With its distinctly fan-made presentation and digital-only availability, XSEED’s latest isn’t going to turn heads like the Uncharteds and Modern Warfares of the world; though, in the case of Corpse Party, this lack of attention just might be for the best. While most of our modern gaming blockbusters seek to offer either awkwardly bloodless violence for the sake of the coveted catch-all Teen rating or Bruckheimer-esque glorification of combat, the folks at Team GrisGris obviously didn’t suffer under these same publisher pressures. Corpse Party doesn’t seek to cast the widest net possible with a series of escapist power fantasies that gently nudge players down a path of rewards; from the outset, the game wears its heartlessness on its sleeve, dispatching characters in ways that have yet to debut in your nightmares (but soon will). This glorified visual novel may resemble a B-tier Super Nintendo game on the surface, but nothing else I’ve played over the past 25 years has been so relentlessly brutal, bleak, and terrifying. Though Corpse Party looks like an ancient JRPG, trappings like hit points, an inventory, and tile-based movement only exist as lip service; the “game” portions of Corpse Party act solely as a conduit for the narrative. Like Phoenix Wright and 999, Corpse Party is a visual novel, though it looks and plays decidedly more “gamey” than other entries in the genre. Instead of transitioning from static scene to static scene from a first-person perspective — typical of the genre — the game employs 2D sprites and an overhead perspective, providing players with a more familiar means of input. And since you’re tasked with controlling a group of defenseless teens, combat simply isn’t an option; the few foes found in the game most often kill with a single touch, making their presence more disturbing than any turn-based ghost battles ever could. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Posted: 06 Feb 2012 01:28 PM PST
Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
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