MMO Updates

MMO Updates


Want to freelance for Massively? We want you!

Posted: 02 Nov 2011 10:00 AM PDT

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E3 APB dude
The thing about game journalism is that it can usually be done from anywhere in the world, but sometimes there are press events that call us out of our pajamas and into large crowds of gamers and developers. Here at Massively, we have staff working from all over the globe -- from Ireland to California to Alabama and many places in between. But that's not enough of a global presence to cover as much as we'd like, so we often miss out on studio tours and special events because we won't accept travel expenses paid from studios.

So to help alleviate that problem, we're looking to assemble a team of writers to cover these press events, tours, and conferences from their own backyards. These freelancers wouldn't be regular part-time or full-time staff, but only called upon for special events local to them.

Read on past the cut for complete details on what areas we're looking for and how to apply.

Continue reading Want to freelance for Massively? We want you!

MassivelyWant to freelance for Massively? We want you! originally appeared on Massively on Wed, 02 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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    MMO Family: First impressions of Little Space Heroes

    Posted: 02 Nov 2011 09:00 AM PDT

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    Little Space Heroes
    In this week's MMO Family, I took a look at an adorable new game from Bubble Gum Interactive called Little Space Heroes. It's a free-to-play, animated, space-themed game aimed at children ages 6 to 12. The game is still in beta, but players can register and get a glimpse of this virtual universe right now.

    At first glance, I wasn't sure whether I'd even be able to get my two young "testers" interested in the game. They've tried similar-looking games like Club Penguin but never seemed to stick with them for very long. Surprisingly, not only did they enjoy it, but they pretty much took over, and my little space alien hero was shoved aside as we spent most of our time playing their two characters. Read on for some first impressions!

    Continue reading MMO Family: First impressions of Little Space Heroes

    MassivelyMMO Family: First impressions of Little Space Heroes originally appeared on Massively on Wed, 02 Nov 2011 11:00:00 EST. Please see our terms for use of feeds.

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      Free for All: The real damage of botting, in the words of a botter

      Posted: 02 Nov 2011 08:00 AM PDT

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      RuneScape screenshot
      I received an interesting email from someone the other day, someone who wanted to let me in on the lifestyle of a botter. Frankly I was a little embarrassed for the guy since he seemed to believe me to be naive about the entire process. The truth is that I have met plenty of shady characters and heard stories that would make your eyes bug out of your head. I've heard these stories from the developers and players themselves. There truly is some nasty stuff going on in MMO gaming.

      The saddest thing is that cheaters honestly think that what they do cannot possibly result in much harm for the game they are botting in, cheating at, or hacking up. It's sad because the truth is that a cheater, as one person, might not have much of an impact on the game. Add up several thousands of these scam artists and the results are mindboggling. Drive by your local dump to see just how much trash can pile up, one person at a time.

      I want to shine some light on just how damaging botting can be. Click past the cut.

      Continue reading Free for All: The real damage of botting, in the words of a botter

      MassivelyFree for All: The real damage of botting, in the words of a botter originally appeared on Massively on Wed, 02 Nov 2011 10:00:00 EST. Please see our terms for use of feeds.

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        Richard Garriott blames Blizzard for ignoring the social gaming field

        Posted: 02 Nov 2011 07:00 AM PDT

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        Portalarium

        Richard Garriott, who heads up social games outfit Portalarium, publicly put the screws to Blizzard and other major MMO companies for overlooking the casual gaming space. In fact, he says that World of Warcraft's biggest challenger won't be from another AAA title, but from the "Zyngas of the world."

        Talking to Industry Gamers
        , Garriott accused Blizzard and EA of dropping the ball when it came to social gaming, which Zynga has since explored and exploited. "The only reason Zynga exists is because people like EA, people like Blizzard, failed to step in," he said.

        Garriott sees these small start-ups as having great potential in the near future. "I think within a few years, you'll see that's not really the case," he said. "I think you'll see that the quality level that comes up through the casual games will rival the quality of traditional massively multiplayer games and then, because it's not something you have to subscribe to, because it's something that virally spreads, and especially because, as people churn out of a big MMO they've got to go somewhere."

        Garriott's Portalarium is currently working on an upcoming project that is "much more like Ultima Online than people might expect."

        MassivelyRichard Garriott blames Blizzard for ignoring the social gaming field originally appeared on Massively on Wed, 02 Nov 2011 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: It's our 4th birthday and our wish is to hear your stories!

        Posted: 02 Nov 2011 06:00 AM PDT

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        Happy 4th Bday
        Today marks the 4th birthday of this wonderful website that you love so much, and we want to celebrate it by letting you discuss your favorite memories of Massively in today's Daily Grind.

        Normally we'd tell our own tales, or feature an article about our own experiences, but this time we want to showcase you, the readers.

        What was your favorite news post on Massively over the last four years? Favorite feature? Favorite column? Favorite blogger? Favorite community event? Favorite Editor-in-Chief? Hey, whatever favorite you have, we want to hear about it in the comments below!

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: It's our 4th birthday and our wish is to hear your stories! originally appeared on Massively on Wed, 02 Nov 2011 08:00:00 EST. Please see our terms for use of feeds.

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          Dungeons & Dragons Online to launch Update 12 on November 9th

          Posted: 01 Nov 2011 08:00 PM PDT

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          I wanted our headquarters to be in a building.  A normal building.  But no, Norman absolutely had to have a floating platform surrounded by spikes.
          Do you feel as if there's a hole in your Dungeons & Dragons Online experience, a hole that could only be filled by the launch of Update 12? Well, then, you're in luck. It looks like Update 12 will be going live on November 9th, just over a week from today, ushering in a new round of changes for players to enjoy. And not just changes -- the game is actually ushering in an entirely new class, the Artificer, unlocked as a favor reward by playing through content of this update and its predecessor.

          Not your speed? That's all right; there are plenty of other features listed on the official update page, including the new Challenges system, armor appearance kits, and new hirelings that outclass your character's raw level. It should bring quite a bit of entertainment to both subscribers and free players alike, so if you've been awaiting this patch with bated breath, best mark your calendar.

          MassivelyDungeons & Dragons Online to launch Update 12 on November 9th originally appeared on Massively on Tue, 01 Nov 2011 22:00:00 EST. Please see our terms for use of feeds.

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          Perfect World introduces The Trials content update

          Posted: 01 Nov 2011 07:00 PM PDT

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          Perfect World banner
          Ready yourselves, Perfect World International players, because great trials are coming your way. The latest update to Perfect World Entertainment's trademark title brings players a new zone, known as Elysium Village, which will provide new quests and content for players level 100 or higher.

          But the main attractions of the new update are the new Faction Trials, which are "a set of nine teamwork-based missions that will challenge even the most powerful faction." Up to 100 players can take part in each trial, and the ultimate goal of said trials is to prevent the ominously named Grand Demon Lord from breaking through to the Perfect World. These aren't the only new features being introduced with the update, so head on over to the game's official site to see the full details, and don't forget to check past the cut for a new trailer.

          Continue reading Perfect World introduces The Trials content update

          MassivelyPerfect World introduces The Trials content update originally appeared on Massively on Tue, 01 Nov 2011 21:00:00 EST. Please see our terms for use of feeds.

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          Cryptic posts Champions Online's November state of the game

          Posted: 01 Nov 2011 06:30 PM PDT

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          Champions Online
          Cryptic Studios has just uploaded its most recent state of the game letter for Champions Online, and the post begins by reinventing itself. Rather than focusing on "answering all the questions about future development plans and the status of top issues and player concerns," the Champs team aims to use the SOTG to reveal what the team is working on right now. Long-term plans and feedback will be addressed instead on the forums as part of the UNTIL Field Report.

          The SOTG covers the pair of new archetypes, the Halloween event, new costume sets, and the archetype roation promotion before briefing players on the upcoming comic series 2, called Whiteout, which will "take your Hero on an adventure that is unique and exciting." The (apparently still growing) team is also working on the Alert system, the Winter event, two new frameworks (Earth and Wind), and tweaks to the Infernal framework and the Nemesis. And as promised, this month's UNTIL Field Report fills in the details of these development nuggets and more.

          MassivelyCryptic posts Champions Online's November state of the game originally appeared on Massively on Tue, 01 Nov 2011 20:30:00 EST. Please see our terms for use of feeds.

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          New interview with Tony Park talks about Firefall's post-release path

          Posted: 01 Nov 2011 06:00 PM PDT

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          Look!  That guy's flying!  Better shoot him.
          Firefall, the upcoming MMOFPS from Red 5 Studios, is aiming at heating things up with a release in the very near future. But perhaps you're not in the beta and still want to hear more information about the game before it goes live. You're in luck, then, as there's a new interview out today for future players and general enthusiasts to examine. Tony Park, head of the Singapore office, talks about where the team hopes to bring Firefall in the days and months following release as well as the current state of the game.

          Among the more interesting takeaways are the addition of a new class in the roster (the Dreadnaught) and talk about potential future e-sports participation within the game. Considering the activity level of e-sports in the eastern gaming world, it certainly makes sense that the team would have its eye on that as a potential future element of gameplay, especially with the game's setup lending itself to competitive play. While the release is just around the corner, it looks as if the game will still have plenty for players to anticipate even after launch arrives.

          MassivelyNew interview with Tony Park talks about Firefall's post-release path originally appeared on Massively on Tue, 01 Nov 2011 20:00:00 EST. Please see our terms for use of feeds.

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          EVE dev video shows work on engine trails, custom ship skins and more

          Posted: 01 Nov 2011 05:30 PM PDT

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          OMG engine trails
          If you're a fan of EVE Online, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of CCP Games' new video devblog series, CCP Guard takes a live hand grenade into EVE Online's art department to show us just what's going on behind the scenes. We've already seen the impressive nebula effects and new Raven model due for release in the winter expansion, and today CCP showed off some massive shadow improvements, but those upcoming additions pale in comparison to what's planned for after the winter period.

          The latest In Development video shows that CCP is currently working on engine trails, custom ship skins, a new cyno effect, a new warp tunnel, and graphical upgrades for every single ship in the game. It's a tall order, one that's unlikely to be fulfilled in the winter expansion despite developers' recent laser focus on delivering new features. The video gives a sneak peek at the models for the Amarr and Caldari tier 3 battlecruisers, which were selected from fan-submitted entries to last year's design contest in a similar manner to the already revealed Minmatar Tornado and Gallente Talos.

          Read on to find out why custom ship skins are more work to implement than most of us realise and to watch the new video in HD.

          Continue reading EVE dev video shows work on engine trails, custom ship skins and more

          MassivelyEVE dev video shows work on engine trails, custom ship skins and more originally appeared on Massively on Tue, 01 Nov 2011 19:30:00 EST. Please see our terms for use of feeds.

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          The Game Archaeologist and the Classic MMOs in October

          Posted: 01 Nov 2011 05:00 PM PDT

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          SWG
          Today we're going to start a new feature of this column in which we devote a week to catching up with previous Game Archaeologist spotlights and see what's going on in these classic MMOs. I figured that it was a shame to give these titles a big burst of publicity and then dump them like yesterday's news. After all, if these games' communities are still alive and kicking, and if the developers are churning out new content, then it's worth a monthly mention, don't you think?

          I won't just be regurgitating news here; I'll also peek at the various official forums to see what the community is talking about and highlight discussions and debates that are of interest. Not every classic MMO will be featured every month in this space, as I'll try to rotate around to make sure they all get their fair share of mentions.

          October was an interesting month for classic MMOs in that several of them produced extremely newsworthy stories that got front-page mention on Massively. On a special note, I won't be covering Asheron's Call today as we're prepping a special anniversary tribute for later this month!

          Continue reading The Game Archaeologist and the Classic MMOs in October

          MassivelyThe Game Archaeologist and the Classic MMOs in October originally appeared on Massively on Tue, 01 Nov 2011 19:00:00 EST. Please see our terms for use of feeds.

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            Hyperspace Beacon: Social gaming

            Posted: 01 Nov 2011 04:00 PM PDT

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            Hyperspace Beacon: Social gaming
            As a roleplayer, I primarily do social things in MMOs. I take on a character, then via local chat, I communicate as if I were a smuggler attempting to swindle a gangster out of a few more credits. However, that's not the only kind of social gaming found in Star Wars: The Old Republic. Group activities of all sorts have sparked friendships that have lasted years. The people I adventure with mostly started in Star Wars Galaxies, then moved to City of Heroes, then went back to Galaxies, and now are headed to SWTOR. Because of the breadth of the internet, we have never met each other in person, but I still consider them close friends.

            The social dynamics have always been a byproduct of MMOs. However, few online games give direct rewards for being social. In fact, there was a time shortly after the Combat Upgrade when Star Wars Galaxies actually punished players for grouping up by giving less XP. Perhaps the reasoning was that the larger the group, the more mobs players could kill in the same amount of time, but at the time the solo XP far outweighed the loss in group XP. Thankfully, that was eventually fixed.

            In my recent venture into the SWTOR beta, I noticed several different social activities for which the game rewards players. Follow me past the cut and we will discuss them.

            Continue reading Hyperspace Beacon: Social gaming

            MassivelyHyperspace Beacon: Social gaming originally appeared on Massively on Tue, 01 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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              The Soapbox: The battle for story

              Posted: 01 Nov 2011 03:00 PM PDT

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              Storyteller
              Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

              When I was in grad school, one of my favorite classes spent a couple of sessions talking about the use and importance of story in teaching. It opened my eyes to the fact that stories are one of the most universal elements of the human experience, from antiquity to modern times, ranging from a little kid playing with toys to an adult penning a novel. We simply love to tell and listen to stories -- they grab our attention, spark our imagination, teach us valuable lessons, and create lasting memories.

              But somewhere along the years, something went horribly wrong when it came to MMOs and stories. MMOs were always supposed to be the ultimate platform for storytelling, as both developers and players could pitch in to weave epic sagas, and for a while that seemed to be the case. Lately, however, I've seen a movement that is thrashing hard against stories in MMOs, typically using one of the following two statements: "Get your stupid story out of my game!" or "Stories are better left to other forms of entertainment."

              It's made me a sad panda to realize that MMO storytelling is under attack by the very players who should embrace it, and often they're acting as if they're being dragged, kicking and screaming, into future MMOs where story is placed as a priority. Make no mistake: The battle for story is on, and the stakes have never been higher.

              Continue reading The Soapbox: The battle for story

              MassivelyThe Soapbox: The battle for story originally appeared on Massively on Tue, 01 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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                NCsoft releases brief Lineage II F2P trailer

                Posted: 01 Nov 2011 02:30 PM PDT

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                Lineage II - skimpy armor
                Lineage II is going free-to-play. This isn't news (or rather, it's old news at this point, amirite?). We wish we could tell you when the stalwart fantasy title is flipping the free-to-play switch, but unfortunately NCsoft's big announcement earlier this afternoon made no mention of a release date.

                The company did unveil a new trailer that clocks in at just under a minute in length, and it boasts of 400 hours' worth of gameplay and optional leveling and quality-of-life enhancements from the L2 store. There's also a new section of the Lineage II website devoted to the "truly free" marketing campaign. Other than that, though, there are still more questions than answers, and your guess is as good as ours when it comes to release dates for the long-awaited Goddess of Destruction content and the business-model switcheroo.

                In terms of additional info, ZAM recently interviewed NCsoft bigwigs and wrangled some pricing-related details out of them (most items are in the one dollar range, with some as high as $15 depending on whether or not they're time-limited). We'll keep you update with more L2 F2P news bits as they happen.

                MassivelyNCsoft releases brief Lineage II F2P trailer originally appeared on Massively on Tue, 01 Nov 2011 16:30:00 EST. Please see our terms for use of feeds.

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                Burning Dog announces cross-platform plans for Origins of Malu

                Posted: 01 Nov 2011 02:00 PM PDT

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                Origins of Malu - landscape screenshot
                We've got some more Origins of Malu news today courtesy of the team at Burning Dog Media. A new press release on the sandbox MMORPG's official website is touting a partnership with Dell and Alienware that will generate awareness of the sci-fi title as it heads into its beta phase and eyes a 2012 launch. The release also mentions cross-platform functionality, and though it doesn't elaborate, we contacted lead developer Michael Dunham for clarification.

                As it turns out, the Origins team is aiming for both PC and Mac clients, and some sort of mobile/tablet functionality is in the works as well.

                We'll keep you up to date on that as we learn more, and in the meantime you can head to the Origins website to read up on the game. Before you go, be sure and check out Massively's exclusive interview with the dev team.

                MassivelyBurning Dog announces cross-platform plans for Origins of Malu originally appeared on Massively on Tue, 01 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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                Perpetuum dev blog talks MMO complexity, implementation

                Posted: 01 Nov 2011 01:30 PM PDT

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                Perpetuum - fitting screen
                Why don't those silly devs just fix it? It's a single line of code! It would take a few seconds! If you've played MMOs for a while, chances are you've uttered (or at least thought about) a variation on those lines at some point.

                We suggest a read-through of the latest Perpetuum dev blog, as it's a real eye-opener when it comes to the complexity that goes into seemingly simple fixes. Avatar Creations walks us through an example of the ricochet effect that can result from changing a single integer value, and while it's not light reading or intended for those of us whose eyes glaze over at the thought of anything technical, it's nonetheless an interesting peek behind the curtain.

                The dev blog also illustrates the Perpetuum team's allow-anyone-to-fix-anything-they-can mantra, and you can read the full text at the game's official website.

                MassivelyPerpetuum dev blog talks MMO complexity, implementation originally appeared on Massively on Tue, 01 Nov 2011 15:30:00 EST. Please see our terms for use of feeds.

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                DCUO's free-to-play rollout has begun

                Posted: 01 Nov 2011 01:00 PM PDT

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                DCUO
                Last week, Sony Online Entertainment chose November 1st for the arrival of free-to-play in Gotham City, and that day is upon us. According to the DC Universe Online Facebook page, the F2P rollout has begun; consequently, the game is currently down for maintenance "and will be for some time." Says DCUO's RadarX:
                It's incredible to see all this excitement surrounding Free to Play! We are still in the process of transitioning our systems and appreciate everyone's patience. We will have more information for you soon and a brand new website full of information about DCUO Free to Play.
                PC players who want to get a jump on the download can do so through the SOE launcher. We'll keep you posted when the revamp of the game and site is live!

                [Thanks to Eric for the tip!]

                MassivelyDCUO's free-to-play rollout has begun originally appeared on Massively on Tue, 01 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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                Pick up a GhostX Ultimate gift pack from GameKiss and Massively

                Posted: 01 Nov 2011 12:00 PM PDT

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                GhostX Ultimate
                GameKiss made some waves yesterday by announcing its new title GhostX Ultimate. What makes it worthy of the "ultimate" moniker, you ask? GameKiss is hoping you'll jump into the game and find out for yourself, and they've sweetened the pot with a gift code.

                The team at GameKiss has given Massively a gift code to pass along to 75 of our readers. The code grants a VIP rookie package containing nanobot starter materials, double XP coupons, and some special equipment at levels 1, 7, and 15. To get a gift code, simply go to Shopping Town in the game, find the Gift Giver, and enter code MMORPG2436.

                The code will work for the first 75 people to apply it, so check out GhostX Ultimate with your new goodies, and have fun!

                MassivelyPick up a GhostX Ultimate gift pack from GameKiss and Massively originally appeared on Massively on Tue, 01 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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