MMO Updates

MMO Updates


Post-apocalyptic car combat MMO developer interviewed

Posted: 20 Nov 2011 09:00 AM PST

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Darkwind: War on Wheels - cars blowing up real good
One-man dev teams aren't exactly unheard of thanks to Eskil Steenburg's Love MMO. One-man dev teams working on post-apocalyptic turn-based driving MMOs are pretty unique, though, and Sam Redfern has that particular market cornered.

Redfern is the brains (and everything else) behind Darkwind: War on Wheels, a free-to-play title based on the Torque engine that also mixes in a web interface for its social and economic gameplay. Rock, Paper, Shotgun recently caught up with Redfern and managed to ask a few burning questions.

Among the interesting tidbits is the fact that Darkwind has been in the works since 2005 and that the title currently boasts 220 subscribers. Redfern says most of these are heavily invested in the world. "It's not my game, it's the whole community's game. I think that's the reason a lot of them like it; if they want to, there's a good chance of influencing it. There's various ways they can add content," he explains.

MassivelyPost-apocalyptic car combat MMO developer interviewed originally appeared on Massively on Sun, 20 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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Global Chat, November 13-19, 2011

Posted: 20 Nov 2011 07:00 AM PST

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Glitch
Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

This week's Global Chat is about our love of games, even those we didn't think we'd be so crazy for, and that ever-interesting topic: what we spend our gaming funds on. Hit the jump and see what our readers had to say last week!

Continue reading Global Chat, November 13-19, 2011

MassivelyGlobal Chat, November 13-19, 2011 originally appeared on Massively on Sun, 20 Nov 2011 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Where would you take an MMO vacation?

    Posted: 20 Nov 2011 05:00 AM PST

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    You could always take a vacation on the Holoshed.  Unless it broke down.
    There are places in the world that are nice as a bit of a change from your usual living space, somewhere to get away from the day-to-day stresses of your life, but you certainly wouldn't want to actually live there. But there's no reason that should be exclusive to physical spaces, if you think about it. Maybe you have no real desire to ever stop playing EverQuest II as your main MMO, but it's still fun to occasionally dip your toes in the water of DC Universe Online once in a while.

    MMOs are usually a commitment that lasts for a while, but sometimes you want something that will just last for the moment. So where would you like to take an MMO vacation? Is it an old game that you'd like to visit again? A new game that you haven't ever quite had the urge to play? Or a game you've heard things about that make it sound interesting but not a good full-time choice?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Where would you take an MMO vacation? originally appeared on Massively on Sun, 20 Nov 2011 08:00:00 EST. Please see our terms for use of feeds.

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      Perpetuum planning tourney, treasure hunt for first anniversary

      Posted: 19 Nov 2011 03:00 PM PST

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      Perpetuum - giant robot building thing
      Perpetuum turns one year old this week, and the devs at Avatar Creations are celebrating in style. A new blog entry brings word of an anniversary weekend complete with a competitive PvP tournament and a not-so-competitive treasure hunt.

      The tourney happens on the weekend of December 3rd, and it's open only to corporations (few solo players could afford the 10 million NIC entry fee anyway). In terms of format, the event is a 16-team ladder elimination affair, and the first 16 corporations to mail in their registration fee will be accepted (the deadline is November 27th).

      If your group isn't up for bloodletting and robotic mayhem, you can join in the PvE treasure hunt and obtain plenty of loot rewards for your trouble. Check out the official Perpetuum website for more details and the full list of tourney rules.

      MassivelyPerpetuum planning tourney, treasure hunt for first anniversary originally appeared on Massively on Sat, 19 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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      The Mog Log: Fluffballs on parade

      Posted: 19 Nov 2011 01:00 PM PST

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      The Mog Log header by A. Fienemann
      Despite what it might have seemed like, last week's column was not actually meant as a direct response to Final Fantasy XIV's announcement of class revisions. It was just a happy coincidence, really. I could go into more detail, of course, but I had already planned on talking about the eponym of the column, which I haven't done since I kicked the column off in the first place.

      Moogles are ubiquitous in Final Fantasy XI, and while they're a bit rarer in Final Fantasy XIV they're still not a secret. This is understandable -- after all, the small little critters are part of the glue that holds the series together conceptually. So it's odd that when you get right down to it, they're only peripherally involved with the settings of the games they appear in. Despite the ubiquity of the moogles, it's debatable whether some of them are even there.

      Continue reading The Mog Log: Fluffballs on parade

      MassivelyThe Mog Log: Fluffballs on parade originally appeared on Massively on Sat, 19 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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        The Tattered Notebook: Five things not to miss from EQII's Heroes' Festival

        Posted: 19 Nov 2011 11:00 AM PST

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        EQII fireworks
        Once again, the Heroes' Festival has returned to Norrath. The event has only been around a couple of years, but it's a nice time to shoot off some fireworks and celebrate EverQuest II's seventh anniversary. It tends to get overshadowed, coming just on the heels of Nights of the Dead and just a few weeks before Frostfell. But the festival actually has several fun events and offers some of my favorite rewards in game.

        In this week's Tattered Notebook, we'll look at some "don't miss" things from the Heroes' Festival -- from fireworks to flying band fliers!

        Continue reading The Tattered Notebook: Five things not to miss from EQII's Heroes' Festival

        MassivelyThe Tattered Notebook: Five things not to miss from EQII's Heroes' Festival originally appeared on Massively on Sat, 19 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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