MMO Updates

MMO Updates


Mythos Global open beta starts February 2nd

Posted: 09 Jan 2012 10:00 AM PST

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Mythos Global - The gremlin manifesto
The on-again-off-again saga of Mythos is apparently on again. HanbitSoft and T3Fun have issued a press blurb trumpeting the open beta for the rechristened Mythos Global. The preview period kicks off on February 2nd, and the devs say that the test will "be available to most of Europe." There's no word on an American server as of yet, but the release does promise a full month of lead-in activities to the Euro beta including "new stories, exclusive interviews, mini-games, quizzes, and more."

Mythos originally launched in April 2011 before shutting down in October and announcing its impending return in late November.

MassivelyMythos Global open beta starts February 2nd originally appeared on Massively on Mon, 09 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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Funcom kicks off The Secret World's Illuminati week

Posted: 09 Jan 2012 09:30 AM PST

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The Secret World - Illuminati HQ
Still having a hard time settling on a secret society when it comes to The Secret World? Fear not, as Funcom is bringing you another theme week detailing one of the game's three factions. This time around, it's the Illuminati in the spotlight, and over the next few days we'll be on the lookout for new artwork, screens, videos, a developer Q&A, and more.

Funcom's version of the (in)famous Illuminati group casts its members as "invisible puppet-masters and corporate manipulators" who seek "power and wealth by any means necessary." Head to the official Secret World website to check out the latest Illuminati-themed art, and don't forget to take the initiation test to see which faction is right for you.

[Source: Funcom press release]

MassivelyFuncom kicks off The Secret World's Illuminati week originally appeared on Massively on Mon, 09 Jan 2012 12:30:00 EST. Please see our terms for use of feeds.

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    God save the green: Deal makes Jagex a US company

    Posted: 09 Jan 2012 09:00 AM PST

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    Jagex
    Jagex is trading up the Union Jack for the Stars and Stripes, as controlling interest in the studio has changed hands to a US firm.

    Insight Venture Brothers
    , a venture capital firm from the US, completed a deal last year to increase its ownership to 55% of the UK-based company. Previously, the firm had 35% interest in Jagex. Now that the scales have tipped to the new ownership, this technically makes Jagex a US-controlled company and has US investors leading its board of directors.

    While revenues were up 2% for Jagex in 2011, both operating and net profits were significantly down from the previous financial year. Jagex is a major player in the MMO free-to-play market, with RuneScape, Transformers Universe, and 8Realms as part of its project portfilio.

    Develop reports that the controlling interest was made possible by Jagex co-founder Andrew Gower selling off his ownership claims to the firm for $115.65 million. As part of the deal, Jagex paid $3.85 million in expenses. The studio will remain in Cambridge while its controlling firm is in NYC.

    MassivelyGod save the green: Deal makes Jagex a US company originally appeared on Massively on Mon, 09 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Black Gold Online alpha footage released

    Posted: 09 Jan 2012 08:00 AM PST

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    Black Gold - character concept art
    A good steampunk MMO is sort of a holy grail for some of us Massively folk, so we're excited to bring you the news of another one in the works. Black Gold Online is the title in question, and it's currently being developed by Snail Games. If that name doesn't ring a bell, consider that the firm is behind the upcoming Age of Wulin Wushu free-to-play martial arts MMO.

    According to MMO Culture, Black Gold will pit two rival factions against one another in a struggle for control of a world divided between nature lovers and technologists. We don't know a whole lot of gameplay details yet, but we'll keep our eye on this one. Don't forget to check out the Russian server alpha footage after the cut.

    Continue reading Black Gold Online alpha footage released

    MassivelyBlack Gold Online alpha footage released originally appeared on Massively on Mon, 09 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Flameseeker Chronicles: ArenaNet talks PvE vs. PvP

    Posted: 09 Jan 2012 07:00 AM PST

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    Ascalon Catacombs GW2 dungeon
    "I don't care for PvP, so Guild Wars 2 doesn't really interest me."

    This is something that I've heard with some regularity over the past year or two, and every time I sort of shake my head in confusion. How could anyone perceive Guild Wars 2 as a PvP-only game? Really, just take a look at what we've seen from the development team and how PvE-centric it is and it seems that you'd get the impression that if anything, there's more of a PvE focus.

    Of course, I can see where this perception comes from -- Guild Wars 1 holds the same perception for a lot of people, so it carries over. As a huge fan of both games and a pure PvE player, I thought it would be fun to take this week and clear things up. Eric Flannum and John Stumme were kind enough to help, stepping in to answer a few questions about the balance of things both past and present. Curious about what they have to say? Click past the cut and take a look!

    Continue reading Flameseeker Chronicles: ArenaNet talks PvE vs. PvP

    MassivelyFlameseeker Chronicles: ArenaNet talks PvE vs. PvP originally appeared on Massively on Mon, 09 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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      MV Guide: January 9-15, 2012

      Posted: 09 Jan 2012 06:00 AM PST

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      Need For Speed World
      MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

      Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

      Follow along after the jump to see what's on this week's schedule!

      Continue reading MV Guide: January 9-15, 2012

      MassivelyMV Guide: January 9-15, 2012 originally appeared on Massively on Mon, 09 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you play in self-enforced hardcore mode?

        Posted: 09 Jan 2012 05:00 AM PST

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        Salem
        The permadeath-in-MMOs issue has been debated to death. Most of us have probably either played in a Diablo-esque hardcore mode or gaped at the stones required to publish a true MMORPG with permadeath (hi, Salem). But who says you need game mechanics to make permadeath a reality?

        I've gamed with roleplayers who took their characters deadly seriously and would delete their characters if they were killed off within the context of the game. (So much for the idea that roleplayers are casuals, eh?) Their web of self-inflicted rules is so complex (maiming? dice rolls? emote-combat?) that playing with such RPers can actually become stressful, especially if you don't want to be responsible for their having to delete and reroll.

        What about you folks? Do you play or roleplay in a self-enforced hardcore mode? Do you do it because it's fun, because it makes gameplay more intense, or because you like a good challenge?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you play in self-enforced hardcore mode? originally appeared on Massively on Mon, 09 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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          MMO Week in Review: No power in the 'verse

          Posted: 08 Jan 2012 05:00 PM PST

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          What a piece of junk! Wait, wrong IP.
          At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

          Browncoat gamers have been pining for a Firefly MMO almost since the day the TV show was canceled, and Multiverse was supposed to make that happen... right up until the project was shut down for lack of funds, taking the sky from both the Firefly and Buffy games, as we reported this week. But no power in the 'verse can stop Firefly fans; almost immediately, a successor group formed up to take over the source code and keep the project flying.

          Check out the rest of Massively's top MMO stories past the break!

          Continue reading MMO Week in Review: No power in the 'verse

          MassivelyMMO Week in Review: No power in the 'verse originally appeared on Massively on Sun, 08 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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            EVE Evolved: Development on EVE in 2012

            Posted: 08 Jan 2012 03:00 PM PST

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            EVE Evolved title image
            Following the summer drama that came to be known as monoclegate, the past six months have been challenging for EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across gaming blogs like wildfire. The story's tone soon turned a great deal more sinister with the leak of an internal company newsletter titled Greed is Good, and a second leaked memo from CCP's CEO added more fuel to the flames. Ultimately, players spoke with their wallets; subscriptions fell by at least 8%, and with no financial backup plan, CCP was forced to lay off 20% of its staff worldwide.

            The staff members who remained were faced with the task of turning things around, and with the feature-packed Crucible expansion, they did so spectacularly. In just a few short months, hundreds of high-profile features, graphical overhauls, and quality of life improvements breathed new life into a neglected universe. I think most players recognise that this has been a genuine turn-around from within CCP, but some are still skeptical that the company has really reformed. The question on everyone's mind is whether CCP can really keep up this quality of development in the coming year as it delivers two full expansions and integrates EVE with DUST 514.

            Perhaps nobody is better qualified to assess that than CSM delegate and former CCP game designer Mark "Seleene" Heard, who recently attended the December CSM summit and witnessed first-hand the aftermath of monoclegate and Crucible's development.

            In this week's EVE Evolved, I delve into Mark's CSM Summit report to find out how development at CCP has changed, what we can expect in 2012, and how monocle-gate has affected CEO Hilmar Veigar Pétursson.

            Continue reading EVE Evolved: Development on EVE in 2012

            MassivelyEVE Evolved: Development on EVE in 2012 originally appeared on Massively on Sun, 08 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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              The Anvil of Crom: Quality-of-life improvements for 2012

              Posted: 08 Jan 2012 01:00 PM PST

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              The Anvil of Crom - Angry man header
              This week's Anvil of Crom took a bit of thought because honestly, I haven't felt very motivated to play lately. It's one part burnout and two parts wandering eye, as there are a lot of MMOs out there that I keep hoping Age of Conan will emulate in the interests of becoming a more complete game.

              It's certainly not a bad game as is; I've been traveling Hyboria for four years now (and writing about it for two), and you don't do that with titles you have to force yourself to play. Like most things, though, AoC could be better.

              Continue reading The Anvil of Crom: Quality-of-life improvements for 2012

              MassivelyThe Anvil of Crom: Quality-of-life improvements for 2012 originally appeared on Massively on Sun, 08 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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                Rise and Shiny recap: The Kingdom of Loathing

                Posted: 08 Jan 2012 11:00 AM PST

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                The Kingdom of Loathing screenshot
                The Kingdom of Loathing is no new kid on the block. The hand-drawn indie hit has been around for nine years now. There are fansites and 24-hour radio stations dedicated to the game, and there are even conventions hosted in its honor! Needless to say, the game has a following. I knew that I would be stepping into a huge puddle of "snark" when I decided to take a look at the game this week. I knew darn well that I would be tested, that my limits as someone who cannot stand to chat with anyone who answers everything with the equivalent of "your mom" would be pushed and pushed hard. I had a feeling.

                Surprisingly, I found some really charming aspects to the game. Unfortunately, the game didn't seem to share my enthusiasm for its quaint design. Because it's existed for nine years, I expected to find some fine-tuned stick figure gameplay, but the game seemed content with sort of rehashing the same stuff over and over. Of course, since this column is all about playing a game enough to form only a first impression, I did not reach the higher levels and might have missed something. I just wish the game would have been more confident in its delivery.

                Continue reading Rise and Shiny recap: The Kingdom of Loathing

                MassivelyRise and Shiny recap: The Kingdom of Loathing originally appeared on Massively on Sun, 08 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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