MMO Updates

MMO Updates


LotRO producer's letter promises a ton of content in 2012

Posted: 26 Dec 2011 09:00 AM PST

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Lord of the Rings Online - The Shire
Can you believe that Lord of the Rings Online is nearly five years old? We can't either, but it's true, and Turbine's Aaron "Rowan" Campbell says the best is yet to come in his latest producer letter.

The piece is pretty short, and much of it is devoted to recapping 2011. Campbell touches on the Rise of Isengard expansion and the Turbine Global Service initiative (which unified the North American and European LotRO communities under a single banner).

The most interesting portion of the blurb occurs toward the end, and it features quite a tasty tease for the future. "In 2012, you can expect more content than you've seen at any time since our launch in 2007. We'll be unveiling details with you after the New Year," he writes.

In other LotRO news, Turbine is offering the aforementioned Rise of Isengard content for a whopping 50% off. The catch? It's a one-day sale that starts (and ends) on December 26th, so get it while you can!

MassivelyLotRO producer's letter promises a ton of content in 2012 originally appeared on Massively on Mon, 26 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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MV Guide: December 26, 2011-January 1, 2012

Posted: 26 Dec 2011 07:00 AM PST

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D'awwww
MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

You'll notice a hefty lineup, some new faces, and some special events in this week's MV Guide. Joining us will be some brand-new members of the MV TV livestream team, so make sure you stop in while they're live and give them a welcome!

Follow along after the jump to see what's on this week's schedule.

Continue reading MV Guide: December 26, 2011-January 1, 2012

MassivelyMV Guide: December 26, 2011-January 1, 2012 originally appeared on Massively on Mon, 26 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Have you ever let the queues win?

    Posted: 26 Dec 2011 05:00 AM PST

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    SWTOR screenshot
    One of the worst MMO launches I ever sat through was Star Wars Galaxies' in 2003, I'm sad to admit. My guild was split over two servers from the start because Sony Online Entertainment had locked off our preferred server to prevent it from becoming overcrowded, so half of my friends were stranded and unable to create characters. A week later, the locks were still in place, and we grudgingly rerolled on a new server, losing our day-one characters, favorite names, and even a few members in the process. Years later, that second server was one of the first to dry up, and we spent cold hard cash moving our characters back to the original (and still heavily populated) server. It was a lesson hard-learned.

    Star Wars: The Old Republic has thus far avoided hard locks on servers, preferring to persuade players to move organically with long queues. So today we ask you this: Have you ever been swayed to leave your launch server by long queues or temporary character creation bans, or do you ride out the launch period and figure it'll resolve itself eventually? Have you ever given in and let launch-day locks or lines win?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Have you ever let the queues win? originally appeared on Massively on Mon, 26 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: Merry SWTOR!

      Posted: 25 Dec 2011 05:00 PM PST

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      SWTOR
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

      This week, the Massively staff has been utterly preoccupied with Star Wars: The Old Republic, but hey, an MMO launch this big (one million and counting!) doesn't happen often. Enjoy it! Savor it! Swing a glowstick! We've been scoping out SWTOR's queues, hype, more queues, forums, security, guilds, still more queues, launch secrets, and freeze mobs (what?).

      If you're sick of SWTOR, just imagine: BioWare could have made A Game of Thrones Online instead, and you'd be sick of that.

      Enjoy the rest of this week's top MMO stories beyond the break.

      Continue reading MMO Week in Review: Merry SWTOR!

      MassivelyMMO Week in Review: Merry SWTOR! originally appeared on Massively on Sun, 25 Dec 2011 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: Fitting the Gallente Talos

        Posted: 25 Dec 2011 03:00 PM PST

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        EVE Evolved title image
        Among the hundreds of changes brought by EVE Online's recent Crucible expansion, the new tier 3 battlecruisers certainly rank as player favourites. Rather than giving each race a bigger, tougher battlecruiser, CCP gave the new ships the ability to fit battleship-class weapons but heavily limited their defensive capabilities. All four tier 3 battlecruisers are turret-based, letting them output massive damage with close-range guns or hit for solid damage at battleship sniping distances.

        As with all new ships, it can be difficult to figure out how to fit the new tier 3 battlecruisers to make full use of their unique combination of high damage output and high mobility. Last week I looked at three viable setups for the Caldari Naga, which proved to be an absolute monster with 1,000-1500 DPS when using close-range blaster setups and a terrifying 650 DPS when sniping at 100km-130km. This week I take a similar look at the Gallente Talos, a ship designed specifically for close-range combat. I explore a traditional armour-tanked blaster fitting with dual webs, a shield-based variant that packs a huge 1,500 DPS punch, and two long-range blaster fits that give the Naga a run for its money.

        In this week's EVE Evolved, I explore four solid PvP fittings for the Talos, with both shield and armour setups.

        Continue reading EVE Evolved: Fitting the Gallente Talos

        MassivelyEVE Evolved: Fitting the Gallente Talos originally appeared on Massively on Sun, 25 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

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          Over one percent of League of Legends players have been banned

          Posted: 25 Dec 2011 01:00 PM PST

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          League of Legends ban title image
          Handling antisocial behaviour has always been a problem for online game developers, and MOBAs like League of Legends certainly get the worst of it. The inherently team-based nature and slippery slope gameplay in MOBAs makes it very easy for one antisocial player to ruin a game and cause your team to lose. The problem is normally tackled head-on with a report tool and a suite of hired GMs, but what do you do if your game is free-to-play and has over 15 million registered players? It would be impractical to hire thousands of GMs to police a community of that size, so Riot Games came up with an alternative in the Tribunal system.

          The Tribunal allows players who have played enough games to reach level 30 to vote on whether to take action against a reported player. Once enough votes are tallied, either the player is pardoned automatically or his case is submitted to a smaller GM team to await punishment. The system went live earlier this year, and Riot has now revealed how incredibly successful the system has been with the publication of some very interesting banning statistics. The biggest shocker is that a whopping 1.4% of LoL's over 15 million players have been banned with the system, a workload that far exceeds the capacity of a traditional GM team. Ninety-four percent of players submitted to the Tribunal are punished, with about 50% of them never reoffending.

          Skip past the cut for an image showing these and other statistics, and stay tuned to our weekly Not So Massively column every Monday for more LoL news and updates.

          Continue reading Over one percent of League of Legends players have been banned

          MassivelyOver one percent of League of Legends players have been banned originally appeared on Massively on Sun, 25 Dec 2011 16:00:00 EST. Please see our terms for use of feeds.

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          Rise and Shiny recap: Dungeon Fighter Online

          Posted: 25 Dec 2011 11:00 AM PST

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          Dungeon Fighter Online screenshot
          I'm glad that over the last week I found the time to finally get me some Dungeon Fighter Online by Nexon. I knew that it has quite the following, and I knew that it's supposed to be a blast, sort of like an 8bit Vindictus, but I was still surprised at a few things while I played. The game isn't what I thought it would be in several ways. NPCs have voices and hand out actual quests, the world is more open than I thought it would be, and the graphics feel snappy and fluid despite their primitive nature.

          Don't get me wrong -- there is plenty that needs to be tweaked or fixed before the game smells of anything near perfection. Much of it is beyond the ability of the developers, but many of the problems with the game could be fixed relatively easy.

          Click past the cut and I'll tell you what I thought during my time fighting in dungeons... online!

          Continue reading Rise and Shiny recap: Dungeon Fighter Online

          MassivelyRise and Shiny recap: Dungeon Fighter Online originally appeared on Massively on Sun, 25 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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