MMO Updates

MMO Updates


Not So Massively Extra: First impressions of Wrath of Heroes

Posted: 01 Dec 2011 10:00 AM PST

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Not So Massively title image
When BioWare-Mythic gave details of Wrath of Heroes during its talk at Gamescom, I was genuinely surprised. The emerging MOBA genre has been kind to small studios, even turning indie studio Riot Games into an industry giant in just two years. The incredible income generated by League of Legends has even started to attract big name studios, with Blizzard and Valve both developing MOBAs to enter the now booming genre. It was only a matter of time before EA entered the arena, but I really didn't expect BioWare to be at the helm.

Wrath of Heroes celebrated its third closed beta weekend at the end of November, and I was there to get some hands-on experience. I found a fundamentally fun game with a strange identity crisis -- the game adopts some ideas from existing titles while trying its hardest to be different. It has LoL's persistent levels and a variant of its rune system, but no character levels or items. There's a selection of heroes with five abilities each, but the traditional two team format present throughout online team games is discarded in favour of WoH's signature three team "6v6v6" game mode. The game is littered with these contradictions but somehow makes it work.

Skip past the cut to read my first impressions of Wrath of Heroes and see some screenshots of the game in action.

Continue reading Not So Massively Extra: First impressions of Wrath of Heroes

MassivelyNot So Massively Extra: First impressions of Wrath of Heroes originally appeared on Massively on Thu, 01 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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    Hanging with my Gnomies: Wizard101's Zafaria trailer hits below the belt

    Posted: 01 Dec 2011 09:00 AM PST

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    Wizard101
    Gnomes are absolutely awesome. This can never be denied, disproven, or displaced. Just because you're a tiny garden decoration doesn't mean that you aren't fearsome in large numbers (or when hit by a growth spell). So it's good to see that Wizard101 is unafraid to put its Gnomes up front on the center stage.

    While Wizard101's Zafaria expansion came out a couple weeks ago, KingsIsle wants to make sure that everyone is aware of the new high-level area and all of its fun features. Hence, an official Zafaria trailer that shows off the expansion's lands, monsters, landmarks, and Gnome attack spells.

    It's a mash-up of tourism, humor, and hype in one quick video application, and it's yours for the low, low price of hitting the "Continue Reading" button! Check it out. We mean it. We'd hate to have to unleash the Massively Gnome Punishment Squad on your shins.

    Continue reading Hanging with my Gnomies: Wizard101's Zafaria trailer hits below the belt

    MassivelyHanging with my Gnomies: Wizard101's Zafaria trailer hits below the belt originally appeared on Massively on Thu, 01 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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    Academic talks MMO legalese and virtual property rights

    Posted: 01 Dec 2011 08:30 AM PST

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    Treasure hoard
    Virtual item ownership has been a hot topic in MMO circles for a number of years now. Every so often, an academic will publish a paper regarding the legal and societal implications of trading real currency for fake goods, and the latest such academic is Rutgers University law professor Greg Lastowka.

    Lastowka examines a number of high-profile virtual goods disputes (including one that ended with the real-world stabbing death of a virtual thief who sold a rare sword after "borrowing" it from a friend).

    The piece also provides some interesting food for thought in the form of nightmare legal scenarios run amok (nerf patch lawsuits and legal action for server shutdowns are just two examples). You can read the full article text at Gamasutra.

    MassivelyAcademic talks MMO legalese and virtual property rights originally appeared on Massively on Thu, 01 Dec 2011 11:30:00 EST. Please see our terms for use of feeds.

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    XLGAMES shows off new ArcheAge CBT4 teaser

    Posted: 01 Dec 2011 08:00 AM PST

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    ArcheAge - bird's eye view of sailing ships
    XLGAMES has released a new teaser trailer for ArcheAge, presumably to mock those of us who haven't yet managed to snag an invite to the sandpark title's fourth Korean closed beta test. The clip shows a small invasion force traveling by ship towards one of the game's continents and, as usual, the visuals on display are a cut above (way above) the MMORPG norm.

    Strangely, there's no combat on display during the trailer's two-minute running time, but there's plenty of atmosphere, ambiance, and anticipation just in case you weren't already beside yourself with excitement. Check out the full clip after the break and let us know what you think.

    Continue reading XLGAMES shows off new ArcheAge CBT4 teaser

    MassivelyXLGAMES shows off new ArcheAge CBT4 teaser originally appeared on Massively on Thu, 01 Dec 2011 11:00:00 EST. Please see our terms for use of feeds.

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    'Little risk of failure': Analysts predict SWTOR will turn a healthy profit

    Posted: 01 Dec 2011 07:30 AM PST

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    SWTOR
    Worried that Bobby Kotick has the right of things and that Star Wars: The Old Republic won't make bank for Electronic Arts? Market analyst Michael Pachter disagrees, saying that he not only predicts that EA will cover the costs of SWTOR's development, but come out just fine even with LucasArts taking its share.

    Pachter says that LucasArts will claim 35% of SWTOR's revenue: "The revenue split is around 35 percent to LucasArts after EA earns back their investment. That means EA keeps most of the revenue from disc sales (they have marketing expenses and need to staff up the server farms), so they should earn a nice profit there. Keep in mind that EA expensed the development cost when incurred, so much of the disc sales revenue will be profit."

    Pachter's predictions for the title are sizable yet reasonable; he thinks that SWTOR will get 1.5 million subscribers. This translates to $270 million per year in revenue, $80 million of which will be pure profit for EA after LucasArts and operating costs take their share. Even if SWTOR only draws in -- or sustains -- merely 500,000 subscribers, Pachter says the game will be sitting pretty.

    Other market analysts, such as EEDAR VP Jesse Divnich, support the notion of SWTOR's profitability. "Based upon user commentary and consumer surveys, the profit potential for The Old Republic is high. We see little risk of failure for The Old Republic," Divnich stated.

    Massively'Little risk of failure': Analysts predict SWTOR will turn a healthy profit originally appeared on Massively on Thu, 01 Dec 2011 10:30:00 EST. Please see our terms for use of feeds.

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    Star Trek Online hits warp factor Season 5 today

    Posted: 01 Dec 2011 07:00 AM PST

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    Star Trek Online
    Hey Trekkers -- got your phasers charged to full? Have you stocked up on Romulan ale and plenty of Klingon qagh? Done all your homework by watching every Star Trek season ever made, including those weird 1970s animated episodes? Then you might, might just be ready for Star Trek Online's Season 5, which is going live today.

    Season 5 contains a cargo hold full of features and changes, starting with organizing what subscribers (now "Gold members") get as part of their service. The update also includes a duty officer system, an improved space skills system, a revamped tutorial, a currency consolidation, and several other events and activities.

    You can read up on all of Season 5's details in the release notes as Cryptic's space baby takes one more step toward its free-to-play conversion.

    MassivelyStar Trek Online hits warp factor Season 5 today originally appeared on Massively on Thu, 01 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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    Ask Massively: Mind tricks are the lazy way of doing things edition

    Posted: 01 Dec 2011 06:00 AM PST

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    As has been demonstrated.
    Recently, I've become enamored of the Bavarian Fire Drill. For those who don't want to click on that link (it's work-safe in the sense that it contains no cursing and not work-safe in the sense that you'll be clicking for hours), it's the art of infiltrating a building by carrying a clipboard and acting like you're supposed to be there. Sure, you could just wave your hand and tell people that these aren't the droids they're looking for, but wouldn't you rather have the chutzpah to just walk around like it wasn't a thing?

    That leads very naturally to this week's installment of Ask Massively, in which we discuss whether or not leveling mechanics have worn our their collective welcomes in MMOs. As always, if you've got an urgent question for a future week, feel free to leave it in the comments or mail it along to ask@massively.com. Questions may be edited slightly for clarity and/or brevity.

    Continue reading Ask Massively: Mind tricks are the lazy way of doing things edition

    MassivelyAsk Massively: Mind tricks are the lazy way of doing things edition originally appeared on Massively on Thu, 01 Dec 2011 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you engage in forum PvP?

      Posted: 01 Dec 2011 05:00 AM PST

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      Chalmun's cantina with lots of scum and villainy
      Ahh, gaming forums. You will never find a more wretched hive of scum and villainy. OK, that's not terribly nice, but it's also not terribly inaccurate in many cases. While you can find lots of worthwhile discussion, handy gameplay tips, and archived patch notes and dev posts, you normally have to wade through a lot of invective to get at the good stuff. The happy gamers are busy playing, conventional wisdom says, while the malcontents are busy making threads and threats, amirite?

      For today's Daily Grind, we're curious about where you stand and whether or not you feel strongly enough about your MMOs of choice to brave the turbulent waters of their out-of-game communities. Do you engage in forum PvP?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you engage in forum PvP? originally appeared on Massively on Thu, 01 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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        Second Life rolls out Linden Realms publicly on December 1st

        Posted: 30 Nov 2011 06:00 PM PST

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        Next month, raid content.
        Something very unusual is coming to Second Life on December 1st: a game. All right, that in and of itself isn't all that unusual, since the virtual world has long empowered users to create their own systems and their own games. But this is still something different because it's not a user-created game. Linden Realms has been developed specifically by Linden Lab, and as of December 1st all users will be able to experience what a first-party game for the virtual environment feels like.

        Second Life content creators will, rather unfortunately, be facing off against an in-house project. Luckily, the tools used in the development of Linden Realms will also be made available to the community, giving everyone a chance to play with the new tools and improve upon gameplay experiences. Whether or not this is a good thing or not for the game's overall health remains to be seen, but it may well provide an interesting boost to the community's user-created content.

        MassivelySecond Life rolls out Linden Realms publicly on December 1st originally appeared on Massively on Wed, 30 Nov 2011 21:00:00 EST. Please see our terms for use of feeds.

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        Richard Garriott predicts the death of consoles as a gaming medium

        Posted: 30 Nov 2011 05:00 PM PST

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        Ground Control to Major Tom, your circuit's dead, there's something wrong - can you hear me, Major Tom?  Can you hear me, Major Tom?
        Considering his influence on the realm of MMOs, many gamers would argue that it's hard to dismiss Richard Garriott's thoughts on development out of hand. A recent interview with the man includes him predicting the fall of traditional console gaming in favor of portable devices, and the end of MMOs as a major market share compared to social and casual games. As Garriott puts it, the era of MMOs was chiefly between 2000 and 2010, and the explosion in social gaming is now a new part of the overall game development cycle.

        Naturally, since Garriott's current company, Portalarium, is targeting specifically that demographic, he might be just a little bit biased. But he's hardly the first industry insider to claim that modern games need to be easily be picked up with little to no up-front cost. Take a look at the full interview for more, including Garriott's thoughts on how present designers are lazy and his self-comparison to Tolkien.

        MassivelyRichard Garriott predicts the death of consoles as a gaming medium originally appeared on Massively on Wed, 30 Nov 2011 20:00:00 EST. Please see our terms for use of feeds.

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        Clone Wars Adventures releases Umbara combat zone trailer

        Posted: 30 Nov 2011 04:00 PM PST

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        Screenshot -- Clone Wars Adventures
        Star Wars: Clone Wars Adventures is getting a new expansion known as Battle of Umbara. And just for giggles, the update will be hitting the live game on December 15th, which is the first day of Star Wars: The Old Republic's head start. Sony Online Entertainment has released a short video to show players what they have to look forward to from the Umbara combat zone when the update goes live on the 15th. Along with the new combat zone, the expansion will also bring new mission instances, zone-wide events, and more.. If you want to check the game out, you can sign up for free on the game's official site. Otherwise, just click on past the cut for the video.

        Continue reading Clone Wars Adventures releases Umbara combat zone trailer

        MassivelyClone Wars Adventures releases Umbara combat zone trailer originally appeared on Massively on Wed, 30 Nov 2011 19:00:00 EST. Please see our terms for use of feeds.

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        City of Heroes Intrepid Informer grapples with the Titan Weapons powerset

        Posted: 30 Nov 2011 03:30 PM PST

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        Screenshot -- City of Heroes
        City of Heroes' Intrepid Informer is on the scene again, and this time it's highlighting a new powerset: Titan Weapons. The powerset is exactly what its name suggests. It focuses on wielding massive tools of destruction and cutting a swath through enemies with brutal swipes. Titan Weapons users will use a new mechanic known as momentum. As you might imagine, momentum starts out building slowly, but once a player has some momentum built, he can unleash a flurry of AoE attacks to finish off his foes. For a complete run-down of the powers available to Titan Weapons characters and the details on what each one does, head on over to the official site.

        MassivelyCity of Heroes Intrepid Informer grapples with the Titan Weapons powerset originally appeared on Massively on Wed, 30 Nov 2011 18:30:00 EST. Please see our terms for use of feeds.

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        MMO Family: Six kid-friendly MMOs that need to be made

        Posted: 30 Nov 2011 03:00 PM PST

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        winnie the pooh
        Back in 2010 at DICE, game developer and Carnegie Mellon Professor Jesse Schell gave a thought-provoking talk about extrinsic motivations in games. In it, he postulated that there's a blurring of the lines, and that we're moving toward a day when our everyday actions are driven by "points" and "achievements." All too often, that's what drives gameplay in popular MMOs, particularly for children -- complete some minigames or tasks in order to accumulate points/tokens/currency that can be used for rewards of your choice. But sometimes, what gets lost is the fun of playing in a virtual world. When my son plays Wizard101, one of his favorite things to do is stopping by the hidden cave under the waterfall in Wizard City because he was so excited to have discovered it on his own. And when my kids found the vault in Free Realms, it was one of their biggest moments. Granted, the vault is closed now and partially hidden by vines, but they were still excited to have found it.

        There's so much more to MMOs than achievements and points, and there are many popular children's titles that would be great settings. Some foster exploration, some teach, and some are just wonderful venues for kids to have fun. Read on for a look at what children's MMOs need to be made (and I promise that not one is Harry Potter!).

        Continue reading MMO Family: Six kid-friendly MMOs that need to be made

        MassivelyMMO Family: Six kid-friendly MMOs that need to be made originally appeared on Massively on Wed, 30 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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          Blizzard's Frank Pearce steps up to join AIAS' board of directors

          Posted: 30 Nov 2011 02:30 PM PST

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          Frank Pearce
          Blizzard Entertainment has another reason to be proud of its family at holiday parties this year, as lil' Frank Pearce has grown up to join the board of directors at the Academy of Interactive Arts & Sciences. "Look at my boy," Blizzard will sniffle with pride. "We always knew he was going to make something of himself one day!"

          Pearce was one of the original co-founders of Blizzard back in 1991 and has been a vital part of the studio's operations ever since -- he's overseen development on World of Warcraft among other roles. In joining the AIAS board of directors, Pearce will now extend his influence over the Academy's dealings with its over 22,000 members from various industry leaders.

          For his part, Pearce thinks the appointment will be a good match for his experience: "I've always appreciated the Academy's commitment to advancing the gaming medium and fostering creativity within our industry. I'm honored to be chosen for this role on the Board, and I look forward to drawing on my experiences at Blizzard to help support and contribute to the AIAS' ongoing mission."

          MassivelyBlizzard's Frank Pearce steps up to join AIAS' board of directors originally appeared on Massively on Wed, 30 Nov 2011 17:30:00 EST. Please see our terms for use of feeds.

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          Eden Eternal content update brings new races, Alpaca Coin system

          Posted: 30 Nov 2011 02:00 PM PST

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          Screenshot -- Eden Eternal
          A new update has hit the world of Aeria Games' Eden Eternal today, and it brought two new races along with it. The glyph-crafting Ursun and the minuscule Halfkin should both be welcome additions to the title's roster of playable races. But what if you want to play all five races? Don't worry. Aeria has raised the character limit to six characters per account.

          The update also adds the new Alpaca Coin system to the game. The system "serves as a new quest mechanic," and it encourages players to collect Alpaca-emblazoned tokens that can be redeemed for rare and Aeria Point items. To get in on the alpaction (I'm sorry) yourself, head on over to the game's official site.

          [Source: Aeria Games press release]

          MassivelyEden Eternal content update brings new races, Alpaca Coin system originally appeared on Massively on Wed, 30 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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            Lineage II awakens to free-to-play today

            Posted: 30 Nov 2011 01:30 PM PST

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            Lineage II
            Got room in your stomach for another free-to-play adaptation? If so, NCsoft has a plump and willing Lineage II that it would like you to nibble upon, if you're so willing.

            The company announced that it was adopting a hybrid F2P/subscription model a month ago, and things have certainly picked up speed since then. Players can level all the way up to 99 without spending any money if they choose, and NCsoft has implemented a "Path to Awakening" system that will dole out new rewards for players going through this journey.

            Normally, a F2P transition would be a major update in and of itself, but NCsoft is coupling Lineage II's relaunch with the Goddess of Destruction update. It's even opened up a new server, Shilen, to handle the influx of freebies. This update comes packaged with additional zones, eight new classes, an auction house system, and more.

            A new website awaits those interested in Lineage II's next evolutionary stage. For players who don't mind investing some cash into the game, NCsoft is selling Exploration Packs starting at $5 to open up more of the game for funzies.

            MassivelyLineage II awakens to free-to-play today originally appeared on Massively on Wed, 30 Nov 2011 16:30:00 EST. Please see our terms for use of feeds.

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            Glitch 'unlaunches' to add new features

            Posted: 30 Nov 2011 01:00 PM PST

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            Screenshot -- Glitch
            Tiny Speck's popular and unusual MMO, Glitch, is being unlaunched. What does that mean, exactly? Well, to put it bluntly, the developers -- including Katamari Damacy designer Keita Takahashi -- have recognized that there are some things that the game lacks. Namely, the team wants "to make the early game reveal itself more easily to new players" while also adding more robust creative tools that can be used "to change the world in more tangible ways."

            In light of these realizations, Tiny Speck is taking Glitch back into the beta stage of testing. Why? As the press release notes, "making radical changes to core game mechanics is something that's a lot harder to do while the front doors are open and we have to focus on scaling to support growth, stability and providing the quality of service we aim to achieve for the live game." To round it all off, the team understands that this move will disappoint some people, especially those who have put money into the game. With that in mind, the devs will be giving a 100% refund to players who bought something from the Glitch store and who want their money back. For the full details, head on over to the announcement at the Glitch official site. And keep an eye on MMObility later this week, where our own Beau Hindman will be interviewing Tiny Speck's Stewart Butterfield.

            MassivelyGlitch 'unlaunches' to add new features originally appeared on Massively on Wed, 30 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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            A Mild-Mannered Reporter: The Incarnate divide

            Posted: 30 Nov 2011 12:30 PM PST

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            A Mild-Mannered Reporter header by A. Fienemann
            The other week, our regular feature Global Chat featured an interesting comment by Blackcat7k regarding the City of Heroes Incarnate system. I'm not going to duplicate the entire comment here, but I'd encourage you to go read it so that we're all on the same page. In case you're in too much of a hurry to read, however, let me sum up: It's essentially lamenting that the Incarnate system has fundamentally broken the game's leveling and endgame structure, forcing players down a very narrow path in order to participate in most of the recent content additions.

            Long-time readers and perpetual archive trawlers will remember that I did an article about precisely what could happen when the Incarnate system went live about a year ago. Well, we've had quite some time to see the system in action and find out what works, what doesn't, and so forth. And the thing is, the comment was right. The bad outcome has come to pass, in many ways. The endgame is the Incarnate rush, and if you're not a part of it, you're on the sidelines.

            Of course, I'm not entirely convinced this isn't the best that could be hoped for.

            Continue reading A Mild-Mannered Reporter: The Incarnate divide

            MassivelyA Mild-Mannered Reporter: The Incarnate divide originally appeared on Massively on Wed, 30 Nov 2011 15:30:00 EST. Please see our terms for use of feeds.

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              Choose My Adventure: No Skyrim, unfortunately

              Posted: 30 Nov 2011 12:00 PM PST

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              Skyrim image
              For the next six weeks, you, dear readers, get to poke me with virtual sticks and jeer as I do your bidding in an MMO of your choosing. Who am I, you ask. Some of you know me from Massively TV's livestreams, during which I like to ninja loot Karen Bryan's kills. Some of you know me from reading my Runes of Magic articles. What none of you (likely) knows is that I actively play and enjoy many of the MMOs featured here on Massively. However, there are plenty of other MMOs I've either never played or have only sampled briefly. You are going to rectify that.

              I tend to have a casual, laid-back style of play. You'd typically find me crafting armor rather than running a dungeon in World of Warcraft. I'd rather be exploring the countryside in Vanguard than progressing through raid content. So whether you revel in the idea of throwing me out of my comfort zone or you want to sit next to me on my extra-soft carebear couch, now's your chance to vote. I'll also be livestreaming parts of Choose My Adventure in the coming weeks. Oh yeah -- and you have until Saturday to vote!

              Continue reading Choose My Adventure: No Skyrim, unfortunately

              MassivelyChoose My Adventure: No Skyrim, unfortunately originally appeared on Massively on Wed, 30 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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                Age of Conan dev update talks House of Crom, upcoming content patches

                Posted: 30 Nov 2011 11:30 AM PST

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                Age of Conan - Turanian coast
                Craig Morrison has posted his latest monthly Age of Conan dev update. Funcom's game director is known for his interaction with fans and for his verbosity when it comes to all things AoC, and this month's letter is no exception.

                The lengthy read lays out current and future AoC updates in a linear fashion, beginning with yesterday's 3.1 patch (which Morrison says was slightly delayed and also slightly problematic due to the slew of behind-the-scenes tweaks that were performed on the game's Dreamworld engine). The extra time apparently benefited the upcoming 3.2 patch, though, because it gave Funcom artists even more time to add both beauty and detail to a patch that will add both Khitai raids and the huge House of Crom dungeon instances.

                Head to the official AoC website for a look into Morrison's Hyborian crystal ball.

                MassivelyAge of Conan dev update talks House of Crom, upcoming content patches originally appeared on Massively on Wed, 30 Nov 2011 14:30:00 EST. Please see our terms for use of feeds.

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                Free for All: Shopping for your favorite free-to-play fanatic

                Posted: 30 Nov 2011 11:00 AM PST

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                Free Realms screenshot
                Well, November is officially over. You know what that means: The shopping season is upon us. While you might or might not celebrate any one of the numerous holidays that are coming up over the next several weeks, you are probably quite aware of the sales and seasonal happenings in your area. Times have changed, though. It only takes one trip to the local game shop to see how boxed MMOs are not as common as they once were. Digital delivery, faster internet speeds, free-to-play payment models and many more titles to choose from have all encouraged developers to skip the boxes for the most part.

                So what is there to get for the free-to-play fanatic in your life? There's plenty, fortunately. It can be quite a trip to navigate the muddy waters of cash-shop goods and virtual money, and the last thing you would want to do is buy something that is not needed or wanted.

                Click past the cut and I'll give you some suggestions for gift giving this season!

                Continue reading Free for All: Shopping for your favorite free-to-play fanatic

                MassivelyFree for All: Shopping for your favorite free-to-play fanatic originally appeared on Massively on Wed, 30 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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                  Turbine teases Rohan content with new LotRO screenshots

                  Posted: 30 Nov 2011 10:30 AM PST

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                  Lord of the Rings Online - FORTH EORLINGAS! OK, maybe not quite yet
                  Oh Turbine, how you're teasing us with visions of Rohan, Rohirrim, and desperately suicidal cavalry charges punctuated by raucous shouts of "DEATH!" OK, now that we're all hot and bothered, let's have a look at the latest Lord of the Rings Online screenshots.

                  The new batch coincides with the continuation of the game's epic storyline, and the shots primarily center around Theodred, prince of Rohan and son of King Theoden. If you've read Tolkien -- or seen Peter Jackson's films -- you're probably familiar with Theodred's fate and thus it might surprise you to learn that you'll be aiding him in Turbine's version of Middle-earth. It all fits, though, and you can find the prince in the game's new Dunland region, preparing his troops for battle and waiting on the timely assistance of heroes like you.

                  [Source: Turbine press release]

                  MassivelyTurbine teases Rohan content with new LotRO screenshots originally appeared on Massively on Wed, 30 Nov 2011 13:30:00 EST. Please see our terms for use of feeds.

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                    Perpetuum expansion launches December 1st, anniversary tourney this weekend

                    Posted: 30 Nov 2011 10:00 AM PST

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                    Perpetuum - robot concepts
                    Perpetuum's latest expansion is rapidly approaching, and Avatar Creations has pumped out a good bit of info to make sure sci-fi sandbox fans are aware of all the goings-on in its maiden MMORPG. The Intrusion 2.0 patch hits tomorrow and brings with it substantial improvements to the mission and rendering engine systems, a new robot, and new conquerable outpost mechanics.

                    Prior to the expansion, outpost conflict was fairly random, but now thanks to a concept called stability that lets corporations gradually increase their influence over a given facility, Avatar is allowing enterprising players to get a lot of more mileage out of the system as they build their empires across the planet Nia.

                    As we reported last week, the devs are also hosting a tournament to celebrate the game's one-year anniversary, and you can read Avatar's description of the events after the break.

                    Continue reading Perpetuum expansion launches December 1st, anniversary tourney this weekend

                    MassivelyPerpetuum expansion launches December 1st, anniversary tourney this weekend originally appeared on Massively on Wed, 30 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

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