MMO Updates

MMO Updates


New Origins of Malu video highlights story-based sandbox design

Posted: 28 Nov 2011 09:00 AM PST

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Origins of Malu - San the unhappy guy who wanders around
We've been looking forward to Origins of Malu for a while now, even though the sci-fantasy sandbox from Burning Dog Media has been kept pretty tightly under wraps. That's starting to change as the company ramps up its presence at various gaming outlets in anticipation of an Origins closed beta in the near future.

Electric Playground has what amounts to the first official Origins trailer, and the clip features a good bit of in-game alpha footage as well as brief interview clips and commentary from lead designer Michael Dunham. During the course of the video, you'll get a taste of the world and its backstory, and Dunham describes Malu as a "gigantic network of portals around the universe [that are] linked through inter-dimensions."

Dunham also explains a bit about the mechanical philosophy behind Origins, stating that "we wanted to build a story-based sandbox game where the user is able to do what they want to do from the beginning [...] it can't be just a complete free-for-all, but at the same time we don't want railroad tracks," he says. Journey past the cut for the full video.

Continue reading New Origins of Malu video highlights story-based sandbox design

MassivelyNew Origins of Malu video highlights story-based sandbox design originally appeared on Massively on Mon, 28 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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The Secret World designers talk progression, hand-holding, and more

Posted: 28 Nov 2011 08:00 AM PST

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The Secret World - boss fight
The Secret World is up for discussion at Rock, Paper Shotgun this morning, and Funcom designers Joel Bylos and Martin Bruusgaard spend quite a bit of time going over various details of the upcoming horror-conspiracy MMORPG.

Those of you wondering how the game's classless skill-based advancement system is going to work will definitely want to read through the piece, as there is a lot of information in terms of both how the The Secret World feels and how it directs players in comparison to more traditional themepark titles.

"I believe World of Warcraft uses a very heavy hand to guide players. It says, 'pick up this stuff here, go and do these missions in this place here, do all the quests then go to this place here and do the quests there,'" Bylos explains. "In our game, we try not to be as heavy handed. It's much more of a light touch and comes through in the places you visit and the people you meet."

MassivelyThe Secret World designers talk progression, hand-holding, and more originally appeared on Massively on Mon, 28 Nov 2011 11:00:00 EST. Please see our terms for use of feeds.

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Bigpoint's €1000 space drone sale clarified

Posted: 28 Nov 2011 07:00 AM PST

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DarkOrbit - space droneLast week we told you about Bigpoint's eyebrow-raising sale of a €1,000 virtual space drone. Gamesbrief recently updated its news posting after its readers chimed in with a healthy dose of skepticism regarding the numbers involved in the supposed windfall.

As it turns out, said numbers are likely still impressive, but rather less impressive than than the €2 million ($2.7 million) initially surmised. Gamesbrief's correction post states that the drone cannot be bought for real cash, and instead must be purchased with DarkOrbit's Uridium currency, which is available for real money or earned in game. Bigpoint has in fact sold 2,000 of the drones, but not at a direct cost of €1,000 each.

"I no longer think that you can multiply 2,000 10th Drones sold times €1,000 to work out how much revenue Bigpoint made from this single item," Gamesbrief's Nicholas Lovell writes.

MassivelyBigpoint's €1000 space drone sale clarified originally appeared on Massively on Mon, 28 Nov 2011 10:00:00 EST. Please see our terms for use of feeds.

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MV Guide: November 28 - December 4, 2011

Posted: 28 Nov 2011 06:00 AM PST

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RuneScape
MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's on this week's schedule!

Continue reading MV Guide: November 28 - December 4, 2011

MassivelyMV Guide: November 28 - December 4, 2011 originally appeared on Massively on Mon, 28 Nov 2011 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What's the worst thing an MMO dev's ever said?

    Posted: 28 Nov 2011 05:00 AM PST

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    EverQuest
    The fall season has seen two massive PR fiascos in two MMOs that just couldn't be more different: World of Warcraft and EVE Online. At BlizzCon, Blizzard cluelessly cheered on a video featuring individuals making crass anti-gay comments. And CCP managed to alienate its loyalists with an arrogant, greed-oriented internal memo.

    For my part, one of the most awful dev quotes surfaced during the bygone days of EverQuest, when a dev named Milo Cooper famously posted to a player, "Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades." (Hey, remember back when games were $10 a month?) Comments like that one just fueled anger among the playerbase, whose members already felt they were paying too much for too little in return from a studio that took them entirely for granted.

    So what's the worst thing you've ever seen an MMO dev say or do?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What's the worst thing an MMO dev's ever said? originally appeared on Massively on Mon, 28 Nov 2011 08:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: They've got a secret

      Posted: 27 Nov 2011 05:00 PM PST

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      The Secret World
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

      This week, readers clamored for our hands-on with Funcom's The Secret World straight from Montreal. Meanwhile, the final beta weekend for Star Wars: The Old Republic has occupied gamers who aren't otherwise debating the merits of spending a thousand buckaroos on a single item in an MMO transaction shop. And here we thought monoclegate was insanity!

      Join us past the break for a peek at this week's other top MMO stories!

      Continue reading MMO Week in Review: They've got a secret

      MassivelyMMO Week in Review: They've got a secret originally appeared on Massively on Sun, 27 Nov 2011 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: Player-owned structures

        Posted: 27 Nov 2011 03:00 PM PST

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        EVE Evolved title image
        For much of EVE Online's life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned starbases in late 2004, as even the most territorial alliance didn't have the manpower to take down a well-defended large starbase. Industrialists held all the cards, and nullsec alliances made deals with them to open their moons for exploitation.

        Eventually, player-built outposts arrived on the scene, and starbases were adopted to fill a military role in system defense. Whichever side in a fight could control the most starbases in a system would win the outpost, and fearsome dreadnoughts were introduced to make starbase sieges possible. Today, starbases take a back seat to wars over infrastructure hubs, territorial claim units and sovereignty blockade units. The war will eventually extend to planets, but until now planetary interaction has been an entirely industrial affair without the slightest hint of EVE's typical conflict. With the coming Crucible expansion, the starbase and customs office systems are due to be overhauled in a way that should lead to more conflict and lay the ground work for DUST 514.

        In this week's EVE Evolved, I look back at the history of starbases, the impact of the coming starbase revamp, and the possibility of additional conflict brought in by the new customs offices.

        Continue reading EVE Evolved: Player-owned structures

        MassivelyEVE Evolved: Player-owned structures originally appeared on Massively on Sun, 27 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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          The Galactic Overlord Corps wants YOU: Star Supremacy puts it all on the line with new arena

          Posted: 27 Nov 2011 01:00 PM PST

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          Star Supremacy
          Star Supremacy, which is currently in the Open Beta Nebula, is growing bigger by the day -- so big, in fact, that it's opening the doors for self-appointed Overlords to make themselves at home. Barbily Games is prepping an update with a pair of features for the space MMORTS that should please the PvP crowd in particular.

          The first feature in the upcoming update is a PvP arena titled Galaxy Overlord. In it, players will compete to rise up in the ranks and earn honor points for glory (and more importantly, rewards). Also arriving with the update is something called Defender's Battle Control, which apparently allows the titular defenders to jump right into defensive skirmishes and attempt to affect the outcome.

          According to Barbily's PR Manager Thomas Watson, these features come straight from players' wishlists: "We do a lot of research and players aren't aware how much we put in to make sure we want to provide a game that they want to play. We read feedback about our game and see what players like and don't like. Players within the community and outside the community expect a lot and we want to meet expectations on a high level. The battle system and PvP arena update are just the beginning."

          MassivelyThe Galactic Overlord Corps wants YOU: Star Supremacy puts it all on the line with new arena originally appeared on Massively on Sun, 27 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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          DUST 514 community manager CCP Shadow steps down

          Posted: 27 Nov 2011 12:00 PM PST

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          DUST 514 community manager post image
          In February of last year, Massively writer James Egan joined developer CCP Games as a community representative for EVE Online under the name CCP Shadow. He went on to become the community manager for upcoming MMOFPS DUST 514 and an integral part of CCP's customer relations department. In a lengthy post on EVE's off-topic forum, James let everyone know today that he will be leaving CCP at the end of this month. His replacement as DUST 514 community manager has already been picked from the existing team, and James will be taking a much-needed break before deciding whether to return to writing or take a new career direction.

          In the forum thread, James remembers the good times he's had over the years thanks to the EVE Online community, both as a writer for Massively and as a community representative for CCP. While he wasn't part of the recent 20% staff layoffs, he relates that many of his friends were. While James will no longer be present under the name CCP Shadow, he will still be playing EVE Online on his normal character with the goal of killing everyone in sight. Everyone here at Massively would like him the best of luck in whatever career he decides to pursue.

          MassivelyDUST 514 community manager CCP Shadow steps down originally appeared on Massively on Sun, 27 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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          EVE development video features engineering team interviews

          Posted: 27 Nov 2011 11:00 AM PST

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          EVE Online - engineering team
          CCP has released another behind-the-scenes video that details life as a member of the EVE Online development team. This time the focus is on the engineering group, and the five-minute clip features a few talking-head interviews with CCP Atlas, CCP Punkturis, and other luminaries.

          In terms of content, we don't get a lot of new information, and much of the dialogue centers on fairly mundane design items like UI scaling, improvements to the game's bookmarking functionality, and the like. That said, it's an interesting peek behind the curtain, and it's always nice to put a face with an oft-quoted developer name. Check out the full clip after the break.

          Continue reading EVE development video features engineering team interviews

          MassivelyEVE development video features engineering team interviews originally appeared on Massively on Sun, 27 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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