Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Vita’s Launch Bundle Makes the 3G System Much More Attractive

Posted: 28 Jan 2012 06:15 AM PST

Vita launch bundle

PlayStation Vita’s 3G model may not be for everyone, but thanks to a limited-time bundle Sony announced today it may have just become the best available option for those purchasing the system at launch.

Vita comes in two flavors: Wi-Fi-only and 3G. Priced at $250 and $300 respectively, there isn’t much sense in paying an extra $50 for the 3G system unless you have some intention of also paying for 3G service at some point in time. The one exception to this before now was the First Edition bundle which includes the 3G system, some extra goodies, and most importantly, a week’s head start for $350.

But now even those who were intent on saving some money by opting for the Wi-Fi model are going to be tempted to upgrade thanks to the 3G Launch Bundle. In addition to getting the 3G system you’ll also get “over $55 in bonus content.” More specifically, you get an 8GB memory card, an ATT DataConnect Session Pass providing 250MB of 3G access (presumably good for only one month), and an unnamed PlayStation Network game. This all comes at no additional cost — you’re still playing only $300.

“Only $300″ may still sound like too much for some, but if you’re planning on getting a Wi-Fi system, you’ll pay nearly that much anyway. As we already know, certain games — including retail games — require you to have a memory card as the system has no internal storage. And even with the memory cards set to be sold for less than initially believed, they’re still quite pricey. That 8GB memory card alone has an MSRP of $30, meaning you get the 3G system and the other bonuses for only $20 more than the cost of a Wi-Fi system and 8GB memory card.

It remains questionable if the 3G model is actually needed. If you’re on the go a lot and want to play something with asynchronous multiplayer it could make sense, but it’s not as if 3G is a complete replacement for a Wi-Fi connection — only certain features will work over 3G, and a mobile hotspot will arguably do a much better job for the money. And while the pricing is comparable with other 3G service offerings, $15-$30 per month for what could easily turn out to be lackluster 3G support isn’t my idea of money well-spent.

There’s also a question of what the unspecified PSN game you’re getting will be. We know all of Vita’s retail games will be also sold through the PlayStation Store, but I wouldn’t expect to get a free Uncharted download or anything even approaching that. A free game is not an exclusive to this bundle; activating an ATT data plan on the standalone 3G system will also get you an unspecified free game. It’s unclear if this bundle’s bonus game will be the same one, nor do we know if we’ll get to choose a game as we did with the PSN Welcome Back games last year. Escape Plan seems like a possibility, and it’s one I’d be perfectly fine with based on what we’ve seen of it.

The catch with this bundle, which appears to have no downside aside from the fact that you can’t choose between the Wi-Fi and 3G models, is it will only be “an extremely limited edition,” according to the PlayStation Blog. Very often publishers will say this about the collector’s editions of their games, only for those same CEs to be stacked up to the ceiling in stores months after release.

That seems less likely in the case of a hardware bundle of this sort. Even if I’m wrong, Sony’s ploy managed to convince me to pre-order the bundle on Amazon this afternoon for fear of missing out on this deal, and I suspect I’m not the only this is true of.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/vita-launch-bundle-3g

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GunZ 2: The Second Duel (KR)

Posted: 28 Jan 2012 06:15 AM PST


After going through some of the comments in my YouTube channel, there are a couple of posters who are still not sure if kStyle found in GunZ 1 will be appearing in the sequel. The answer, as noted in a post back in December 2011, is a “no”. I might be nearly 2 months late with this news, but here is the full article again for those who did not catch it.

A. GunZ 2 project was started on the second half of the year 2007. But the first 2 years were spent building fundamental technologies and testing, so release point was postponed later than what we originally planned.

A. The noticeable feature of GunZ 2 is the adaptation of Full Physics Game Engine. There are many games which use Physics Engine, but it is mostly used for visual effects or it is used under limited circumstance for multiplay. But, GunZ 2 synchronizes all Physics simulation on the network, and this exclusive technology realizes the users to experience and perform such creative gameplay in GunZ 2 which is completely different from GunZ 1. Unfortunately, the trailer doesn't fully display this feature but as the development progresses and through the release of new information you will see and feel it greatly.

A. No, because developing additional class is a huge job. Sometimes we heard about adding a healing class rumor, but this was never an issue even from the beginning. For the official service, total of 3 classes will be launched, and these include female assassin, male fighter, and female heavy characters which weren't shown on the trailer.

A. Of course. We just didn't apply the equipment change part for GSTAR because of the limited time for the show. We already prepared enough costumes to present for the official version, and you will see it as more information about GunZ 2 reveals.

A. Yes. We consider PvE mode in GunZ 1 as just a foretaste. We were determined to make attractive and enjoyable PvE mode so user can also have fun just by playing PvE mode. However, PvE mode is not enough to experience everything about GunZ 2. Our ultimate goal is to provide more experimental features in PvE to bring a brand new gaming experience for players.

A. kStyle from GunZ 1 will not be included in GunZ 2. We acknowledge that kStyle would have enhanced the popularity of GunZ 1 but it is also true that it holds many derivative problems. And also we doubt for the necessity to keep kStyle since GunZ 2 will have totally new tactics and controls. Just considering what we have planned for GunZ 2 so far, we believe that there is enough content to exceed GunZ 1 and provide a lot of enjoyable features. So there is no need to be disappointed about kStyle.

A. We are currently working on the contents and elaborating more on Full Physics Game Engine. It is hard to tell definite timing for release but it is our goal to release early next year (2012) in Korea.

A. So far, only the release of Taiwan, Macao, and Hong Kong during the third or fourth quarter of 2012 is confirmed. Since GunZ 2 is receiving lots of attentions from many game publishers of different territories, we hope to be able to release regarding additional officially servicing territory by early next year.

A. Not at all. Actually it is difficult to say that it won't happen in the future, but for now we can't prepare for such service plan or the operating team. We think that we have accumulated good experience while leading an international service for GunZ 1, but it is out of our capacity to operate an international service in our own at this moment.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2012/01/gunz-2-second-duel-kr-no-kstyle-in.html

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Footage of Cancelled Avengers Game Leaks to the Internet

Posted: 28 Jan 2012 01:27 AM PST

I am the last person to defend THQ

Posted: 18 hours ago by  EKGTrooper

…But you are wrong there. If any pubisher has proven lately that they are a major upcoming force in the video game industry, it is THQ.

Costume Quest

Darksiders

Deadly Creatures

Homefront

Metro 2033

Red Faction Guerilla

Red Faction Armageddon

Saints row 1, 2 and 3

Warhammer 40,000: Space Marine

de Blob 1 2

THQ has been making awesome games for the past few years. And have been quickly rising up the ranks.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/cancelled-avengers-game-footage

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Army Corps of Hell Tries Way Too Hard, Which is Why It’s Fun

Posted: 27 Jan 2012 06:10 PM PST

When I was in junior high school (centuries ago), I always found the metalhead clique at my school intimidating. Rangy boys with long, oily hair and a collective uniform consisting of boots, black-washed jeans, and black T-shirts imprinted with art from album covers by bands whose names bore gratuitous double consonants and lent themselves to harsh, angular logo designs, the metalheads always hung out together at the side of gym class, discussing their heroes’ latest wailing guitar concoctions and glowering at the rest of the world. They sported the shifty desperation unique to 14-year-olds jonesing for a drag on a stolen cigarette.

It was all kind of alarming for us clean-cut students whose main ambition for gym class was to avoid notice by the jocks and dropouts while hanging out on the sidelines discussing the latest Zelda strategies with each other (dude, if you just keep going up when you get to that one spot in the mountains, there’s a dungeon there!). In hindsight, though, I realize that the metalhead kids were harmless. They never picked on anyone; they never caused trouble outside of skipping class to hang out and listen to noisy music. They were as geeky as the video-game-fixated A-students; the only difference between us was that their obsessions were wrapped up in an affected antisocial style. Their music may have been about volume and screaming and satanic posturing, but it was just that: Posturing. Underneath it all, those guys just wanted to do their own thing, and they wore their ragged Dokken shirts with pride because they sincerely thought that airbrushed zombie warriors chained to naked, guitar-wielding sex slaves was, like, so awesome.



Posted by: admin in Gaming News
Find related article at: http://www.1up.com/previews?cId=3186634

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Dragon Nest Japan

Posted: 27 Jan 2012 01:27 PM PST


I think I am a few days late with this news, but well, better late than never. Over at Tokyo Game Show 2011, NHN Japan, publisher for Dragon Nest Japan, revealed its new cloud system for the game, titled “G Cloud”. In a nutshell, a cloud system basically means that the game will run through the game servers and streamed to devices, without the devices needing the required hardware specs (high end graphics card, high RAM etc).

The mantra and slogan behind this system is “No Install’, “No Spec” and “No Waste”, which you can see below from a signboard shown at the press conference.


With this presentation, we can see that Dragon Nest is running on Android tablets and even netbooks with no discrete graphic cards. What’s more, no installation of the game client is needed on these devices! Perhaps the only concern will be a stable connection. But still, with cloud gaming the talk of the town even in the West, this service looks very promising!


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/09/dragon-nest-japan-cloud-system-revealed.html

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Ragnarok II (KR)

Posted: 27 Jan 2012 12:09 PM PST


(Game website) After years of delay, months of beta testing and millions of fans waiting anxiously, Ragnarok Online II (Korea server) will finally be entering Open Beta! This will happen on 22nd February 2012, late next month, burying all the negative news that the game will once again be postponed. Those of you with a Korean Social Security Number (KSSN), are you ready?!


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2012/01/ragnarok-ii-kr-open-beta-finally.html

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