MMO Updates

MMO Updates


Play Face of Mankind with a free seven-day premium pack from Massively

Posted: 22 Dec 2011 08:00 AM PST

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Face of Mankind
The Face of Mankind developers have a little something for Massively readers to enjoy during the holiday break from work or school: premium access to the game.

The free-to-play title offers its players a paid premium upgrade that adds a long list of perks to the account: an increased rank cap, more storage and inventory, increased cloning speed, and much more. We've got some codes for you that include a free week of premium account access to Face of Mankind along with some cool starter items.

Pick up your code on our giveaway page, then register for a Face of Mankind account if you haven't yet. After logging in, add your code to the "add product key" link on your account page. Once you've done that, you're all set for premium access to Face of Mankind!

TO THE GIVEAWAY

MassivelyPlay Face of Mankind with a free seven-day premium pack from Massively originally appeared on Massively on Thu, 22 Dec 2011 11:00:00 EST. Please see our terms for use of feeds.

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    Even SWTOR's website has a queue!

    Posted: 22 Dec 2011 07:30 AM PST

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    This waiting room won't give you the flu
    If you've tried to log in to your Star Wars: The Old Republic account today, you may find yourself faced with an unpleasant note stating: "There is currently no active subscription on this account." This is followed by, "Activate your account here," which would all be fine and dandy, but SWTOR's website itself is currently offline due to the high volume of traffic.

    The irony of launching a game in tiers, only to have a forced bottleneck at this point isn't lost on us, but BioWare reassures its players that relief is coming soon: "Due to the high volume of new game codes being redeemed on SWTOR.com, some users may currently be seeing a waiting page. We are intentionally controlling the flow of traffic and letting as many people through as possible."

    So if you can't play the game because you can't access your account (or read the forums for updates and more info...), you're not alone. As annoying as this may be to players, it's a good problem for BioWare to have.

    MassivelyEven SWTOR's website has a queue! originally appeared on Massively on Thu, 22 Dec 2011 10:30:00 EST. Please see our terms for use of feeds.

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      DragonSoul eyes early 2012 release, reveals Bard class

      Posted: 22 Dec 2011 07:00 AM PST

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      DragonSoul - No Bard screenshots, so here's a warrior!
      Free-to-play MMO betas often drag out for months on end. Not so with DragonSoul's testing phase, which began in early December and is scheduled to culminate in an official launch at "the beginning of 2012." Neonga AG says that launch day will also herald the arrival of a new class -- the Bard -- as well as more pets and mounts to go along with the 300 already in the beta build.

      The Bard is a support class that "prefers fighting in the second row," according to Neonga, and it offers an alternative playstyle that meshes well with the Warrior, Assassin, Mage, and Hunter classes.

      DragonSoul is a PvP-focused fantasy MMO, and you can sign up for the open beta (and download the free client) at the game's official website.

      [Source: Neonga AG press release]

      MassivelyDragonSoul eyes early 2012 release, reveals Bard class originally appeared on Massively on Thu, 22 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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        Ask Massively: Christmas Eve eve eve edition

        Posted: 22 Dec 2011 06:00 AM PST

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        Did you know it snows in December in certain parts of the world?  It's true!
        After years of railing against the idea that Christmas gets pushed back further every single year, with most major retailers now preparing for it in mid-May, I finally understand why it's necessary to turn the entire month of December into a martyr for one appropriated pagan holiday: It's because sometimes it's really hard to come up with anything else to talk about, so you just look to the next landmark on the calendar and go with it. Coming up next week: Freedom Day Eve edition!

        Moving on... this week's installment of Ask Massively is not all about Star Wars: The Old Republic, but as you probably expected around now, it's still poking its nose in. Also, last week's Lineage II questions continue. As always, further questions for future editions can be left in the comments or mailed along to ask@massively.com. Questions may be edited slightly for grammar and/or clarity.

        Continue reading Ask Massively: Christmas Eve eve eve edition

        MassivelyAsk Massively: Christmas Eve eve eve edition originally appeared on Massively on Thu, 22 Dec 2011 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do other media releases make you revisit MMOs?

        Posted: 22 Dec 2011 05:00 AM PST

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        Still from The Hobbit
        This has been quite a week when it comes to geek-related movie trailers. First off, we finally got a proper trailer for the third installment in Christopher Nolan's Batman franchise. Then, Peter Jackson blew us away (again) with a nostalgia-inducing peek at his return to Middle-earth.

        What the heck do either of these blessed events have to do with MMORPGs? Well, not a lot, admittedly, unless -- like me -- you're now seriously considering a return to DC Universe Online and Lord of the Rings Online. In any event, the trailers are so collectively awesome that I can't help but make a Daily Grind out of them. The traditional question goes something like this: do big-name IP releases make you want to revisit MMOs?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do other media releases make you revisit MMOs? originally appeared on Massively on Thu, 22 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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          Pathfinder Online looks to Crusader Road

          Posted: 21 Dec 2011 08:00 PM PST

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          Yep. That's the whole game.
          Goblinworks' upcoming Pathfinder Online was only just announced last month, but already the team is giving fans a look at what to expect from the online iteration of the popular pen-and-paper title. In a new post on Goblinworks' official site, players are given a glimpse of where their adventures will be taking place within the world of Pathfinder Online.

          According to the post, the entirety of Pathfinder Online at launch will take place in a 133-square-mile region known as the Crusader Road area. To get an idea of how absurd this is, look at this post's header image. See that little red box? That's the Crusader Road area. And the remainder of the map that it's shown on is only a small fraction of the entire Pathfinder world (as an image on the blog post shows), so players should likely expect a lot of exploration in a massive-scale world. For the full details on Crusader Road, head on over to the Goblinworks official site and take a look.

          MassivelyPathfinder Online looks to Crusader Road originally appeared on Massively on Wed, 21 Dec 2011 23:00:00 EST. Please see our terms for use of feeds.

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          Joyfort releases sci-fi MMORTS Light of Nova

          Posted: 21 Dec 2011 07:00 PM PST

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          Screenshot -- Light of Nova
          A new MMORTS bursts onto the scene as Joyfort releases its latest title, Light of Nova. The title takes place in a sci-fi universe "thousands of years in the future after humans have colonized outer space." Players are tasked with building the ultimate spacefaring armada, destroying their enemies, and uncovering the mysteries of the universe through the game's storyline. For the full details on this new F2P title and to get in on the action for yourself, just click below to go to Light of Nova's official site.

          MassivelyJoyfort releases sci-fi MMORTS Light of Nova originally appeared on Massively on Wed, 21 Dec 2011 22:00:00 EST. Please see our terms for use of feeds.

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          SOE accepting PlanetSide 2 beta signups

          Posted: 21 Dec 2011 06:30 PM PST

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          PlanetSide 2 - environmental concept
          PlanetSide 2 fans, Merry (early) Christmas. Sony Online Entertainment has thrown open beta signups for the upcoming sci-fi MMOFPS as of today. The game has also received a website makeover, and there's quite a bit of interesting info to peruse instead of the old placeholder graphics.

          You can sign up with an existing SOE Station account, or create a new one in fairly short order. Curiously, there's no beta questionaire and no system requirements displayed during the signup process, and there's also no indication of when the testing will begin.

          We'll keep our eyes peeled for further info, and we hope to see you in the beta, soldier!

          [Thanks to Valru for the tip!]

          MassivelySOE accepting PlanetSide 2 beta signups originally appeared on Massively on Wed, 21 Dec 2011 21:30:00 EST. Please see our terms for use of feeds.

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          Ground skill revamp previewed for Star Trek Online

          Posted: 21 Dec 2011 06:00 PM PST

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          Our existing skill of shooting things with weapons only goes so far.
          As part of the latest major patch, Star Trek Online is giving its skill system a massive overhaul, designed to make the skill functions more transparent and encourage a bit more variety in skill setups. The space skill revisions have already been previewed, but the ground skills have only just seen the light of day in the latest entry of the Path to F2P blog series. In some ways, the revisions are much smaller than those made to space combat; in other ways, the changes are bigger.

          Ground skills now have two skill tracks -- one set of skills that's shared among all characters and one that's unique for each career. The shared line of skills provides straight buffs to general abilities, such as damage and shield values, while the unique line of five skills buffs career-specific abilities such as pets for Engineers, healing for Science, and buffs for Tactical. Players should peruse the full list of updates to get a sense of what ground skills will look like after the change -- they're simpler, but there's still a great deal of room for differentiation.

          MassivelyGround skill revamp previewed for Star Trek Online originally appeared on Massively on Wed, 21 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.

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          Star Supremacy needs space-men to help Santa find his space-sleigh!

          Posted: 21 Dec 2011 05:00 PM PST

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          Star Supremacy
          Fun fact about Santa: Not only does he have to visit all of the houses across the world in the span of a single night, but apparently he's on galaxy duty as well. Jolly St. Nick will be making the rounds in Star Supremacy during the game's Xmas event, during which he'll be making appearances on the neutral planets twice a day. He's not there for pleasantries, however; Santa needs players to help him find his sleigh, and he's prepared to dish out Christmas stocking bounties as rewards.

          Barbily Games is also preparing to roll out its Gemini update, which will bring back three PvP systems for players to conquer. The update will also include a helping hand to lowbies' energy regeneration, new equipment, improved construction, and the ability to retreat.

          You can get a good look at the update in our new Star Supremacy gallery below!

          MassivelyStar Supremacy needs space-men to help Santa find his space-sleigh! originally appeared on Massively on Wed, 21 Dec 2011 20:00:00 EST. Please see our terms for use of feeds.

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          A Mild-Mannered Reporter: The story's the thing

          Posted: 21 Dec 2011 04:30 PM PST

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          A Mild-Mannered Reporter header by A. Fienemann
          Story is important in the superhero genre. For most people, stories are what originally makes the genre interesting over the more ubiquitous fantasy or science fiction options. And for every superheroic comic with lackluster execution you can point to, there's something else you can point to that provides some fascinating new takes on the archetypes and ideals.

          OK, maybe that correlation isn't quite one for one, but the point is made. Stories are a big deal, and as a result, the way story works in City of Heroes is worth examining, especially since another game has recently come out with an emphasis on storylines. So, doubly relevant.

          If you're only going to read the introductory blurb here, though, I can bottom-line it for you without the rest of the column -- the approach is pretty schizophrenic. The game has some moments of brilliance and some moments of idiocy, and there are also some near-choked with a general apathetic vibe. It's kind of what you'd expect from a story told by hundreds of people over seven years. The times when it's on, sadly, are somewhat scattershot, which makes it hard to say, "This is worth playing just for the story."

          Continue reading A Mild-Mannered Reporter: The story's the thing

          MassivelyA Mild-Mannered Reporter: The story's the thing originally appeared on Massively on Wed, 21 Dec 2011 19:30:00 EST. Please see our terms for use of feeds.

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            Star Wars: The Old Republic launches Android authenticator and upcoming test server

            Posted: 21 Dec 2011 04:00 PM PST

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            Pictured: not security.
            If analyst predictions hold true, Star Wars: The Old Republic is going to be big. And that means that it's going to be heir to the natural problem of account hackings, the sort of thing that goes hand in hand with every major MMO. Luckily, the game has launched with security authenticators already available, with a physical version and an Apple app available right out of the gate. The mobile authenticator for Android devices is also now available, meaning that you have a multitude of ways to ensure that the only threats to your characters are those of the blaster-wielding variety.

            Once you've gotten through the authenticator stage, however, perhaps you'd like to see what's coming next for the game? Ask a Jedi reports that it looks like BioWare is in the process of setting up a public test server, giving every subscriber a chance to enjoy the upcoming patches and updates before they go live. While players will not be able to copy characters from the live servers to the test environment at this time, the team behind Star Wars: The Old Republic seems to be polishing up the game on a daily basis even though it's just launched, so that likely won't remain the case for long.

            MassivelyStar Wars: The Old Republic launches Android authenticator and upcoming test server originally appeared on Massively on Wed, 21 Dec 2011 19:00:00 EST. Please see our terms for use of feeds.

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            Choose My Adventure: Exploration week

            Posted: 21 Dec 2011 03:30 PM PST

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            Lineage 2 screenshot
            From desert wastelands and salty shorelines to plateaus and ocean floors, I've been busy traveling in Aden, and I've seen but a glimpse of the entire continent. Last week, you voted for me to stray from the Path to Awakening and explore the world in Lineage II, and I've been having a blast doing just that.

            I discovered a monster racetrack, ran into raid bosses in the middle of nowhere, discovered a vast undersea temple, and so much more. I've also added 47 more screenshots to the gallery, uploaded a walkabout video, and have another livestream this week. We still aren't done yet. There are more chances for you to decide my fate in this week's Choose My Adventure.

            Continue reading Choose My Adventure: Exploration week

            MassivelyChoose My Adventure: Exploration week originally appeared on Massively on Wed, 21 Dec 2011 18:30:00 EST. Please see our terms for use of feeds.

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              Free for All: Jagex answers more questions about nuking bots

              Posted: 21 Dec 2011 03:00 PM PST

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              RuneScape bot nuking screenshot
              Recently Jagex, maker of the mega-popular browser-based MMO RuneScape, bragged about the success of its Bot Nuking Day, an event of epic proportions that promised to rid the game of the thousands of bots that plague legitimate players. The proof is in the pudding, as they say, and any long-term player can now tell you that the effort seems to have worked. But for how long? Players have been promised a solution for a long time, so what makes Jagex think that the recently nuked will stay nuked?

              I wanted to know more, and Daniel Clough, VP of RuneScape, was nice enough to answer several of my questions about the event. Did the nuking work as well as the team hoped? Will the bots stay dead? It didn't work in the Terminator, so why now?

              Click past the cut for all of the answers!

              Continue reading Free for All: Jagex answers more questions about nuking bots

              MassivelyFree for All: Jagex answers more questions about nuking bots originally appeared on Massively on Wed, 21 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

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                Dominus December beta invites delayed [Updated]

                Posted: 21 Dec 2011 02:30 PM PST

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                Dominus
                Those of you itching for a three-faction PvP MMO with a sci-fi twist will have to endure the discomfort a bit longer. Dominus has announced a slight delay in its beta testing program due to a new game engine that is currently in need of some tweaking.

                "The content is basically fine. But the animations are borked, and the lighting is all off, and everything needs to be re-optimized," explains Pitchblack community manager Sanya Weathers on Dominus' official forums.

                The bad news is that those players who were promised a spot in the December wave of beta invites are out of luck for the time being. The good news is that the spots aren't going anywhere, and you'll be able to do your part in Dominus' testing phase when new player acceptances resume after the new year.

                [Update: We've corrected our erroneous references to Dominus' old title.]

                MassivelyDominus December beta invites delayed [Updated] originally appeared on Massively on Wed, 21 Dec 2011 17:30:00 EST. Please see our terms for use of feeds.

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                On the ninth day of giveaways, GamersFirst gave to me...

                Posted: 21 Dec 2011 02:00 PM PST

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                I have altered the Wasteland.  Pray I do not alter it further.
                On the ninth day of giveaways, GamersFirst gave to me... nine SWG mementos!
                On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts!
                On the seventh day of giveaways, NCsoft gave to me... seven years of memories!
                On the sixth day of giveaways, GamersFirst gave to me... six retail packs!
                On the fifth day of giveaways, Trion gave to me... five subscription codes!
                On the fourth day of giveaways, Nexon gave to me... four pet items!
                On the third day of giveaways, Wargaming.net gave to me... three premium years!
                On the second day of giveaways, BioWare gave to me... two warring factions!
                On the first day of giveaways, Turbine gave to me... a lifetime VIP
                !

                Your eyes do not deceive you: GamersFirst is making an encore appearance on Massively's 12 Days of Giveaways. Furthermore, today's entry in the list does in fact say "Star Wars Galaxies mementos." The team at GamersFirst loves MMOs just as much as the rest of us and wanted to add a little something to our virtual gift pile to remember SWG by.

                Therefore, we've got nine Fallen Earth prize packages, each containing a Supreme Commander Mask and a Lava Stick. When paired, the items bring a little Vader to the Wasteland. All you have to do to enter is get a little creative. Leave your best Star-Wars-style battle cry in the comments below -- with a Fallen Earth Wasteland twist. Check our contest rules below for eligibility, enter by the deadline of tomorrow, December 22nd, at 5:00 p.m. EST, and good luck!

                CONTEST FAQ OFFICIAL RULES

                MassivelyOn the ninth day of giveaways, GamersFirst gave to me... originally appeared on Massively on Wed, 21 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.

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                  Massively Exclusive: World of Warplanes producer talks mechanics

                  Posted: 21 Dec 2011 01:30 PM PST

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                  Wargaming.net is working overtime of late, and how could it not? The company is responsible for three separate MMORPGs, beginning with 2011's successful World of Tanks and ending with the recently announced World of Battleships. Sandwiched in the middle is World of Warplanes, an ambitious aerial arcade shooter married to traditional MMO progression mechanics. The game is currently in closed alpha testing and looks to be on track for a 2012 release.

                  This week saw the release of the game's first advancement tree, and we took the opportunity to ask producer Anton Sitnikov a series of questions covering everything from game mechanics to player perceptions regarding the pay-to-win stigma.

                  Continue reading Massively Exclusive: World of Warplanes producer talks mechanics

                  MassivelyMassively Exclusive: World of Warplanes producer talks mechanics originally appeared on Massively on Wed, 21 Dec 2011 16:30:00 EST. Please see our terms for use of feeds.

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                    SOE's John Smedley expresses regrets over SWG mishaps

                    Posted: 21 Dec 2011 01:00 PM PST

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                    Star Wars Galaxies
                    Star Wars Galaxies may be no more, but its legacy lives on in memories, discussion, and hindsight analysis. Sony Online Entertainment's John Smedley had a frank talk with Industry Gamers in which he owns up to the mistakes of how the studio handled the title, particularly surrounding the much-maligned Combat Upgrade and New Game Enhancements.

                    What would Smedley do if he could go back and give it another try? His first regret is launching the game before the space combat system was done, and his second is that SOE didn't talk and listen to its players more. "We would have encouraged more in-depth discussion with the community surrounding the idea of any game modifications," he said.

                    Smedley is highly optimistic for the studio's future, particularly in its fervent belief in the free-to-play business model: "We think that 'Free to Play, Your Way' is our future. Giving players choices is the theme of how we're moving forward as a company, which means greater flexibility for our player base."

                    MassivelySOE's John Smedley expresses regrets over SWG mishaps originally appeared on Massively on Wed, 21 Dec 2011 16:00:00 EST. Please see our terms for use of feeds.

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                    BioWare defends its decision to not have individual SWTOR server forums

                    Posted: 21 Dec 2011 12:30 PM PST

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                    SWTOR forums
                    With the launch of Star Wars: The Old Republic came a new and improved forum system for the community, and everyone lived happily ever after. Right? Yeah... not so much. It turns out that BioWare neglected to include individual server forums for its many, many, many shards, and this omission has rankled some players who were looking forward to talking amongst their new communities on the site.

                    TOR-Talk got in touch with BioWare to ask about why the individual server forums were cut down to four ruleset forums. Senior Community Coordinator Allison Berryman says the decision was a matter of practicality as there would be too many forums and not enough moderators to go around: "Generally speaking, server forums for many MMOs tend to be largely un-moderated and can become unpleasant to visit."

                    Instead, BioWare hopes that server communities create and moderate their own server-specific sites and forums. "This is also a great opportunity for the community to come together in their own ways - on fan sites and through other resources," Barryman said. "Of course, we want people to visit the official forums, and will use them to provide information that's of specific interest to the community, but we also love to see the community coming up with cool stuff on their own."

                    MassivelyBioWare defends its decision to not have individual SWTOR server forums originally appeared on Massively on Wed, 21 Dec 2011 15:30:00 EST. Please see our terms for use of feeds.

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                    Enter at your own Rift: A holiday wish-list for Telara

                    Posted: 21 Dec 2011 12:00 PM PST

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                    Rift-mas
                    The holidays are upon us, and one of the most important parts of the season is making wish lists. Mine came in at a rather modest four pages, with another two pages of in-game items for my characters. Trion certainly has had a busy year, and while the game looks a lot different now than it did at launch, there's always room for more changes and improvements.

                    Since I'm on a roll with making wish-lists this year, this week's Enter at Your Own Rift will give a rundown of what should be added to the game in 2012. Read on for the list, and then add your own below!

                    Continue reading Enter at your own Rift: A holiday wish-list for Telara

                    MassivelyEnter at your own Rift: A holiday wish-list for Telara originally appeared on Massively on Wed, 21 Dec 2011 15:00:00 EST. Please see our terms for use of feeds.

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                      BioWare: SWTOR could've been a Game of Thrones MMO

                      Posted: 21 Dec 2011 11:30 AM PST

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                      Arya Stark reacts to the Bigpoint Game of Thrones announcement
                      The Force may be with BioWare, but it might interest you to know that the Canadian RPG giant wasn't married to the Star Wars IP when it began discussing its initial foray into the MMO space. According to an article at PC Gamer, everything from the Lord of the Rings, to the Dark Tower, to A Song of Ice and Fire was on the table when the team began drawing up its design documents.

                      "If we were going to do a Game of Thrones MMO, what kind of rules and what kind of gameplay elements would really bring that world to life? Each [design document] had that, but we always focused on the story at the fore," says BioWare's James Ohlen.

                      Ultimately, the devs forsook Westeros for the fertile setting they helped create in the Knights of the Old Republic series, and George R. R. Martin fans are left to ponder the differences between a huge BioWare production and a Bigpoint browser title.

                      MassivelyBioWare: SWTOR could've been a Game of Thrones MMO originally appeared on Massively on Wed, 21 Dec 2011 14:30:00 EST. Please see our terms for use of feeds.

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                      ArcheAge team releases holiday greetings video

                      Posted: 21 Dec 2011 11:00 AM PST

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                      ArcheAge - Christmas party
                      'Tis the season for holiday-themed giveaways, events, and videos, and the team at XLGAMES is getting into the act despite the fact that ArcheAge won't be coming to Western shores in time for Christmas 2011.

                      Grinch impressions aside, the new holiday video shows off some of the game's weather effects as well as a veritable winter wonderland complete with snow and player-placed Christmas tree decorations -- not to mention dancing and fireworks. You can see all the festive sights after the cut, and we'll take this opportunity to say that all we want for Christmas is an English-language client!

                      Continue reading ArcheAge team releases holiday greetings video

                      MassivelyArcheAge team releases holiday greetings video originally appeared on Massively on Wed, 21 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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                      Treat yourself to a Cool Player Pack from Jade Dynasty and Massively!

                      Posted: 21 Dec 2011 10:30 AM PST

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                      Jade Dynasty
                      Tis the season for... well, many things, but presents are one of them, right? The crew at Perfect World Entertainment is celebrating both the holiday season and the successful launch of Jade Dynasty's Legacy expansion. How, you ask? By giving you a gift, of course!

                      On our giveaway page, you'll find a code for a Jade Dynasty Cool Player Pack. It contains a three-day Kirin fashion set for your character, some Health and Spirit remedies, temporary attack power and defense buffs, and a "Cool Player" title to show off in game.

                      Pick up your code, redeem it on the Jade Dynasty redemption page, then take your character to his or her racial starting zone. Talk to the Courier (211, 49 in Sunstream City or 337, -412 in the Divine Realm), open your mailbox, and find your gift!

                      Enjoy your new items, and join us in thanking Perfect World Entertainment for the Cool Player Pack.

                      TO THE GIVEAWAY

                      MassivelyTreat yourself to a Cool Player Pack from Jade Dynasty and Massively! originally appeared on Massively on Wed, 21 Dec 2011 13:30:00 EST. Please see our terms for use of feeds.

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                        Final Fantasy XIV producer's letter looks back on 2011 and forward to 2012

                        Posted: 21 Dec 2011 10:00 AM PST

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                        Screenshot -- Final Fantasy XIV
                        In Final Fantasy XIV's latest producer's letter, producer Naoki Yoshida stopped by the forums to reflect a bit on 2011 and give fans a look at what's coming up in 2012. Yoshida notes that September 2011 marked the one-year anniversary of Final Fantasy XIV as well as the one-year anniversary of Yoshida's installation as producer and director of the title.

                        He goes on to state that "2012 will see [the game] making even larger strides and will prove to be an even bigger test for FFXIV." Next year's first new patch, 1.20b, is already in development, and Yoshida says the team is working diligently on 1.21 features such as the job system, job quests, and two new dungeons. As his final announcement, Yoshida reveals that QA testing for the battle system for the 2.0 client will begin shortly after the new year. For the full details, click on over to the full producer's letter on the FFXIV official forums.

                        MassivelyFinal Fantasy XIV producer's letter looks back on 2011 and forward to 2012 originally appeared on Massively on Wed, 21 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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